[HN Gopher] John Riccitiello steps down as CEO of Unity
       ___________________________________________________________________
        
       John Riccitiello steps down as CEO of Unity
        
       Author : AndrewKemendo
       Score  : 341 points
       Date   : 2023-10-09 20:46 UTC (2 hours ago)
        
 (HTM) web link (venturebeat.com)
 (TXT) w3m dump (venturebeat.com)
        
       | Pulcinella wrote:
       | Direct link to the Unity press release:
       | https://investors.unity.com/news/news-details/2023/Unity-Ann...
        
       | justinclift wrote:
       | That's unexpected. The new CEO is a guy who led Red Hat
       | (successfully) for many years.
       | 
       | Not sure how he'll turn the Unity ship around, but his outlook is
       | likely to be 100% in the opposite direction to the previous
       | (dodgy) CEO.
        
       | andrewedstrom wrote:
       | It makes sense the CEO would either step down or be forcibly
       | removed by the board.
       | 
       | Unity's mishandling of the Runtime Fee policy announcement has
       | caused permanent damage to their reputation. It was a perfect
       | case study in how to undo decades of trust-building in one day.
       | 
       | I follow a lot of game developers online. Every single one that
       | uses Unity today is planning to switch engines for their future
       | games.
        
         | lofaszvanitt wrote:
         | Nah, this was mass hysteria.
        
           | bigstrat2003 wrote:
           | It's not "mass hysteria" to observe that your business
           | partner is willing to attempt to retroactively change the
           | terms of your arrangement with them, and therefore decide
           | they aren't trustworthy as a business partner. The actual
           | monetary cost to developers is actually quite inconsequential
           | compared to the lack of integrity Unity showed in trying to
           | make this apply to games which were already released.
        
           | starburst wrote:
           | Nah, people in position of picking the engine for the next
           | project are not going to pick Unity.
        
             | sbarre wrote:
             | At least one publisher jokingly (but not jokingly) said
             | "developers: make sure you include which engine you're
             | using next time you pitch us a game!"...
        
           | readyplayernull wrote:
           | When they tell you that you have to report your installs and
           | sales each month just like you do your taxes, that's when you
           | notice there are other free engines.
        
         | sorenjan wrote:
         | > I follow a lot of game developers online. Every single one
         | that uses Unity today is planning to switch engines for their
         | future games.
         | 
         | Will all of them switch to Unreal, or are there other viable
         | options?
        
           | slikrick wrote:
           | most of the 2d ones are looking to Godot
        
           | ClimaxGravely wrote:
           | I use Unreal professionally but on the side when I make
           | smaller 2D games I am using Haxe/Heaps currently (although
           | haxe/heaps can do 3d perfectly fine I'd probably stick with
           | Unreal in that case due to experience).
           | 
           | Godot seems to be the way people are going right now though
           | (I haven't tried it).
        
           | starburst wrote:
           | The biggest share of Unity is 2D mobile games, something
           | Unreal is not particularly suited for and I very much doubted
           | that segment of the market will switch to Unreal.
        
         | Luc wrote:
         | Doesn't really matter if they're mostly indie game devs that
         | weren't contributing major revenue to Unity anyway.
        
           | drusepth wrote:
           | In my spheres (full-time game dev), I've already seen ripples
           | down to teachers/professors switching from Unity to Unreal in
           | their courses. Many of the content creators I've enjoyed in
           | Unity are also either switching or considering switching to
           | another engine for their videos. Brackeys allegedly even said
           | he might come back and start a Godot series. It's a long tail
           | of ripples that reduces the number of "Unity devs" at every
           | stage of their lifecycle (learning, starting out, graduating
           | to small studios, etc) which doesn't bode well for Unity
           | long-term.
           | 
           | Most A/AA devs I follow are planning to switch to another
           | engine when they can (e.g. not mid-project), but I know a few
           | who immediately started porting to Unreal/Godot. Most AAA
           | devs I know already don't use Unity.
        
           | delecti wrote:
           | Indies aren't limited to single-digit sized teams, and even
           | if they were, devs "graduate" out of indie studios into AAA
           | ones (through growth or migration). The skillset of the next
           | decade of new indies deliberately excluding Unity will
           | influence the decisions made by the AAAs that they move to.
           | Anybody too small to be negotiating custom license terms with
           | Unity just learned that they can't be trusted.
        
       | paxys wrote:
       | Remember that executives are never fired for bad decisions, they
       | are fired for bad press. The Unity business model & strategy
       | changes/price hike were most definitely approved by the board.
       | The CEO's job was to make it digestible to the general public,
       | and he failed at that. Don't expect the new one to pull a 180. He
       | will simply hire better PR firms and do better sugar coating.
        
         | drewcoo wrote:
         | > The CEO's job was to make it digestible to the general
         | public, and he failed at that.
         | 
         | No. It was to either do that or be the scapegoat and take the
         | golden parachute. Either way it's wins all around.
         | 
         | Now he can be blamed for the board's decisions. Meanwhile it
         | remains to be seen how much anything will change. After all,
         | the cause of the problem is gone now, right? /s
        
         | alexpetralia wrote:
         | But who proposed those changes? Ultimately the CEO is
         | accountable.
        
           | paxys wrote:
           | Unity has been hemorrhaging money, and the shareholders want
           | to see profits. The board and the CEO have no choice but to
           | execute on their demands.
        
           | dboreham wrote:
           | The board
        
             | AlexandrB wrote:
             | I'm not an expert on corporate governance, but does a board
             | of directors get into the nitty gritty of pricing models? I
             | can totally believe they told the CEO to "bring in more
             | revenue, or get replaced", but I have a hard time imagining
             | they got too involved in the details how that would happen.
             | Many board members sit on multiple boards or are CEOs of
             | other companies. Do they really have time to do the kind of
             | market research you'd need to propose such a change?
        
               | otteromkram wrote:
               | Board members aren't doing research, bud. Lol
               | 
               | Research and information is compiled for them, which they
               | then review.
               | 
               | What're your thoughts on politicians who are in multiple
               | subcommittees? Not smart enough?
        
               | hiatus wrote:
               | Having been in board meetings where members went in on
               | the nitty gritty of our _salesperson_ compensation
               | structure, I would say yes.
        
               | airstrike wrote:
               | Public company boards?
        
               | airstrike wrote:
               | I'm an expert on corporate governance and I can say that
               | no, boards do not get involved to the degree of making
               | any market research -- they don't "initiate" initiatives
               | such as a pricing model change (if you will pardon the
               | redundancy). Public company CEOs come up with these
               | plans. Boards do vet the executive's team business plan
               | at the time of budgeting and during quarterly updates,
               | but it's the CEO who is in charge of ideation and
               | execution.
        
             | airstrike wrote:
             | Negative, it's the CEO.
        
             | mvdtnz wrote:
             | It is not the role of the board to make executive decisions
             | like this. That's what the 'E' in CEO means.
        
         | majani wrote:
         | And it will fail again. Companies that target indie creators
         | really don't fit into the VC model. Their customers will riot
         | every time they try to maximize profits.
        
       | theogravity wrote:
       | Stock price is down 22% in the past month:
       | 
       | https://www.google.com/finance/quote/U:NYSE?sa=X&sqi=2&ved=2...
        
         | chx wrote:
         | This is it. Bad press? Developer feedback? These, by
         | themselves, are no concern to the board.
         | 
         | But my man here lost three billion dollars of investor money
         | and for that he needs to go.
        
           | j_maffe wrote:
           | what else would someone expect board members to care about?
           | It's naive to expect otherwise, really.
        
       | beigeoak wrote:
       | I doubt this will end the scummy money grabbing thinking.
       | 
       | https://old.reddit.com/r/unity/comments/16j23ci/i_know_peopl...
       | 
       | The actual people who should be removed is probably the
       | incompetent board of directors who signed on in 2020.
        
       | cojo wrote:
       | I have to say, the only thing more surprising to me than seeing
       | the board actually hold Riccitiello responsible for this (with
       | consequences) is seeing that their interim replacement /
       | transitional CEO is someone with a pedigree that, on the surface,
       | seems even more management consulting / investor / revenue
       | focused than Riccitiello was himself.
       | 
       | To be clear, I know essentially nothing about James M. Whitehurst
       | other than what is readily publicly available (IBM / Red Hat,
       | advisory roles, etc.).
       | 
       | But my read on a lot of the Unity crisis, as a long-time game
       | industry veteran myself, was that one of the increasingly common
       | "management consulting" / investor- & revenue-focused type of
       | gaming executives (e.g. Riccitiello, Don Mattrick [Zynga
       | replacement CEO when Pincus stepped down], Kotick [Activision-
       | Blizzard]) had finally overstepped their bounds and let revenue
       | goals drive decision-making just a bit too far without customer
       | consideration.
       | 
       | So, I had assumed that if Unity did make a leadership change
       | here, it would be in a direction away from that - i.e. a more
       | industry-seasoned executive with less of a pure revenue /
       | "business" focus.
       | 
       | I think I clearly misjudged the situation here in light the
       | Whitehurst pick; while it's possible that is truly just an
       | interim role and they will still pivot to this in the final hire,
       | or that I simply misjudge "the label on the tin" and Whitehurst
       | is very culture / customer focused, I don't think I would bet on
       | it. This seems like the board actually "doubling down" on driving
       | revenue results - and fast.
        
         | rapfaria wrote:
         | Isn't Riccitiello stepping down a standard operation procedure
         | in a situation like this?
        
         | jmull wrote:
         | I don't think you can really draw conclusions from an interim
         | pick like this one.
         | 
         | It's who they choose after the search that will tell you
         | something.
         | 
         | But things don't look good no matter who they choose. Unity
         | _has_ to become sustainable... that, or go out of business.
         | Their fundamental problem is somehow getting revenue and costs
         | in line with each other.
         | 
         | Here are some general ways that could be done...
         | 
         | * Squeeze a lot more money out of existing customers * Get a
         | lot more paying customers * Cut spending on things that impact
         | revenue a lot less than the cut saves
         | 
         | The first one is what the last CEO tried with that cockamamie
         | licensing scheme. You could go at it in other ways but in the
         | end the impact on customers is the same so I don't think the
         | reaction would be a lot better.
         | 
         | Is there any clear way to accomplish the second, at least
         | without an even larger negative impact on revenue?
         | 
         | For investors, cutting cost is the least desirable -- they want
         | to grow, not shrink. And customers also don't like to get less
         | for the same price. But perhaps there is a way to cut costs
         | that would spare what provides the core value to customers, and
         | perhaps a business guy could get shareholders to accept that it
         | is the only way.
        
           | ChuckMcM wrote:
           | I concur with this, their interim CEO is the person who can
           | do the needful things with respect to cutting executive pay,
           | laying off people, and outright firing others. Once the
           | organization has been pruned, the "real" new CEO comes on
           | board and is given a shot at rebirth with a new point of
           | view.
        
           | Sakos wrote:
           | I don't understand how their cash burn rate is so high that a
           | billion in revenue isn't enough to stay in the black. What
           | are they spending so much money on?
        
         | HillRat wrote:
         | I'd argue that what Unity needs is someone who's got a
         | background in enterprise software, because selling to game
         | _developers_ is very different than selling games. No one with
         | (successful) executive experience in enterprise software would
         | have signed off on Unity 's original revenue plan, simply
         | because the number one rule in enterprise is "don't fuck with
         | the customer's business model," which the "pay per download"
         | model certainly did. Hiring a game industry CEO who pioneered
         | predatory monetization models and was responsible for
         | horrifying managerial practices within and between studios was
         | a terrible choice for Unity, and his evident contempt for
         | developers showed through often.
         | 
         | Whitehurst, on the other hand, has a history of strong
         | execution across multiple industries, and built a reputation as
         | someone who protected Red Hat's culture against attempts from
         | within IBM to "Big Blueify" it (possibly to the detriment of
         | his own role within IBM). Even as an interim, having him
         | onboard is a good sign for how Unity is looking to repair its
         | relationships with developers.
        
           | doctorpangloss wrote:
           | > simply because the number one rule in enterprise is "don't
           | fuck with the customer's business model,"
           | 
           | On the other hand, the continued growth of gaming revenues,
           | for both developers and services providers, compared to all
           | other creative industries, is all attributable to innovations
           | in business models. I suppose if people rocked the boat as
           | little as you suggest, the only software being sold to game
           | developers would be Denuvo.
        
         | jzb wrote:
         | I was at Red Hat while Jim was CEO. He's very culture focused
         | and is an excellent choice for restoring faith there. He got
         | great results while at Red Hat, but they plucked him out for a
         | non-CEO role at IBM after the acquisition. IMO that has been
         | IBMs greatest sin in its handling of Red Hat.
         | 
         | Jim was active on memo-list and seemed to listen to people.
         | That doesn't mean he's perfect, but I'd give him very high
         | marks and I think that he had a lot of goodwill among Red
         | Hatters as CEO.
        
           | linuxftw wrote:
           | I also worked under Jim. He managed to under perform the rest
           | of the tech sector by an order of magnitude. He completely
           | mismanaged the company with regards to the virtualization
           | boom, just compare VMWare's revenues to Red Hat's. Red Hat
           | OpenStack was and is an absolute awful product all the way
           | around.
           | 
           | What Jim did do successfully is destroy the actual FOSS
           | spirit within the company. Everyone has Mac Books now. All
           | the standard corporate welfare initiatives for liberal arts
           | majors (Chief Diversity Officer and their ilk).
        
             | NegativeK wrote:
             | > Everyone has Mac Books now.
             | 
             | I don't even work there and I know that this is, at the
             | least, hyperbole.
        
               | dralley wrote:
               | I do work there and it's total BS, certainly as far as
               | engineering goes. Maybe in marketing / sales / HR the
               | story is different, but the overwhelming majority of
               | engineering, support and QE (including the management
               | chain) use Thinkpads with Fedora or RHEL.
        
             | KerrAvon wrote:
             | We can see the racism through the codewords. How about
             | keeping it to yourself?
        
               | gorjusborg wrote:
               | What codewords would those be?
        
               | fyrn_ wrote:
               | GP doesn't exactly seem fun at parties, but calling them
               | racist seems pretty extreme
        
               | eraser215 wrote:
               | I spotted that too. By contrast I'd prefer this person
               | shouted it out loud without code so that everybody could
               | see them for who they are.
        
             | eraser215 wrote:
             | Almost everything you said here is complete garbage.
             | 
             | Underperform the rest of the tech sector? No... 70+
             | quarters of successive double digit growth until the
             | acquisition.
             | 
             | Mismanaged the company with respect to virtualisation?
             | You're conflating mismanaging the company with possible
             | strategic errors in virtualisation.
             | 
             | Destroy FOSS spirit? Absolutely the opposite. He is held in
             | the highest esteem by every red hatter I have ever spoken
             | to. Not only that, but he made the effort to do red hat
             | training to learn the tech in the early days. How has he
             | destroyed any FOSS spirit through his actions? Give an
             | example.
             | 
             | Everyone has macbooks now? No. Sellers generally do, I'll
             | give you that, but technical staff are mostly using Fedora
             | or RHEL. Flexibility has always been a huge part of the
             | employee experience.
             | 
             | Standard corporate welfare initiatives for liberal arts
             | majors? You sound like an angry white man who can't stand
             | that people other than yourself may have their disadvantage
             | recognised nowadays. Stop feeling so threatened.
             | 
             | Why are you so bitter?
        
         | djmips wrote:
         | I feel it's unfair to include Mattrick in here - he came up as
         | a gamer, making games as a teen and rolling that into his own
         | company so at least he has roots as a developer and I feel a
         | dev/gamer connection but I respect your opinion.
        
           | cojo wrote:
           | I think yours is a fair opinion as well, to be clear - I
           | actually debated editing him out for a couple of minutes
           | after I first posted, because I do know that his background
           | was truly heavy on the gamedev side of things early in his
           | career.
           | 
           | I have my reasons for thinking things changed later on, but
           | they are subjective / personal opinion based on personal
           | experience, so I respect anyone who would disagree and
           | exclude him from a list like this.
        
         | reactordev wrote:
         | If anyone can save the stinking ship that is Unity, it's
         | Whitehurst.
         | 
         | This is said by someone who wants nothing more than to see
         | Unity die.
         | 
         | Whitehurst was pretty instrumental in getting Red Hat sticky in
         | places where it was just RHEL. Open Shift, Open Stack, etc all
         | drove value-add for the business and for their customers. Cloud
         | is fickle though so selling tools to studios and trying to
         | compete with Unreal in the VFX space is how Unity moves
         | forward. Take your lashings from the game devs. Shore up your
         | presence in VFX, Movies, Film. Evolve.
         | 
         | The tsunami has squarely landed on Godot's doorstep. It will be
         | up to them on how they manage the swell.
        
           | doctorpangloss wrote:
           | While I don't think you deserve to be downvoted for this,
           | your comment is full of opinions that, as a game developer,
           | sound 200% wrong to me. For the sake of curiosity... what are
           | you talking about?
        
             | reactordev wrote:
             | I'm talking about Jim Whitehurst taking Unity in a
             | different path and leaving us game devs the f#^k alone.
             | We're done. Go sell to movie studios, VFX shops, Video Wall
             | Warehouses, digital twin and construction. Sell enterprise
             | software subscriptions.
             | 
             | I think we both agree that small indie studios will not be
             | returning no matter what promises are made, who is CEO, or
             | what new shiny monetization idea they come up with next.
             | 
             | I wish him the best of luck.
        
               | doctorpangloss wrote:
               | > I think we both agree that small indie studios will not
               | be returning no matter what promises are made
               | 
               | One thing I agree on: more often than not, behind an
               | interesting piece of art lies an interesting personality.
               | 
               | To advance the conversation based on some substantive
               | facts, based on my conversations with creators of large
               | free to play Unity games, all were already using
               | IronSource and were not impacted by the changes anyway.
               | As a game developer who publishes himself, I do not plan
               | to migrate away from Unity, and I wasn't really impacted
               | either. I can't speak for the 30 or so studios who posted
               | pleas to revert the changes, but based on what happened,
               | I believe they got what they wanted. So if their
               | decision-making is rational / based on facts, I don't
               | think they're migrating either.
               | 
               | This is all to say that when you have no budget, so you
               | value your time at zero and you have no visual art you
               | didn't author yourself, it's easy to put 100% of the
               | personality into the product, and make that The Thing.
               | There are people I know who turned 20,000 followers on a
               | TikTok about games into a $1m check for a game studio!
               | This is a viable strategy, it is uniquely suited to
               | people to have opinions about game engines. But my facts-
               | informed opinion is that this isn't representative of
               | most game developers, and that they are actually really
               | happy with Unity and relieved that the pricing changes
               | found a middle ground that is less emotionally charged.
        
           | airstrike wrote:
           | RedHat customers and Unity customers make for two very
           | different types of beasts...
           | 
           | It will be interesting to see how his Whitehurst's pedigree
           | translates to this smaller-scale, higher-touch sales motion.
           | 
           | Forgoing the core Unity audience of game developers and
           | gunning for studios / VFX when Unity is clearly not the
           | graphically superior engine sounds risky at best, reckless at
           | worst.
        
             | reactordev wrote:
             | >"RedHat customers and Unity customers make for two very
             | different types of beasts..."
             | 
             | You misunderstand. They have different verticals but Jim's
             | mission is the same. Sell them tools at enterprise
             | subscription prices. Per seat, per project, per shot if
             | they can. Forget the indie game devs and their small
             | studios. That bridge is burned beyond recognition or
             | reconciliation.
        
               | airstrike wrote:
               | I'd rather fix that bridge than bank on an non-existing
               | bridge to enterprise customers with an inferior offering
               | and no cash flow to meaningfully fund R&D to outpace
               | competitors.
        
         | Willish42 wrote:
         | "doubling down" indeed...
         | 
         | One possible interpretation of events is that he was ousted not
         | for the initial proposal and backlash but precisely for how he
         | backtracked after the fact -- perhaps the board gave a clear
         | mandate and Riccitiello was unable to successfully change
         | pricing structure to match financial expectations. That would
         | explain the replacement.
         | 
         | Things aren't looking great for Unity right now...
        
           | cojo wrote:
           | Yeah, I think this could definitely be one explanation.
           | 
           | Other commenters in the thread have also given good thoughts
           | / potential scenarios in similar veins - essentially that
           | this was actually a failure of messaging, sticking to the
           | plan, and / or both, plus some other combination of "no,
           | seriously, we need to make money and become profitable,
           | nothing else matters as long as the boat still floats, make
           | it happen and keep this ship going."
           | 
           | And I do suspect that Whitehurst will likely be a better fit
           | for that. A seasons gaming industry executive (regardless of
           | investor / revenue focus) may actually be a negative if
           | that's the goal right now... I'll be very interested to see
           | how this all turns out.
        
           | strgcmc wrote:
           | I think that's reading too much into, what is fundamentally a
           | very normal and common way of dealing with CEO turnover --
           | appoint a safe, business-friendly steward of a CEO, while you
           | stabilize the crisis and decide who the real long-term leader
           | should be.
           | 
           | The word "interim" was clearly used, and there's no hint in
           | the PR statement about this being a permanent appointment. So
           | I don't think it's reasonable to equate this to a clear
           | doubling down of anything.
           | 
           | At the same time, a guy like Whitehurst is a safe, relatively
           | unimpeachable medium term choice, not like someone you'd use
           | for a truly short interim 30-90 days while you execute an
           | executive search quickly. If you need him for 1-2 years of
           | just don't rock the boat leadership, it'll probably work out
           | fine for the company and the board would be satisfied.
        
         | jameshart wrote:
         | I'd be careful drawing too many parallels between running Unity
         | vs running a game publisher.
         | 
         | Unity is a developer platform/tooling company. They don't care
         | about hits or franchises - they need service, stability,
         | community, and technology innovation.
         | 
         | Game publishers are creative industry plays, like movie
         | studios. Completely different business.
         | 
         | Of course Epic confuses things by being in both camps but I
         | don't think Unity is confused that they are competing with Epic
         | in the sense of needing to outmatch Fortnite.
        
         | joecot wrote:
         | I think back to Ellen Pao at reddit. Ellen was brought on as
         | CEO, and was the face of a number of very unpopular decisions.
         | All those decisions had one purpose -- jettison the things that
         | made the site rough around the edges, and find ways to
         | monetize, so they could make investors happy and work on going
         | public.
         | 
         | The backlash was staggering, and much of what they tried was
         | rolled back. Ellen Pao took the blame for it, but it wasn't
         | actually her fault. The founders just scapegoated her in order
         | to make changes they needed for investors -- and depending on
         | how cynical you are, they picked an asian woman so that they
         | could channel internet racism and sexism as part of the
         | distraction. Years later, they did the same thing, making
         | multiple unpopular monetization changes, but this time the CEO
         | taking the backlash is Steve Huffman himself, not a scapegoat
         | put in front of him.
         | 
         | CEOs don't make decisions on their own, not really. This
         | pricing change was the direction the company wanted to go in,
         | and they got put on their heels, but only temporarily. They're
         | still going to try to find ways to aggressively monetize.
        
           | tekla wrote:
           | > they picked an asian woman so that they could channel
           | internet racism and sexism
           | 
           | Prove it.
        
           | mvdtnz wrote:
           | That is some incredible revisionist history.
        
             | ribosometronome wrote:
             | Elaborate?
        
               | mvdtnz wrote:
               | What is there to say? The decisions that OP says were not
               | hers, were hers. And the claim that they chose an Asian
               | woman for the intended purpose of setting a racist mob
               | against her is completely unfounded and frankly racist
               | itself. Believe it or not, there are some Asian women out
               | there that have qualities other than being the target of
               | racism.
        
               | dralley wrote:
               | Most of the decisions Ellen Pao made, especially the
               | banning of the FPH subreddit, was genuinely for the
               | better. She bent over backwards, IMO, to avoid the hate -
               | and should not have.
        
         | Waterluvian wrote:
         | "with consequences"
         | 
         | Depends how many millions he's accepting to walk away.
        
         | ethbr1 wrote:
         | Right now, I'd imagine Unity is more concerned about placating
         | their investors that the company isn't going to fall off a
         | revenue cliff.
         | 
         | Appointing a "developer-friendly" candidate would have caused
         | more uncertainty.
         | 
         | As a temporary pick, I'd guess Whitehurst is intended to
         | message "We realize we screwed up, but there won't be any
         | sudden changes."
         | 
         | The reaffirmed guidance for current quarter is hilarious
         | though, given any changes would play out in future time (e.g.
         | developer flight for next project).
        
           | cojo wrote:
           | Agreed - the reaffirmation of guidance almost felt to me like
           | a "seriously guys, why are we down 22% up front, you know
           | this doesn't impact short-term revenue..." which...
           | definitely misses the point.
           | 
           | It's interesting that after-hours / future trading doesn't
           | seem to have responded positively (yet). Maybe that's just
           | another symptom of lost trust as well.
        
         | hackerlight wrote:
         | > board actually hold Riccitiello responsible
         | 
         | It could also just be a PR move. Riccitiello is disliked among
         | Unity customers, so you get goodwill by firing him.
        
         | airstrike wrote:
         | Interim CEOs generally tend to be either a board member or a
         | C-level executive that take on the role just to manage day-to-
         | day CEO duties while the board searches for a more permanent
         | replacement.
         | 
         | In this particular instance, Whitehurst isn't a board member,
         | but per the press release[0] he is a "Special Advisor at Silver
         | Lake". Silver Lake is one of Unity's largest shareholders
         | (~10%) and Egon Durban is on the board.
         | 
         | EDIT: Also worth noting Silver Lake, along with Sequoia,
         | committed an additional $1Bn into Unity at the time of the
         | IronSource acquisition in the form of convertible notes with a
         | conversion price of $48.89 / share[1], which is at a slight
         | premium to the price at which Unity's stock traded then
         | (7/15/2022) and at a meaningful discount to their current share
         | price of $29.70 -- which supports the (admittedly speculative)
         | argument that SLP's voice on that particular board is all the
         | more prevalent today.
         | 
         | --------------------
         | 
         | [0]:
         | https://www.businesswire.com/news/home/20231009494331/en/Uni...
         | [1]: https://investors.unity.com/news/news-details/2022/Unity-
         | Ann...
        
           | cojo wrote:
           | This is helpful context as well, in addition to doomlaser's
           | explanation of his background re: IBM and Red Hat. Thanks for
           | sharing it.
           | 
           | I wonder to what extent Silver Lake drove this overall
           | decision (vs. others on the board potentially initiating it)
        
           | Spoom wrote:
           | Ah, Silver Lake, of Skype acquisition and zeroing-out
           | employee equity fame.
           | 
           | https://www.wired.com/2011/06/skype-silver-lake-evil/
        
           | 1-6 wrote:
           | The most famous Interim CEO was Steve Jobs.
        
             | readyplayernull wrote:
             | He was also employee #2 and #0 at the same time, so Quantum
             | CEO?
        
         | hn_throwaway_99 wrote:
         | Given the information posted about Whitehurst in another
         | comment, https://news.ycombinator.com/item?id=37825689 , I
         | strongly disagree with your assessment of him.
        
           | cojo wrote:
           | I agree!
           | 
           | I posted before that comment, which was definitely helpful -
           | that context (and some other helpful replies here and
           | elsewhere in the overall thread) have changed my assessment
           | as well.
        
         | rat9988 wrote:
         | "interim replacement / transitional CEO is someone with a
         | pedigree that, on the surface, seems even more management
         | consulting / investor / revenue focused than Riccitiello was
         | himself. To be clear, I know essentially nothing about James M.
         | Whitehurst other than what is readily publicly available (IBM /
         | Red Hat, advisory roles, etc.)."
         | 
         | To me, it seems he has plenty experience with managing
         | companies.
        
           | cojo wrote:
           | I agree - this may be unclear phrasing on my part.
           | 
           | What I meant in my original comment was, "wow, this seems
           | like a hire that is _only_ focused on finding someone with
           | lots of experience managing, and not at all on the gaming
           | industry  / customer goodwill".
           | 
           | So I think you're right - and I also think this shows how I
           | misjudged how I originally thought a scenario like this would
           | have played out.
        
         | beebmam wrote:
         | Bring back engineer CEOs. I'm sick of this trash.
        
       | amitmathew wrote:
       | Wow...I wrote up a whimsical account of what could happen after
       | the price increases. I got the timing wrong (I thought it would
       | take several months for the CEO to step down), but some of it is
       | starting to come true: https://quiver.dev/blog/stepping-into-the-
       | unity-ceos-calfski....
        
       | fyrn_ wrote:
       | Didn't they only give some minor concessions, not actually roll
       | back the pricing changes?
        
       | crunkykd wrote:
       | spending $4B for ironsource ads and $1B for weta authoring stuff
       | was expensive and took lots of their more indie-friendly choices
       | off the table. maybe the ipo path they took made these things
       | inevitable. anyways, their choices are behind them now. godot and
       | elsewhere are where the parade will move on to
        
       | GoofballJones wrote:
       | I'm just amazed it took this long.
        
       | CoastalCoder wrote:
       | I'll be curious if they can unring this bell.
       | 
       | If nothing else, this reminded small developers how vulnerable
       | they are in terms of negotiating power.
        
         | eps wrote:
         | If they bring back Unity's original co-founder and CEO (David
         | Helgason) and restructure/debloat the company, they might have
         | a chance of reacquiring some of the goodwill. People still want
         | the "old", pre-IPO and pre-Riccitiello Unity back.
        
           | jjoonathan wrote:
           | They can restructure the company, but they can't restructure
           | their incentives.
        
       | doomlaser wrote:
       | James M. Whitehurst is new CEO, previously at IBM, but originally
       | CEO of Red Hat. He joined IBM after they acquired it.
       | 
       | https://en.wikipedia.org/wiki/Jim_Whitehurst
       | 
       | He wrote a book about open source software while running Red Hat,
       | _The Open Organization_ : https://www.redhat.com/en/explore/the-
       | open-organization-book
       | 
       | He _is_ an MBA, but he got his undergraduate degree in CS from
       | Rice.
        
         | leviathan303 wrote:
         | His wikipedia article says he got his BS in CS from Rice.
        
           | Thorrez wrote:
           | Has the comment been edited? That's exactly what doomlaser
           | said.
        
           | badRNG wrote:
           | Whitehurst went to Rice University for Computer Science
        
       | eskatonic wrote:
       | "Unity would not be where it is today without the impact of his
       | contributions."
       | 
       | something something damning with faint praise...
        
       | xyst wrote:
       | No mention of his "exit package" or "golden parachute". Dude is
       | going to be sitting pretty and then fuck over the next company.
       | 
       | I'm surprised the board actually did something and held him
       | accountable. It's a small step but this is a stain that won't be
       | washed off.
        
       | dev_tty01 wrote:
       | Anyone else wondering if this was all planned? Maybe Riccitiello
       | was planning to retire and the board asked him to play bad cop
       | and announce the new fee structure. After he is gone they will
       | announce something slightly more agreeable that will look good in
       | comparison. Maybe I'm just too cynical...
        
         | j_maffe wrote:
         | I think you are, in fact, too cynical. They've already
         | announced the new fee structure which is a lot more sensible.
         | And before you go "that's how they wanted people to react to
         | the final structure", there's no way how this thing unfolded
         | came to the benefit of the company and they'd have been idiots
         | if this was in any way the plan.
        
       | pjmlp wrote:
       | Finally!
        
       | riscy wrote:
       | > The news isn't a surprise as Unity angered a lot of its loyal
       | game developers a few weeks ago after pushing through a price
       | increase based on numbers of downloads -- and then retracted it
       | after an uproar.
       | 
       | I thought they only slightly adjusted the new pricing scheme due
       | to uproar, rather than retract it.
        
       | [deleted]
        
       | foobiekr wrote:
       | Amazing to see a CEO paying the price. I wonder if he got some
       | kind of golden parachute.
        
         | BackBlast wrote:
         | Probably an unpleasant conversation with the board. Resign, or
         | be fired.
         | 
         | This is very likely covered in the contract to begin with so
         | there isn't much room for negotiation unless the board feels
         | he's breached some significant contract term.
         | 
         | Nice to see a company really try to make it right.
        
         | boeingUH60 wrote:
         | He's sold over $400mn in Unity shares [1]. He'll be fine.
         | 
         | 1- https://www.secform4.com/insider-trading/1193857.htm
        
           | bigstrat2003 wrote:
           | It's so messed up when you think about it. He made a decision
           | (or at minimum allowed it to happen) that will most likely
           | kill the company in the end. And he gets to profit handsomely
           | from being fired for that bad decision.
        
           | hotnfresh wrote:
           | The notion of consequences & responsibility at this level,
           | which is often used to justify high pay (see also: the idle
           | investor class--"oh, they deserve huge returns because of all
           | the _risk_ they're taking!") is so fake that the whole thing
           | would be funny if people didn't seem to think it's actually
           | real and meaningful.
           | 
           | "Oh no, I had a terrible outcome and so... me, my children,
           | and my children's children, at least, will continue to live
           | among the oligarchs and attend oligarch schools and live in
           | oligarch places and go to oligarch parties, being incredibly
           | comfortable and wanting for nothing our whole lives."
           | 
           | Please, give me those consequences. I promise it'll make me
           | take everything super-seriously and do a very good job. Lord
           | knows I don't want _that_ to happen to me. How terrible.
        
         | wslh wrote:
         | May be he doesn't know how to increase revenue without changing
         | the terms and conditions and leave the position to someone
         | else?
        
         | gofixurcode wrote:
         | If I were on the board I'd vote he gets a golden cannonball to
         | the nuts.
        
           | wkat4242 wrote:
           | The board are just covering their own asses. I'm sure they
           | were aligned on all the plans because the board represent the
           | shareholders and those have super short term vision these
           | days. It's a problem that plagues the whole industry.
        
           | Exuma wrote:
           | Or a golden parachute that's been slashed with a knife
        
       | throwawayunity wrote:
       | Unironically the best thing that could have happened to Unity.
       | 
       | The dude is the definition of short-sighted management that
       | caters to short-term shareholder gains at the expense of long-
       | term value.
       | 
       | Now if only they could undo their acquisition of IronSource...
        
       | orliesaurus wrote:
       | Well, what did you think was gonna happen...the stock tanked
       | hard!!!
        
       | wkat4242 wrote:
       | This is not bad news for once. A new CEO could really bring back
       | some goodwill. He was going about it the wrong way and with a
       | poor attitude (referring to the idiots incident), the malware
       | company acquisition etc.
        
         | yownie wrote:
         | I'm not familiar to the idiots incident could you summarize?
        
           | kevingadd wrote:
           | https://www.theverge.com/2022/7/18/23269218/unity-ceo-
           | john-r...
        
             | wkat4242 wrote:
             | Yeah I know the overall context was not as negative as
             | indicated.
             | 
             | But someone who thoughtlessly refers to their customers as
             | "the biggest fucking idiots" really has an attitude problem
             | that goes deeper than he claims.
        
       | Ajay-p wrote:
       | What ...encouraged the initial decision to increase the price?
       | Because I can think of a few examples of discouragement, such as
       | the backlash against Reddit, that _should_ have given the
       | executives an idea of what _could_ happen as a result. Yet they
       | went through with it which makes me think:
       | 
       | a) the company truly believed people would pay;
       | 
       | b) _They believed_ that the fallout would not be _that bad_ ; or
       | 
       | c) Worst case, they did not consider fallout at all and just said
       | raise it.
        
         | Macha wrote:
         | Honestly, Reddit just kind of sat out the backlash and at least
         | in the short term got their way. So it's one loss for wizards,
         | one win for Reddit, I could say them rolling the dice on 50/50.
         | 
         | But they overestimated how locked in their customer base were
         | and how much more resourced game developers were to challenge
         | them on their shenanigans than third party Reddit app
         | developers.
        
           | nyanpasu64 wrote:
           | I've largely left Reddit since they backstabbed third-party
           | apps and frontends, and seized subreddits and banned
           | moderators protesting their decision. Checking
           | https://subredditstats.com, many subreddits (ranging from
           | smaller ones like CRTgaming, to larger ones like funny) have
           | had comment volume drop off by 75-90% in July 2023 with no
           | sign of recovering. So assuming Reddit isn't
           | throttling/blocking subredditstats from viewing comments (and
           | making itself look bad), I'd say people _are_ leaving Reddit,
           | but unfortunately I 'm not sure if any of the community-run
           | alternatives are as popular as Reddit is now (or was before
           | the user exodus).
        
           | bsder wrote:
           | > So it's one loss for wizards
           | 
           | I'm not quite sure about that.
           | 
           | A _lot_ of groups who defaulted to Reddit actually got off
           | their ass and set up a Discourse or Discord. I consider
           | Discord a huge step backward, but those who set up Discourse
           | groups are now in a much better place.
           | 
           | So, a _lot_ of the technical people who made Reddit the  "go
           | to" place for searching are now gone. As that half-life of
           | the knowledge of those groups kicks in, the usefulness of
           | Reddit is going to slide down.
        
           | moffkalast wrote:
           | For Reddit the alternative is non-existent so people had no
           | choice but to stay and Reddit knew this very well. It's also
           | something that's tied into the human reward system and
           | fosters a sort of addiction which makes any attempt to leave
           | even harder.
           | 
           | Unity has none of those things. It's a stone cold tool
           | designed to make money for game developers and there are
           | clear alternatives in Unreal and Godot. Now sure there are
           | people who've based their entire career around knowing Unity,
           | but those skills are reasonably transferrable.
        
         | Hamuko wrote:
         | I imagine seeing money-printing machines like Genshin Impact
         | ("HoYoverse [2022] revenue was around 3.844 billion USD and
         | their overall net income was around 2.27 billion USD") run on
         | Unity was a great source of encouragement.
        
           | noirscape wrote:
           | Mihoyo specifically has a separate license for the Unity
           | engine and the source code of Unity itself IIRC, meaning that
           | Unity likely already struck a separate deal with them on that
           | matter.
           | 
           | But yeah, the revenue on everyone else is likely what they
           | were after.
        
         | swatcoder wrote:
         | It's systemic.
         | 
         | If you look around lately, _everybody_ is desperately
         | scrounging around for more revenue and fewer free tiers
         | /accounts/features/etc. Many of the strategies to do so will
         | falter or fail, as here, but they're being made all over the
         | place.
         | 
         | Either a wave of greed culture happened to spontaneously wash
         | in, or an investment economy built around perpetual exponential
         | growth and potato-tossing is preparing for a bleak future.
        
         | noirscape wrote:
         | Gacha games and mobile games in general were the target.
         | Remember that all the install fee waivers that they announced
         | initially were dependent on developers using Unity's own ad
         | broker for mobile games.
         | 
         | Fate/Grand Order is one of the most profitable games on the
         | mobile phone market, it literally makes millions and it's
         | written in Unity. As far as I'm aware, Lasengle (the
         | developers) don't actually have a Unity source license so
         | they'd fall under this deal.
         | 
         | The console/desktop market just... was not a consideration.
        
           | mjr00 wrote:
           | > Fate/Grand Order is one of the most profitable games on the
           | mobile phone market, it literally makes millions
           | 
           | Small correction: FG/O makes _billions_. Over 7 billion, in
           | fact. https://gameworldobserver.com/2023/09/11/fate-grand-
           | order-hi...
        
             | Kiro wrote:
             | How is it possible? The game looks horrendous. I can
             | understand Genshin Impact, Supercell games or even Candy
             | Crush but this? What am I missing?
        
               | bsder wrote:
               | Fate is part of the "Nasuverse" which has been around for
               | a _long_ time (Fate Stay /Night dates to 2004) and has
               | the exact kind of superfan whales that leave mobile game
               | developers salivating.
        
               | noirscape wrote:
               | To put it simply: really good writing, Fate in general
               | being a super-franchise in the audience of anime viewers
               | and a lot of whales willing to spend money for jpegs of
               | their favorite anime girls.
        
         | HDThoreaun wrote:
         | > What ...encouraged the initial decision to increase the
         | price?
         | 
         | Probably money. You don't seem to have considered the
         | alternatives, one of which may have been mass layoffs or even
         | total failure. Asking for more money is never easy, but I don't
         | think that means companies just shouldn't do it.
        
         | bagels wrote:
         | Or, the alternative was somehow worse? Run out of cash and fail
         | to get more investment?
        
           | basisword wrote:
           | Companies can't just continue raising and burning money
           | forever. At some point they have to charge an amount that's
           | worth the value they provide. We're weirdly not used to that
           | concept after a decade or more of low interest rates, but
           | it's something we're going to need to get familiar with -
           | paying for things we use that save us or make us money.
        
             | bagels wrote:
             | I agree. People seem to imagine there's some evil cartoon
             | character twirling a moustache figuring out how to
             | comically oppress them, when the reality is usually a lot
             | more mundane.
        
       | endisneigh wrote:
       | I have to give it to them - who knows what they're thinking - but
       | the fact that they adjusted the pricing scheme and that the
       | leader is leaving at least suggests they're taking (and have
       | took) the feedback seriously.
       | 
       | That being said, even before the drama, unity was a sinking ship
       | that was not profitable. Something will have to give eventually.
        
         | basisword wrote:
         | >> That being said, even before the drama, unity was a sinking
         | ship that was not profitable.
         | 
         | Surely the new pricing is the solution to that? The fact that
         | we have these massive companies, creating complex software,
         | used by tens of thousands of people to build their own
         | companies, and they are unprofitable is insane. Their original
         | pricing scheme was a mess, but charging more generally and
         | becoming profitable is good for them and therefore good for the
         | tens of thousands of companies building their businesses using
         | Unity software (given that Unity doesn't die and they don't
         | have to retool their entire dev stack).
        
           | Nition wrote:
           | > Surely the new pricing is the solution to that?
           | 
           | Not directly.
           | 
           | $1,625,000,000USD spent buying Weta.
           | 
           | $4,400,000,000USD spent buying IronSource (I think? It's a
           | weird deal).
           | 
           | At 20c per install, every person in the world would have to
           | install four Unity games just to make back what was spent on
           | those two deals. At the lower 1c per install rate, everyone
           | in the world needs to install 75 Unity games.
           | 
           | Plus salary for what is apparently 9000 employees.
           | 
           | Conversely, let's say in reality everyone in the world
           | installs on average 0.1 Unity games per year, and that the
           | average rate earned per install is 1c (probably generous
           | because most Unity games won't earn above the revenue
           | threshold at all). That makes Unity $8,061,241/year.It would
           | take Unity 750 years to earn back what they spent on those
           | two deals.
           | 
           | But it seems like the goal is the use promises of _not_
           | having to pay the fee as leverage to get devs buying related
           | services. For instance, they suggest you might earn  "credits
           | on the Unity Runtime Fee based on the adoption of Unity
           | services beyond the Editor, such as Unity Gaming Services or
           | Unity LevelPlay mediation for mobile ad-supported games."
        
           | KaoruAoiShiho wrote:
           | I mean John fucked up the delivery of the message, somehow
           | the cheapest pricing scheme I've ever seen was interpreted by
           | the customers as an example of dastardly extreme greed, and
           | the fix was to roll out a much more expensive pricing scheme.
           | Something was lost in the sauce and that was all John's
           | fault.
        
             | wkat4242 wrote:
             | The biggest problem was applying it to already released
             | products. You have to give the developers the chance to
             | pivot their business model to meet the new reality. They
             | can't do that for already sold products that they would
             | still be charged for under the new scheme.
        
               | Root_Denied wrote:
               | If they tried to enforce that on previous version they'd
               | get sued from all directions for contract violations. It
               | was never going to work like that, there's no way Unity
               | could have even afforded to defend themselves against
               | such a barrage of lawsuits.
               | 
               | So the only question remaining is this: Did they announce
               | these changes with the intent to walk them back to
               | something else, or are they really that stupid?
               | 
               | My bet is on the latter, honestly.
        
             | caffeinewriter wrote:
             | I know for me (as someone who would likely never have had
             | to pay a dime under either pricing scheme) the crux of the
             | issue was unilateral, retroactive changes to a license that
             | was supposed to be tied to the software version, as well as
             | the nebulous "we'll know what to charge you because of our
             | proprietary data model, trust us" messaging that they first
             | went with.
             | 
             | That, combined with the fact that there was no safeguard
             | for the install fee to be capped at some percentage of
             | gross revenue made it so clear that they were trying to get
             | something out of their free to play market specifically,
             | which seems to have been to force their F2P customers to
             | use their Unity Ads service over Applovin or similar
             | competitors since they gave credits towards the runtime fee
             | if you vertically integrated with Unity.
        
             | dagmx wrote:
             | The issue also was that the lowest pricing tier was
             | horrible for a lot of the companies that were Unity's
             | forte. It was massively out of touch.
        
         | lofaszvanitt wrote:
         | Idiots... someone started the idiocy and the I eat everything
         | monkeys regurgigated it on Youtube. Conjuring all kinds of
         | nonexistent looming threats. JR did the right thing, and the
         | idiots crucified him for it.
         | 
         | The changes only affected those who had ample revenue from
         | their games, so why is it frowned upon that they wanted a
         | miniscule share of their success? When Steam and Epic pockets
         | 30%?
        
           | 0l wrote:
           | FWIW Epic's cut is 12%, not 30%.
        
           | eropple wrote:
           | That wasn't at all why people got mad. The unilateral claims
           | (perceived or otherwise) on prior releases of the engine,
           | claiming that the platforms (e.g., Microsoft) would just pay
           | it--it was badly messaged, badly considered, and the initial
           | feedback from their customer base was blown off and
           | dismissed.
           | 
           | None of it was handled well.
        
           | bluescrn wrote:
           | Steam could take 90% and the 'gaming community' would
           | probably defend it (and therefore developers don't want to be
           | seen criticising the almighty Valve)
           | 
           | Epic got a lot of hate for merely trying to compete, to
           | weaken the Steam near-monopoly over PC game distribution.
           | 
           | With Unity though, the outrage was over a loss of trust more
           | than the cost of the fees themselves. And it came at a time
           | when it seemed that the engine had been stagnating for years,
           | after they'd made significant redundancies and cancelled the
           | Gigaya project (their attempt to actually make a game
           | themselves with their engine - which could have been very
           | beneficial, creating internal pressure to fix/improve provlem
           | areas), and while the main competition seemed to be adding
           | exciting features at a much more rapid pace.
        
           | AlexandrB wrote:
           | Even _if_ you 're right about the pricing. Launching this
           | change with so many unanswered questions (like how they're
           | going to track "installs") was going to end in disaster.
           | Should have gotten their ducks in a row first.
        
             | hoc wrote:
             | Worst thing was that they had a collection of pre-made FAQs
             | that proudly confirmed all the worst ways to understand the
             | changes and actually left no real path for "misunderstood
             | what we meant".
             | 
             | This whole stunt was a painful communications nightmare but
             | also the rude asymmetric breaking of trust that most people
             | saw in it.
             | 
             | So, this final step was needed for cleaning up that mess
             | (and it still might need some detail work, if one looks at
             | that apology interview), no matter how deeply strategic one
             | wants to look at firing a CEO.
        
             | notpachet wrote:
             | Not to mention the loss of trust from having the new
             | pricing retroactively affect already-launched titles, as
             | opposed to giving developers advanced notice of a policy
             | change at some point in the future. No one wants that kind
             | of unpredictability from a critical dependency.
        
         | Nullabillity wrote:
         | They're still trying to roll out the new pricing scheme, they
         | only backpedaled on it being retroactive. They still haven't:
         | 
         | 1. Actually scrapped the install fee
         | 
         | 2. Scrapped their ads product that this bullshit was all
         | supposed to push
         | 
         | 3. Made a binding commitment to not try this shit again in the
         | future
         | 
         | 4. Fired the board that hired JR
        
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