[HN Gopher] Steam Deck OLED ___________________________________________________________________ Steam Deck OLED Author : robbiet480 Score : 582 points Date : 2023-11-09 17:55 UTC (5 hours ago) (HTM) web link (store.steampowered.com) (TXT) w3m dump (store.steampowered.com) | robbiet480 wrote: | This looks like a fantastic upgrade. Here's a info dump of all | the differences between this and the LCD one that I could find: | | 64 and 512GB LED models are dead | | Wi-Fi 6E | | 10Whr more battery | | it's a larger display. 7.4" vs 7" | | 6nm APU vs 7nm | | 256GB LCD now $399 (INSANE price) | | 30-50% more battery | | screen resolution is the same | | just OLED + HDR | | 1000 nits peak/600 typical vs 400 typical | | 90hz refresh rate | | "high performance touch" | | dual ambient light sensors | | 640 grams vs 669 grams | | deck dock now $20 less | | limited edition color way available too | SirMaster wrote: | This is just copy-paste from the steamdeck site: | | GENERAL | | Updated APU to 6 nm for better efficiency | | Updated memory to 6400 MT/s, improving latency and power | management | | Increased thermal module thickness and performance | | Increased active area to 7.4" (from 7.0") | | UPDATED DISPLAY | | Updated refresh rate to 90Hz (from 60Hz) | | Updated peak brightness to 1000 nits | | Updated touchscreen polling rate to 180Hz, improved latency and | accuracy | | Updated WiFi / Bluetooth module | | Added support for WiFi 6E | | Added support for Bluetooth 5.3, supporting newer codecs such | as aptX HD and aptX low-latency | | Added third antenna near the top of the device for better | Bluetooth performance, including when docked | | Added support for wake from Bluetooth controllers | | AUDIO | | Improved bass response for an overall flatter sound profile | | Added support for using onboard microphone array simultaneously | with the 3.5mm headphones connector | | CONTROLS | | Adjusted analog stick top material and shape for increased grip | and dust build-up resistance | | Adjusted analog stick post material to improve interaction feel | with front cover and reduce wear | | Improved reliability of analog stick touch detection | | Improved responsiveness and tactility of shoulder buttons | switch mechanism | | Adjusted D-pad snap ratio and diagonal interactions | | Redesigned trackpad for improved fidelity and edge detection | | Greatly improved trackpad haptics feel and precision | | POWER | | Improved battery capacity from 40Wh to 50Wh | | Improved battery chemistry for faster charging, from 20% to 80% | in as little as 45 minutes | | Changed charging LED to WRGB | | Added support for waking up from initial unboxing by long- | pressing power button instead of requiring AC power | | Adjusted power supply cable length from 1.5m to 2.5m | | Added logo to power supply | | FRAME Reduced total system weight to ~640g, or ~5% less than | Steam Deck | | Rear cover screws now thread into metal | | Adjusted rear cover screw heads to Torx(tm), as well as other | materials and geometry tweaks on the heads to reduce stripping | risk | | Lowered number of screw types throughout system | | Reduced step count required for common repairs | | Improved bumper switch mechanism drop reliability | | Moved bumper switch to joystick board for easier repair | | Improved display repair/replacement to not require taking rear | cover off | | SOFTWARE | | Greatly improved memory power management firmware | | Added preliminary support for open-source BIOS and EC firmware | | Improved resume time by roughly 30% | superconduct123 wrote: | I like how it reads like patch notes, no BS | | Imagine if apple releases had this | ratsmack wrote: | >This item is not available in your country | | I'm in the US, so that seems kinda strange. | whalesalad wrote: | > Available November 16 at 10am Pacific | titaniumtown wrote: | Also being in the US, I do not see that message, I only see the | Nov 16th release date. | danso wrote: | I'm in the U.S. and am getting the Available on Nov 16 button, | but worth noting this note at the bottom of the Deck homepage: | | > _Steam Deck Limited Edition is an experiment for our team, | and we were only able to make a small quantity. That said, we | hope this is a successful experiment and customers are excited | - if we see there is a large demand for this kind of product, | we will definitely continue to explore more colorways in the | future._ | jwr wrote: | > I'm in the US, so that seems kinda strange. | | I love this comment :-) So much to appreciate here. | | As someone who sees the "not available in your country" quite | often, I'm delighted with this mistake (it must be a mistake). | abound wrote: | There is of course a lot of US-centrism and exceptionalism | out there, but GP could just more benignly be noting that | Valve is an American company, so it really would be strange | for them to not launch in the US as part of the first cohort. | justinclift wrote: | I'm getting that same message, but am in Australia. | | From memory it's _actually_ not available here, due to our | government level consumer protection people not putting up with | Valve 's bullshit a few years ago. | titaniumtown wrote: | Very excited for future hardware from Valve. Especially excited | for the rumored VR headset that'll double as a set-top-box for | your TV (at least that's what I've heard). | Vt71fcAqt7 wrote: | Can anyone comment on how using OLED might affect total power | consumption? | | Edit: | | >Steam Deck OLED has 30-50% more battery life. We fit a bigger | battery into the case, and the OLED display draws less power. | a_e_k wrote: | From the link: | | > We fit a bigger battery into the case, and the OLED display | draws less power. | titaniumtown wrote: | My understanding of OLED vs LCD displays is that LCDs are more | consistent in power draw, but OLEDs draw less power with darker | pictures, but more power with brighter images. So it depends on | the brightness and the colors in the scene. | dmead wrote: | so play zelda mostly in the underground. got it. | bonyt wrote: | Apparently there's also a die shrink on the SoC, which is | otherwise the same but should draw less power. | jsncisbd wrote: | I hope they include a proper rumble pack this time, the haptic | trackpad things were a little anemic. Very happy with it | otherwise though. | Hamuko wrote: | Really tempted to replace my current Steam Deck with one. Got one | in January and I've put 215 hours on it so far. It's a fantastic | piece of kit and the improvements sound like they could be worth | the expense. | | (Wrote some thoughts about it after six months of ownership here: | https://burakku.com/blog/steam-deck-six-month-update/ ) | | The one thing that I am wondering though is if the Wi-Fi 6E alone | can boost download speeds. Seemed to me like the poor download | speeds were also because of the storage bottlenecking. Although | the Wi-Fi is definitely the weakest part of the current Steam | Deck hardware, being quite unreliable at times, so any | improvements on that front are welcome. | titaniumtown wrote: | I have the 512GB model of the original Steam Deck and have put | hundreds of hours in it as well. I'm personally waiting for the | true successor to the Steam Deck. This is simply a refresh. | VikingCoder wrote: | Yeah, I feel like there needs to be language to describe new | versions like this: | | * If you're going to buy one for the first time, the new one | is the one to get. | | * It's worth replacing your old one. | | This is probably not worth replacing your old Steam Deck | (unless you have a lot of money to throw around.) But it's | really nice for people who haven't bought one until now. | sedatk wrote: | > because of the storage bottlenecking | | Higher end models come with an NVMe SSD. No way that's slow. | Hamuko wrote: | Well, over half of my storage is on microSD anyways. But even | with a wired connection over a USB-C dock, the download | speeds were not that stellar. If Wi-Fi is 13 MB/s, then wired | was maybe like 40? This is on a 1000 Mb/s connection. | nerdjon wrote: | I am mildly tempted to upgrade to this, it seems kinda weird that | the OLED is the same resolution? Doesn't it? Maybe I am just out | of touch. But I guess at least that means it won't have a | performance impact. | | As much as I love my steam deck, it kinda sucks to use after | using my OLED Switch after a while. That screen is just beautiful | (especially for Mario Wonder). | | I have been looking for alternatives for a while now, with the | Asus Rog Ally or the Legion Go but the lack of the 4 back | controls being vertical have made both of those a no go for me. | | Kinda wish it was beefed up a little bit (technically it looks | like it is, the GPU is no longer listed as a range if you scroll | down, but I am not sure why that is). | | I just want official word that the drivers and everything still | work on Windows. I assume it will | izacus wrote: | They deliberately said they don't want to change performance | characteristics - which is pretty normal for console refreshes. | nerdjon wrote: | TBH I don't buy that argument, we are talking about PC games | that have handled scaling for a very long time. This is | standard if you are making PC games. | | The Steam Deck really isn't a console in any traditional | sense of the word. With there now being multiple devices like | this out there, I don't think that argument works. | titaniumtown wrote: | Valve wants the Steam Deck to fit in the Console space and | be a easy gateway for less-techy people to play PC games. | nerdjon wrote: | But I have yet to see any indication from a development | standpoint that it is. | | PC games already automatically figure out what specs to | use (or at least many do) so I am still struggling with | this argument. | | The argument completely falls apart when you have devices | like the Asus Rog Ally or the Legion GO. | | It also falls apart when, unless I am mistaken, SteamOS | is open for anyone to use on other devices. | enragedcacti wrote: | A single performance target means devs can fairly easily | make tweaks and fixes to get "Verified Compatible" with | Steam Deck which means more games work on ALL steam decks | and its easier for casual consumers to just pick it up, | buy some games, and have a good experience without | knowing anything about PC gaming. | | The Ally and the Legion GO (and other power constrained | devices/devices with APUs) will benefit from some devs' | performance and power optimizations for steam deck, and | SteamOS based devices will benefit from fixes that work | around issues with proton, both of which would be less | likely to be addressed if there weren't an entire market | of consumers you can access by getting that "Verified" | badge. | nerdjon wrote: | > The Ally and the Legion GO (and other power constrained | devices/devices with APUs) will benefit from some devs' | performance and power optimizations for steam deck, and | SteamOS based devices will benefit from fixes that work | around issues with proton, both of which would be less | likely to be addressed if there weren't an entire market | of consumers you can access by getting that "Verified" | badge | | IF that is the case, then the argument for why they would | not increase the performance is not valid. They could | have kept the same resolution but made it more powerful. | | You can't say other devices will benefit and still make | the argument that the steam deck had to stay at the same | performance level. It's one or the other. | | It's perfectly fine that Valve didn't want to upgrade it | but I just don't buy the argument. | enragedcacti wrote: | It's not one or the other because the concern isn't for | the owners of the new Deck, its for the owners of the old | one. Any meaningful increase in power will create a | scenario where the new deck can play games that the old | one cannot which would be confusing for consumers and | would weaken developer incentives to create a good | experience on the older deck. | | When you factor in that the niche market of slightly more | powerful $600+ handhelds is already served by 4+ | different players I just don't see why Valve would need | to jump into it at this point. The marginal benefit is | not worth the risk of fracturing the deck community and | burning early adopters. | | Also I should have made it more clear, but only some | patches targeting the steam deck will trickle up to | higher performance devices. Some patches will be things | like "low shadows look like crap but medium shadows are | just barely too much for the deck, lets lower medium a | bit so that it can run well". I only mention that some | patches will help other mobile devices because in my view | its a win-win for the entire market that Valve is | committed to providing a common denominator. | delecti wrote: | On the contrary, I'd say that the Steam Deck has a lot in | common with consoles, _especially_ as modern consoles (PS5 | and XSX) converge with PCs. The Steam Deck comes with a | store integrated into the frontend, a verification process, | and standardized controls and performance targets. It 's | basically a "pre-jailbroken" console. At the same time, the | XBox Series S is showing a big reason why Valve might want | to keep a single performance target for a longer than the | normal constantly evolving hardware in PCs, and both it and | the PS5 digital have removed any sort of physical | distribution aspect to the definition of consoles. | charcircuit wrote: | >especially as modern consoles (PS5 and XSX) converge | with PCs. | | What makes you think this is true? | Arainach wrote: | Sure, but changing the resolution and changing the scaling | means changing the performance metrics. | | If one device is 1080p and one is 2160p, then even if both | "render" at 1080 and one scales up to 2160 that is a change | in performance. They don't want developers to have to test | on multiple devices to see if it gets laggy on the one with | the higher-res screen. | userinanother wrote: | I'm still waiting for performance gen 2 to come out. I think | that's going to be the sweet spot | angryasian wrote: | >I just want official word that the drivers and everything | still work on Windows. | | I thought steam deck doesn't run windows ? You install windows | on your steam deck ? | nerdjon wrote: | Yeah you can dual boot Windows and there are official drivers | for it. | | It is the primary way I use my steam deck. | titaniumtown wrote: | It runs a version of Arch Linux called SteamOS. I don't see a | reason for Windows to run on it. | breakfastduck wrote: | Some games have anti cheat that only work on Windows. | interroboink wrote: | I thought Steam Deck used Proton, which allowed that | stuff to mostly work without modification, even when | running on Linux? (basically Wine+extras) | rpmisms wrote: | Anti-cheat is usually a kernel extension, I don't think | you can do that in Proton. | | Edit: yes, I know EAC is Linux supported, but you can't | use proton to run a Windows kernel extension. | TaylorAlexander wrote: | Proton has some support for easy anti cheat. | https://www.gamingonlinux.com/2022/02/proton-7-easy-anti- | che... | nazgulsenpai wrote: | It seems to be up to the developer, as many anti-cheat | support Linux if the developer wants it to. | | Elden Ring uses Easy Anticheat which works fine in | Proton, but Black Desert also uses EAC and it doesn't. | Phantasy Star Online 2 works with Proton-GE and it used | GameGuard and now Uncheater. | | Here's a crowdsourced list of games with anticheat that | do or do not work with Proton: https://www.protondb.com/e | xplore?selectedFilters=antiCheat | TaylorAlexander wrote: | Valve tries to make it easy to run a proton-compatible | anti-cheat system which I believe is built in to steam | libraries, but developers still have to choose to use it | notably Microsoft seemed totally uninterested in using a | proton compatible EAC for Halo Master Chief Collection | last time I checked earlier this year. I read online it | should have been easy to switch to the proton compatible | EAC but some devs might not want to. | ThatPlayer wrote: | Halo: MCC specifically did get support for it a few | months ago. But anti-cheat is still very dependent on the | game. | TaylorAlexander wrote: | That is nice to know thanks! I figured it would come | eventually, I'm glad they added it. | gruturo wrote: | Agreed, but that wasn't the question. Yes it does run | Windows natively if you want. They even have all the | necessary drivers offered for download at a single page: ht | tps://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BA. | .. | NikolaNovak wrote: | Not by default. But you absolutely can setup dual boot if you | care to. | | I've used stock steam deck since its release and love it to | death; but it's super flexible for those who want to install | other stuff or play with it :) | giobox wrote: | > it seems kinda weird that the OLED is the same resolution? | | Given the specifications of the rest of the device, I'm | extremely happy the resolution remained the same! A bump to | 1080p or similar would make games on the limited CPU/GPU that | much harder to run at a reasonable frame rate while keeping a | sharp image. This does not strike me as weird in the slightest | - it's common sense to do here. | | Not to mention how much hotter the device would run - you would | be spending much more time at 15w+ in many titles, which is | where the Deck starts to get hot/noisy fans spinning, and of | course battery life drops. | ThatPlayer wrote: | I don't think it's as big a deal with Steam Deck using | gamescope and system-wide FSR to upscale the image. It's | already used if you plug a Deck into a 4k TV: the game | defaults to running at 720p still. | | With newer games having decoupled 3D render resolution and | FSR2, a bump in output resolution no longer means an increase | in CPU/GPU required. While allowing older games that aren't | as resource intensive to run at 1080p. | badsectoracula wrote: | For me it'd be a big deal as FSR1 looks awful and FSR2 | looks bad - the whole "decoupling render resolution from | output resolution" is a delusion for trying to push current | GPUs to do things they are not really capable of doing. In | 10 years we'll be looking back and make fun of how smeary, | ghosty and blurry everything was. | ThatPlayer wrote: | > trying to push current GPUs to do things they are not | really capable of doing | | Sure, but until we get better GPUs, it's still the better | solution to not being able to play it at all. Especially | with the Steam Deck being battery powered, so you can't | just brute force it with higher frequencies or more | hardware. Even this new Steam Deck doesn't include a | better GPU. | NikolaNovak wrote: | Exactly. Maybe my eyes are not good enough, but I've | literally never ever wished for more resolution - and | _especially_ not as an immediate and unavoidable tradeoff to | power /battery/framerate/weight/heat/noise! | | I do not need same resolution on my 7" device as on my 27" | monitor :) | Steltek wrote: | Seems like the back buttons are a worthy tradeoff if you're | looking for a Windows-based handheld. The Ally is faster and | has some nifty tricks but Windows holds it back, compared to | the snappy, polished feel of the Deck. | nerdjon wrote: | For me it is not, I use my Steam Deck has a way to carry the | games that I play with a controller on my PC or Console... | mobile. I use an Elite Xbox Controller and rely heavily on | the back buttons. | | TBH I don't think Windows holds it back when once I am in the | game (the part that matters) the experience is the same. | sangnoir wrote: | > TBH I don't think Windows holds it back when once I am in | the game (the part that matters) | | Being able to instantaneously[1] pause and resume games on | the Steam deck makes for a pretty great experience. The | non-gaming parts also matter a lot in a portable gaming | device. | | 1. In 3 seconds or less | coffeebeqn wrote: | Is the APU update notable? From 7nm to 6nm process | goosedragons wrote: | Performance isn't really better but RAM speeds are a bit better | which boosts things a little. Digital foundry says it runs | cooler and quieter. It does have better battery life but it | also has a larger battery and more efficient screen. | VikingCoder wrote: | Tested review: https://www.youtube.com/watch?v=WfoLRmKwnSI | angryasian wrote: | As a Ally user, still not enough to get me to switch but I love | the competition that Steam ignited with the handheld PC gaming | market. Ally, Legion Go, Steamdeck, Ayaneo Kun, etc. A lot of | great devices on the market. | | I've played more PC games now than I have in the last 10 years. | ShamelessC wrote: | Do the various other handheld PC's tend to run Windows or Linux | with proton? | umeshunni wrote: | Ally and Legion Go run Windows | RosanaAnaDana wrote: | If they were on SteamOS or some other linux variant for | this use case, I probably would have gone with them. The | hardware _is_ much better. | | But the UI; how I actually interact with the system? I care | about that. | Narishma wrote: | Windows. They have a sub-par user experience because of that | compared to the Steam Deck. Windows just doesn't work that | well on small screens like these, and the custom UIs they | have are the usual bloatware you find in "gaming" products. | ilrwbwrkhv wrote: | No they only run the niche operating system called Windows. | netcraft wrote: | mine might have to become a hand-me-down and make this my | christmas present... | geoffeg wrote: | My biggest complaint about my Steam Deck is the contrast ratio on | the LCD screen. The backlight bleed bothers me more than it | should, but I think I've gotten used to LCDs with very good | contrast ratios over the last ten years. I'm considering | upgrading, but wondering how much my current 512GB would sell | for. | hahla wrote: | Pretty underwhelming sales page, they should probably showcase | the screen more? | | Edit: Nevermind, the link in the HN post is not the actual | landing page. | rlex wrote: | Gotta love that they know how people tinker with their devices: | | Rear cover screws now thread into metal | | Adjusted rear cover screw heads to Torx(tm), as well as other | materials and geometry tweaks on the heads to reduce stripping | risk | | Lowered number of screw types throughout system | | Reduced step count required for common repairs | | Improved bumper switch mechanism drop reliability | | Moved bumper switch to joystick board for easier repair | | Improved display repair/replacement to not require taking rear | cover off | throitallaway wrote: | Wow, it's very rare for companies to move in this direction. | This is the polar opposite direction of what Apple's been | doing. | nicce wrote: | If you do it well, the polar opposite just boots your | marketing and overall goodness. | rbjorklin wrote: | Steam is not a publicly traded company. Their decisions don't | necessarily have to improve profit margins. | haunter wrote: | >Their decisions don't necessarily have to improve profit | margins | | They can always rely on the gambling money. Takes 0 effort | (all digital), unregulated, and it's enormously popular on | Steam. | spiderice wrote: | You're trying to muddy the waters by calling it gambling. | Gaming and digital loot boxes are different. Even if they | share some similarities. Gambling is far, far more | destructive than digital loot boxes in games. No need to | conflate the two. | rowanG077 wrote: | How is it not gambling? You put in something you need to | buy with money to receive an item you can trade for | money. Sounds awfully similar to me like you go to a | casino, get some chips to wager and then later trade the | remaining chips back for money. Regardless of whether the | "official" law states it's gambling or not from a moral | perspective they are pretty much identical. | yjftsjthsd-h wrote: | > to receive an item you can later trade for money. | | A person could reasonably argue _can_ be exchanged vs | primarily intended as a stand in for cash is important. | _If_ the items are intended as actual items people value | then that 's more defensible than say chips that only | exist to be cashed out. (And I'm not familiar enough to | know whether that's the case here) | rowanG077 wrote: | I would maybe agree with you if the marketplace were not | operated by Valve. But it is. This makes very clear that | the one of the intended use cases of the skins is to be | sold. Which is understandable, it's very likely Valves | makes in the order of a billion dollars just from the | marketplace. | haunter wrote: | https://en.wikipedia.org/wiki/Skin_gambling | | Valve could shutdown the whole thing with one button but | they don't. Do you know why because it's profit for them | too. Every case and every key sold. | matheusmoreira wrote: | > Gambling is far, far more destructive than digital loot | boxes in games. | | Nope. They are _exactly_ the same thing. Same effect on | the brain. | kube-system wrote: | Also, they have a much more narrow target market with | different interests and priorities. | | "PC gamer" correlates with "hardware tinkerer" much more | strongly than "telephone user" does. | brookst wrote: | Publicly traded companies also don't have to increase | profit margins. They generally do, but so do privately | traded companies. | Steltek wrote: | It'll be a very dark day for us all when Valve turns evil. | | Steam Deck has been a modder's dream since it came out. Just | having "desktop mode" be a standard option has been amazing. | xbmcuser wrote: | It's privately owned so does not have the shareholder | pressure to keep increasing share holder value. | wholesomepotato wrote: | The do increase shareholder value, just in exactly short- | term. The problem with publicly traded companies is not | as much wanting to increase the value, but how short is | the time horizon, when most owners don't have any | understanding of the bussiness other than just handful of | numbers every quarter. | haunter wrote: | >Valve turns evil | | Some people and legislators are arguing that unregulated | digital gambling is very very evil | hovering_nox wrote: | If you mean gambling in Counter Strike, at least it's not | explicitly aimed at children. | andy_ppp wrote: | Children don't play Counter Strike? | askiiart wrote: | Whether or not children play CS:GO/CS:2 is irrelevant. It | is a game where 50% of the time you play as terrorists | shooting law enforcement, it's very obviously not aimed | at kids. | | The only way for kids to gamble in CS at all is to either | steal a credit card, which is obviously not Valve's | fault, or for them to have a Steam gift card. If anything | is to be done about the children, I think Valve should | just 1) require a users to have a credit card on file in | order to buy lootboxes, and 2) require re-entering the | full credit card details if the user makes several | purchases in a short period of time, in order to stop | kids who, for example, memorized the CVV of a card | already on file in Steam. | | Keep in mind that uploading a government ID would have | issues, seeing as in the US a driver's license is not | universal, not to mention IDs all across the globe. Maybe | there's an alternative form of ID that would work that I | just can't think of, but anyways, I'm against needing to | upload a government ID to access anything unless it's | specifically for governmental purposes. | brigadier132 wrote: | Gambling is very different from csgo cases and pokemon | cards. One of the insidious aspects of gambling is that | people can delude themselves that they can actually get | rich from it | RockRobotRock wrote: | I'm sorry to tell you this but csgo has a thriving | secondary market where you can exchange items for real | money. | brigadier132 wrote: | I'm aware and I'm not going to deal in absolutes because | I'm sure there are a few people out there that do think | they can make money from csgo skins but it's absolutely | nothing compared to actual gambling. | | I'm a former gambling addict, it is very very difficult | for me to lose the amount of money I have lost at craps | or blackjack playing magic the gathering. | | I don't think we can classify all variable reward systems | as gambling. Even competitive online chess with elo and | matchmaking could be classified as gambling. | riversflow wrote: | I find all this handwringing about cosmetics gambling | ridiculous when sports betting is becoming more and more | accepted and legal. | jacksontheel wrote: | For me, if there's some good way to gate kids from | participating then gambling with loot boxes should be | perfectly accepted. Not that it's good game design, but | adults can vote with their attention/money | RockRobotRock wrote: | >I don't think we can classify all variable reward | systems as gambling. | | That's true. thank you for your perspective | rowanG077 wrote: | Look at the wikipedia page: | | > Gambling (also known as betting or gaming) is the | wagering of something of value ("the stakes") on a random | event with the intent of winning something else of value, | where instances of strategy are discounted. Gambling thus | requires three elements to be present: consideration (an | amount wagered), risk (chance), and a prize.[1] The | outcome of the wager is often immediate, such as a single | roll of dice, a spin of a roulette wheel, or a horse | crossing the finish line, but longer time frames are also | common, allowing wagers on the outcome of a future sports | contest or even an entire sports season. | | CS cases ticks all of the boxes. I'm really curious what | your definition of gambling is. | brigadier132 wrote: | Most children who had pokemon cards bought for them | likely don't consider the act of buying and opening | pokemon card packs to be life altering or ruining events. | I also doubt the average person considers buying packs of | pokemon cards gambling. So while it fits the literal | definition, it's considered different colloquially. | | This is very much unlike slot machines and blackjack | which can and do take over people's lives. | dragonwriter wrote: | People who were raised from childhood with a particular | form of gambling as a regular thing seeing it as | different than "real gambling" generally isn't | surprising, but it doesn't mean that there actually is a | real meaningful difference beside personal | acclimatization. | haunter wrote: | >One of the insidious aspects of gambling is that people | can delude themselves that they can actually get rich | from it | | Do you really think TCGs are not gambling? Guess people | open MTG and Pokemon packs just for "fun" then. | | Why would holo cards, foils, and mythic rares exist? | Black Lotus is just a piece of cardboard after all. | discussDev wrote: | I agree, I mean to the kids (And some adults with nothing | else to do) the digital items and such are "Getting Rich" | matheusmoreira wrote: | Gambling is literally anything where you pay money to | have a _chance_ to win something. That includes all these | loot box things in literally any and all of its forms. | | As someone who was once addicted to these games, they | should absolutely be illegal. We really should not allow | corporations to print money with drug dealer methods. | brigadier132 wrote: | That definition is very reductive. Any competitive | tournament with an entree fee is gambling? | | Also, the reason I'm against banning such games is | because when you look at all the things we find fun, you | will be sad to see that a _lot_ of them just boil down to | variable reward. That variable reward aspect is what | makes it fun. | matheusmoreira wrote: | Competitive games are not based on chance. Betting on the | outcome is. | brigadier132 wrote: | > Competitive games are not based on chance | | You would be wrong. Even chess has variance, the better | player does not always win. | | Then there are games that actually integrate chance as a | mechanic and are still competitive. | nhinck2 wrote: | Have you watched pokemon card opening videos? | tanepiper wrote: | _laughs in Eve Online_ | madeofpalk wrote: | Valve has a history of being pretty anti-consumer, | especially in regard to obeying warranty and returns. | | They were very early on in pushing "gambling for kids" with | loot boxes and microtransactions. | | But yeah, exposed screws are cool I guess. | RockRobotRock wrote: | You're right. Steam also charges an atrociously high % of | revenue, and yet people bitch endlessly when they have to | use Epic Games Store or other marketplaces EVEN THOUGH we | espouse so much about game developers being constantly | fucked by big companies. | bastardoperator wrote: | Valve already did the evil part, they were just so early to | the game (pun intended) no one knew how to react or what it | meant. They somehow avoided mass criticism, or I wasn't | paying good enough attention. | | I question a 30% developer fee for using Steam. Loot boxes | in CS and TF2 to get and keep kids gambling. Destroying | nearly every mod and skin community. I don't think I'm | willing to sweep all that under the rug because they made | it easier to open a steam deck. | | I like Valve believe it or not, but I question a lot of | these decisions. | theyinwhy wrote: | Lot's of uproar back then. Many people did not switch to | steam for as long as possible. | AceJohnny2 wrote: | > _They somehow avoided mass criticism, or I wasn 't | paying good enough attention._ | | Let me tell you about the Counter-Strike 1.6 Beta update | in 2002... | | https://counterstrike.fandom.com/wiki/Steam | | (Geez, 21 years ago!) | | But yes, you are otherwise correct. That said, I argue | that Valve has done an overall good job providing value | to their users and even developers. | davrosthedalek wrote: | I am with you on the loot boxes, not sure I agree on the | rest. City skylines as an enormous modding community, on | steam, for example. | | I am OK with the 30%, because it's not a monopoly. You | can use any other store, "sideload", whatever, without | restrictions. I think, but I am not sure, that you could | actually offer your game cheaper on other channels in | parallel. But because people like the convenience of | steam (which is probably one if not the best | implementation of a software store) that many would pay | the premium to have the game on steam. | bisby wrote: | While I won't argue loot boxes, and I dont know enough | about mod/skin communities... | | The 30% developer fee makes a lot more sense if you | consider that steam is much more than a game store. They | host forums, guides, achievements, cloud saves, multiple | versions of the game at once with beta channel access, | screenshots, remote play, extras like Proton support, a | friends list that will show you when other people are | playing a game (advertising). And the store page has all | sorts of stuff like ratings, reviews... a shopping cart | and ability to purchase more than 1 game at a time | (didn't know that was a feature, but apparently it is). | And top of all that, it's just frankly where PC gamers | are, so theres a ton of built in marketing. | | Not every game benefits from all these things. But it's | hardly just a storefront. I would question Gamestop | taking a 30% cut. I would question if EGS wanted the same | 30% cut as valve gets. Gamers prefer Steam over EGS, and | the reason they prefer it isn't just because "it's a | nicer store front." It's a whole platform thing. | asmor wrote: | People Make Games did a great half-hour documentary on | it. It's... pretty bad. | | https://www.youtube.com/watch?v=eMmNy11Mn7g | Spivak wrote: | > I would question Gamestop taking a 30% cut | | Why? Physical distribution is way more expensive and they | handle the entire consumer lifecycle. | bisby wrote: | Gamestop has a single interaction with the sales process. | Once I've bought my game, unless I want to return it, I | never have to think about gamestop again. So while the | "get the game to the store" costs more, the act of | swapping money in exchange for the game is basically 0 | work. Gamestop has logistics to deal with as their | primary service. | | Valve has a perpetual obligation. I might buy the game | and then never even download it. Or I might download the | game. delete it. download the game again next week. | delete it ... etc... And take 1000 screenshots that I | want them to host, and upload mods for a game that they | have to host and people may download. And this may happen | forever (or at least until Valve ceases to be a company). | | Fable III isn't even available in the Steam store | anymore... but they have a repo hosting the game files. | And they still take updates (the package was last updated | in july 2023, even though its been off the store for | years). According to SteamDB there are 14 people playing | it right now. Steam has been supporting a game that they | haven't even sold in the past 8 years. | | I'm willing to bet that if I ask gamestop for anything | regarding support for a game from 8 years ago they'd just | laugh at me. | | tl;dr - physical distribution has cut and dry limited | obligations, but steam has to deal with stuff forever. | justinclift wrote: | > host forums | | Some of their discussion forums are _incredibly_ toxic | though, seeming to have no effective moderation. | | Baldurs Gate 3 and Starfield spring to mind as clear | examples, though it wouldn't surprise me if there are | even worse ones around. | darkwater wrote: | Some example? I don't use Steam, nor play videogames | nowadays but I played a lot the original Baldur's Gate | back in the day, so I'm somehow curious about this (even | simple pointers are appreciated) | justinclift wrote: | Personally, I insta-bought Baldurs Gate 3 when it | launched due to having played Baldurs Gate 1 & 2 + the | video's of it showing the graphics looking ok. | | It was a mistake. | | The Steam discussion/forums for it are here: | https://steamcommunity.com/app/1086940/discussions/ | | I've not looked at them for ages as they were _very_ | toxic for a few weeks after launch, and I personally have | no real desire to go looking again now. Maybe they 've | magically improved somehow, but I doubt it. | gotoeleven wrote: | First thing on the forum: BG3 doesn't represent asexual | people! | | https://steamcommunity.com/app/1086940/discussions/0/3944 | 650... | | Steam takes 30% to make everyone slightly dumber | bisby wrote: | That's fair. and there are plenty of stories of game devs | that do moderate their forums being incredibly toxic | themselves. | | But point being, Steam is a whole platform. When THPS | 1+2's "Upload a custom skate park" broke, I just hit | shift+tab and clicked discussions, and bam. theres | discussions about it being broken for other people. and I | didn't even have to launch the game, I could just go to | discussions from the game on steam to see when it was | fixed. I didn't have to go googling for everything. | | And the beauty of it, is that valve hasn't made all of it | a walled garden. It's a nice garden, but they do a pretty | good job of not keeping it completely locked down (which | is the main reason why proton has been so successful). | | So no, Steam won't moderate your forums for you, but they | will host the forums and you don't have to have your | own/none. But then again, that might be more of a benefit | to the customers than to the devs who may not care. | tapoxi wrote: | I mean the entire Unreal Engine 5 is a 5% cut, a 30% cut | to host forums and screenshots is a little ridiculous. | dragonwriter wrote: | Promotion probably plays a bigger role in enabling profit | than engine, though. | | Whether it _should_ may be a different issue. | Alupis wrote: | Discovery is a major reason why so many people use Steam. | | That, and Steam hasn't really burned many folks, ever. | They even pioneered returns after you played the game... | | As a user, I've never once been mad at Steam. | mrguyorama wrote: | Other features steam develops for you with that 30% cut: | Multiplayer friends list apis, cloud save apis and space, | wide open VR apis (that get turned into Unreal Engine | apis, game streaming, voice chat (though it's terrible by | today's standards), workshop (modding and UGC) apis | storage and management, Free keys to give out on other | platforms which actually decreases that 30% cut depending | on how much you use that functionality, built in | "markets" for in game items, steam remote play apis and | functionality, remote play together api (streaming | gamepad stuff over networks without needing any crazy | configuration or special programs), the new input system | which is just incredible and can basically eliminate any | work an individual game developer has to do to support | powerful input tools and accessibility, free selling | games on linux with very little dev work needed to | support it and way less demanding bugs from linux users, | built in customizable (but purposely bad) DRM if you only | care for a minimal implementation, etc | | "Steam" is not just a game store. It's like if walmart | built an entire industry around maintaining, supporting, | and extending anything you sold through them. 30% is a | lot, but Valve is the only company out of basically the | entire retail industry actually providing value to | sellers and buyers alike, rather than just a storefront. | | The CS:GO child gambling problem is HUGE though, and | unconscionable. I don't know how Gabe feels about that, | but I don't care. It should be exceptionally illegal to | give a child access to a "gambling like" game that ever | touches real money. | tapoxi wrote: | Friends list and matchmaking APIs are also provided by | Epic Online Services, and work on consoles, multiple | engines, and multiple stores, for free. | | That 30% cut still seems egregious. Those features are | all nice but none of them can be used to make a game. | | Unity is even cheaper, at 2.5%. | ozim wrote: | Same as 7 million dollars for 30 sec air time for | commercial during Super Bowl, ridiculous. | zamalek wrote: | > Loot boxes in CS and TF2 | | It's apples and oranges. | | It's worth pointing out that this is for cosmetics. The | largescale lootbox outcries have been exclusively about | gameplay advantages. Games that only provide cosmetics | are usually praised for being fair. For example, | Overwatch also has lootboxes - but for cosmetics only - | and nobody gives a damn. | | And then there's cards, which you earn for free, and can | sell for a wallet balance in order to buy games. | | > keep kids gambling | | I don't believe this is their goal, even though they | certainly aren't doing enough to prevent it. | riversflow wrote: | Overwatch *had lootboxes. Now it has a BattlePass you | buy, new heros are locked behind buying the BattlePass or | grinding the first ~40 levels to get it for free, and | also premium cosemtics in a FOMO-style "today's deals" | daily rotation store. No lootboxes. I miss OW lootboxes. | I'm not a gambler but the surprise/novelty was fun, and | once I had most cosemtics I wanted I could also just | collect them which was satisfying. I had >500 and double | digits of every seasonal loot box at the end of OW1. | Lorin wrote: | Blizzard had the worst luck. Their loot boxes were fair | and most reasonable, but because they also looked so | visually appealing, they were used in the thumbnail and | header of every major article describing the horrors of | loot boxes in general. | techpression wrote: | Not true, the outcries are about the gambling aspect, be | it cosmetic or not. When you can buy cosmetics directly | (or convert real money to game money) the general | consensus is that it's fine, you know exactly what you | get, with loot boxes you don't (and they are always | filled primarily with junk nobody wants to stack the odds | against you) Overwatch was more or less the worst | possible implementation of cosmetic loot boxes and it's | great that they're actually gone. | georgeecollins wrote: | When they established a 30% fee they were on the cutting | edge of digital stores and doing something very risky. So | to make what they made work was great for small | developers. | | I would argue they still aren't evil (and Apple is, | though I am a shareholder) because Steam, the Windows | store and Epic can all live together on my PC as | competing store / DRM. If a developer doesn't want to | give up 30%, they have viable alternatives. | panza wrote: | As a developer, I don't mind paying the 30% for the | hosting, payment handling, discoverability, community | management etc. | | I can't say if it's truly worth the 30%, but I sure don't | want to be handling all those services myself or through | others. | simoncion wrote: | Yep. Valve takes that cut and serves up your game (and | its patches) on demand FOREVER. No need to fight for | shelf space, or bicker with store management on product | positioning or any other shit. When a gamer wants your | game, they get it, and if they're looking for something | that might be like your game, they'll find yours, too. | | I also remember reading an article from way back when | that said that brick and mortar revenue cuts were at | _least_ twice what Steam was taking. Perhaps this memory | is totally wrong... with today's Google I'll certainly | never be able to find the source of the memory. | ozim wrote: | If you are not Blizzard or CDProject it most likely is | worth every cent. | | As a casual gamer I am not willing to dig around the | internet to look for games. | | But if I stumble upon something random on Steam there is | a chance I will buy it. | doublepg23 wrote: | There's so many options for distributing PC games that | the market clearly sees the 30% as fair. This is an | ecosystem where you could sell a game on a website with a | payment portal and nothing else... | Shekelphile wrote: | > I question a 30% developer fee for using Steam. | | 30% was more reasonable in 2005-2006 when steam was | getting it's first third party games on the platform (and | games were cheaper as well, a selling point for digital | distribution at the time, which has no longer existed for | many years due to greed) and when compute and bandwidth | was massively more expensive than it is today. These days | the cut should be closer to 5-10% at most. | | > Destroying nearly every mod and skin community. | | I miss those days so much. When I was a teenager there | was always new maps and mods for hl1/hl2 to try out. Now | modding in pretty much every game and it's community | doesn't compare, most developers won't ever release | tooling for their engines and will sue people who reverse | engineer their games to make third party tooling. Even | 'mod friendly' developers like paradox and bethesda don't | like people making changes that affect core gameplay too | much and will strip out functionality to prevent people | from doing it because they would rather pump out | shovelware DLCs to make money. | | Valve lucked out by doing all the enshittification in the | late 2000s/early 2010s when their reputation was at it's | highest. If they had cultivated this same following today | and then rug pulled in the way they did in the past they | would have killed their business entirely. Imagine if | CDPR/A ctiblizzard/EA announced they would never make a | game again and would only sell third party games through | GOG/Battlenet/Origin, their distribution platform. Their | business would be gone in a matter of months. | adgjlsfhk1 wrote: | do we actually know if AAA studios pay the 30%? it seems | very plausible that they all have secret deals with steam | for a smaller cut | bhdlr wrote: | Valve is a private company, so it would probably be after | gaben leaves the company | jjjjmoney wrote: | I don't think Apple is the pinnacle of repairability by any | means, but they have been making slow improvements in this | area (like replaceable back glass in the new model phones, | the entire mainboard doesn't need to be replaced for common | repairs as often now, etc). | jokethrowaway wrote: | I don't know on which planet you live but every new | generation is worse than the previous one. | | My last macbook needed to have a battery replaced during | Apple Care (after only 2 years) and they just gave me a new | body (no dents, same specs, same keyboard layout, | transplanted the ssd - or transferred the data, not sure) | and plugged it to the old screen. | | If they don't bother swapping a battery... | wtallis wrote: | Citing something that's been the same way for all Apple | laptops for at least a decade doesn't really support your | assertion that it gets worse with every generation. | | Your repair was probably done by moving your laptop's | motherboard into a new lower case (with a corresponding | new battery glued in). | bluescrn wrote: | Is there any real justification for glueing batteries in | beyond obstructing replacement? | | It's not as if there's any space for them to slide | around, they're a fairly tight fit in a compact device, | and there's got to be plenty of other options to keep | them in place if there is a little bit of looseness to | deal with. | | (I guess they'll use safety as an excuse, to reduce the | risk of the damage to cells. But it's not the real | reason, is it?) | giantrobot wrote: | The case isn't so tight the batteries can't move. LiPoly | batteries expand and contract when they heat and cool. | The case needs enough space for that to happen without | putting pressure on the battery. | | When the battery is at its most contracted state it can | move if it's not fixed to the case by some means. | Movement of the battery puts stress on the connectors and | can lead to a short (or worse). | | Gluing the battery in the case is a safe way of fixing it | in place inside the case. Screw tabs would give the | opportunity during assembly of puncturing the battery | casing with a tool or screw. They could also work | themselves loose with the thermal expansion cycles. | | But people like the thought-terminating "Apple bad" | narratives. | bluescrn wrote: | Surely there's a non-adhesive material that'd serve that | purpose though, some sort of foam or rubber perhaps? | wtallis wrote: | I think adhesive and screws are the only two practical | options for securing a battery well enough to prevent | repeated cable flexing, which is probably much more of a | concern than screws coming loose. | tmpz22 wrote: | Apple has a billion dollar PR engine trying to convince you | that privacy was Apple's idea or repairability was their | idea. It wasn't. Its them trying to get in front of | regulation in the EU and outmaneuver their competitors. | | Do you think the iphone 15 being USB-C was Apple's idea | too? | cfr2023 wrote: | I think Apple essentially sells disposable, glued shut, one | time use electronics while grandstanding like crazy about | the environment. | | Lisa Jackson has probably the hardest job at the whole | company, to drum up the stats and relativism to make it | look like they are trying at all in any meaningful way, and | not just lying about their portfolio of dystopian horrors | and banal inconveniences. | riversflow wrote: | My house is full Apple products, the average device is | well over 5 years old. The gaming PC I built after the | MBP I use is virtually worthless now, as the motherboard | is fried and buying a new socket LGA 1150 motherboard | just isn't worth it. | | All electronics are the result of dystopian horors, and | they generally don't have a very good shelf life. Are you | aware of how many SuperFund sites are in Silicon Valley? | cfr2023 wrote: | Pretty dull newsflash, this is the exact kind of weak, | destructive relativism I was talking about in my post. | | Apple's the worst, except for all the rest? I should lay | off Apple because they're doing better than their | competitors? | | You're not opening any eyes by saying everyone is doing | terribly, you're just responding to dissent with tired | whataboutism and false claims of futility. | | The market and regulators and device builders and | customers could do better and should. | | Apple wants to claim be leader in this space, they should | do so with substance. | riversflow wrote: | My substance was that my Apple products consistently out | live every other electronic manufacturer's. I have an | iMac and a MBP that are both over a decade old now and | run great. The hardware is excellent after putting a new | battery in the MBP and an SSD in the iMac. Especially the | 2013 MBP with Retina display, its still an awesome | machine even at 10 years old. The biggest problems with | old iPhones are banking Apps and cellular connectivity. | | Until we find a way of mineral extraction and | purification that isn't terrible, electronics are going | to be bad. Could Apple work to improve that? Yes, and | they should too. My point, which I'd argue is pragmatic, | is that Apple makes the longest lived devices you can | currently buy, and not by a little but by a lot. | | Demonizing the current front runner in a competition you | care about? ...well lets just say you attract more flies | with honey than with vinegar | cfr2023 wrote: | There is no demonizing taking place - they make shit that | objectively lasts longer (good), but they glue it shut | when they don't need to (bad). | | The latter is such a poor environmental choice, that it | negates the former, but you don't see it yet. | riversflow wrote: | > they glue it shut when they don't need to (bad). | | Disagree. Glue isn't really that hard to deal with and | likely makes the phone substantially more waterproof. | It's really not hard, at all, to deal with glue, it's | typically dissolves in acetone and only requires mild | heat to overcome. | cfr2023 wrote: | I'm using "glue" as a stand-in for all of the measures | they use to lockdown their products when there is no | physical need for it. | | Nonetheless, you're selling "typically dissolves in | acetone" as a user friendly, easy to repair, best in the | industry experience? Should we give them a special award | with text that is flanked by sprigs of wheat? | | You don't realize how low you are setting the bar here. | KennyBlanken wrote: | > there is no demonizing taking place | | Buddy, you just said, and I quote: "lying about their | portfolio of dystopian horrors and banal inconveniences." | | _Get a grip._ | cfr2023 wrote: | I have a strong grip on the meaning of these words and | the organization I have observed as a customer and user | for decades. | | How about you get a dictionary and encyclopedia and learn | what dystopian horrors and banal inconveniences are? | | Then look at Apple's factories, mining operations, glued | together, locked down, borderline unrepairable products, | and a big old pile of lightning cables and see that is an | apt, fair and even charitable description of their | activities. | | Or you can just take yours and grip them to your chest | and cry, whatever works for you. | KennyBlanken wrote: | The iPhone: | | * always had the longest software support lifecycle in | the industry. Only recently has Google tried to match | them. My six year old iPhone only just stopped getting | support for the current iOS release; it will still get | security updates for a few more years. | | * can be repaired quickly from parts likely stocked in | repair shops almost anywhere in the world thanks to the | relatively small number of models, whereas a local repair | shop is unlikely to have parts for an Android phone, | unless you happen to have a phone that was sold in large | numbers in that locale | | * can have its battery replaced with legitimate OEM | parts, retaining waterproofing and whatnot, by Apple or | third party shops who have been certified to do the | repair correctly. No Android manufacturer does anything | close to any of this. | | * was one of the first phones to throttle CPU speed when | it detects rising internal resistance from battery aging, | thus prolonging the device's lifespan (which everyone | shit on them for, claiming it was designed to 'force' | people to upgrade, when it was exactly the opposite - _it | kept people 's phones working longer than they otherwise | would_) | | * has a charge/data connector much more durable than | standard USB connectors, and it's _still_ not placed on | the motherboard like nearly every Android phone does; it | 's on an easily replaced board. The whole EU USB-C | debacle about consumer rights. It was about other | companies eliminating Apple's competitive advantage with | the Lightning port, denying consumers the right to choose | a different connector other than the planned obsolescence | USB connectors. And you know what else? Nobody's iPhone | has ever been fried by a Lightning cable, but there was a | huge debacle over USB-C cables that would fry anything | they were plugged into. | | There's a reason iPhones retaining their value in the | used market for years - and Android phones depreciate | like a lead balloon. | | > lying about their portfolio of dystopian horrors and | banal inconveniences. | | Ooooookay then. | cfr2023 wrote: | I understand that you want to feel good about your | purchasing decisions, but you just are not seeing how low | you are setting the bar. | | I use these products and am deeply invested in them. They | are good, but much farther from perfect than you think. | All of these stats are hollow relativism. | | If two companies were detonating atom bombs in your | neighborhood, but one provided you and your family with | super solid umbrellas to catch the ash, you'd probably be | swollen with praise for them as well. | | There I go demonizing again... I really shouldn't be | comparing a corporation with greater market value than | the GDP of some countries to a nation state with the | power to instigate generational environmental disasters. | Totally different, not worthy of comparison at all. | throitallaway wrote: | Woz himself has spoken out against Apple's anti-repair | stance. | | For a few gens now "simple" to swap out iPhone parts like | screens need to be purchased directly from Apple and | authorized to go into the device that's being repaired via | IMEI. This kills off tons of third party market options. | Imagine if vehicle manufacturers required that you buy all | replacement parts from them. In the case of vehicles, there | are tons of used, reconditioned, and third party parts | available that work just fine as replacements. | | This kind of behavior is why I'll never "buy" an Apple | device; you never truly own it and can do what you want to | do with it, from both hardware and software perspectives. | | https://screenrant.com/apple-self-service-program- | requires-s... | darklycan51 wrote: | It'd be nice if it was a real console and not a glorified | Nintendo games piracy device. | | It's very easy to be user friendly when your business model | is relying on piracy, they even showed an emulator in a now | deleted trailer | asddubs wrote: | I'd rather have companies putting out emulator-friendly | devices than re-charging for the same game every time a new | hardware generation rolls around. The steam deck is just a | computer at the end of the day, people are going to run | emulators on it. | Decabytes wrote: | I think that's pretty reductive. They have a whole category | of games that are great on Deck. I love playing Streets of | Rage 4 and Katamari reroll on it. | matheusmoreira wrote: | Emulators are not illegal, nor are compatible clones of | consoles. It's actually weird that there aren't many | alternative implementations of consoles in current times. | There were plenty in the NES days. | rictic wrote: | Are there stats on what proportion of Deck use is piracy? I | have a Deck, half my friends have Decks, none of them have | mentioned piracy as a use case that I can recall. | | A 40 year old with a twenty year back catalog of Steam | titles gives me plenty of things to play. | rowanG077 wrote: | You are aware that the vast majority of Steam games work on | the Steam Deck? There are literally more games available on | Steam that you can play on it then probably every console | in existence. | qweqwe14 wrote: | By "real" console you mean a locked-down device that can | only run software approved by the manufacturer and | restricts running arbitrary user code? | | Why would anyone ever want _that_? If you buy a device, you | are supposed to be able to do anything you want with it, | including running emulators or whatever. | | Thankfully, even when vendors want to prevent people from | doing that, they often screw it up and leave exploits that | allow people to regain control. Even funnier when they then | try suing random people for that to compensate for their | engineering skill issue/make an example etc. | yarg wrote: | Valve's a software distribution company, not a hardware | company. | | The steam deck exists primarily to expand their targetable | market. | | It's of no benefit to them if people's devices fail - they | just stop buying games (unlike Apple, where the devices are | intended to slow down or stop working altogether). | jonhohle wrote: | > unlike Apple... | | I liked the direction you were going, but I don't think you | made the right comparison. iPhones, for example, are used | 30-60% longer (4-10 years) than a Samsung phone (3-6 | years). Apple provides software updates for all of their | devices for 6+ years. | | I've had very few devices containing lithium ion batteries | that didn't require a new battery. I have devices from the | early 2000s from Sony, HP, Dell, Nikon, and countless | others whose batteries have failed. | opyate wrote: | Check out Fairphone. Maybe not as feature packed as the | latest Pixel or iPhone, but definitely a step in the right | direction. | | Even Marques Brownlee [0] said he's going to rate gadgets' | green/sustainability creds from now on, after reviewing the | Fairphone. | | 0. https://www.youtube.com/user/marquesbrownlee | Steltek wrote: | Hmm, given the chassis changes, what are the odds the OLED | screen can be dropped into existing Decks? It would probably | hold back adoption but I'm unlikely to upgrade so soon anyway. | dcdc123 wrote: | Valve says it cannot be installed in LCD models. A third | party may offer a solution though. | oxygen_crisis wrote: | There's already "DeckHD" after-market upgrade kits, a | 1920x1200 OLED screen for $100. | | Looks like a pain to install, though. Saw a time-lapse of | the process on LTT and it looked like it involved removing | just about every single screw and fastener in the entire | device. | azdle wrote: | The DeckHD is still an IPS LCD, it just has better color | coverage: https://deckhd.com/#specs | tedunangst wrote: | It's amazing to watch how Torx screws have gone from crime | against humanity to actually a good thing over the last decade. | mtsr wrote: | Are they still covered by the patents that made them | unattractive initially? Patent expiry could very well be the | reason for their increased popularity. | mattygabe wrote: | Torx patent expired in 2011, so that's increasingly likely | why it's taken off. | | Edited to add: the "Torx Plus" design's patent expired in | 2011, which was put in place in 1990 as the original Torx | patent was expiring then. Some more nuance, but there ya | go. | mananaysiempre wrote: | Wikipedia tells me the original Torx patent[1] was filed in | the 1960s, so anything related should have long since | expired. (There's apparently also a "Torx Plus" patented[2] | in the early 1990s around the time the original patent was | expiring, but I don't believe anybody deliberately chooses | that one. Expired in 2011.) | | [1] US 3,584,667, https://image-ppubs.uspto.gov/dirsearch- | public/print/downloa... | | [2] US 5,207,132, https://image-ppubs.uspto.gov/dirsearch- | public/print/downloa... | cantSpellSober wrote: | My understanding is that the patents for Torx (and Torx | Plus) have expired. They're an ISO standard, "hexalobular | internal" (which is much more fun to say). | postalrat wrote: | Hex are a crime only because there are way too many sizes. | spiderice wrote: | More sizes than any other type of screw? I doubt it. In my | experience they are more standardized into a few discreet | sizes. | | edit: Also, you said Hex and I'm assuming you meant Torx | (since GGP did). But that could very easily be a bad | assumption, so I apologize if it is. | postalrat wrote: | Torx are great since there is a limited number of sizes. | But hex has metric and sae plus plenty of variance bolt | to bolt. | throitallaway wrote: | Also, Torx takes the guesswork out of determining which | bit to use. If it doesn't fit, it doesn't fit. Phillips | can be a pain in the ass to figure out which bit to use. | Mogzol wrote: | I think it may seem like Torx has more sizes than say | Phillips or flat-headed screws due to the fact that with | those you can generally get away with a screw driver that | is "close enough" in size, whereas with Torx you really | need the exact size the screw is using. | asddubs wrote: | If you want to strip your screws, you can do that. And | then there's the Pozi vs Philips thing that people tend | to get wrong. Torx is kind of a pain in the ass because | you always try the wrong screwdriver first, but it's | still way better than philips/pozidriv | adgjlsfhk1 wrote: | Philips used to be the "good" one because although it's a | pretty bad design, everyone had it. Now that lots of people | have torx drivers, they're better in pretty much every way. | They're a lot harder to strip, they don't cam out as much | etc. | syntaxing wrote: | Engineering wise, Torx was always superior, particularly | small screws that would strip easily. People hated it because | of the patents, and getting good tools were extremely | expensive because of the licensing. | doublerabbit wrote: | And no jailbreaking required. I just wish I could hold one to | see if my hands fit. | | My awkward hands where DS, Switch, PS and Xbox controllers all | give me cramps after around ten minutes of play time. | | N64 not so. It's why I've always been a PC gamer. | jenny91 wrote: | Steam is in the world of selling you games; Steam Decks being | cheap/reparable/etc leads to more game sales. | 8note wrote: | > Improved bumper switch mechanism drop reliability | | > Moved bumper switch to joystick board for easier repair | | These are such a big deal, and such a design flaw in the first | deck. | | The most breakable part(eg. From any drop) requires valve to do | the repairs because the same board houses the most complicated | parts | redder23 wrote: | [delayed] | gigel82 wrote: | Damn, I wish they did an APU upgrade as well (I mean generation | upgrade, not just node)... | haunter wrote: | Well I'm just happy there will be more second hand units on the | market to buy | menacingly wrote: | at what voltage do devices like this tend to operate? I was | trying to estimate the ah of the batteries so I could then be | frustrated at how they pack the cells in there. | brucethemoose2 wrote: | TSMC N6 is compatible with N7: | | https://www.tsmc.com/english/dedicatedFoundry/technology/pla... | | Which is how they could pull the APU shrink off without breaking | the bank. | | And... Is the OLED not VRR? That was my #1 wish for the original | Deck (with #2 being an OLED). | cma wrote: | VRR would help so much for when it can't quite hit framerate. | brucethemoose2 wrote: | Yeah. Its basically free performance, and free power savings, | and also makes the whole configuration process less fiddly. | | Those are all things you particularly want on the Deck. | smoldesu wrote: | Judging from the Digital Foundry video[0], it appears to have a | limited form of VRR that will sample the refresh rate closest | to whatever you're limiting for (eg. 40fps -> 80hz). It's not a | complete solution, but it should effectively "solve" frame | timing issues if your framerate is high enough. | | For what it's worth too, my experience gaming on Wayland has | been great from a consistency perspective. Once you dial in | settings that work, the only performance blips you can notice | are related to shader compilation. 144hz _feels_ like 144hz, | which has not always been the case on Linux. | | [0] https://youtu.be/Z1KLj06fn2s?t=257 | nottheengineer wrote: | What are you running exactly? I haven't been able to get a | 144hz + 60hz setup working with KDE on X. The main monitor | just doesn't want to do 144hz, even if I disable the other | one via xrandr. My 1070 Ti has me afraid of wayland because | the nvidia driver already breaks something once a month. | brucethemoose2 wrote: | Be afraid. | | I tried to get my 3090 working in Wayland/KDE/Arch for | about a month (after repeatedly running into the same | issues on my 2060 laptop) and gave up. | | AMD IGP output it is... and I just game on Windows instead. | But even then, neutering the leftover bits of the Nvidia | driver (which I need for CUDA) that keep breaking | electron/chromium is making me pull my hair out. I still | hold my breath opening VSCode, wondering if its going to | freeze or not. | glitchc wrote: | That doesn't sound normal, even for Linux. It almost | sounds like the issue is somewhere else. My first guess | would be a PSU that's unable to source the 3090's current | draw under load, given everything else running on your | system. | | Try using a dedicated rail or another PSU if you have | one. | brucethemoose2 wrote: | Its definitely not. I have a V850 SFX Gold, a single 3090 | FTW3 and a 7800X3D, and its rock solid in OCCT's variable | load test, even when overclocked (and its not overclocked | on linux). | | I have literally all the exact same issues on my RTX 2060 | Asus G14 laptop, like: | | - GPU rendering broken in Wayland Chromium/Electron, and | _sometimes_ Firefox | | - Occasional black screen on boot, from some kind of race | condition. | | - Unpredictable artifacting on the KDE desktop and some | apps. | | And I _still_ get some of that when Nvidia DRM is | disabled and I 'm just using the 4900HS/7800X3D for | display out. Completely disabling the Nvidia GPU fixes | all of it, every single thing, but then I can't use CUDA. | davrosthedalek wrote: | Problems like these is one of the reason I run windows | and WSL2... | smoldesu wrote: | I just bit the bullet and moved to Wayland. I've heard | mixed things about people on 10-series hardware, but things | work pretty well on my 3070Ti. My guess is that the drivers | are slightly different across generations, and parity still | hasn't been a priority. I decommissioned my 1050 back in my | x11 days, I wish I could tell you how well it worked with | my current setup. | | I'm also running everything on NixOS, so assume there's a | fair bit of fairy dust blessing the config. Besides | enabling modeset and cudatoolkit manually though, I don't | think there's much special about my software setup. | doikor wrote: | > And... Is the OLED not VRR? That was my #1 wish for the | original Deck (with #2 being an OLED) | | According to LTT it is due to the physical connection. | Basically the panel is the same as Switch OLED and thus uses | whatever it uses which is MIPI and thus no VRR (need eDP for | that). The hardware clearly supports it (just plug an external | display with VRR support into the deck and it works) | | https://youtu.be/uCVXqoVi6RE?t=179 | | Basically Valve doesn't do large enough volume to make proper | custom display economical so they have to take whatever they | can get. | brucethemoose2 wrote: | I was wondering where they sourced the OLED from. | | Makes sense. The highest volume OLED with the right size | is... the Switch's! | | >Basically Valve doesn't do large enough volume to make | proper custom display economical so they have to take | whatever they can get. | | Yeah exactly. I see a lot of online complaints (mostly | outside HN) about no new APU or no custom display, but the | capital costs of doing either from scratch are just | hilariously high. | danbee wrote: | The Switch is 1280x720 and the Steam Deck is 1280x800. | They're not the same size. | doikor wrote: | As they have identical sub pixel layout they very likely | come from the same factory. | | I think one side of the mother glass has a few extra pixels | that you can just not cut off and end up with the 80 pixels | more on one direction? | | If you start from a panel that cuts perfectly to 8K or 4K | TV panels and you keep halving it won't go down evenly to | 720p as it is not half of 1080p (1440p is half of 4K and | 1080p is half of 1440p so they come out nicely without any | wasted panel/pixels by cutting in half) | hajile wrote: | I want a Steamdeck with four Zen4c cores and 16 CUs. | brucethemoose2 wrote: | More CUs the better. The wider it is, the slower it can run. | | But I don't think that's gonna happen until Zen 5, and only | if we're lucky and AMD restarts the Van Gogh successors they | canceled[1]. | | 1: https://videocardz.com/newz/amd-ryzen-6000-notebook- | roadmap-... | criddell wrote: | I want a small, inexpensive gaming computer to connect to my TV | and have been thinking about the Steam Deck or a mini pc like the | Minisforum HX99G (Ryzen 9 6900HX). Would the two computers be | roughly comparable? | | I'm looking for something small because I don't have room for | anything bigger. The Steam Deck is appealing because it doesn't | seem very computer-y. What I want is a console that plays PC | games. I've tried SteamLink between my desktop computer and | AppleTV but it was a terrible experience. | | Is there something better than the Steam Deck that isn't | expensive (ie not more than $2000). | RajT88 wrote: | There are a very wide variety of Windows based handhelds more | powerful than the Steam Deck. AyaNeo seems to crank a new one | out every 4 months! | | I came across a google doc a while back where people were | obsessively cataloging them. There are _many_ which have come | out in the last 2 years. You have your pick of options. They | usually run from 400 - 1200. | | https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7... | | ETA: This list has gotten out of hand, lol | dizhn wrote: | ETA: ETA PRIME on YouTube reviews basically everything that | comes out. | criddell wrote: | As someone who doesn't know much about this stuff and isn't | looking for a project, that list is a bit nuts. | | I wish they would summarize with some recommendations. Maybe | a $500 recommendation, $1000 recommendation, $1500 | recommendation, and the best overall. | RajT88 wrote: | lol. I don't think anyone has tested all of these to be | able to make such a recommendation. | | If you want one which also docks and is a serviceable PC, | filter that list for stuff which can run Windows/Linux and | also comes with a Ryzen 5/7. Bigger number is better CPU | (you'll notice above the 7k Ryzen series, it gets an A on | Switch emulation). | | Take a look at the spread of prices and battery capacity | and decide what candidates are important for you, and | lastly check the reviews to see if any of them have | quality/usability issues. | phren0logy wrote: | I have been really happy with my steam deck - I would strongly | consider it if you don't mind that the hardware isn't cutting- | edge. I rarely use it connected to a TV, so the relatively weak | GPU might look worse than it does on the small screen, but | otherwise it has been fantastic. | | It "just works," like a console. Which would be another good | option. | tapoxi wrote: | Valve may be working on a console based on SteamOS, so I'd wait | and see. | _joel wrote: | Didn't they already do that a while back? I'm sure this time | around would be different given their traction now. | tianreyma wrote: | Kind of, they did the Steam Link which was local streaming | only. They also had the Steam Machines which were made by | third parties. From what I recall the Steam Machines were | overpriced for what they were and SteamOS + proton weren't | nearly as good as they are now. | criddell wrote: | I did a quick search for this and didn't find much. Is it a | serious rumor? I'd probably preorder if I could... | schmorptron wrote: | I think that rumor was mostly based on an old screenshot from | a documentary and the korean filings for a new WiFi6e device, | which turned out to be this deck revision, so I'd put less | weight on those now. | | Are there any other clues about them working on the console? | graphe wrote: | If you had a good experience with the steam link would you use | it instead? Game streaming from desktop beats any small gaming | computer. | criddell wrote: | Definitely would. I tried to use my PS5 controller linked to | my Apple TV 4k and it was super laggy and looked bad. | graphe wrote: | Have you tried either Nvidia's or AMD's? I used moonlight | on my phone for Nvidia it's free. You need fast wifi or | Ethernet. I am planning on doing this for all my future | purchases as a server to stream my media to all devices | with as much performance as possible. I think this is a | much better route than another dedicated device, unless you | plan to use it outside a lot, and even then with good | enough data and internet you can stream it from your | computer. | | There's an Xbone mount/clip that I really liked for $3ish | (it's like $20 official) and they might have done the same | with the PS4 or 5 designed just to add a BT/USB-C | controller to your phone. | criddell wrote: | No, I haven't tried the NVidia or AMD version. | | When I tried it (about a month ago) I was able to connect | easily enough, but then the Steam interface went away for | some reason and I was left staring at my (remote) | desktop. I restarted Steam and started a game but the | controller lag was noticeable and the framerate seemed | low. It looked like a VNC connection. After about 30 | minutes I gave up and started to look at Steam Decks and | other very small computers. | Steltek wrote: | SteamOS is a controller-first environment, which will give you | that console feel. It's just so well done. | | I can't speak to performance but I've heard game streaming | works really well on the Deck. | | I play a lot of "couch co-op" games with my kids while docked | to a TV. Low requirements and very console-oriented. Compared | to the Switch, here are some things that I bump into: | | 1. If you have 4 identical controllers, figuring out which is | "1", "2", etc is hard. The Switch uses colors and LEDs to make | this easy. | | 2. You need to walk over to wake it up. A controller can't wake | it up if it's sleeping. | | 3. If you pair one of your identical controllers to something | else, pairing it back is clunky since you don't know which one | needs reconnecting. | | But on the positive side, my young kids aren't put off by the | leaky abstraction over PC gaming. They actually kind of marvel | at the wide range the little device has but admit the advanced | wizardry (game mods, desktop mode) can only be wielded | effectively by Dad. | lawn wrote: | > What I want is a console that plays PC games. | | Yeah, the Steam Deck is exactly that and I've been extremely | happy with mine. | | Just be aware of some caveats: | | - It's not powerful enough for the most demanding games | | - Some games have evil anti-cheat or is otherwise not supported | by proton yet (unless you install Windows, which you totally | can) | magixx wrote: | Why not get a minipc with the AMD Ryzen 7 7840HS or Ryzen 9 | 7940HS CPU? Both of those have an integrated Radeon 780M GPU | which should be better than steamdeck. Price wise they will be | come out similar. The HX99G is more expensive than something | like the UM780 (7840HS) | lbwtaylor wrote: | No, the minisforum will be much more powerful. I think that CPU | will be roughly twice as powerful and the GPU included (6600M) | similarly roughly twice as powerful. | | As the other commenter said, there are other handhelds, some | getting better chips. But for your use case, you could also | choose a small gaming pc or a laptop. | | If you would get use out of a gaming laptop separate from | attaching to your TV then that's pretty attractive choice | because it does everything the mini PC does without that much | more space. | diamondlovesyou wrote: | I have been very happy with my Minisforum Venus UM790, though I | use it as a mobile computer since I can just throw it into my | backpack. It's been great to have access to AVX512 on the go. | ThatPlayer wrote: | The 6900HX has an RDNA2 GPU with 12xCU, compared to the Deck's | RDNA2 with 8xCU. The Steam Deck is also limited by the power | usage, the TDP is hard capped at 15W, while the 6900HX gets 45W | TDP. | | My issue with using the Deck as the benchmark is that it is | designed for 720p. Even connected to a 4K TV, the Steam Deck by | default will force the game to run at 720p, and upscale it to | 4K. | | If you're okay with a bit bigger, AM5 APUs are rumored to be | coming out soon with BIOS updates that added support recently. | I expect those to have RDNA3 like the laptop 7840HS and other | chips. It'll be the first GPU update to desktop APUs since the | 5600G. I'm excited and might build a new mITX to replace my own | HTPC | hajile wrote: | HX77G is a LOT cheaper than the HX99G ($650 barebones instead | of $740 for basically identical performance). | sva_ wrote: | Steam Deck has RDNA2 architecture which is pretty old now. | They're probably getting rid off the last chips currently. I'd | get at least Zen4/RDNA3 or, if you're in no hurry, even wait | for what they release in the coming year. Especially if you | want it to drive a high resolution screen... | criddell wrote: | In your opinion, are the mini pcs even worth considering? I | kind of hesitate because I don't want another computer. I | want a console experience that looks decent on a 55" tv | (probably 1080p). The Steam Deck seems a little lo-res. | kibwen wrote: | I actually use my Deck almost exclusively in docked mode. If you | just want a low-cost alternative to a PC for gaming, consider | picking up one of the now-discounted LCD models. | kube-system wrote: | I thought I would use mine docked more than I do, but the | hardware shows its weaknesses when you try to drive too many | more pixels than the built-in display. | freedomben wrote: | Agree, though mainly just for newer AAA games. For example, | Hogwart's Legacy (which has breathtakingly good graphics on | capable machines) on a docked Steam Deck is much worse than | my top-of-the-line Linux AMD rig. I wouldn't expect a $500 | handheld to match a $3,000 desktop of course, but I thought | it worth mentioning. | | If you play games like Shredder's Revenge or Stardew Valley, | the graphics will be identical. But if you play AAA games and | you care about graphics, you might want something more | powerful. | | That said, the Steam Deck works perfectly as a remote | console. I.e. docked to my TV, and then "stream" the game | from the gaming rig. Nvidia Shield is also a great device for | that and a big cheaper if you never plan to undock it, but | being able to play less demanding games locally is a big | feature that makes the Deck worth it IMHO. | masto wrote: | I found my TV (not purchased with gaming in mind) adds so | much latency that even as a non-gamer I found it unusable. | | A minor gripe; overall the Steam Deck blew me away with its | capabilities, ease of use, and attention to detail. | jay_kyburz wrote: | I love everything about the Steam Deck except 1 thing. | | I love that its Linux based, and that you can doc it and turn it | into a real PC. The interface is polished and its fast. And it's | Steam, so I have all my games! | | The one thing - I can't play it for more than an hour without | getting hand cramps. The ergonomics just aren't very good for me. | | I play games all day for my job, and I know I can play an xbox | controller or a ps5 controller for 8 hours straight without | problems. | | Lucky, because its a Steam Deck, I can plug any controller I want | into it. | leetharris wrote: | There are some aftermarket attachments that supposedly help | with this. I haven't tried any of them myself, but I get the | same problem as you and I will probably try some out next week. | ThatPlayer wrote: | Despite the bigger overall size, the buttons on the Steam Deck | aren't bigger than the buttons on a Nintendo Switch joy-con. | That's why I like the Asus Ally more for having buttons that | aren't too small for my big hands. | | Trade-off is no space for the touchpads | CobrastanJorji wrote: | > * Exclusive startup movie | | Guys, c'mon, I know that you have to have a longer bullet point | list for the premium, more expensive option, but you're making | your actual advantages sound stupid by including this one. | baerrie wrote: | Hey, the filmmakers need there work listed as well! | LegitShady wrote: | Pretty sure you can mod in any startup movie of your choice | these days. The startup movies just seem to be a way to get me | to waste steam points I don't have any use for on some variety | of startup visual without any effort. You're not wrong. | syarb wrote: | A bit disappointing that you cannot purchase just the new OLED | screen and replace it in the LCD model, considering the | dimensions are the same. | | I wonder what the true limiting factor for this is? I'd love to | upgrade, but ~$500 feels like a little too much for the usage I | currently get out of my Deck. | kimbernator wrote: | Selling the unit as a whole almost certainly is a loss for | them, but they make money by having people buying games from | them. Selling parts like that would be unlikely to have a | similar effect, so they might not be able to sell it at a price | point that makes sense. | glimshe wrote: | $549 is probably a break even price. It's a great value | nonetheless, but kind of too high to be at a loss. | rlex wrote: | deckhd [1] creators (third-party 1200p screen for deck) said | it's not possible, as it will require modifying main board | (something about voltage regulation, if i recall correctly) | | [1] https://deckhd.com/ | thrdbndndn wrote: | The dimension of the screens are not the same, though. | wvenable wrote: | The screen is thinner and the battery is larger -- it's also, | as others have said, a larger screen. The bezels are smaller. | freedomben wrote: | I don't think the dimensions _are_ the same. Resolution is, but | LCD screen size says 7 ", OLED says 7.4" | kimixa wrote: | Also with the MMC option gone (so the PCB area can be | reclaimed), thicker fans and cooling solution, different | internal size battery and screen, I wonder if the entire | mainboard has been redesigned. | ThatMedicIsASpy wrote: | eMMC just slots into the m2 slot. There is no area to be | reclaimed | opan wrote: | With a lot of changes that probably can't be retrofit into a | launch Deck, I see this as trying to attract new customers | instead of old ones. Probably worth waiting on the next release | with an actual spec bump in a few more years. | jwells89 wrote: | Does anybody here have experience using a Deck booted into | Windows with VR headset connected for playing Beat Saber? How | well does it work for this purpose? Not finding too much info on | that particular setup online. | | This revision appears to fix my main gripes with the original | model so I'd like to buy one, but if I could use it as an | ultraportable Beat Saber machine it'd make the purchase more | justifiable. While my Quest 2 can technically run Beat Saber | natively, the Steam version is _vastly_ more mod-friendly and PCs | generally don't choke as badly on complex custom maps as the | middling smartphone hardware in the Quest 2 does. | ShamelessC wrote: | My understanding is that Windows is very buggy to boot into. | j3s wrote: | i don't understand why you want a portable beat saber setup | that requires hauling around an entire VR setup + a steam deck | + all of the peripherals that requires? imo you might as well | buy a little laptop with a proper video card if you're going | that route. the deck's video capabilities aren't intended to | drive VR or run windows, you'll almost certainly have issues of | a million varieties. | jwells89 wrote: | Mainly, it's about maximizing usage of my devices. | | At home most gaming (including Beat Saber) is done on a nice | custom tower that outguns any reasonably priced gaming | laptop, meaning that if I bought a gaming laptop it'd only | get used when traveling and would collect dust the rest of | the time. Unless of course I sell the desktop and go laptop- | exclusive for games, but that comes with some notable | tradeoffs (fan noise and longevity primarily). | | The Deck's form factor makes it attractive for at-home use | scenarios that a desktop and laptop don't fit as well, and a | such has a better chance of getting consistent usage compared | to a laptop. | andybak wrote: | Could you not just run Best Saber on a Quest? | jwells89 wrote: | It's possible, but as noted in my other comment, the | Quest version is notoriously unfriendly to modding and | can chug with more complex custom maps due to weak | hardware, which is problematic because I play | modded/custom exclusively. | Funnyduck99 wrote: | Steam deck runs beat saber very poorly | charcircuit wrote: | >While my Quest 2 can technically run Beat Saber natively, the | Steam version is vastly more mod-friendly and PCs generally | don't choke as badly on complex custom maps as the middling | smartphone hardware in the Quest 2 does. | | The Steam version is not more mod friendly. | | >PCs generally don't choke as badly on complex custom maps as | the middling smartphone hardware in the Quest 2 does. | | The Steamdeck targets 720p 30 fps gaming. The Quest 2 useded | the latest generation mobile processors when it released. | Similarly the Quest 3 is using the top of the line mobile | processors. | jwells89 wrote: | > The Steam version is not more mod friendly. | | One doesn't need to mess around with sideloading and PC mods | get updates more frequently, which in my book would qualify | as more mod friendly. | | It sounds like the Deck can't handle Beat Saber better than | the Quest 2 though so I guess it's moot. | saidinesh5 wrote: | Valve: Install whatever you want from wherever you want - | hardware, software, operating system. | | And they provide you parts and schematics in case you need to | repair/mod your device. Never thought I'd see a day when linux | gaming would be as good as what I get via my steam deck these | days. | | Kudos to Valve for embracing such an open approach to | gaming/portable devices in general. | sho_hn wrote: | Given that PC gaming thrives on modding, it's only right that | the most PC-like console gets it right. | erikpukinskis wrote: | If that were the natural outcome Xbox would've "gotten it | right" since it was the most PC-like console before the Steam | Deck. | | The moddability is a deliberate strategy by Valve, and I | don't see it as an inevitable move for every PC-centered | company, Microsoft being the prime counterexample. | timw4mail wrote: | The XBox One and PS4 are very PC-like as well. (Continuing | with the PS5 and XBox Series). | | But yes, Valve does seem to get what gamers want (other | than games made by them) | amlib wrote: | I think it's pretty clear that "PC-like" also means you | need an open platform, with the possibility to install any | software and operating system you wish, which the xbox nor | any console from the major brands allows for. | amstan wrote: | Sorry, where are these schematics? I was not aware. | vanchor3 wrote: | > And they provide you parts and schematics in case you need to | repair/mod your device. | | Where are the schematics? I was trying to do a repair on an | unusually common failure and couldn't find anything. | saidinesh5 wrote: | I am not sure if schematics is the right word, but I meant | things like: https://gitlab.steamos.cloud/SteamDeck/hardware | and whatever they provide to likes of | https://www.amazon.com/Joystick-Steam-Deck-Hall-Effect- | Senso... to and steamdeck HD, to make hall effect joysticks | and high resolution display mods for steamdeck. | vanchor3 wrote: | Understandable, I was hoping there was some sort of board | schematics or even block diagrams to aid in fixing blown up | chips and other faults. I most often see failures on the | main board and of course that's the part they don't sell | you. | doikor wrote: | While no board schematic there is quite good selection of | guides hosted iFixit (Valve links you there from their | website so it is the "official" source) | | https://www.ifixit.com/Device/Steam_Game_Console | saidinesh5 wrote: | Out of curiosity, what chips do you see get blown out | typically? | | And are there any specific usage patterns that lead to | more of these issues? | vanchor3 wrote: | It most often seems to be the power | management/charge/USB-C chip, with no particular pattern | other than "playing a demanding game". Doesn't seem to | matter whether plugged in or on battery, official charger | or other USB-C charger or dock. I even had it happen to | my own Steam Deck (while playing Minecraft of all things) | which I sent into Valve and they replaced. | | I haven't been able to investigate it too much but last I | looked at the data sheet for that chip it seems like | there's no way it should have a hole blown in it unless | something was designed wrong. | golergka wrote: | The already have most of online PC games sales through their | platform and take a very healthy chunky cut off it, they don't | have any financial incentive to close their platform. I also | doubt they sell Steam deck at a loss like console companies do. | opan wrote: | >I also doubt they sell Steam deck at a loss like console | companies do. | | They (GabeN I believe) mentioned early on that it was | "painful" to hit the Deck's price point. Unsure if this means | sold at a loss or just a smaller-than-ideal profit. | __turbobrew__ wrote: | Valve isn't taking some moral high ground here, they are just | trying to commoditize hardware and OS platforms. It isn't a new | idea: https://gwern.net/complement | saidinesh5 wrote: | That's an interesting take. Reminds me of when Android came | out as free and open alternative to whatever we had back | then. | | I hope Steam OS doesn't end up the same locked down mess that | Android has become these days ... | ren_engineer wrote: | Steam fees are their money maker, hardware is just a way to get | more people buying stuff on Steam | Hamuko wrote: | And it's absolutely working! So far I've spent 566EUR | directly on Steam this year and my willingness to spend money | on GOG or EGS has dropped dramatically considering what a | seamless experience I get with Steam and the Steam Deck. | aquova wrote: | Me as well. I've on Linux for years, but there was a time | where I was preferring GoG for their DRM-free policy. | However, Valve went all in on Linux support while GoG | refused to even make a Linux version of their launcher. I | still occasionally buy things from them, but Steam gained | my business. | saidinesh5 wrote: | Yeah, the cdprojekt/Linux story is a weird one. They even | released witcher 2 on Linux. But after all the hate they | got , for it being a bad port, using some translation | layer, it seems like they dropped the Linux use cases. | | At least they don't go out of their way to block heroic | games launcher/Linux and I'm happy with that. | andrewmunsell wrote: | And it absolutely worked on me. | | Prior to having a Steam Deck, my overall video game time was | fairly low since it took time to boot the PC and start | everything up. With the SD, it's much easier to grab it and | get a small session in, and I've purchased a number of games | (and will even buy games on Steam at a higher price than | elsewhere) because of the Deck. It's the price of | convenience, but well worth it in my opinion. | saidinesh5 wrote: | It's not just about trying to get more people to buy stuff on | Steam but also safeguard their own future, while carving out | their own experience and a niche. | | Back when the whole Steam on Linux started, they saw Windows | 8/10 as a real threat to their existence. (Windows S?) | | It's just that the way they went about to solve this in an | open way is what's nice. | | They improved the graphics drivers situation, invested in | Wine and other open source projects, put in a lot of effort | to create a user experience they wanted on a handheld device. | | Ultimately this gave them a real edge over their competitors. | Was surprised to see random youtubers making videos on how to | install steam OS on their more powerful Rog Ally/Gpd/Home | theater PC etc .. | ehsankia wrote: | Sure, but it doesn't change the fact that no public traded | company would ever do this, or spend this much resources in | things such as repairability or Linux layer improvements. | It's nice that Valve is still a private company and can | decide to focus on things that actually good for the space | and consumers, even if it's not the most optimal use of their | time. | saidinesh5 wrote: | > Sure, but it doesn't change the fact that no public | traded company would ever do this, or spend this much | resources in things such as repairability or Linux layer | improvements. | | Google used to be like this once upon a time, long long | ago... (That blocks phone, unlocked bootloader on all their | Nexus devices, Linux improvements for Chrome/Android | etc...). Not sure if things really changed or it's just in | my head, but they no longer seem that way. | schmorptron wrote: | The upgrade to 90 Hertz is really good for a non-obvious reason: | In the Steam Deck userbase, the "Golden 40", playing games at | 40fps and the screen at 40 hertz, is a pretty well-liked trick | for getting the frame time right in between 30 and 60fps at 25ms | while "only" needing power to render 10 more frames per second | than 30, making for a much better experience than 30. | | The only problem with this is if a frame is slightly late at 40 | hertz, you're waiting the full 25 ms for the next one instead of | 16.6ms at 60hz. Being able to run the screen at 80 hz for 40fps | games cuts that stutter time on a missed frame in half to 12.5ms, | and will make a huge difference! | brokencode wrote: | So does the Steam Deck not support VRR for the onboard display? | I see articles saying support was added for external displays, | but it's not clear whether the onboard one has it. If it does, | then it seems like it shouldn't be a problem for a frame to be | slightly late. | | Edit: I read some other comments that explain the situation. It | sounds like there is no VRR for the internal display | unfortunately. | schmorptron wrote: | No, it sadly doesn't do VRR and neither does this new one. | According to the LTT video[0], it's because of the internal | connector that the internal display is attatched with, | because external VRR screens do work. They speculate that | valve were just limited by what is available on the market | because they are not quite shipping enough units yet to | warrant fully custom designs / orders. Apparently there are | hints towards this being the same supplier that also supplies | the Switch OLED's screen. | | [0]https://www.youtube.com/watch?v=uCVXqoVi6RE | Vt71fcAqt7 wrote: | Bloomberg says the supplier is Samsung.[0] Not entirely | surprising because Sony is somewhat of a competitor and | that only leaves LG who is not nearly as good at mobile | oled which is one of Samsung's largest markets. This said I | know eg. Apple uses multiple display suppliers for the | iphone 14/15 base model so it could be the same here. | | [0]https://www.bloomberg.com/news/articles/2021-03-04/ninte | ndo-... | Decabytes wrote: | The display uses a mipi interface instead of a edp. This is | because the screen isn't completely custom and likely used | one from a manufacturer similar to the switch oled which also | uses a mipi display. | | If valve sold more units it might justify a completely custom | solution but this is still way better than what people had to | do to get a better screen before. | nick_ wrote: | People consider 40fps the sweet spot? | postalrat wrote: | Maybe for battery. | schmorptron wrote: | Yeah, for games that don't quite run at 60fps. You set the | screen to 40 hertz, the difference between 30 and 40 is HUGE | latency and general smoothness wise. | gloryjulio wrote: | It's a bit better than 30 while saves battery compare to 60 | opan wrote: | There's a weird cult-like attitude around 40fps that I've | noticed. Personally I run everything at the normal 60hz and | almost everything I play runs fine, even at the higher | resolution (1920x1200) of my external monitor. Counter-Strike | 2 runs horribly and Baldur's Gate 3 was sub-60, but mostly I | don't play anything that demanding (mostly indie, lots of | 2D). It might matter more if you play all the new AAA titles | that come out. | user_7832 wrote: | > There's a weird cult-like attitude around 40fps that I've | noticed. | | As someone who learnt about this public 40fps love just a | few minutes, I'd like to add that this was something I had | noticed myself years ago. 40fps feels "smooth" and closer | to 60fps, than 25/30fps for some reason. Unfortunately my | graphics card struggled but that's a different story. | nick_ wrote: | I think I'm missing something with graphics cards. I have | a 1060 on a i7-3770 and it can put out 120fps on most | games. My M1 Macbook can play those same games through | Rosetta 2 and Wine + GPTK at a similar FPS. | | What are people doing that they have like a 3080 on a | 12700 and can barely hit 60fps?? | nick_ wrote: | I guess I play faster games than most because I always put | the graphics settings to lowest detail, native resolution, | and aim for 144fps (my monitor's native refresh rate). | Anything less than 90fps/Hz is pretty bad to me. | izacus wrote: | On the Deck, yes. | alpaca128 wrote: | I limit Elden Ring to 35FPS to avoid stuttering and it | basically feels as smooth as 60FPS on the XBox Series S. As | long as you get at least ~30FPS the framerate doesn't matter | as much as framerate stability. | ThatPlayer wrote: | It doesn't sound like a big difference but 40fps is actually | about halfway between 30fps and 60fps in response times. | Because 30fps is 1 frame every 33ms, 60fps is 16ms. 40 fps | gives you 25ms. | jacurtis wrote: | It is only needing to produce 33% more frames for 40fps vs | 30fps. Compare that to producing 60fps which is 100% more | frames. So you are only sacrificing a small amount of | performance to get 40fps but a significant amount to reach | 60fps. | | In practicality, most people can't tell the difference | between 40fps and 60fps, or at least won't notice it in | normal gameplay. | | So you get nearly the same experience as 60fps but for much | less processing power and therefore also better battery life, | less fan noise/cooling, and you can crank graphics a little | higher. | | Most people are more likely to notice the difference between | "Medium" and "High" very easily or "High" and "Very High", | but won't notice the impact of 40fps vs 60fps. So that's why | 40fps is generally a sweet spot between performance and | experience. | Tadpole9181 wrote: | > In practicality, most people can't tell the difference | between 40fps and 60fps, or at least won't notice it in | normal gameplay. | | Oh, good, we're back to justifying technical limitations | with fabricated myths from early 2000s console marketing | teams. | atemerev wrote: | "This item is not available in your country" | | The country in question is Switzerland, probably the richest | country in Europe, where many people would have bought it on | spot. | | Regional restrictions are so stupid. | kube-system wrote: | If it makes you feel better, it's not available in any country | yet. | | But regional restrictions aren't really "stupid" they are | because doing business globally is hard to do. | atemerev wrote: | The regular Steam Deck is also not available. And no other | Valve hardware. | eloisant wrote: | Maybe join the EU, that would make it easier for them because | the regulations would be the same! | 999900000999 wrote: | Lost me when I realized the resolution is the same. | | 1080p is a minimum in 2023 | NovemberWhiskey wrote: | Based on what assumptions? The Deck struggles enough to get | decent FPS on many titles without careful tweaking - how do you | think it's going to do if it has to push _twice_ the number of | pixels. | csdreamer7 wrote: | Not for a small screen like the steam deck. LTT complained | 1080p made things way too small on Asus ROG Ally handheld while | also hurting performance. | nottorp wrote: | If you want bigger numbers i believe there are windows | handhelds available now. | | The rest of us who want something that just works might get a | steam deck. | | Interesting... how come Linux just works and Windows is iffy in | the handheld gaming space? | troupe wrote: | Yes. That is why no one has purchased a Switch since the | beginning of the year. | metadat wrote: | I just bought a switch last week. T he switch and steam deck | are fundamentally very different, despite ultimately both | being for playing games. | | The switch is great for party, co-op, and social games, while | the steam deck is a decent approximation of a desktop PC.. | sans keyboard and mouse. | maxglute wrote: | Looks fantastic. I wish Valve would take another go at steam | controller and steam link. | dpc_01234 wrote: | I have a Steam Deck, Steam Link and the Steam Controller (it | does work) among other controllers. The ability to use any | controller is awesome (Wireless DualSense is my fav RN). Steam | Controller itself wasn't all that great, and I like the . And | Steam Controller with a Dock acts as Link (unless I'm missing | some other functionality). | joshstrange wrote: | I'm super tempted by it but I just bought my Steam Deck this | year. I love it and have played almost daily (all handhold) and | I've got a vast backlog of games to play (that will play well on | the deck). | | Resolution not changing is both a pro and a con but more-so a pro | I think. OLED would be really nice as would the battery life but | I don't need it.... OTOH that special edition looks really | cool... | cowboyscott wrote: | I'm a first gen deck owner and am constantly impressed by the | quality of the product. The hardware is good, more than good | enough, but the fact that it is running windows games mostly | seemlessly is incredible. Yes, I know wine has been around | forever, but with the deck you barely even notice that you're | running through a compatibility layer. Performance and battery | life in all but the last few years of AAA games is also great. | The improvements here are marginal, but it's great to see them | making smart, incremental updates. | | I'd love to see how the market would react to a deck in a console | form factor, with similar input options to the deck (pad plus | touchpads) and an APU comparable to modern consoles. | all2 wrote: | There was Steambox, which was their bid to get into the console | PC gaming tower market. We got SteamOS out of that, but the | product launch itself didn't go so great. | jwells89 wrote: | To my recollection the problems with the Steam Box were | reliance on third party hardware manufacturers, weak | hardware, and trouble with game compatibility. | | If they were to do a reboot of that product line today I | think it'd go quite differently. They have the chops to | manufacture the hardware themselves this time around, and the | game compatibility factor has improved dramatically | (partially of their own doing). I think there could be a real | market for a console with an APU somewhere in the ballpark of | the PS5's, but running SteamOS and embracing upgrades and | modding like the Deck has, especially if they can price it | aggressively. | opan wrote: | The Steam Controller was killed off, and IIRC there was a | patent infringement issue with the paddles on the back. I'd | love to see a redesigned Steam Controller based on the Deck's | controls. I play my Deck almost exclusively docked, but your | average controller packs less functionality than the Deck's | built-in controls, so it would be neat to not have to | compromise. | avtar wrote: | > I'd love to see how the market would react to a deck in a | console form factor, | | They already tried this with Steam Machines and that didn't end | well. | | > with similar input options to the deck (pad plus touchpads) | and an APU comparable to modern consoles. | | There's the Steam Controller, but maybe they'll try something | new with analog sticks. | eduflm wrote: | > They already tried this with Steam Machines and that didn't | end well. | | They tried this in 2014 when Steam OS was immature and Proton | didn't even exist (Steam Machines were relying on Linux Ports | at time). Also, if I record well, we didn't had a Steam | Machine 100% done by valve, only third-parties. | | I bet that the market reaction would be very different today | with first-party steam machines running Proton, | msh wrote: | Damn I just purchased a 256 GB steam deck a month ago :( | _flux wrote: | You should consider asking the support for partial refund. | | Though a month might be stretching it. | diwcoder wrote: | I was about to cancel my order for a Playstation Portal after | seeing this. Considering a bit further though, I really think | remote play is the future as long as you aren't concerned with | using the device on the go. My PS5 can handle games way better | than a Steam Deck, the device is lighter, and the battery lasts | significantly longer. Still a bit torn though, the Steam Deck | appeals to the side of me that loves gadgets. It's a tough call. | gordon_freeman wrote: | why don't have both? SD for indie games such as | Factorio/Stardew Valley etc. and PSPo for AAA Sony exclusive | games! | smith7018 wrote: | The Portal can only stream games over your local network, | though, right? I think the SD would be a better use of money | because it offers the ability to play outside for the home but | it's definitely personal preference. | diwcoder wrote: | I believe you can stream to the Portal from anywhere with a | solid WIFI connection. Does not necessarily need to be the | same local network. | sylens wrote: | While the different capabilities definitely account for this, | there is a big price gap with the Portal only being $200 | theshrike79 wrote: | You can use Chiaki[0] to stream PS5 games to your Deck, best of | both worlds =) | | [0] https://sr.ht/~thestr4ng3r/chiaki/ | ThatPlayer wrote: | The Portal still has advantages of having all the fancy | Dualsense controller features like adaptive triggers and | better rumble. | | Also 1080p screen compared to the Deck's 720p. OLED is | definitely gonna be nicer though. | superconduct123 wrote: | Have you tried playstation remote play? | | I found it still feels too laggy to be acceptable even at home | with the console on ethernet | | Like trying to play a multiplayer FPS is so much harder with | the latency | gordon_freeman wrote: | Wow! This seems like a really good upgrade just for that screen | and longer battery life. Time to finally buy the SD to play that | ever-increasing backlog of games in my Steam catalog. | micromacrofoot wrote: | I think this might be an early step into the concept of people | building portable devices like they build custom PCs and I love | it. | pawelduda wrote: | US and Canada only.. guess it's more wait time for me. | | > Why isn't the Limited Edition Steam Deck OLED available in my | region? > Steam Deck Limited Edition is an experiment for our | team, and we were only able to make a small quantity. That said, | we hope this is a successful experiment and customers are excited | - if we see there is a large demand for this kind of product, we | will definitely continue to explore more colorways in the future. | | Please continue Valve | all2 wrote: | I can ship one out to you if you'd like. | pawelduda wrote: | Thank you. I will be reaching out if I decide to go for one. | BUT I think the limitation actually applies only to the 1TB | limited edition (with different colorway). So the 512GB OLED | should be normally available as I've seen some people point | out! | mananaysiempre wrote: | As far as I can tell, there's a "normal" OLED Deck, which is | (or will shortly be) available in the full complement of | countries (not including my current place of residence...), and | the limited edition with a transparent case, which is NA only. | So if you only want the electronics upgrade, you can probably | get one. | pawelduda wrote: | Yes, just came to the same conclusion after reading more! | thih9 wrote: | What's the weight of the new models? | | The increased battery capacity sounds good, but I wonder how does | it affect the handheld's weight - which is perhaps just as | important for comfort. | cricalix wrote: | Lighter by a few tens of grams. | nfriedly wrote: | It's actually ~20g lighter. | maxioatic wrote: | ~640 grams, compared to ~669 grams for the previous model | bmitc wrote: | As a related aside: does anyone know of any companies or | processes by which one can get low volume (think prototyping | volume, i.e., single digit quantity orders) custom OLED screens? | Bonus points if the OLEDs are able to be custom laser cut (the | same process as the "hole punches" that are in smartphone | screens). | Dayshine wrote: | How does OLED make sense for the steam deck when to my knowledge | Linux does not support HDR? | | I wish I could install Linux on my laptop, but without HDR what's | the point! | yjftsjthsd-h wrote: | Valve has that side, too: https://www.phoronix.com/news/Valve- | HDR-Linux-Gaming-Begins | iuafhiuah wrote: | SteamOS supports HDR, VRR and Raytracing. | | Joshua Ashton (Valve Developer) gave a talk called "Rainbow | Frogs: HDR + Color Management in Gamescope/SteamOS" at XDC this | year where he explained how they improved colour management on | Linux when other people have so far failed. | | https://www.youtube.com/live/Gg4eSAP1uc4?feature=shared&t=40... | | Melissa Wen (Igalia) talked more about how they're gonna try | and upstream the work, but there are lots of moving upstream | parts and they all move very slowly in "The rainbow treasure | map: advanced color management on Linux with AMD/Steam Deck" | | https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=4010s | | There is also a talk by Friedrich Vock called "Improving the | World's Slowest Raytracer" about how they're slowly making RT | viable on Linux. | | https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=27361s | | Overall, a very interesting set of talks for anybody interested | in Linux gaming. | badsectoracula wrote: | It is not as a simple as "Linux does not support HDR". | | The kernel's graphics API does expose functionality to use HDR. | What is not there (yet) is Xorg and Wayland compositors using | that functionality as well as programs written to target those | being able to use whatever HDR Xorg/Wayland functionality would | expose. For gaming Wine also lacks HDR support. | | Valve is bypassing the above by using their own Wayland | compositor (gamescope) which is designed to run X11 | applications (mainly Wine/Proton) via XWayland and -IIRC- they | hacked in a way to take over XWayland's output to force HDR so | that Windows games running under Proton using Windows' HDR APIs | will work under gamescope. | | The reason they can do that is because they can modify and ship | the entire stack, but it its otherwise a very gaming-oriented | gamescope-specific hack (you can't use the same functionality | to get a window with HDR content under an otherwise "SDR" | desktop). | | FWIW if you do have an HDR monitor (and perhaps an AMD GPU, not | sure if this is a requirement) you should be able to use it on | your own PC to run Windows games with HDR support - you'll just | be limited to running them in fullscreen mode in a separate | virtual terminal (i mean those you switch with the | Ctrl+Alt+F<n> keys). I haven't tried it myself though because | i'm using my own gamescope fork with some modifications i made | and my code is a couple of years behind (long before the HDR | stuff were added). Also while i technically have an HDR | monitor, it isn't basically a somewhat brighter SDR monitor, | not true HDR. | Hamuko wrote: | Considering how Valve has managed to turn the Linux gaming | world upside down with Proton, I imagine they can figure out | HDR too. | intull wrote: | HN folks, I feel a FOMO for this OLED version because it's just | so cool, but I already own a Deck. Would you say there would be | an OLED version again, even if limited in stock, in the future? | bpye wrote: | It looks like the OLED version is replacing the LCD one for the | 512/1TB models. It's just the specific colourway that's | limited. | | I'm in a similar boat - I'm gonna keep my LCD 512GB Steam Deck. | jauntywundrkind wrote: | DDR speed bump, from 5500MHz to 6400MHz. Some games are | definitely gonna run faster. | beebeepka wrote: | Good, good. I have two gaming desktops and don't need it. What I | need is something like the Legion Go. Not for gaming, mind you. | Reading. A laptop is too big, a phone too small. I think it hits | the spot real nice and people managed to get Linux working on it | right away, which was to be expected. I wonder how much it weighs | without the joypads | Karawebnetwork wrote: | How important is storage space on this device? Is 512GB or 1TB | worth waiting for? | ThatMedicIsASpy wrote: | Depends on what you do, play, consider doing. I'm using it as | my PC and love more storage. Once I finally buy a NAS I would | care less. | | 256G+512G SD card and both are around 90% full. | sphars wrote: | I think it just depends on the games you play. Check to see how | much space they'll use. Personally, I don't play a lot of "AAA" | type games, I play more indie games, so 256GB has more than | enough space for me. You can always upgrade the SSD or use a | microSD card. | timw4mail wrote: | Between SD cards and M.2 drive upgrades being pretty painless, | you can start small and upgrade. | Pathogen-David wrote: | Space 100% comes down to the games you expect to play. | | Also the 256 GB model isn't the new OLED model being | highlighted by this post. You can still get the now- | discontinued LCD 512 GB model at a discount if you're concerned | about space and don't care about OLED. | hospitalJail wrote: | FYI 2023 is the year of the linux desktop. Its going to be about | 4 years before anyone noticed that was it: | | >Microsoft flops on Win 11, anti-consumer features force a few | casual users to try Linux Desktop again. They find Linux Desktop | is robust AF, way less downtime than Windows their constant | updates and their pestering. They shout the news from the roof: | "The future is here" | | >Steam Deck making it mainstream. More resources, more users, | high quality linux rather than cheap chromebooks/raspi. (Love my | raspi thou) | | >Linux desktop being so solid. Fedora take my breath away. I | cannot believe this is Linux. I can't believe Linux is literally | better than Windows. | mhh__ wrote: | It'll never happen but I'd love if Valve could wack an M1 / | similar apple chip on one of these | teach wrote: | Why? The AMD chip they're using has comparable performance-per- | watt to the M1, and I'm not sure Proton knows how to run games | on an ARM processor. | boppo1 wrote: | Good luck porting all the DX12 to Metal as well. | filterfiber wrote: | IIRC apple is actually going this same route as proton - | wine + dx12/11 to metal | mhh__ wrote: | With Zen 2? | sva_ wrote: | Doubt an ARM chip would work well with Valve's approach of | using Proton (Wine) to run the x86 binaries. And also not sure | if the iGPU really measures up to RDNA (since Apple doesn't | build their chips for gaming.) | mhh__ wrote: | It's mostly going to be bound by the GPU, which would be a | wildcard, but i reckon you could match the existing | performance for the same power draw, but then you also have a | properly fast computer to plug into a monitor in your bag. | tunnuz wrote: | That's sexy. Too bad I bought one this year. And it's an amazing | device. | phartenfeller wrote: | Interestingly, the processors changed slightly. Slightly smaller | dies and GPU efficiency cores. But it seems like there are no | real performance gains. | | OLED version: 6 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to | 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32) APU | power: 4-15W | | LCD (old) version: 7 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up | to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6 | TFlops FP32) APU power: 4-15W | apatheticonion wrote: | Any changes to battery life? Perhaps they are more interested | in the improved efficiency | goosedragons wrote: | Yes, but they also added a larger battery. | Zekio wrote: | near double battery life if I remember what I read correct, | due to bigger battery and more efficient apu and the display | using less power as well | jeffparsons wrote: | I would guess it has more to do with current and anticipated | future availability than anything else. | | I don't work in hardware, but I've read some wild anecdotes | about the extreme difficulty of establishing a stable supply | chain if you want to keep manufacturing exactly the same | product for N years. I guess this won't be any surprise to the | HN crowd, but often when you buy an X, it will have some | different parts to the X (identical SKU) from last year and the | year before. | hiisukun wrote: | I think this is important to prevent fragmentation -- it's too | early in the steam deck product cycle for games to only run on | "Steam deck OLED" if there was 10% extra performance. | m00x wrote: | Strange to be using Wifi 6 when Wifi 7 is right at the door. They | could've waited a bit more and made something that has 4x the | bandwidth over Wifi 6E. | littlecosmic wrote: | Neither this nor the original is available in Australia from | Valve. They make it hard to be a fan. | foxandmouse wrote: | Disappointing APU upgrade, I've been waiting for them to refresh | the device but this new version is significantly slower than the | already available Asus ROG Ally. | kraig911 wrote: | I have the current 512. I won't be upgrading as I can't afford | right before Christmas (got to get the kids things) But I will | say I love love love my steam deck and I've bought so many more | games because of it. Esp indie games. I think it's been great for | everyone involved the gamer, the small developer and Valve. I | really hope we see them continue to innovate. They're killing it. | I honestly think they could make a tablet with SteamOS that just | lets you use Bluetooth controls my kids and I would freak out. | deergomoo wrote: | Looks cool, gives me a slight pang of regret given the model I | purchased 3 months ago is now the entry level and PS120 cheaper | than what I paid. But I guess I knew I was playing with fire a | bit. | | It's good to see Valve is staying committed to the platform | though, it's an excellent machine and very cool to see active | changes towards increased repairability. | WithinReason wrote: | Up to 90 Hz screen? That must mean it's variable refresh rate! | xlayn wrote: | There is a performance improvement as per [0][1] the memory speed | went up from 5500MT/s to 6400. | | [0] https://www.steamdeck.com/en/tech [1] | https://www.steamdeck.com/en/tech/deck ___________________________________________________________________ (page generated 2023-11-09 23:00 UTC)