[HN Gopher] MagicaVoxel - A free voxel art editor and interactiv... ___________________________________________________________________ MagicaVoxel - A free voxel art editor and interactive path tracing renderer Author : selvan Score : 224 points Date : 2023-10-28 14:32 UTC (8 hours ago) (HTM) web link (ephtracy.github.io) (TXT) w3m dump (ephtracy.github.io) | n3storm wrote: | Messy license | firedaemon wrote: | Seems it is just proprietary with $0 price tag? Why messy? | jabbany wrote: | Seems quite lenient to me? | | This is just fully freeware. It's not OSS and not even "source | available". | outofpaper wrote: | It's interesting to see how many people have forked the | project repository for something that's just freeware and not | open source. I wonder if there was a release of the source | code in the past that I might have missed? | pdntspa wrote: | What makes you think so many people care about the license? | jabbany wrote: | It's a modelling tool. Pretty sure there are plenty of | users (e.g. artists) who don't care at all about source | availability. | | And, this is why I say the license is lenient: most | freeware creative tools will also try to lay their hands on | what you make using them. (e.g., edu versions of | modelling/CAD software will also impose restrictions on the | files you make using them, meanwhile this doesn't even | require attribution let alone restrictions on commercial | use of the output) | opan wrote: | This was my worry as soon as I saw "free" and figured they | likely didn't mean free as in freedom. | andai wrote: | Gave this a try just now, lots of fun. Made some absurd brutalist | architecture in 5 minutes! | | Reminds me of the fun and ease of using Sketchup back in the day. | Angostura wrote: | The change log suggests that there is a MacOS build somewhere, | but I can't see it - can someone hit me with a cluestick? | jabbany wrote: | Go into the previous versions link (or the Releases on Github). | Not all builds have macos but some do. | latchkey wrote: | https://github.com/ephtracy/ephtracy.github.io/releases/tag/... | danielvaughn wrote: | Appears that M1/M2 support isn't there yet. Shame, I really | enjoyed MagicaVoxel when I was on my intel mac. | darkteflon wrote: | If you're on iOS and/or MacOS, Voxel Max is a great Metal- | native alternative, actively developed and with a helpful | Discord community. Also has path-traced rendering. No official | affiliation (although I was at one time quite active in the | community). | | MagicaVoxel is great - arguably the standard - but Apple | Silicon support was lacking last I checked, and there's no iOS | / iPadOS version. Noodling with the Pencil on a 10" iPad screen | on the couch can't be beat, imo. Much more accessible for the | kids as well. | steanne wrote: | this gets used a lot for veloren | yardshop wrote: | I came to post this as well. All of the models for characters | and animals and buildings are created in this. They call it | "pre-alpha", but its very playable and *very* beautiful. | | https://www.veloren.net | TeeMassive wrote: | OMG! How come I never heard of that! Here goes my whole | weekend :D | gumballindie wrote: | Too bad it doesn't support Linux. | FreeFull wrote: | Last time I tried it out, it ran perfectly well on linux under | Mono | suavesito wrote: | It works great with wine too. | justsomehnguy wrote: | I think I recognize it from somewhere... ah yes, from these | videos, you can actually see someone doing the things from | scratch: | | https://www.youtube.com/watch?v=YMLA9LRI7Gs | | https://www.youtube.com/watch?v=DXJXt-KCouQ | shahar2k wrote: | I use his other software magicaCSG, I'm a 3d artist and it's | probably the simplest 3D program I've ever used but it's super | fun to play around in. | | So fun in fact that I joined his patreon to get access to earlier | releases! | Andrew_nenakhov wrote: | It is nice to have something other than Minecraft for voxel | editing. | suavesito wrote: | Thus is a great tool, although not FOSS. But I've seen great | things made with this, as it is used for Veloren | (www.veloren.net), an Open Source (and open assets) voxel MMORPG | written in rust. The community has created amazing things for | release parties and assets with this. You should check out the | project. | | (Disclaimer: I'm part of the mod team.) | suavesito wrote: | I've never used it, but (from what I've seen) is a great tool for | modeling Voxels. | | Shameless plug: The format (and the tool) has been used with | great success in Veloren, an Open Source Voxel MMORPG written in | rust (https://www.veloren.net/). The artist team has made great | assets for the game and landscapes for the release parties. | | Your should check out the project, it is really cool. | | (Disclaimer: I'm part of the mod team.) | imachine1980_ wrote: | I played a few hours a few years ago, and it felt reminiscent | of Cube World during its beta phase. It sparked my interest in | giving the editor a try. | goodboyjojo wrote: | magicavoxel is a pretty cool tool. i use it to make 3d art for | fun and make models that i import to blender for video game dev | dutzi wrote: | If memory serves me right, Mari uses it for her art. | | https://www.instagram.com/madmaraca | dewey wrote: | Yep, came here to post it too: | https://twitter.com/MadMaraca/media?lang=en | holoduke wrote: | Would it be possible at some point to have voxels the size of a | pixel? And would it benefit for example path tracing, physics and | other things? | deathanatos wrote: | A pixel is a 2D unit, usually a screen; a voxel is a cube in | 3D. | | If you place a 3D voxel model into a 3D world, and just back | the camera away from it ... at some point, its voxels will be | approximately a pixel when rasterized? | romwell wrote: | >Would it be possible at some point to have voxels the size of | a pixel? And would it benefit for example path tracing, physics | and other things? | | The answers are _yes_ and _maybe_. There are people who are | working in that direction. See this, for example: | | https://www.youtube.com/watch?v=8ptH79R53c0 | Perz1val wrote: | So you want to achieve a rasterizer looks, but with poor | performance and/or huge memory requirements. I don't think we | are anywhere close doing that real time yet. Nonetheless a game | in which taking a bucket of water would actually take that | bucket of water would be incredibly cool. | hutzlibu wrote: | It would greatly benefit realism. | | Performance would not benefit obviously, if suddenly you don't | have to calculate 10000 cubes anymore, but 10000 x 1000. | aitchnyu wrote: | why does Voxel art look more attractive than (less than AAA) 3d | games I used to play? Can studios use those tricks to graphics | that are subjectively more pleasing than realistic games but are | easier on their budgets and gpus of end users? | Perz1val wrote: | > path tracing renderer | | Good lighting looks good. The difference between ray/path | tracing and traditional rendering is huge. | mch82 wrote: | MagicaVoxel is a great way to get started with 3D printing. Many | years ago I visited a friend's classroom (can't remember if it | was 1st or 2nd grade) & the students created models that I | printed with an Ultimaker. Sculpting with voxels is much simpler | than other CAD tools. | dang wrote: | Related. Others? | | _3D modeling for any skill level - MagicaVoxel_ - | https://news.ycombinator.com/item?id=34687026 - Feb 2023 (1 | comment) | | _MagicaVoxel: A free voxel art editor and path tracing renderer_ | - https://news.ycombinator.com/item?id=18721555 - Dec 2018 (64 | comments) | | _MagicaVoxel - a free lightweight voxel art editor_ - | https://news.ycombinator.com/item?id=18036946 - Sept 2018 (1 | comment) | | _MagicaVoxel_ - https://news.ycombinator.com/item?id=14932554 - | Aug 2017 (3 comments) | | _MagicaVoxel - a free 8-bit voxel editor_ - | https://news.ycombinator.com/item?id=10953918 - Jan 2016 (43 | comments) | elwell wrote: | This is a beautiful sample image: | https://ephtracy.github.io/image/sample6.jpg ___________________________________________________________________ (page generated 2023-10-28 23:00 UTC)