[HN Gopher] Steam Deck OLED
       ___________________________________________________________________
        
       Steam Deck OLED
        
       Author : robbiet480
       Score  : 582 points
       Date   : 2023-11-09 17:55 UTC (5 hours ago)
        
 (HTM) web link (store.steampowered.com)
 (TXT) w3m dump (store.steampowered.com)
        
       | robbiet480 wrote:
       | This looks like a fantastic upgrade. Here's a info dump of all
       | the differences between this and the LCD one that I could find:
       | 
       | 64 and 512GB LED models are dead
       | 
       | Wi-Fi 6E
       | 
       | 10Whr more battery
       | 
       | it's a larger display. 7.4" vs 7"
       | 
       | 6nm APU vs 7nm
       | 
       | 256GB LCD now $399 (INSANE price)
       | 
       | 30-50% more battery
       | 
       | screen resolution is the same
       | 
       | just OLED + HDR
       | 
       | 1000 nits peak/600 typical vs 400 typical
       | 
       | 90hz refresh rate
       | 
       | "high performance touch"
       | 
       | dual ambient light sensors
       | 
       | 640 grams vs 669 grams
       | 
       | deck dock now $20 less
       | 
       | limited edition color way available too
        
         | SirMaster wrote:
         | This is just copy-paste from the steamdeck site:
         | 
         | GENERAL
         | 
         | Updated APU to 6 nm for better efficiency
         | 
         | Updated memory to 6400 MT/s, improving latency and power
         | management
         | 
         | Increased thermal module thickness and performance
         | 
         | Increased active area to 7.4" (from 7.0")
         | 
         | UPDATED DISPLAY
         | 
         | Updated refresh rate to 90Hz (from 60Hz)
         | 
         | Updated peak brightness to 1000 nits
         | 
         | Updated touchscreen polling rate to 180Hz, improved latency and
         | accuracy
         | 
         | Updated WiFi / Bluetooth module
         | 
         | Added support for WiFi 6E
         | 
         | Added support for Bluetooth 5.3, supporting newer codecs such
         | as aptX HD and aptX low-latency
         | 
         | Added third antenna near the top of the device for better
         | Bluetooth performance, including when docked
         | 
         | Added support for wake from Bluetooth controllers
         | 
         | AUDIO
         | 
         | Improved bass response for an overall flatter sound profile
         | 
         | Added support for using onboard microphone array simultaneously
         | with the 3.5mm headphones connector
         | 
         | CONTROLS
         | 
         | Adjusted analog stick top material and shape for increased grip
         | and dust build-up resistance
         | 
         | Adjusted analog stick post material to improve interaction feel
         | with front cover and reduce wear
         | 
         | Improved reliability of analog stick touch detection
         | 
         | Improved responsiveness and tactility of shoulder buttons
         | switch mechanism
         | 
         | Adjusted D-pad snap ratio and diagonal interactions
         | 
         | Redesigned trackpad for improved fidelity and edge detection
         | 
         | Greatly improved trackpad haptics feel and precision
         | 
         | POWER
         | 
         | Improved battery capacity from 40Wh to 50Wh
         | 
         | Improved battery chemistry for faster charging, from 20% to 80%
         | in as little as 45 minutes
         | 
         | Changed charging LED to WRGB
         | 
         | Added support for waking up from initial unboxing by long-
         | pressing power button instead of requiring AC power
         | 
         | Adjusted power supply cable length from 1.5m to 2.5m
         | 
         | Added logo to power supply
         | 
         | FRAME Reduced total system weight to ~640g, or ~5% less than
         | Steam Deck
         | 
         | Rear cover screws now thread into metal
         | 
         | Adjusted rear cover screw heads to Torx(tm), as well as other
         | materials and geometry tweaks on the heads to reduce stripping
         | risk
         | 
         | Lowered number of screw types throughout system
         | 
         | Reduced step count required for common repairs
         | 
         | Improved bumper switch mechanism drop reliability
         | 
         | Moved bumper switch to joystick board for easier repair
         | 
         | Improved display repair/replacement to not require taking rear
         | cover off
         | 
         | SOFTWARE
         | 
         | Greatly improved memory power management firmware
         | 
         | Added preliminary support for open-source BIOS and EC firmware
         | 
         | Improved resume time by roughly 30%
        
           | superconduct123 wrote:
           | I like how it reads like patch notes, no BS
           | 
           | Imagine if apple releases had this
        
       | ratsmack wrote:
       | >This item is not available in your country
       | 
       | I'm in the US, so that seems kinda strange.
        
         | whalesalad wrote:
         | > Available November 16 at 10am Pacific
        
         | titaniumtown wrote:
         | Also being in the US, I do not see that message, I only see the
         | Nov 16th release date.
        
         | danso wrote:
         | I'm in the U.S. and am getting the Available on Nov 16 button,
         | but worth noting this note at the bottom of the Deck homepage:
         | 
         | > _Steam Deck Limited Edition is an experiment for our team,
         | and we were only able to make a small quantity. That said, we
         | hope this is a successful experiment and customers are excited
         | - if we see there is a large demand for this kind of product,
         | we will definitely continue to explore more colorways in the
         | future._
        
         | jwr wrote:
         | > I'm in the US, so that seems kinda strange.
         | 
         | I love this comment :-) So much to appreciate here.
         | 
         | As someone who sees the "not available in your country" quite
         | often, I'm delighted with this mistake (it must be a mistake).
        
           | abound wrote:
           | There is of course a lot of US-centrism and exceptionalism
           | out there, but GP could just more benignly be noting that
           | Valve is an American company, so it really would be strange
           | for them to not launch in the US as part of the first cohort.
        
         | justinclift wrote:
         | I'm getting that same message, but am in Australia.
         | 
         | From memory it's _actually_ not available here, due to our
         | government level consumer protection people not putting up with
         | Valve 's bullshit a few years ago.
        
       | titaniumtown wrote:
       | Very excited for future hardware from Valve. Especially excited
       | for the rumored VR headset that'll double as a set-top-box for
       | your TV (at least that's what I've heard).
        
       | Vt71fcAqt7 wrote:
       | Can anyone comment on how using OLED might affect total power
       | consumption?
       | 
       | Edit:
       | 
       | >Steam Deck OLED has 30-50% more battery life. We fit a bigger
       | battery into the case, and the OLED display draws less power.
        
         | a_e_k wrote:
         | From the link:
         | 
         | > We fit a bigger battery into the case, and the OLED display
         | draws less power.
        
         | titaniumtown wrote:
         | My understanding of OLED vs LCD displays is that LCDs are more
         | consistent in power draw, but OLEDs draw less power with darker
         | pictures, but more power with brighter images. So it depends on
         | the brightness and the colors in the scene.
        
           | dmead wrote:
           | so play zelda mostly in the underground. got it.
        
         | bonyt wrote:
         | Apparently there's also a die shrink on the SoC, which is
         | otherwise the same but should draw less power.
        
       | jsncisbd wrote:
       | I hope they include a proper rumble pack this time, the haptic
       | trackpad things were a little anemic. Very happy with it
       | otherwise though.
        
       | Hamuko wrote:
       | Really tempted to replace my current Steam Deck with one. Got one
       | in January and I've put 215 hours on it so far. It's a fantastic
       | piece of kit and the improvements sound like they could be worth
       | the expense.
       | 
       | (Wrote some thoughts about it after six months of ownership here:
       | https://burakku.com/blog/steam-deck-six-month-update/ )
       | 
       | The one thing that I am wondering though is if the Wi-Fi 6E alone
       | can boost download speeds. Seemed to me like the poor download
       | speeds were also because of the storage bottlenecking. Although
       | the Wi-Fi is definitely the weakest part of the current Steam
       | Deck hardware, being quite unreliable at times, so any
       | improvements on that front are welcome.
        
         | titaniumtown wrote:
         | I have the 512GB model of the original Steam Deck and have put
         | hundreds of hours in it as well. I'm personally waiting for the
         | true successor to the Steam Deck. This is simply a refresh.
        
           | VikingCoder wrote:
           | Yeah, I feel like there needs to be language to describe new
           | versions like this:
           | 
           | * If you're going to buy one for the first time, the new one
           | is the one to get.
           | 
           | * It's worth replacing your old one.
           | 
           | This is probably not worth replacing your old Steam Deck
           | (unless you have a lot of money to throw around.) But it's
           | really nice for people who haven't bought one until now.
        
         | sedatk wrote:
         | > because of the storage bottlenecking
         | 
         | Higher end models come with an NVMe SSD. No way that's slow.
        
           | Hamuko wrote:
           | Well, over half of my storage is on microSD anyways. But even
           | with a wired connection over a USB-C dock, the download
           | speeds were not that stellar. If Wi-Fi is 13 MB/s, then wired
           | was maybe like 40? This is on a 1000 Mb/s connection.
        
       | nerdjon wrote:
       | I am mildly tempted to upgrade to this, it seems kinda weird that
       | the OLED is the same resolution? Doesn't it? Maybe I am just out
       | of touch. But I guess at least that means it won't have a
       | performance impact.
       | 
       | As much as I love my steam deck, it kinda sucks to use after
       | using my OLED Switch after a while. That screen is just beautiful
       | (especially for Mario Wonder).
       | 
       | I have been looking for alternatives for a while now, with the
       | Asus Rog Ally or the Legion Go but the lack of the 4 back
       | controls being vertical have made both of those a no go for me.
       | 
       | Kinda wish it was beefed up a little bit (technically it looks
       | like it is, the GPU is no longer listed as a range if you scroll
       | down, but I am not sure why that is).
       | 
       | I just want official word that the drivers and everything still
       | work on Windows. I assume it will
        
         | izacus wrote:
         | They deliberately said they don't want to change performance
         | characteristics - which is pretty normal for console refreshes.
        
           | nerdjon wrote:
           | TBH I don't buy that argument, we are talking about PC games
           | that have handled scaling for a very long time. This is
           | standard if you are making PC games.
           | 
           | The Steam Deck really isn't a console in any traditional
           | sense of the word. With there now being multiple devices like
           | this out there, I don't think that argument works.
        
             | titaniumtown wrote:
             | Valve wants the Steam Deck to fit in the Console space and
             | be a easy gateway for less-techy people to play PC games.
        
               | nerdjon wrote:
               | But I have yet to see any indication from a development
               | standpoint that it is.
               | 
               | PC games already automatically figure out what specs to
               | use (or at least many do) so I am still struggling with
               | this argument.
               | 
               | The argument completely falls apart when you have devices
               | like the Asus Rog Ally or the Legion GO.
               | 
               | It also falls apart when, unless I am mistaken, SteamOS
               | is open for anyone to use on other devices.
        
               | enragedcacti wrote:
               | A single performance target means devs can fairly easily
               | make tweaks and fixes to get "Verified Compatible" with
               | Steam Deck which means more games work on ALL steam decks
               | and its easier for casual consumers to just pick it up,
               | buy some games, and have a good experience without
               | knowing anything about PC gaming.
               | 
               | The Ally and the Legion GO (and other power constrained
               | devices/devices with APUs) will benefit from some devs'
               | performance and power optimizations for steam deck, and
               | SteamOS based devices will benefit from fixes that work
               | around issues with proton, both of which would be less
               | likely to be addressed if there weren't an entire market
               | of consumers you can access by getting that "Verified"
               | badge.
        
               | nerdjon wrote:
               | > The Ally and the Legion GO (and other power constrained
               | devices/devices with APUs) will benefit from some devs'
               | performance and power optimizations for steam deck, and
               | SteamOS based devices will benefit from fixes that work
               | around issues with proton, both of which would be less
               | likely to be addressed if there weren't an entire market
               | of consumers you can access by getting that "Verified"
               | badge
               | 
               | IF that is the case, then the argument for why they would
               | not increase the performance is not valid. They could
               | have kept the same resolution but made it more powerful.
               | 
               | You can't say other devices will benefit and still make
               | the argument that the steam deck had to stay at the same
               | performance level. It's one or the other.
               | 
               | It's perfectly fine that Valve didn't want to upgrade it
               | but I just don't buy the argument.
        
               | enragedcacti wrote:
               | It's not one or the other because the concern isn't for
               | the owners of the new Deck, its for the owners of the old
               | one. Any meaningful increase in power will create a
               | scenario where the new deck can play games that the old
               | one cannot which would be confusing for consumers and
               | would weaken developer incentives to create a good
               | experience on the older deck.
               | 
               | When you factor in that the niche market of slightly more
               | powerful $600+ handhelds is already served by 4+
               | different players I just don't see why Valve would need
               | to jump into it at this point. The marginal benefit is
               | not worth the risk of fracturing the deck community and
               | burning early adopters.
               | 
               | Also I should have made it more clear, but only some
               | patches targeting the steam deck will trickle up to
               | higher performance devices. Some patches will be things
               | like "low shadows look like crap but medium shadows are
               | just barely too much for the deck, lets lower medium a
               | bit so that it can run well". I only mention that some
               | patches will help other mobile devices because in my view
               | its a win-win for the entire market that Valve is
               | committed to providing a common denominator.
        
             | delecti wrote:
             | On the contrary, I'd say that the Steam Deck has a lot in
             | common with consoles, _especially_ as modern consoles (PS5
             | and XSX) converge with PCs. The Steam Deck comes with a
             | store integrated into the frontend, a verification process,
             | and standardized controls and performance targets. It 's
             | basically a "pre-jailbroken" console. At the same time, the
             | XBox Series S is showing a big reason why Valve might want
             | to keep a single performance target for a longer than the
             | normal constantly evolving hardware in PCs, and both it and
             | the PS5 digital have removed any sort of physical
             | distribution aspect to the definition of consoles.
        
               | charcircuit wrote:
               | >especially as modern consoles (PS5 and XSX) converge
               | with PCs.
               | 
               | What makes you think this is true?
        
             | Arainach wrote:
             | Sure, but changing the resolution and changing the scaling
             | means changing the performance metrics.
             | 
             | If one device is 1080p and one is 2160p, then even if both
             | "render" at 1080 and one scales up to 2160 that is a change
             | in performance. They don't want developers to have to test
             | on multiple devices to see if it gets laggy on the one with
             | the higher-res screen.
        
           | userinanother wrote:
           | I'm still waiting for performance gen 2 to come out. I think
           | that's going to be the sweet spot
        
         | angryasian wrote:
         | >I just want official word that the drivers and everything
         | still work on Windows.
         | 
         | I thought steam deck doesn't run windows ? You install windows
         | on your steam deck ?
        
           | nerdjon wrote:
           | Yeah you can dual boot Windows and there are official drivers
           | for it.
           | 
           | It is the primary way I use my steam deck.
        
           | titaniumtown wrote:
           | It runs a version of Arch Linux called SteamOS. I don't see a
           | reason for Windows to run on it.
        
             | breakfastduck wrote:
             | Some games have anti cheat that only work on Windows.
        
               | interroboink wrote:
               | I thought Steam Deck used Proton, which allowed that
               | stuff to mostly work without modification, even when
               | running on Linux? (basically Wine+extras)
        
               | rpmisms wrote:
               | Anti-cheat is usually a kernel extension, I don't think
               | you can do that in Proton.
               | 
               | Edit: yes, I know EAC is Linux supported, but you can't
               | use proton to run a Windows kernel extension.
        
               | TaylorAlexander wrote:
               | Proton has some support for easy anti cheat.
               | https://www.gamingonlinux.com/2022/02/proton-7-easy-anti-
               | che...
        
               | nazgulsenpai wrote:
               | It seems to be up to the developer, as many anti-cheat
               | support Linux if the developer wants it to.
               | 
               | Elden Ring uses Easy Anticheat which works fine in
               | Proton, but Black Desert also uses EAC and it doesn't.
               | Phantasy Star Online 2 works with Proton-GE and it used
               | GameGuard and now Uncheater.
               | 
               | Here's a crowdsourced list of games with anticheat that
               | do or do not work with Proton: https://www.protondb.com/e
               | xplore?selectedFilters=antiCheat
        
               | TaylorAlexander wrote:
               | Valve tries to make it easy to run a proton-compatible
               | anti-cheat system which I believe is built in to steam
               | libraries, but developers still have to choose to use it
               | notably Microsoft seemed totally uninterested in using a
               | proton compatible EAC for Halo Master Chief Collection
               | last time I checked earlier this year. I read online it
               | should have been easy to switch to the proton compatible
               | EAC but some devs might not want to.
        
               | ThatPlayer wrote:
               | Halo: MCC specifically did get support for it a few
               | months ago. But anti-cheat is still very dependent on the
               | game.
        
               | TaylorAlexander wrote:
               | That is nice to know thanks! I figured it would come
               | eventually, I'm glad they added it.
        
             | gruturo wrote:
             | Agreed, but that wasn't the question. Yes it does run
             | Windows natively if you want. They even have all the
             | necessary drivers offered for download at a single page: ht
             | tps://help.steampowered.com/en/faqs/view/6121-ECCD-D643-BA.
             | ..
        
           | NikolaNovak wrote:
           | Not by default. But you absolutely can setup dual boot if you
           | care to.
           | 
           | I've used stock steam deck since its release and love it to
           | death; but it's super flexible for those who want to install
           | other stuff or play with it :)
        
         | giobox wrote:
         | > it seems kinda weird that the OLED is the same resolution?
         | 
         | Given the specifications of the rest of the device, I'm
         | extremely happy the resolution remained the same! A bump to
         | 1080p or similar would make games on the limited CPU/GPU that
         | much harder to run at a reasonable frame rate while keeping a
         | sharp image. This does not strike me as weird in the slightest
         | - it's common sense to do here.
         | 
         | Not to mention how much hotter the device would run - you would
         | be spending much more time at 15w+ in many titles, which is
         | where the Deck starts to get hot/noisy fans spinning, and of
         | course battery life drops.
        
           | ThatPlayer wrote:
           | I don't think it's as big a deal with Steam Deck using
           | gamescope and system-wide FSR to upscale the image. It's
           | already used if you plug a Deck into a 4k TV: the game
           | defaults to running at 720p still.
           | 
           | With newer games having decoupled 3D render resolution and
           | FSR2, a bump in output resolution no longer means an increase
           | in CPU/GPU required. While allowing older games that aren't
           | as resource intensive to run at 1080p.
        
             | badsectoracula wrote:
             | For me it'd be a big deal as FSR1 looks awful and FSR2
             | looks bad - the whole "decoupling render resolution from
             | output resolution" is a delusion for trying to push current
             | GPUs to do things they are not really capable of doing. In
             | 10 years we'll be looking back and make fun of how smeary,
             | ghosty and blurry everything was.
        
               | ThatPlayer wrote:
               | > trying to push current GPUs to do things they are not
               | really capable of doing
               | 
               | Sure, but until we get better GPUs, it's still the better
               | solution to not being able to play it at all. Especially
               | with the Steam Deck being battery powered, so you can't
               | just brute force it with higher frequencies or more
               | hardware. Even this new Steam Deck doesn't include a
               | better GPU.
        
           | NikolaNovak wrote:
           | Exactly. Maybe my eyes are not good enough, but I've
           | literally never ever wished for more resolution - and
           | _especially_ not as an immediate and unavoidable tradeoff to
           | power /battery/framerate/weight/heat/noise!
           | 
           | I do not need same resolution on my 7" device as on my 27"
           | monitor :)
        
         | Steltek wrote:
         | Seems like the back buttons are a worthy tradeoff if you're
         | looking for a Windows-based handheld. The Ally is faster and
         | has some nifty tricks but Windows holds it back, compared to
         | the snappy, polished feel of the Deck.
        
           | nerdjon wrote:
           | For me it is not, I use my Steam Deck has a way to carry the
           | games that I play with a controller on my PC or Console...
           | mobile. I use an Elite Xbox Controller and rely heavily on
           | the back buttons.
           | 
           | TBH I don't think Windows holds it back when once I am in the
           | game (the part that matters) the experience is the same.
        
             | sangnoir wrote:
             | > TBH I don't think Windows holds it back when once I am in
             | the game (the part that matters)
             | 
             | Being able to instantaneously[1] pause and resume games on
             | the Steam deck makes for a pretty great experience. The
             | non-gaming parts also matter a lot in a portable gaming
             | device.
             | 
             | 1. In 3 seconds or less
        
       | coffeebeqn wrote:
       | Is the APU update notable? From 7nm to 6nm process
        
         | goosedragons wrote:
         | Performance isn't really better but RAM speeds are a bit better
         | which boosts things a little. Digital foundry says it runs
         | cooler and quieter. It does have better battery life but it
         | also has a larger battery and more efficient screen.
        
       | VikingCoder wrote:
       | Tested review: https://www.youtube.com/watch?v=WfoLRmKwnSI
        
       | angryasian wrote:
       | As a Ally user, still not enough to get me to switch but I love
       | the competition that Steam ignited with the handheld PC gaming
       | market. Ally, Legion Go, Steamdeck, Ayaneo Kun, etc. A lot of
       | great devices on the market.
       | 
       | I've played more PC games now than I have in the last 10 years.
        
         | ShamelessC wrote:
         | Do the various other handheld PC's tend to run Windows or Linux
         | with proton?
        
           | umeshunni wrote:
           | Ally and Legion Go run Windows
        
             | RosanaAnaDana wrote:
             | If they were on SteamOS or some other linux variant for
             | this use case, I probably would have gone with them. The
             | hardware _is_ much better.
             | 
             | But the UI; how I actually interact with the system? I care
             | about that.
        
           | Narishma wrote:
           | Windows. They have a sub-par user experience because of that
           | compared to the Steam Deck. Windows just doesn't work that
           | well on small screens like these, and the custom UIs they
           | have are the usual bloatware you find in "gaming" products.
        
           | ilrwbwrkhv wrote:
           | No they only run the niche operating system called Windows.
        
       | netcraft wrote:
       | mine might have to become a hand-me-down and make this my
       | christmas present...
        
       | geoffeg wrote:
       | My biggest complaint about my Steam Deck is the contrast ratio on
       | the LCD screen. The backlight bleed bothers me more than it
       | should, but I think I've gotten used to LCDs with very good
       | contrast ratios over the last ten years. I'm considering
       | upgrading, but wondering how much my current 512GB would sell
       | for.
        
       | hahla wrote:
       | Pretty underwhelming sales page, they should probably showcase
       | the screen more?
       | 
       | Edit: Nevermind, the link in the HN post is not the actual
       | landing page.
        
       | rlex wrote:
       | Gotta love that they know how people tinker with their devices:
       | 
       | Rear cover screws now thread into metal
       | 
       | Adjusted rear cover screw heads to Torx(tm), as well as other
       | materials and geometry tweaks on the heads to reduce stripping
       | risk
       | 
       | Lowered number of screw types throughout system
       | 
       | Reduced step count required for common repairs
       | 
       | Improved bumper switch mechanism drop reliability
       | 
       | Moved bumper switch to joystick board for easier repair
       | 
       | Improved display repair/replacement to not require taking rear
       | cover off
        
         | throitallaway wrote:
         | Wow, it's very rare for companies to move in this direction.
         | This is the polar opposite direction of what Apple's been
         | doing.
        
           | nicce wrote:
           | If you do it well, the polar opposite just boots your
           | marketing and overall goodness.
        
           | rbjorklin wrote:
           | Steam is not a publicly traded company. Their decisions don't
           | necessarily have to improve profit margins.
        
             | haunter wrote:
             | >Their decisions don't necessarily have to improve profit
             | margins
             | 
             | They can always rely on the gambling money. Takes 0 effort
             | (all digital), unregulated, and it's enormously popular on
             | Steam.
        
               | spiderice wrote:
               | You're trying to muddy the waters by calling it gambling.
               | Gaming and digital loot boxes are different. Even if they
               | share some similarities. Gambling is far, far more
               | destructive than digital loot boxes in games. No need to
               | conflate the two.
        
               | rowanG077 wrote:
               | How is it not gambling? You put in something you need to
               | buy with money to receive an item you can trade for
               | money. Sounds awfully similar to me like you go to a
               | casino, get some chips to wager and then later trade the
               | remaining chips back for money. Regardless of whether the
               | "official" law states it's gambling or not from a moral
               | perspective they are pretty much identical.
        
               | yjftsjthsd-h wrote:
               | > to receive an item you can later trade for money.
               | 
               | A person could reasonably argue _can_ be exchanged vs
               | primarily intended as a stand in for cash is important.
               | _If_ the items are intended as actual items people value
               | then that 's more defensible than say chips that only
               | exist to be cashed out. (And I'm not familiar enough to
               | know whether that's the case here)
        
               | rowanG077 wrote:
               | I would maybe agree with you if the marketplace were not
               | operated by Valve. But it is. This makes very clear that
               | the one of the intended use cases of the skins is to be
               | sold. Which is understandable, it's very likely Valves
               | makes in the order of a billion dollars just from the
               | marketplace.
        
               | haunter wrote:
               | https://en.wikipedia.org/wiki/Skin_gambling
               | 
               | Valve could shutdown the whole thing with one button but
               | they don't. Do you know why because it's profit for them
               | too. Every case and every key sold.
        
               | matheusmoreira wrote:
               | > Gambling is far, far more destructive than digital loot
               | boxes in games.
               | 
               | Nope. They are _exactly_ the same thing. Same effect on
               | the brain.
        
             | kube-system wrote:
             | Also, they have a much more narrow target market with
             | different interests and priorities.
             | 
             | "PC gamer" correlates with "hardware tinkerer" much more
             | strongly than "telephone user" does.
        
             | brookst wrote:
             | Publicly traded companies also don't have to increase
             | profit margins. They generally do, but so do privately
             | traded companies.
        
           | Steltek wrote:
           | It'll be a very dark day for us all when Valve turns evil.
           | 
           | Steam Deck has been a modder's dream since it came out. Just
           | having "desktop mode" be a standard option has been amazing.
        
             | xbmcuser wrote:
             | It's privately owned so does not have the shareholder
             | pressure to keep increasing share holder value.
        
               | wholesomepotato wrote:
               | The do increase shareholder value, just in exactly short-
               | term. The problem with publicly traded companies is not
               | as much wanting to increase the value, but how short is
               | the time horizon, when most owners don't have any
               | understanding of the bussiness other than just handful of
               | numbers every quarter.
        
             | haunter wrote:
             | >Valve turns evil
             | 
             | Some people and legislators are arguing that unregulated
             | digital gambling is very very evil
        
               | hovering_nox wrote:
               | If you mean gambling in Counter Strike, at least it's not
               | explicitly aimed at children.
        
               | andy_ppp wrote:
               | Children don't play Counter Strike?
        
               | askiiart wrote:
               | Whether or not children play CS:GO/CS:2 is irrelevant. It
               | is a game where 50% of the time you play as terrorists
               | shooting law enforcement, it's very obviously not aimed
               | at kids.
               | 
               | The only way for kids to gamble in CS at all is to either
               | steal a credit card, which is obviously not Valve's
               | fault, or for them to have a Steam gift card. If anything
               | is to be done about the children, I think Valve should
               | just 1) require a users to have a credit card on file in
               | order to buy lootboxes, and 2) require re-entering the
               | full credit card details if the user makes several
               | purchases in a short period of time, in order to stop
               | kids who, for example, memorized the CVV of a card
               | already on file in Steam.
               | 
               | Keep in mind that uploading a government ID would have
               | issues, seeing as in the US a driver's license is not
               | universal, not to mention IDs all across the globe. Maybe
               | there's an alternative form of ID that would work that I
               | just can't think of, but anyways, I'm against needing to
               | upload a government ID to access anything unless it's
               | specifically for governmental purposes.
        
               | brigadier132 wrote:
               | Gambling is very different from csgo cases and pokemon
               | cards. One of the insidious aspects of gambling is that
               | people can delude themselves that they can actually get
               | rich from it
        
               | RockRobotRock wrote:
               | I'm sorry to tell you this but csgo has a thriving
               | secondary market where you can exchange items for real
               | money.
        
               | brigadier132 wrote:
               | I'm aware and I'm not going to deal in absolutes because
               | I'm sure there are a few people out there that do think
               | they can make money from csgo skins but it's absolutely
               | nothing compared to actual gambling.
               | 
               | I'm a former gambling addict, it is very very difficult
               | for me to lose the amount of money I have lost at craps
               | or blackjack playing magic the gathering.
               | 
               | I don't think we can classify all variable reward systems
               | as gambling. Even competitive online chess with elo and
               | matchmaking could be classified as gambling.
        
               | riversflow wrote:
               | I find all this handwringing about cosmetics gambling
               | ridiculous when sports betting is becoming more and more
               | accepted and legal.
        
               | jacksontheel wrote:
               | For me, if there's some good way to gate kids from
               | participating then gambling with loot boxes should be
               | perfectly accepted. Not that it's good game design, but
               | adults can vote with their attention/money
        
               | RockRobotRock wrote:
               | >I don't think we can classify all variable reward
               | systems as gambling.
               | 
               | That's true. thank you for your perspective
        
               | rowanG077 wrote:
               | Look at the wikipedia page:
               | 
               | > Gambling (also known as betting or gaming) is the
               | wagering of something of value ("the stakes") on a random
               | event with the intent of winning something else of value,
               | where instances of strategy are discounted. Gambling thus
               | requires three elements to be present: consideration (an
               | amount wagered), risk (chance), and a prize.[1] The
               | outcome of the wager is often immediate, such as a single
               | roll of dice, a spin of a roulette wheel, or a horse
               | crossing the finish line, but longer time frames are also
               | common, allowing wagers on the outcome of a future sports
               | contest or even an entire sports season.
               | 
               | CS cases ticks all of the boxes. I'm really curious what
               | your definition of gambling is.
        
               | brigadier132 wrote:
               | Most children who had pokemon cards bought for them
               | likely don't consider the act of buying and opening
               | pokemon card packs to be life altering or ruining events.
               | I also doubt the average person considers buying packs of
               | pokemon cards gambling. So while it fits the literal
               | definition, it's considered different colloquially.
               | 
               | This is very much unlike slot machines and blackjack
               | which can and do take over people's lives.
        
               | dragonwriter wrote:
               | People who were raised from childhood with a particular
               | form of gambling as a regular thing seeing it as
               | different than "real gambling" generally isn't
               | surprising, but it doesn't mean that there actually is a
               | real meaningful difference beside personal
               | acclimatization.
        
               | haunter wrote:
               | >One of the insidious aspects of gambling is that people
               | can delude themselves that they can actually get rich
               | from it
               | 
               | Do you really think TCGs are not gambling? Guess people
               | open MTG and Pokemon packs just for "fun" then.
               | 
               | Why would holo cards, foils, and mythic rares exist?
               | Black Lotus is just a piece of cardboard after all.
        
               | discussDev wrote:
               | I agree, I mean to the kids (And some adults with nothing
               | else to do) the digital items and such are "Getting Rich"
        
               | matheusmoreira wrote:
               | Gambling is literally anything where you pay money to
               | have a _chance_ to win something. That includes all these
               | loot box things in literally any and all of its forms.
               | 
               | As someone who was once addicted to these games, they
               | should absolutely be illegal. We really should not allow
               | corporations to print money with drug dealer methods.
        
               | brigadier132 wrote:
               | That definition is very reductive. Any competitive
               | tournament with an entree fee is gambling?
               | 
               | Also, the reason I'm against banning such games is
               | because when you look at all the things we find fun, you
               | will be sad to see that a _lot_ of them just boil down to
               | variable reward. That variable reward aspect is what
               | makes it fun.
        
               | matheusmoreira wrote:
               | Competitive games are not based on chance. Betting on the
               | outcome is.
        
               | brigadier132 wrote:
               | > Competitive games are not based on chance
               | 
               | You would be wrong. Even chess has variance, the better
               | player does not always win.
               | 
               | Then there are games that actually integrate chance as a
               | mechanic and are still competitive.
        
               | nhinck2 wrote:
               | Have you watched pokemon card opening videos?
        
               | tanepiper wrote:
               | _laughs in Eve Online_
        
             | madeofpalk wrote:
             | Valve has a history of being pretty anti-consumer,
             | especially in regard to obeying warranty and returns.
             | 
             | They were very early on in pushing "gambling for kids" with
             | loot boxes and microtransactions.
             | 
             | But yeah, exposed screws are cool I guess.
        
               | RockRobotRock wrote:
               | You're right. Steam also charges an atrociously high % of
               | revenue, and yet people bitch endlessly when they have to
               | use Epic Games Store or other marketplaces EVEN THOUGH we
               | espouse so much about game developers being constantly
               | fucked by big companies.
        
             | bastardoperator wrote:
             | Valve already did the evil part, they were just so early to
             | the game (pun intended) no one knew how to react or what it
             | meant. They somehow avoided mass criticism, or I wasn't
             | paying good enough attention.
             | 
             | I question a 30% developer fee for using Steam. Loot boxes
             | in CS and TF2 to get and keep kids gambling. Destroying
             | nearly every mod and skin community. I don't think I'm
             | willing to sweep all that under the rug because they made
             | it easier to open a steam deck.
             | 
             | I like Valve believe it or not, but I question a lot of
             | these decisions.
        
               | theyinwhy wrote:
               | Lot's of uproar back then. Many people did not switch to
               | steam for as long as possible.
        
               | AceJohnny2 wrote:
               | > _They somehow avoided mass criticism, or I wasn 't
               | paying good enough attention._
               | 
               | Let me tell you about the Counter-Strike 1.6 Beta update
               | in 2002...
               | 
               | https://counterstrike.fandom.com/wiki/Steam
               | 
               | (Geez, 21 years ago!)
               | 
               | But yes, you are otherwise correct. That said, I argue
               | that Valve has done an overall good job providing value
               | to their users and even developers.
        
               | davrosthedalek wrote:
               | I am with you on the loot boxes, not sure I agree on the
               | rest. City skylines as an enormous modding community, on
               | steam, for example.
               | 
               | I am OK with the 30%, because it's not a monopoly. You
               | can use any other store, "sideload", whatever, without
               | restrictions. I think, but I am not sure, that you could
               | actually offer your game cheaper on other channels in
               | parallel. But because people like the convenience of
               | steam (which is probably one if not the best
               | implementation of a software store) that many would pay
               | the premium to have the game on steam.
        
               | bisby wrote:
               | While I won't argue loot boxes, and I dont know enough
               | about mod/skin communities...
               | 
               | The 30% developer fee makes a lot more sense if you
               | consider that steam is much more than a game store. They
               | host forums, guides, achievements, cloud saves, multiple
               | versions of the game at once with beta channel access,
               | screenshots, remote play, extras like Proton support, a
               | friends list that will show you when other people are
               | playing a game (advertising). And the store page has all
               | sorts of stuff like ratings, reviews... a shopping cart
               | and ability to purchase more than 1 game at a time
               | (didn't know that was a feature, but apparently it is).
               | And top of all that, it's just frankly where PC gamers
               | are, so theres a ton of built in marketing.
               | 
               | Not every game benefits from all these things. But it's
               | hardly just a storefront. I would question Gamestop
               | taking a 30% cut. I would question if EGS wanted the same
               | 30% cut as valve gets. Gamers prefer Steam over EGS, and
               | the reason they prefer it isn't just because "it's a
               | nicer store front." It's a whole platform thing.
        
               | asmor wrote:
               | People Make Games did a great half-hour documentary on
               | it. It's... pretty bad.
               | 
               | https://www.youtube.com/watch?v=eMmNy11Mn7g
        
               | Spivak wrote:
               | > I would question Gamestop taking a 30% cut
               | 
               | Why? Physical distribution is way more expensive and they
               | handle the entire consumer lifecycle.
        
               | bisby wrote:
               | Gamestop has a single interaction with the sales process.
               | Once I've bought my game, unless I want to return it, I
               | never have to think about gamestop again. So while the
               | "get the game to the store" costs more, the act of
               | swapping money in exchange for the game is basically 0
               | work. Gamestop has logistics to deal with as their
               | primary service.
               | 
               | Valve has a perpetual obligation. I might buy the game
               | and then never even download it. Or I might download the
               | game. delete it. download the game again next week.
               | delete it ... etc... And take 1000 screenshots that I
               | want them to host, and upload mods for a game that they
               | have to host and people may download. And this may happen
               | forever (or at least until Valve ceases to be a company).
               | 
               | Fable III isn't even available in the Steam store
               | anymore... but they have a repo hosting the game files.
               | And they still take updates (the package was last updated
               | in july 2023, even though its been off the store for
               | years). According to SteamDB there are 14 people playing
               | it right now. Steam has been supporting a game that they
               | haven't even sold in the past 8 years.
               | 
               | I'm willing to bet that if I ask gamestop for anything
               | regarding support for a game from 8 years ago they'd just
               | laugh at me.
               | 
               | tl;dr - physical distribution has cut and dry limited
               | obligations, but steam has to deal with stuff forever.
        
               | justinclift wrote:
               | > host forums
               | 
               | Some of their discussion forums are _incredibly_ toxic
               | though, seeming to have no effective moderation.
               | 
               | Baldurs Gate 3 and Starfield spring to mind as clear
               | examples, though it wouldn't surprise me if there are
               | even worse ones around.
        
               | darkwater wrote:
               | Some example? I don't use Steam, nor play videogames
               | nowadays but I played a lot the original Baldur's Gate
               | back in the day, so I'm somehow curious about this (even
               | simple pointers are appreciated)
        
               | justinclift wrote:
               | Personally, I insta-bought Baldurs Gate 3 when it
               | launched due to having played Baldurs Gate 1 & 2 + the
               | video's of it showing the graphics looking ok.
               | 
               | It was a mistake.
               | 
               | The Steam discussion/forums for it are here:
               | https://steamcommunity.com/app/1086940/discussions/
               | 
               | I've not looked at them for ages as they were _very_
               | toxic for a few weeks after launch, and I personally have
               | no real desire to go looking again now. Maybe they 've
               | magically improved somehow, but I doubt it.
        
               | gotoeleven wrote:
               | First thing on the forum: BG3 doesn't represent asexual
               | people!
               | 
               | https://steamcommunity.com/app/1086940/discussions/0/3944
               | 650...
               | 
               | Steam takes 30% to make everyone slightly dumber
        
               | bisby wrote:
               | That's fair. and there are plenty of stories of game devs
               | that do moderate their forums being incredibly toxic
               | themselves.
               | 
               | But point being, Steam is a whole platform. When THPS
               | 1+2's "Upload a custom skate park" broke, I just hit
               | shift+tab and clicked discussions, and bam. theres
               | discussions about it being broken for other people. and I
               | didn't even have to launch the game, I could just go to
               | discussions from the game on steam to see when it was
               | fixed. I didn't have to go googling for everything.
               | 
               | And the beauty of it, is that valve hasn't made all of it
               | a walled garden. It's a nice garden, but they do a pretty
               | good job of not keeping it completely locked down (which
               | is the main reason why proton has been so successful).
               | 
               | So no, Steam won't moderate your forums for you, but they
               | will host the forums and you don't have to have your
               | own/none. But then again, that might be more of a benefit
               | to the customers than to the devs who may not care.
        
               | tapoxi wrote:
               | I mean the entire Unreal Engine 5 is a 5% cut, a 30% cut
               | to host forums and screenshots is a little ridiculous.
        
               | dragonwriter wrote:
               | Promotion probably plays a bigger role in enabling profit
               | than engine, though.
               | 
               | Whether it _should_ may be a different issue.
        
               | Alupis wrote:
               | Discovery is a major reason why so many people use Steam.
               | 
               | That, and Steam hasn't really burned many folks, ever.
               | They even pioneered returns after you played the game...
               | 
               | As a user, I've never once been mad at Steam.
        
               | mrguyorama wrote:
               | Other features steam develops for you with that 30% cut:
               | Multiplayer friends list apis, cloud save apis and space,
               | wide open VR apis (that get turned into Unreal Engine
               | apis, game streaming, voice chat (though it's terrible by
               | today's standards), workshop (modding and UGC) apis
               | storage and management, Free keys to give out on other
               | platforms which actually decreases that 30% cut depending
               | on how much you use that functionality, built in
               | "markets" for in game items, steam remote play apis and
               | functionality, remote play together api (streaming
               | gamepad stuff over networks without needing any crazy
               | configuration or special programs), the new input system
               | which is just incredible and can basically eliminate any
               | work an individual game developer has to do to support
               | powerful input tools and accessibility, free selling
               | games on linux with very little dev work needed to
               | support it and way less demanding bugs from linux users,
               | built in customizable (but purposely bad) DRM if you only
               | care for a minimal implementation, etc
               | 
               | "Steam" is not just a game store. It's like if walmart
               | built an entire industry around maintaining, supporting,
               | and extending anything you sold through them. 30% is a
               | lot, but Valve is the only company out of basically the
               | entire retail industry actually providing value to
               | sellers and buyers alike, rather than just a storefront.
               | 
               | The CS:GO child gambling problem is HUGE though, and
               | unconscionable. I don't know how Gabe feels about that,
               | but I don't care. It should be exceptionally illegal to
               | give a child access to a "gambling like" game that ever
               | touches real money.
        
               | tapoxi wrote:
               | Friends list and matchmaking APIs are also provided by
               | Epic Online Services, and work on consoles, multiple
               | engines, and multiple stores, for free.
               | 
               | That 30% cut still seems egregious. Those features are
               | all nice but none of them can be used to make a game.
               | 
               | Unity is even cheaper, at 2.5%.
        
               | ozim wrote:
               | Same as 7 million dollars for 30 sec air time for
               | commercial during Super Bowl, ridiculous.
        
               | zamalek wrote:
               | > Loot boxes in CS and TF2
               | 
               | It's apples and oranges.
               | 
               | It's worth pointing out that this is for cosmetics. The
               | largescale lootbox outcries have been exclusively about
               | gameplay advantages. Games that only provide cosmetics
               | are usually praised for being fair. For example,
               | Overwatch also has lootboxes - but for cosmetics only -
               | and nobody gives a damn.
               | 
               | And then there's cards, which you earn for free, and can
               | sell for a wallet balance in order to buy games.
               | 
               | > keep kids gambling
               | 
               | I don't believe this is their goal, even though they
               | certainly aren't doing enough to prevent it.
        
               | riversflow wrote:
               | Overwatch *had lootboxes. Now it has a BattlePass you
               | buy, new heros are locked behind buying the BattlePass or
               | grinding the first ~40 levels to get it for free, and
               | also premium cosemtics in a FOMO-style "today's deals"
               | daily rotation store. No lootboxes. I miss OW lootboxes.
               | I'm not a gambler but the surprise/novelty was fun, and
               | once I had most cosemtics I wanted I could also just
               | collect them which was satisfying. I had >500 and double
               | digits of every seasonal loot box at the end of OW1.
        
               | Lorin wrote:
               | Blizzard had the worst luck. Their loot boxes were fair
               | and most reasonable, but because they also looked so
               | visually appealing, they were used in the thumbnail and
               | header of every major article describing the horrors of
               | loot boxes in general.
        
               | techpression wrote:
               | Not true, the outcries are about the gambling aspect, be
               | it cosmetic or not. When you can buy cosmetics directly
               | (or convert real money to game money) the general
               | consensus is that it's fine, you know exactly what you
               | get, with loot boxes you don't (and they are always
               | filled primarily with junk nobody wants to stack the odds
               | against you) Overwatch was more or less the worst
               | possible implementation of cosmetic loot boxes and it's
               | great that they're actually gone.
        
               | georgeecollins wrote:
               | When they established a 30% fee they were on the cutting
               | edge of digital stores and doing something very risky. So
               | to make what they made work was great for small
               | developers.
               | 
               | I would argue they still aren't evil (and Apple is,
               | though I am a shareholder) because Steam, the Windows
               | store and Epic can all live together on my PC as
               | competing store / DRM. If a developer doesn't want to
               | give up 30%, they have viable alternatives.
        
               | panza wrote:
               | As a developer, I don't mind paying the 30% for the
               | hosting, payment handling, discoverability, community
               | management etc.
               | 
               | I can't say if it's truly worth the 30%, but I sure don't
               | want to be handling all those services myself or through
               | others.
        
               | simoncion wrote:
               | Yep. Valve takes that cut and serves up your game (and
               | its patches) on demand FOREVER. No need to fight for
               | shelf space, or bicker with store management on product
               | positioning or any other shit. When a gamer wants your
               | game, they get it, and if they're looking for something
               | that might be like your game, they'll find yours, too.
               | 
               | I also remember reading an article from way back when
               | that said that brick and mortar revenue cuts were at
               | _least_ twice what Steam was taking. Perhaps this memory
               | is totally wrong... with today's Google I'll certainly
               | never be able to find the source of the memory.
        
               | ozim wrote:
               | If you are not Blizzard or CDProject it most likely is
               | worth every cent.
               | 
               | As a casual gamer I am not willing to dig around the
               | internet to look for games.
               | 
               | But if I stumble upon something random on Steam there is
               | a chance I will buy it.
        
               | doublepg23 wrote:
               | There's so many options for distributing PC games that
               | the market clearly sees the 30% as fair. This is an
               | ecosystem where you could sell a game on a website with a
               | payment portal and nothing else...
        
               | Shekelphile wrote:
               | > I question a 30% developer fee for using Steam.
               | 
               | 30% was more reasonable in 2005-2006 when steam was
               | getting it's first third party games on the platform (and
               | games were cheaper as well, a selling point for digital
               | distribution at the time, which has no longer existed for
               | many years due to greed) and when compute and bandwidth
               | was massively more expensive than it is today. These days
               | the cut should be closer to 5-10% at most.
               | 
               | > Destroying nearly every mod and skin community.
               | 
               | I miss those days so much. When I was a teenager there
               | was always new maps and mods for hl1/hl2 to try out. Now
               | modding in pretty much every game and it's community
               | doesn't compare, most developers won't ever release
               | tooling for their engines and will sue people who reverse
               | engineer their games to make third party tooling. Even
               | 'mod friendly' developers like paradox and bethesda don't
               | like people making changes that affect core gameplay too
               | much and will strip out functionality to prevent people
               | from doing it because they would rather pump out
               | shovelware DLCs to make money.
               | 
               | Valve lucked out by doing all the enshittification in the
               | late 2000s/early 2010s when their reputation was at it's
               | highest. If they had cultivated this same following today
               | and then rug pulled in the way they did in the past they
               | would have killed their business entirely. Imagine if
               | CDPR/A ctiblizzard/EA announced they would never make a
               | game again and would only sell third party games through
               | GOG/Battlenet/Origin, their distribution platform. Their
               | business would be gone in a matter of months.
        
               | adgjlsfhk1 wrote:
               | do we actually know if AAA studios pay the 30%? it seems
               | very plausible that they all have secret deals with steam
               | for a smaller cut
        
             | bhdlr wrote:
             | Valve is a private company, so it would probably be after
             | gaben leaves the company
        
           | jjjjmoney wrote:
           | I don't think Apple is the pinnacle of repairability by any
           | means, but they have been making slow improvements in this
           | area (like replaceable back glass in the new model phones,
           | the entire mainboard doesn't need to be replaced for common
           | repairs as often now, etc).
        
             | jokethrowaway wrote:
             | I don't know on which planet you live but every new
             | generation is worse than the previous one.
             | 
             | My last macbook needed to have a battery replaced during
             | Apple Care (after only 2 years) and they just gave me a new
             | body (no dents, same specs, same keyboard layout,
             | transplanted the ssd - or transferred the data, not sure)
             | and plugged it to the old screen.
             | 
             | If they don't bother swapping a battery...
        
               | wtallis wrote:
               | Citing something that's been the same way for all Apple
               | laptops for at least a decade doesn't really support your
               | assertion that it gets worse with every generation.
               | 
               | Your repair was probably done by moving your laptop's
               | motherboard into a new lower case (with a corresponding
               | new battery glued in).
        
               | bluescrn wrote:
               | Is there any real justification for glueing batteries in
               | beyond obstructing replacement?
               | 
               | It's not as if there's any space for them to slide
               | around, they're a fairly tight fit in a compact device,
               | and there's got to be plenty of other options to keep
               | them in place if there is a little bit of looseness to
               | deal with.
               | 
               | (I guess they'll use safety as an excuse, to reduce the
               | risk of the damage to cells. But it's not the real
               | reason, is it?)
        
               | giantrobot wrote:
               | The case isn't so tight the batteries can't move. LiPoly
               | batteries expand and contract when they heat and cool.
               | The case needs enough space for that to happen without
               | putting pressure on the battery.
               | 
               | When the battery is at its most contracted state it can
               | move if it's not fixed to the case by some means.
               | Movement of the battery puts stress on the connectors and
               | can lead to a short (or worse).
               | 
               | Gluing the battery in the case is a safe way of fixing it
               | in place inside the case. Screw tabs would give the
               | opportunity during assembly of puncturing the battery
               | casing with a tool or screw. They could also work
               | themselves loose with the thermal expansion cycles.
               | 
               | But people like the thought-terminating "Apple bad"
               | narratives.
        
               | bluescrn wrote:
               | Surely there's a non-adhesive material that'd serve that
               | purpose though, some sort of foam or rubber perhaps?
        
               | wtallis wrote:
               | I think adhesive and screws are the only two practical
               | options for securing a battery well enough to prevent
               | repeated cable flexing, which is probably much more of a
               | concern than screws coming loose.
        
             | tmpz22 wrote:
             | Apple has a billion dollar PR engine trying to convince you
             | that privacy was Apple's idea or repairability was their
             | idea. It wasn't. Its them trying to get in front of
             | regulation in the EU and outmaneuver their competitors.
             | 
             | Do you think the iphone 15 being USB-C was Apple's idea
             | too?
        
             | cfr2023 wrote:
             | I think Apple essentially sells disposable, glued shut, one
             | time use electronics while grandstanding like crazy about
             | the environment.
             | 
             | Lisa Jackson has probably the hardest job at the whole
             | company, to drum up the stats and relativism to make it
             | look like they are trying at all in any meaningful way, and
             | not just lying about their portfolio of dystopian horrors
             | and banal inconveniences.
        
               | riversflow wrote:
               | My house is full Apple products, the average device is
               | well over 5 years old. The gaming PC I built after the
               | MBP I use is virtually worthless now, as the motherboard
               | is fried and buying a new socket LGA 1150 motherboard
               | just isn't worth it.
               | 
               | All electronics are the result of dystopian horors, and
               | they generally don't have a very good shelf life. Are you
               | aware of how many SuperFund sites are in Silicon Valley?
        
               | cfr2023 wrote:
               | Pretty dull newsflash, this is the exact kind of weak,
               | destructive relativism I was talking about in my post.
               | 
               | Apple's the worst, except for all the rest? I should lay
               | off Apple because they're doing better than their
               | competitors?
               | 
               | You're not opening any eyes by saying everyone is doing
               | terribly, you're just responding to dissent with tired
               | whataboutism and false claims of futility.
               | 
               | The market and regulators and device builders and
               | customers could do better and should.
               | 
               | Apple wants to claim be leader in this space, they should
               | do so with substance.
        
               | riversflow wrote:
               | My substance was that my Apple products consistently out
               | live every other electronic manufacturer's. I have an
               | iMac and a MBP that are both over a decade old now and
               | run great. The hardware is excellent after putting a new
               | battery in the MBP and an SSD in the iMac. Especially the
               | 2013 MBP with Retina display, its still an awesome
               | machine even at 10 years old. The biggest problems with
               | old iPhones are banking Apps and cellular connectivity.
               | 
               | Until we find a way of mineral extraction and
               | purification that isn't terrible, electronics are going
               | to be bad. Could Apple work to improve that? Yes, and
               | they should too. My point, which I'd argue is pragmatic,
               | is that Apple makes the longest lived devices you can
               | currently buy, and not by a little but by a lot.
               | 
               | Demonizing the current front runner in a competition you
               | care about? ...well lets just say you attract more flies
               | with honey than with vinegar
        
               | cfr2023 wrote:
               | There is no demonizing taking place - they make shit that
               | objectively lasts longer (good), but they glue it shut
               | when they don't need to (bad).
               | 
               | The latter is such a poor environmental choice, that it
               | negates the former, but you don't see it yet.
        
               | riversflow wrote:
               | > they glue it shut when they don't need to (bad).
               | 
               | Disagree. Glue isn't really that hard to deal with and
               | likely makes the phone substantially more waterproof.
               | It's really not hard, at all, to deal with glue, it's
               | typically dissolves in acetone and only requires mild
               | heat to overcome.
        
               | cfr2023 wrote:
               | I'm using "glue" as a stand-in for all of the measures
               | they use to lockdown their products when there is no
               | physical need for it.
               | 
               | Nonetheless, you're selling "typically dissolves in
               | acetone" as a user friendly, easy to repair, best in the
               | industry experience? Should we give them a special award
               | with text that is flanked by sprigs of wheat?
               | 
               | You don't realize how low you are setting the bar here.
        
               | KennyBlanken wrote:
               | > there is no demonizing taking place
               | 
               | Buddy, you just said, and I quote: "lying about their
               | portfolio of dystopian horrors and banal inconveniences."
               | 
               |  _Get a grip._
        
               | cfr2023 wrote:
               | I have a strong grip on the meaning of these words and
               | the organization I have observed as a customer and user
               | for decades.
               | 
               | How about you get a dictionary and encyclopedia and learn
               | what dystopian horrors and banal inconveniences are?
               | 
               | Then look at Apple's factories, mining operations, glued
               | together, locked down, borderline unrepairable products,
               | and a big old pile of lightning cables and see that is an
               | apt, fair and even charitable description of their
               | activities.
               | 
               | Or you can just take yours and grip them to your chest
               | and cry, whatever works for you.
        
               | KennyBlanken wrote:
               | The iPhone:
               | 
               | * always had the longest software support lifecycle in
               | the industry. Only recently has Google tried to match
               | them. My six year old iPhone only just stopped getting
               | support for the current iOS release; it will still get
               | security updates for a few more years.
               | 
               | * can be repaired quickly from parts likely stocked in
               | repair shops almost anywhere in the world thanks to the
               | relatively small number of models, whereas a local repair
               | shop is unlikely to have parts for an Android phone,
               | unless you happen to have a phone that was sold in large
               | numbers in that locale
               | 
               | * can have its battery replaced with legitimate OEM
               | parts, retaining waterproofing and whatnot, by Apple or
               | third party shops who have been certified to do the
               | repair correctly. No Android manufacturer does anything
               | close to any of this.
               | 
               | * was one of the first phones to throttle CPU speed when
               | it detects rising internal resistance from battery aging,
               | thus prolonging the device's lifespan (which everyone
               | shit on them for, claiming it was designed to 'force'
               | people to upgrade, when it was exactly the opposite - _it
               | kept people 's phones working longer than they otherwise
               | would_)
               | 
               | * has a charge/data connector much more durable than
               | standard USB connectors, and it's _still_ not placed on
               | the motherboard like nearly every Android phone does; it
               | 's on an easily replaced board. The whole EU USB-C
               | debacle about consumer rights. It was about other
               | companies eliminating Apple's competitive advantage with
               | the Lightning port, denying consumers the right to choose
               | a different connector other than the planned obsolescence
               | USB connectors. And you know what else? Nobody's iPhone
               | has ever been fried by a Lightning cable, but there was a
               | huge debacle over USB-C cables that would fry anything
               | they were plugged into.
               | 
               | There's a reason iPhones retaining their value in the
               | used market for years - and Android phones depreciate
               | like a lead balloon.
               | 
               | > lying about their portfolio of dystopian horrors and
               | banal inconveniences.
               | 
               | Ooooookay then.
        
               | cfr2023 wrote:
               | I understand that you want to feel good about your
               | purchasing decisions, but you just are not seeing how low
               | you are setting the bar.
               | 
               | I use these products and am deeply invested in them. They
               | are good, but much farther from perfect than you think.
               | All of these stats are hollow relativism.
               | 
               | If two companies were detonating atom bombs in your
               | neighborhood, but one provided you and your family with
               | super solid umbrellas to catch the ash, you'd probably be
               | swollen with praise for them as well.
               | 
               | There I go demonizing again... I really shouldn't be
               | comparing a corporation with greater market value than
               | the GDP of some countries to a nation state with the
               | power to instigate generational environmental disasters.
               | Totally different, not worthy of comparison at all.
        
             | throitallaway wrote:
             | Woz himself has spoken out against Apple's anti-repair
             | stance.
             | 
             | For a few gens now "simple" to swap out iPhone parts like
             | screens need to be purchased directly from Apple and
             | authorized to go into the device that's being repaired via
             | IMEI. This kills off tons of third party market options.
             | Imagine if vehicle manufacturers required that you buy all
             | replacement parts from them. In the case of vehicles, there
             | are tons of used, reconditioned, and third party parts
             | available that work just fine as replacements.
             | 
             | This kind of behavior is why I'll never "buy" an Apple
             | device; you never truly own it and can do what you want to
             | do with it, from both hardware and software perspectives.
             | 
             | https://screenrant.com/apple-self-service-program-
             | requires-s...
        
           | darklycan51 wrote:
           | It'd be nice if it was a real console and not a glorified
           | Nintendo games piracy device.
           | 
           | It's very easy to be user friendly when your business model
           | is relying on piracy, they even showed an emulator in a now
           | deleted trailer
        
             | asddubs wrote:
             | I'd rather have companies putting out emulator-friendly
             | devices than re-charging for the same game every time a new
             | hardware generation rolls around. The steam deck is just a
             | computer at the end of the day, people are going to run
             | emulators on it.
        
             | Decabytes wrote:
             | I think that's pretty reductive. They have a whole category
             | of games that are great on Deck. I love playing Streets of
             | Rage 4 and Katamari reroll on it.
        
             | matheusmoreira wrote:
             | Emulators are not illegal, nor are compatible clones of
             | consoles. It's actually weird that there aren't many
             | alternative implementations of consoles in current times.
             | There were plenty in the NES days.
        
             | rictic wrote:
             | Are there stats on what proportion of Deck use is piracy? I
             | have a Deck, half my friends have Decks, none of them have
             | mentioned piracy as a use case that I can recall.
             | 
             | A 40 year old with a twenty year back catalog of Steam
             | titles gives me plenty of things to play.
        
             | rowanG077 wrote:
             | You are aware that the vast majority of Steam games work on
             | the Steam Deck? There are literally more games available on
             | Steam that you can play on it then probably every console
             | in existence.
        
             | qweqwe14 wrote:
             | By "real" console you mean a locked-down device that can
             | only run software approved by the manufacturer and
             | restricts running arbitrary user code?
             | 
             | Why would anyone ever want _that_? If you buy a device, you
             | are supposed to be able to do anything you want with it,
             | including running emulators or whatever.
             | 
             | Thankfully, even when vendors want to prevent people from
             | doing that, they often screw it up and leave exploits that
             | allow people to regain control. Even funnier when they then
             | try suing random people for that to compensate for their
             | engineering skill issue/make an example etc.
        
           | yarg wrote:
           | Valve's a software distribution company, not a hardware
           | company.
           | 
           | The steam deck exists primarily to expand their targetable
           | market.
           | 
           | It's of no benefit to them if people's devices fail - they
           | just stop buying games (unlike Apple, where the devices are
           | intended to slow down or stop working altogether).
        
             | jonhohle wrote:
             | > unlike Apple...
             | 
             | I liked the direction you were going, but I don't think you
             | made the right comparison. iPhones, for example, are used
             | 30-60% longer (4-10 years) than a Samsung phone (3-6
             | years). Apple provides software updates for all of their
             | devices for 6+ years.
             | 
             | I've had very few devices containing lithium ion batteries
             | that didn't require a new battery. I have devices from the
             | early 2000s from Sony, HP, Dell, Nikon, and countless
             | others whose batteries have failed.
        
           | opyate wrote:
           | Check out Fairphone. Maybe not as feature packed as the
           | latest Pixel or iPhone, but definitely a step in the right
           | direction.
           | 
           | Even Marques Brownlee [0] said he's going to rate gadgets'
           | green/sustainability creds from now on, after reviewing the
           | Fairphone.
           | 
           | 0. https://www.youtube.com/user/marquesbrownlee
        
         | Steltek wrote:
         | Hmm, given the chassis changes, what are the odds the OLED
         | screen can be dropped into existing Decks? It would probably
         | hold back adoption but I'm unlikely to upgrade so soon anyway.
        
           | dcdc123 wrote:
           | Valve says it cannot be installed in LCD models. A third
           | party may offer a solution though.
        
             | oxygen_crisis wrote:
             | There's already "DeckHD" after-market upgrade kits, a
             | 1920x1200 OLED screen for $100.
             | 
             | Looks like a pain to install, though. Saw a time-lapse of
             | the process on LTT and it looked like it involved removing
             | just about every single screw and fastener in the entire
             | device.
        
               | azdle wrote:
               | The DeckHD is still an IPS LCD, it just has better color
               | coverage: https://deckhd.com/#specs
        
         | tedunangst wrote:
         | It's amazing to watch how Torx screws have gone from crime
         | against humanity to actually a good thing over the last decade.
        
           | mtsr wrote:
           | Are they still covered by the patents that made them
           | unattractive initially? Patent expiry could very well be the
           | reason for their increased popularity.
        
             | mattygabe wrote:
             | Torx patent expired in 2011, so that's increasingly likely
             | why it's taken off.
             | 
             | Edited to add: the "Torx Plus" design's patent expired in
             | 2011, which was put in place in 1990 as the original Torx
             | patent was expiring then. Some more nuance, but there ya
             | go.
        
             | mananaysiempre wrote:
             | Wikipedia tells me the original Torx patent[1] was filed in
             | the 1960s, so anything related should have long since
             | expired. (There's apparently also a "Torx Plus" patented[2]
             | in the early 1990s around the time the original patent was
             | expiring, but I don't believe anybody deliberately chooses
             | that one. Expired in 2011.)
             | 
             | [1] US 3,584,667, https://image-ppubs.uspto.gov/dirsearch-
             | public/print/downloa...
             | 
             | [2] US 5,207,132, https://image-ppubs.uspto.gov/dirsearch-
             | public/print/downloa...
        
             | cantSpellSober wrote:
             | My understanding is that the patents for Torx (and Torx
             | Plus) have expired. They're an ISO standard, "hexalobular
             | internal" (which is much more fun to say).
        
           | postalrat wrote:
           | Hex are a crime only because there are way too many sizes.
        
             | spiderice wrote:
             | More sizes than any other type of screw? I doubt it. In my
             | experience they are more standardized into a few discreet
             | sizes.
             | 
             | edit: Also, you said Hex and I'm assuming you meant Torx
             | (since GGP did). But that could very easily be a bad
             | assumption, so I apologize if it is.
        
               | postalrat wrote:
               | Torx are great since there is a limited number of sizes.
               | But hex has metric and sae plus plenty of variance bolt
               | to bolt.
        
               | throitallaway wrote:
               | Also, Torx takes the guesswork out of determining which
               | bit to use. If it doesn't fit, it doesn't fit. Phillips
               | can be a pain in the ass to figure out which bit to use.
        
               | Mogzol wrote:
               | I think it may seem like Torx has more sizes than say
               | Phillips or flat-headed screws due to the fact that with
               | those you can generally get away with a screw driver that
               | is "close enough" in size, whereas with Torx you really
               | need the exact size the screw is using.
        
               | asddubs wrote:
               | If you want to strip your screws, you can do that. And
               | then there's the Pozi vs Philips thing that people tend
               | to get wrong. Torx is kind of a pain in the ass because
               | you always try the wrong screwdriver first, but it's
               | still way better than philips/pozidriv
        
           | adgjlsfhk1 wrote:
           | Philips used to be the "good" one because although it's a
           | pretty bad design, everyone had it. Now that lots of people
           | have torx drivers, they're better in pretty much every way.
           | They're a lot harder to strip, they don't cam out as much
           | etc.
        
           | syntaxing wrote:
           | Engineering wise, Torx was always superior, particularly
           | small screws that would strip easily. People hated it because
           | of the patents, and getting good tools were extremely
           | expensive because of the licensing.
        
         | doublerabbit wrote:
         | And no jailbreaking required. I just wish I could hold one to
         | see if my hands fit.
         | 
         | My awkward hands where DS, Switch, PS and Xbox controllers all
         | give me cramps after around ten minutes of play time.
         | 
         | N64 not so. It's why I've always been a PC gamer.
        
         | jenny91 wrote:
         | Steam is in the world of selling you games; Steam Decks being
         | cheap/reparable/etc leads to more game sales.
        
         | 8note wrote:
         | > Improved bumper switch mechanism drop reliability
         | 
         | > Moved bumper switch to joystick board for easier repair
         | 
         | These are such a big deal, and such a design flaw in the first
         | deck.
         | 
         | The most breakable part(eg. From any drop) requires valve to do
         | the repairs because the same board houses the most complicated
         | parts
        
         | redder23 wrote:
         | [delayed]
        
       | gigel82 wrote:
       | Damn, I wish they did an APU upgrade as well (I mean generation
       | upgrade, not just node)...
        
       | haunter wrote:
       | Well I'm just happy there will be more second hand units on the
       | market to buy
        
       | menacingly wrote:
       | at what voltage do devices like this tend to operate? I was
       | trying to estimate the ah of the batteries so I could then be
       | frustrated at how they pack the cells in there.
        
       | brucethemoose2 wrote:
       | TSMC N6 is compatible with N7:
       | 
       | https://www.tsmc.com/english/dedicatedFoundry/technology/pla...
       | 
       | Which is how they could pull the APU shrink off without breaking
       | the bank.
       | 
       | And... Is the OLED not VRR? That was my #1 wish for the original
       | Deck (with #2 being an OLED).
        
         | cma wrote:
         | VRR would help so much for when it can't quite hit framerate.
        
           | brucethemoose2 wrote:
           | Yeah. Its basically free performance, and free power savings,
           | and also makes the whole configuration process less fiddly.
           | 
           | Those are all things you particularly want on the Deck.
        
         | smoldesu wrote:
         | Judging from the Digital Foundry video[0], it appears to have a
         | limited form of VRR that will sample the refresh rate closest
         | to whatever you're limiting for (eg. 40fps -> 80hz). It's not a
         | complete solution, but it should effectively "solve" frame
         | timing issues if your framerate is high enough.
         | 
         | For what it's worth too, my experience gaming on Wayland has
         | been great from a consistency perspective. Once you dial in
         | settings that work, the only performance blips you can notice
         | are related to shader compilation. 144hz _feels_ like 144hz,
         | which has not always been the case on Linux.
         | 
         | [0] https://youtu.be/Z1KLj06fn2s?t=257
        
           | nottheengineer wrote:
           | What are you running exactly? I haven't been able to get a
           | 144hz + 60hz setup working with KDE on X. The main monitor
           | just doesn't want to do 144hz, even if I disable the other
           | one via xrandr. My 1070 Ti has me afraid of wayland because
           | the nvidia driver already breaks something once a month.
        
             | brucethemoose2 wrote:
             | Be afraid.
             | 
             | I tried to get my 3090 working in Wayland/KDE/Arch for
             | about a month (after repeatedly running into the same
             | issues on my 2060 laptop) and gave up.
             | 
             | AMD IGP output it is... and I just game on Windows instead.
             | But even then, neutering the leftover bits of the Nvidia
             | driver (which I need for CUDA) that keep breaking
             | electron/chromium is making me pull my hair out. I still
             | hold my breath opening VSCode, wondering if its going to
             | freeze or not.
        
               | glitchc wrote:
               | That doesn't sound normal, even for Linux. It almost
               | sounds like the issue is somewhere else. My first guess
               | would be a PSU that's unable to source the 3090's current
               | draw under load, given everything else running on your
               | system.
               | 
               | Try using a dedicated rail or another PSU if you have
               | one.
        
               | brucethemoose2 wrote:
               | Its definitely not. I have a V850 SFX Gold, a single 3090
               | FTW3 and a 7800X3D, and its rock solid in OCCT's variable
               | load test, even when overclocked (and its not overclocked
               | on linux).
               | 
               | I have literally all the exact same issues on my RTX 2060
               | Asus G14 laptop, like:
               | 
               | - GPU rendering broken in Wayland Chromium/Electron, and
               | _sometimes_ Firefox
               | 
               | - Occasional black screen on boot, from some kind of race
               | condition.
               | 
               | - Unpredictable artifacting on the KDE desktop and some
               | apps.
               | 
               | And I _still_ get some of that when Nvidia DRM is
               | disabled and I 'm just using the 4900HS/7800X3D for
               | display out. Completely disabling the Nvidia GPU fixes
               | all of it, every single thing, but then I can't use CUDA.
        
               | davrosthedalek wrote:
               | Problems like these is one of the reason I run windows
               | and WSL2...
        
             | smoldesu wrote:
             | I just bit the bullet and moved to Wayland. I've heard
             | mixed things about people on 10-series hardware, but things
             | work pretty well on my 3070Ti. My guess is that the drivers
             | are slightly different across generations, and parity still
             | hasn't been a priority. I decommissioned my 1050 back in my
             | x11 days, I wish I could tell you how well it worked with
             | my current setup.
             | 
             | I'm also running everything on NixOS, so assume there's a
             | fair bit of fairy dust blessing the config. Besides
             | enabling modeset and cudatoolkit manually though, I don't
             | think there's much special about my software setup.
        
         | doikor wrote:
         | > And... Is the OLED not VRR? That was my #1 wish for the
         | original Deck (with #2 being an OLED)
         | 
         | According to LTT it is due to the physical connection.
         | Basically the panel is the same as Switch OLED and thus uses
         | whatever it uses which is MIPI and thus no VRR (need eDP for
         | that). The hardware clearly supports it (just plug an external
         | display with VRR support into the deck and it works)
         | 
         | https://youtu.be/uCVXqoVi6RE?t=179
         | 
         | Basically Valve doesn't do large enough volume to make proper
         | custom display economical so they have to take whatever they
         | can get.
        
           | brucethemoose2 wrote:
           | I was wondering where they sourced the OLED from.
           | 
           | Makes sense. The highest volume OLED with the right size
           | is... the Switch's!
           | 
           | >Basically Valve doesn't do large enough volume to make
           | proper custom display economical so they have to take
           | whatever they can get.
           | 
           | Yeah exactly. I see a lot of online complaints (mostly
           | outside HN) about no new APU or no custom display, but the
           | capital costs of doing either from scratch are just
           | hilariously high.
        
           | danbee wrote:
           | The Switch is 1280x720 and the Steam Deck is 1280x800.
           | They're not the same size.
        
             | doikor wrote:
             | As they have identical sub pixel layout they very likely
             | come from the same factory.
             | 
             | I think one side of the mother glass has a few extra pixels
             | that you can just not cut off and end up with the 80 pixels
             | more on one direction?
             | 
             | If you start from a panel that cuts perfectly to 8K or 4K
             | TV panels and you keep halving it won't go down evenly to
             | 720p as it is not half of 1080p (1440p is half of 4K and
             | 1080p is half of 1440p so they come out nicely without any
             | wasted panel/pixels by cutting in half)
        
         | hajile wrote:
         | I want a Steamdeck with four Zen4c cores and 16 CUs.
        
           | brucethemoose2 wrote:
           | More CUs the better. The wider it is, the slower it can run.
           | 
           | But I don't think that's gonna happen until Zen 5, and only
           | if we're lucky and AMD restarts the Van Gogh successors they
           | canceled[1].
           | 
           | 1: https://videocardz.com/newz/amd-ryzen-6000-notebook-
           | roadmap-...
        
       | criddell wrote:
       | I want a small, inexpensive gaming computer to connect to my TV
       | and have been thinking about the Steam Deck or a mini pc like the
       | Minisforum HX99G (Ryzen 9 6900HX). Would the two computers be
       | roughly comparable?
       | 
       | I'm looking for something small because I don't have room for
       | anything bigger. The Steam Deck is appealing because it doesn't
       | seem very computer-y. What I want is a console that plays PC
       | games. I've tried SteamLink between my desktop computer and
       | AppleTV but it was a terrible experience.
       | 
       | Is there something better than the Steam Deck that isn't
       | expensive (ie not more than $2000).
        
         | RajT88 wrote:
         | There are a very wide variety of Windows based handhelds more
         | powerful than the Steam Deck. AyaNeo seems to crank a new one
         | out every 4 months!
         | 
         | I came across a google doc a while back where people were
         | obsessively cataloging them. There are _many_ which have come
         | out in the last 2 years. You have your pick of options. They
         | usually run from 400 - 1200.
         | 
         | https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7...
         | 
         | ETA: This list has gotten out of hand, lol
        
           | dizhn wrote:
           | ETA: ETA PRIME on YouTube reviews basically everything that
           | comes out.
        
           | criddell wrote:
           | As someone who doesn't know much about this stuff and isn't
           | looking for a project, that list is a bit nuts.
           | 
           | I wish they would summarize with some recommendations. Maybe
           | a $500 recommendation, $1000 recommendation, $1500
           | recommendation, and the best overall.
        
             | RajT88 wrote:
             | lol. I don't think anyone has tested all of these to be
             | able to make such a recommendation.
             | 
             | If you want one which also docks and is a serviceable PC,
             | filter that list for stuff which can run Windows/Linux and
             | also comes with a Ryzen 5/7. Bigger number is better CPU
             | (you'll notice above the 7k Ryzen series, it gets an A on
             | Switch emulation).
             | 
             | Take a look at the spread of prices and battery capacity
             | and decide what candidates are important for you, and
             | lastly check the reviews to see if any of them have
             | quality/usability issues.
        
         | phren0logy wrote:
         | I have been really happy with my steam deck - I would strongly
         | consider it if you don't mind that the hardware isn't cutting-
         | edge. I rarely use it connected to a TV, so the relatively weak
         | GPU might look worse than it does on the small screen, but
         | otherwise it has been fantastic.
         | 
         | It "just works," like a console. Which would be another good
         | option.
        
         | tapoxi wrote:
         | Valve may be working on a console based on SteamOS, so I'd wait
         | and see.
        
           | _joel wrote:
           | Didn't they already do that a while back? I'm sure this time
           | around would be different given their traction now.
        
             | tianreyma wrote:
             | Kind of, they did the Steam Link which was local streaming
             | only. They also had the Steam Machines which were made by
             | third parties. From what I recall the Steam Machines were
             | overpriced for what they were and SteamOS + proton weren't
             | nearly as good as they are now.
        
           | criddell wrote:
           | I did a quick search for this and didn't find much. Is it a
           | serious rumor? I'd probably preorder if I could...
        
           | schmorptron wrote:
           | I think that rumor was mostly based on an old screenshot from
           | a documentary and the korean filings for a new WiFi6e device,
           | which turned out to be this deck revision, so I'd put less
           | weight on those now.
           | 
           | Are there any other clues about them working on the console?
        
         | graphe wrote:
         | If you had a good experience with the steam link would you use
         | it instead? Game streaming from desktop beats any small gaming
         | computer.
        
           | criddell wrote:
           | Definitely would. I tried to use my PS5 controller linked to
           | my Apple TV 4k and it was super laggy and looked bad.
        
             | graphe wrote:
             | Have you tried either Nvidia's or AMD's? I used moonlight
             | on my phone for Nvidia it's free. You need fast wifi or
             | Ethernet. I am planning on doing this for all my future
             | purchases as a server to stream my media to all devices
             | with as much performance as possible. I think this is a
             | much better route than another dedicated device, unless you
             | plan to use it outside a lot, and even then with good
             | enough data and internet you can stream it from your
             | computer.
             | 
             | There's an Xbone mount/clip that I really liked for $3ish
             | (it's like $20 official) and they might have done the same
             | with the PS4 or 5 designed just to add a BT/USB-C
             | controller to your phone.
        
               | criddell wrote:
               | No, I haven't tried the NVidia or AMD version.
               | 
               | When I tried it (about a month ago) I was able to connect
               | easily enough, but then the Steam interface went away for
               | some reason and I was left staring at my (remote)
               | desktop. I restarted Steam and started a game but the
               | controller lag was noticeable and the framerate seemed
               | low. It looked like a VNC connection. After about 30
               | minutes I gave up and started to look at Steam Decks and
               | other very small computers.
        
         | Steltek wrote:
         | SteamOS is a controller-first environment, which will give you
         | that console feel. It's just so well done.
         | 
         | I can't speak to performance but I've heard game streaming
         | works really well on the Deck.
         | 
         | I play a lot of "couch co-op" games with my kids while docked
         | to a TV. Low requirements and very console-oriented. Compared
         | to the Switch, here are some things that I bump into:
         | 
         | 1. If you have 4 identical controllers, figuring out which is
         | "1", "2", etc is hard. The Switch uses colors and LEDs to make
         | this easy.
         | 
         | 2. You need to walk over to wake it up. A controller can't wake
         | it up if it's sleeping.
         | 
         | 3. If you pair one of your identical controllers to something
         | else, pairing it back is clunky since you don't know which one
         | needs reconnecting.
         | 
         | But on the positive side, my young kids aren't put off by the
         | leaky abstraction over PC gaming. They actually kind of marvel
         | at the wide range the little device has but admit the advanced
         | wizardry (game mods, desktop mode) can only be wielded
         | effectively by Dad.
        
         | lawn wrote:
         | > What I want is a console that plays PC games.
         | 
         | Yeah, the Steam Deck is exactly that and I've been extremely
         | happy with mine.
         | 
         | Just be aware of some caveats:
         | 
         | - It's not powerful enough for the most demanding games
         | 
         | - Some games have evil anti-cheat or is otherwise not supported
         | by proton yet (unless you install Windows, which you totally
         | can)
        
         | magixx wrote:
         | Why not get a minipc with the AMD Ryzen 7 7840HS or Ryzen 9
         | 7940HS CPU? Both of those have an integrated Radeon 780M GPU
         | which should be better than steamdeck. Price wise they will be
         | come out similar. The HX99G is more expensive than something
         | like the UM780 (7840HS)
        
         | lbwtaylor wrote:
         | No, the minisforum will be much more powerful. I think that CPU
         | will be roughly twice as powerful and the GPU included (6600M)
         | similarly roughly twice as powerful.
         | 
         | As the other commenter said, there are other handhelds, some
         | getting better chips. But for your use case, you could also
         | choose a small gaming pc or a laptop.
         | 
         | If you would get use out of a gaming laptop separate from
         | attaching to your TV then that's pretty attractive choice
         | because it does everything the mini PC does without that much
         | more space.
        
         | diamondlovesyou wrote:
         | I have been very happy with my Minisforum Venus UM790, though I
         | use it as a mobile computer since I can just throw it into my
         | backpack. It's been great to have access to AVX512 on the go.
        
         | ThatPlayer wrote:
         | The 6900HX has an RDNA2 GPU with 12xCU, compared to the Deck's
         | RDNA2 with 8xCU. The Steam Deck is also limited by the power
         | usage, the TDP is hard capped at 15W, while the 6900HX gets 45W
         | TDP.
         | 
         | My issue with using the Deck as the benchmark is that it is
         | designed for 720p. Even connected to a 4K TV, the Steam Deck by
         | default will force the game to run at 720p, and upscale it to
         | 4K.
         | 
         | If you're okay with a bit bigger, AM5 APUs are rumored to be
         | coming out soon with BIOS updates that added support recently.
         | I expect those to have RDNA3 like the laptop 7840HS and other
         | chips. It'll be the first GPU update to desktop APUs since the
         | 5600G. I'm excited and might build a new mITX to replace my own
         | HTPC
        
         | hajile wrote:
         | HX77G is a LOT cheaper than the HX99G ($650 barebones instead
         | of $740 for basically identical performance).
        
         | sva_ wrote:
         | Steam Deck has RDNA2 architecture which is pretty old now.
         | They're probably getting rid off the last chips currently. I'd
         | get at least Zen4/RDNA3 or, if you're in no hurry, even wait
         | for what they release in the coming year. Especially if you
         | want it to drive a high resolution screen...
        
           | criddell wrote:
           | In your opinion, are the mini pcs even worth considering? I
           | kind of hesitate because I don't want another computer. I
           | want a console experience that looks decent on a 55" tv
           | (probably 1080p). The Steam Deck seems a little lo-res.
        
       | kibwen wrote:
       | I actually use my Deck almost exclusively in docked mode. If you
       | just want a low-cost alternative to a PC for gaming, consider
       | picking up one of the now-discounted LCD models.
        
         | kube-system wrote:
         | I thought I would use mine docked more than I do, but the
         | hardware shows its weaknesses when you try to drive too many
         | more pixels than the built-in display.
        
           | freedomben wrote:
           | Agree, though mainly just for newer AAA games. For example,
           | Hogwart's Legacy (which has breathtakingly good graphics on
           | capable machines) on a docked Steam Deck is much worse than
           | my top-of-the-line Linux AMD rig. I wouldn't expect a $500
           | handheld to match a $3,000 desktop of course, but I thought
           | it worth mentioning.
           | 
           | If you play games like Shredder's Revenge or Stardew Valley,
           | the graphics will be identical. But if you play AAA games and
           | you care about graphics, you might want something more
           | powerful.
           | 
           | That said, the Steam Deck works perfectly as a remote
           | console. I.e. docked to my TV, and then "stream" the game
           | from the gaming rig. Nvidia Shield is also a great device for
           | that and a big cheaper if you never plan to undock it, but
           | being able to play less demanding games locally is a big
           | feature that makes the Deck worth it IMHO.
        
           | masto wrote:
           | I found my TV (not purchased with gaming in mind) adds so
           | much latency that even as a non-gamer I found it unusable.
           | 
           | A minor gripe; overall the Steam Deck blew me away with its
           | capabilities, ease of use, and attention to detail.
        
       | jay_kyburz wrote:
       | I love everything about the Steam Deck except 1 thing.
       | 
       | I love that its Linux based, and that you can doc it and turn it
       | into a real PC. The interface is polished and its fast. And it's
       | Steam, so I have all my games!
       | 
       | The one thing - I can't play it for more than an hour without
       | getting hand cramps. The ergonomics just aren't very good for me.
       | 
       | I play games all day for my job, and I know I can play an xbox
       | controller or a ps5 controller for 8 hours straight without
       | problems.
       | 
       | Lucky, because its a Steam Deck, I can plug any controller I want
       | into it.
        
         | leetharris wrote:
         | There are some aftermarket attachments that supposedly help
         | with this. I haven't tried any of them myself, but I get the
         | same problem as you and I will probably try some out next week.
        
         | ThatPlayer wrote:
         | Despite the bigger overall size, the buttons on the Steam Deck
         | aren't bigger than the buttons on a Nintendo Switch joy-con.
         | That's why I like the Asus Ally more for having buttons that
         | aren't too small for my big hands.
         | 
         | Trade-off is no space for the touchpads
        
       | CobrastanJorji wrote:
       | > * Exclusive startup movie
       | 
       | Guys, c'mon, I know that you have to have a longer bullet point
       | list for the premium, more expensive option, but you're making
       | your actual advantages sound stupid by including this one.
        
         | baerrie wrote:
         | Hey, the filmmakers need there work listed as well!
        
         | LegitShady wrote:
         | Pretty sure you can mod in any startup movie of your choice
         | these days. The startup movies just seem to be a way to get me
         | to waste steam points I don't have any use for on some variety
         | of startup visual without any effort. You're not wrong.
        
       | syarb wrote:
       | A bit disappointing that you cannot purchase just the new OLED
       | screen and replace it in the LCD model, considering the
       | dimensions are the same.
       | 
       | I wonder what the true limiting factor for this is? I'd love to
       | upgrade, but ~$500 feels like a little too much for the usage I
       | currently get out of my Deck.
        
         | kimbernator wrote:
         | Selling the unit as a whole almost certainly is a loss for
         | them, but they make money by having people buying games from
         | them. Selling parts like that would be unlikely to have a
         | similar effect, so they might not be able to sell it at a price
         | point that makes sense.
        
           | glimshe wrote:
           | $549 is probably a break even price. It's a great value
           | nonetheless, but kind of too high to be at a loss.
        
         | rlex wrote:
         | deckhd [1] creators (third-party 1200p screen for deck) said
         | it's not possible, as it will require modifying main board
         | (something about voltage regulation, if i recall correctly)
         | 
         | [1] https://deckhd.com/
        
         | thrdbndndn wrote:
         | The dimension of the screens are not the same, though.
        
         | wvenable wrote:
         | The screen is thinner and the battery is larger -- it's also,
         | as others have said, a larger screen. The bezels are smaller.
        
         | freedomben wrote:
         | I don't think the dimensions _are_ the same. Resolution is, but
         | LCD screen size says 7 ", OLED says 7.4"
        
         | kimixa wrote:
         | Also with the MMC option gone (so the PCB area can be
         | reclaimed), thicker fans and cooling solution, different
         | internal size battery and screen, I wonder if the entire
         | mainboard has been redesigned.
        
           | ThatMedicIsASpy wrote:
           | eMMC just slots into the m2 slot. There is no area to be
           | reclaimed
        
         | opan wrote:
         | With a lot of changes that probably can't be retrofit into a
         | launch Deck, I see this as trying to attract new customers
         | instead of old ones. Probably worth waiting on the next release
         | with an actual spec bump in a few more years.
        
       | jwells89 wrote:
       | Does anybody here have experience using a Deck booted into
       | Windows with VR headset connected for playing Beat Saber? How
       | well does it work for this purpose? Not finding too much info on
       | that particular setup online.
       | 
       | This revision appears to fix my main gripes with the original
       | model so I'd like to buy one, but if I could use it as an
       | ultraportable Beat Saber machine it'd make the purchase more
       | justifiable. While my Quest 2 can technically run Beat Saber
       | natively, the Steam version is _vastly_ more mod-friendly and PCs
       | generally don't choke as badly on complex custom maps as the
       | middling smartphone hardware in the Quest 2 does.
        
         | ShamelessC wrote:
         | My understanding is that Windows is very buggy to boot into.
        
         | j3s wrote:
         | i don't understand why you want a portable beat saber setup
         | that requires hauling around an entire VR setup + a steam deck
         | + all of the peripherals that requires? imo you might as well
         | buy a little laptop with a proper video card if you're going
         | that route. the deck's video capabilities aren't intended to
         | drive VR or run windows, you'll almost certainly have issues of
         | a million varieties.
        
           | jwells89 wrote:
           | Mainly, it's about maximizing usage of my devices.
           | 
           | At home most gaming (including Beat Saber) is done on a nice
           | custom tower that outguns any reasonably priced gaming
           | laptop, meaning that if I bought a gaming laptop it'd only
           | get used when traveling and would collect dust the rest of
           | the time. Unless of course I sell the desktop and go laptop-
           | exclusive for games, but that comes with some notable
           | tradeoffs (fan noise and longevity primarily).
           | 
           | The Deck's form factor makes it attractive for at-home use
           | scenarios that a desktop and laptop don't fit as well, and a
           | such has a better chance of getting consistent usage compared
           | to a laptop.
        
             | andybak wrote:
             | Could you not just run Best Saber on a Quest?
        
               | jwells89 wrote:
               | It's possible, but as noted in my other comment, the
               | Quest version is notoriously unfriendly to modding and
               | can chug with more complex custom maps due to weak
               | hardware, which is problematic because I play
               | modded/custom exclusively.
        
         | Funnyduck99 wrote:
         | Steam deck runs beat saber very poorly
        
         | charcircuit wrote:
         | >While my Quest 2 can technically run Beat Saber natively, the
         | Steam version is vastly more mod-friendly and PCs generally
         | don't choke as badly on complex custom maps as the middling
         | smartphone hardware in the Quest 2 does.
         | 
         | The Steam version is not more mod friendly.
         | 
         | >PCs generally don't choke as badly on complex custom maps as
         | the middling smartphone hardware in the Quest 2 does.
         | 
         | The Steamdeck targets 720p 30 fps gaming. The Quest 2 useded
         | the latest generation mobile processors when it released.
         | Similarly the Quest 3 is using the top of the line mobile
         | processors.
        
           | jwells89 wrote:
           | > The Steam version is not more mod friendly.
           | 
           | One doesn't need to mess around with sideloading and PC mods
           | get updates more frequently, which in my book would qualify
           | as more mod friendly.
           | 
           | It sounds like the Deck can't handle Beat Saber better than
           | the Quest 2 though so I guess it's moot.
        
       | saidinesh5 wrote:
       | Valve: Install whatever you want from wherever you want -
       | hardware, software, operating system.
       | 
       | And they provide you parts and schematics in case you need to
       | repair/mod your device. Never thought I'd see a day when linux
       | gaming would be as good as what I get via my steam deck these
       | days.
       | 
       | Kudos to Valve for embracing such an open approach to
       | gaming/portable devices in general.
        
         | sho_hn wrote:
         | Given that PC gaming thrives on modding, it's only right that
         | the most PC-like console gets it right.
        
           | erikpukinskis wrote:
           | If that were the natural outcome Xbox would've "gotten it
           | right" since it was the most PC-like console before the Steam
           | Deck.
           | 
           | The moddability is a deliberate strategy by Valve, and I
           | don't see it as an inevitable move for every PC-centered
           | company, Microsoft being the prime counterexample.
        
             | timw4mail wrote:
             | The XBox One and PS4 are very PC-like as well. (Continuing
             | with the PS5 and XBox Series).
             | 
             | But yes, Valve does seem to get what gamers want (other
             | than games made by them)
        
             | amlib wrote:
             | I think it's pretty clear that "PC-like" also means you
             | need an open platform, with the possibility to install any
             | software and operating system you wish, which the xbox nor
             | any console from the major brands allows for.
        
         | amstan wrote:
         | Sorry, where are these schematics? I was not aware.
        
         | vanchor3 wrote:
         | > And they provide you parts and schematics in case you need to
         | repair/mod your device.
         | 
         | Where are the schematics? I was trying to do a repair on an
         | unusually common failure and couldn't find anything.
        
           | saidinesh5 wrote:
           | I am not sure if schematics is the right word, but I meant
           | things like: https://gitlab.steamos.cloud/SteamDeck/hardware
           | and whatever they provide to likes of
           | https://www.amazon.com/Joystick-Steam-Deck-Hall-Effect-
           | Senso... to and steamdeck HD, to make hall effect joysticks
           | and high resolution display mods for steamdeck.
        
             | vanchor3 wrote:
             | Understandable, I was hoping there was some sort of board
             | schematics or even block diagrams to aid in fixing blown up
             | chips and other faults. I most often see failures on the
             | main board and of course that's the part they don't sell
             | you.
        
               | doikor wrote:
               | While no board schematic there is quite good selection of
               | guides hosted iFixit (Valve links you there from their
               | website so it is the "official" source)
               | 
               | https://www.ifixit.com/Device/Steam_Game_Console
        
               | saidinesh5 wrote:
               | Out of curiosity, what chips do you see get blown out
               | typically?
               | 
               | And are there any specific usage patterns that lead to
               | more of these issues?
        
               | vanchor3 wrote:
               | It most often seems to be the power
               | management/charge/USB-C chip, with no particular pattern
               | other than "playing a demanding game". Doesn't seem to
               | matter whether plugged in or on battery, official charger
               | or other USB-C charger or dock. I even had it happen to
               | my own Steam Deck (while playing Minecraft of all things)
               | which I sent into Valve and they replaced.
               | 
               | I haven't been able to investigate it too much but last I
               | looked at the data sheet for that chip it seems like
               | there's no way it should have a hole blown in it unless
               | something was designed wrong.
        
         | golergka wrote:
         | The already have most of online PC games sales through their
         | platform and take a very healthy chunky cut off it, they don't
         | have any financial incentive to close their platform. I also
         | doubt they sell Steam deck at a loss like console companies do.
        
           | opan wrote:
           | >I also doubt they sell Steam deck at a loss like console
           | companies do.
           | 
           | They (GabeN I believe) mentioned early on that it was
           | "painful" to hit the Deck's price point. Unsure if this means
           | sold at a loss or just a smaller-than-ideal profit.
        
         | __turbobrew__ wrote:
         | Valve isn't taking some moral high ground here, they are just
         | trying to commoditize hardware and OS platforms. It isn't a new
         | idea: https://gwern.net/complement
        
           | saidinesh5 wrote:
           | That's an interesting take. Reminds me of when Android came
           | out as free and open alternative to whatever we had back
           | then.
           | 
           | I hope Steam OS doesn't end up the same locked down mess that
           | Android has become these days ...
        
         | ren_engineer wrote:
         | Steam fees are their money maker, hardware is just a way to get
         | more people buying stuff on Steam
        
           | Hamuko wrote:
           | And it's absolutely working! So far I've spent 566EUR
           | directly on Steam this year and my willingness to spend money
           | on GOG or EGS has dropped dramatically considering what a
           | seamless experience I get with Steam and the Steam Deck.
        
             | aquova wrote:
             | Me as well. I've on Linux for years, but there was a time
             | where I was preferring GoG for their DRM-free policy.
             | However, Valve went all in on Linux support while GoG
             | refused to even make a Linux version of their launcher. I
             | still occasionally buy things from them, but Steam gained
             | my business.
        
               | saidinesh5 wrote:
               | Yeah, the cdprojekt/Linux story is a weird one. They even
               | released witcher 2 on Linux. But after all the hate they
               | got , for it being a bad port, using some translation
               | layer, it seems like they dropped the Linux use cases.
               | 
               | At least they don't go out of their way to block heroic
               | games launcher/Linux and I'm happy with that.
        
           | andrewmunsell wrote:
           | And it absolutely worked on me.
           | 
           | Prior to having a Steam Deck, my overall video game time was
           | fairly low since it took time to boot the PC and start
           | everything up. With the SD, it's much easier to grab it and
           | get a small session in, and I've purchased a number of games
           | (and will even buy games on Steam at a higher price than
           | elsewhere) because of the Deck. It's the price of
           | convenience, but well worth it in my opinion.
        
           | saidinesh5 wrote:
           | It's not just about trying to get more people to buy stuff on
           | Steam but also safeguard their own future, while carving out
           | their own experience and a niche.
           | 
           | Back when the whole Steam on Linux started, they saw Windows
           | 8/10 as a real threat to their existence. (Windows S?)
           | 
           | It's just that the way they went about to solve this in an
           | open way is what's nice.
           | 
           | They improved the graphics drivers situation, invested in
           | Wine and other open source projects, put in a lot of effort
           | to create a user experience they wanted on a handheld device.
           | 
           | Ultimately this gave them a real edge over their competitors.
           | Was surprised to see random youtubers making videos on how to
           | install steam OS on their more powerful Rog Ally/Gpd/Home
           | theater PC etc ..
        
           | ehsankia wrote:
           | Sure, but it doesn't change the fact that no public traded
           | company would ever do this, or spend this much resources in
           | things such as repairability or Linux layer improvements.
           | It's nice that Valve is still a private company and can
           | decide to focus on things that actually good for the space
           | and consumers, even if it's not the most optimal use of their
           | time.
        
             | saidinesh5 wrote:
             | > Sure, but it doesn't change the fact that no public
             | traded company would ever do this, or spend this much
             | resources in things such as repairability or Linux layer
             | improvements.
             | 
             | Google used to be like this once upon a time, long long
             | ago... (That blocks phone, unlocked bootloader on all their
             | Nexus devices, Linux improvements for Chrome/Android
             | etc...). Not sure if things really changed or it's just in
             | my head, but they no longer seem that way.
        
       | schmorptron wrote:
       | The upgrade to 90 Hertz is really good for a non-obvious reason:
       | In the Steam Deck userbase, the "Golden 40", playing games at
       | 40fps and the screen at 40 hertz, is a pretty well-liked trick
       | for getting the frame time right in between 30 and 60fps at 25ms
       | while "only" needing power to render 10 more frames per second
       | than 30, making for a much better experience than 30.
       | 
       | The only problem with this is if a frame is slightly late at 40
       | hertz, you're waiting the full 25 ms for the next one instead of
       | 16.6ms at 60hz. Being able to run the screen at 80 hz for 40fps
       | games cuts that stutter time on a missed frame in half to 12.5ms,
       | and will make a huge difference!
        
         | brokencode wrote:
         | So does the Steam Deck not support VRR for the onboard display?
         | I see articles saying support was added for external displays,
         | but it's not clear whether the onboard one has it. If it does,
         | then it seems like it shouldn't be a problem for a frame to be
         | slightly late.
         | 
         | Edit: I read some other comments that explain the situation. It
         | sounds like there is no VRR for the internal display
         | unfortunately.
        
           | schmorptron wrote:
           | No, it sadly doesn't do VRR and neither does this new one.
           | According to the LTT video[0], it's because of the internal
           | connector that the internal display is attatched with,
           | because external VRR screens do work. They speculate that
           | valve were just limited by what is available on the market
           | because they are not quite shipping enough units yet to
           | warrant fully custom designs / orders. Apparently there are
           | hints towards this being the same supplier that also supplies
           | the Switch OLED's screen.
           | 
           | [0]https://www.youtube.com/watch?v=uCVXqoVi6RE
        
             | Vt71fcAqt7 wrote:
             | Bloomberg says the supplier is Samsung.[0] Not entirely
             | surprising because Sony is somewhat of a competitor and
             | that only leaves LG who is not nearly as good at mobile
             | oled which is one of Samsung's largest markets. This said I
             | know eg. Apple uses multiple display suppliers for the
             | iphone 14/15 base model so it could be the same here.
             | 
             | [0]https://www.bloomberg.com/news/articles/2021-03-04/ninte
             | ndo-...
        
           | Decabytes wrote:
           | The display uses a mipi interface instead of a edp. This is
           | because the screen isn't completely custom and likely used
           | one from a manufacturer similar to the switch oled which also
           | uses a mipi display.
           | 
           | If valve sold more units it might justify a completely custom
           | solution but this is still way better than what people had to
           | do to get a better screen before.
        
         | nick_ wrote:
         | People consider 40fps the sweet spot?
        
           | postalrat wrote:
           | Maybe for battery.
        
           | schmorptron wrote:
           | Yeah, for games that don't quite run at 60fps. You set the
           | screen to 40 hertz, the difference between 30 and 40 is HUGE
           | latency and general smoothness wise.
        
           | gloryjulio wrote:
           | It's a bit better than 30 while saves battery compare to 60
        
           | opan wrote:
           | There's a weird cult-like attitude around 40fps that I've
           | noticed. Personally I run everything at the normal 60hz and
           | almost everything I play runs fine, even at the higher
           | resolution (1920x1200) of my external monitor. Counter-Strike
           | 2 runs horribly and Baldur's Gate 3 was sub-60, but mostly I
           | don't play anything that demanding (mostly indie, lots of
           | 2D). It might matter more if you play all the new AAA titles
           | that come out.
        
             | user_7832 wrote:
             | > There's a weird cult-like attitude around 40fps that I've
             | noticed.
             | 
             | As someone who learnt about this public 40fps love just a
             | few minutes, I'd like to add that this was something I had
             | noticed myself years ago. 40fps feels "smooth" and closer
             | to 60fps, than 25/30fps for some reason. Unfortunately my
             | graphics card struggled but that's a different story.
        
               | nick_ wrote:
               | I think I'm missing something with graphics cards. I have
               | a 1060 on a i7-3770 and it can put out 120fps on most
               | games. My M1 Macbook can play those same games through
               | Rosetta 2 and Wine + GPTK at a similar FPS.
               | 
               | What are people doing that they have like a 3080 on a
               | 12700 and can barely hit 60fps??
        
             | nick_ wrote:
             | I guess I play faster games than most because I always put
             | the graphics settings to lowest detail, native resolution,
             | and aim for 144fps (my monitor's native refresh rate).
             | Anything less than 90fps/Hz is pretty bad to me.
        
           | izacus wrote:
           | On the Deck, yes.
        
           | alpaca128 wrote:
           | I limit Elden Ring to 35FPS to avoid stuttering and it
           | basically feels as smooth as 60FPS on the XBox Series S. As
           | long as you get at least ~30FPS the framerate doesn't matter
           | as much as framerate stability.
        
           | ThatPlayer wrote:
           | It doesn't sound like a big difference but 40fps is actually
           | about halfway between 30fps and 60fps in response times.
           | Because 30fps is 1 frame every 33ms, 60fps is 16ms. 40 fps
           | gives you 25ms.
        
           | jacurtis wrote:
           | It is only needing to produce 33% more frames for 40fps vs
           | 30fps. Compare that to producing 60fps which is 100% more
           | frames. So you are only sacrificing a small amount of
           | performance to get 40fps but a significant amount to reach
           | 60fps.
           | 
           | In practicality, most people can't tell the difference
           | between 40fps and 60fps, or at least won't notice it in
           | normal gameplay.
           | 
           | So you get nearly the same experience as 60fps but for much
           | less processing power and therefore also better battery life,
           | less fan noise/cooling, and you can crank graphics a little
           | higher.
           | 
           | Most people are more likely to notice the difference between
           | "Medium" and "High" very easily or "High" and "Very High",
           | but won't notice the impact of 40fps vs 60fps. So that's why
           | 40fps is generally a sweet spot between performance and
           | experience.
        
             | Tadpole9181 wrote:
             | > In practicality, most people can't tell the difference
             | between 40fps and 60fps, or at least won't notice it in
             | normal gameplay.
             | 
             | Oh, good, we're back to justifying technical limitations
             | with fabricated myths from early 2000s console marketing
             | teams.
        
       | atemerev wrote:
       | "This item is not available in your country"
       | 
       | The country in question is Switzerland, probably the richest
       | country in Europe, where many people would have bought it on
       | spot.
       | 
       | Regional restrictions are so stupid.
        
         | kube-system wrote:
         | If it makes you feel better, it's not available in any country
         | yet.
         | 
         | But regional restrictions aren't really "stupid" they are
         | because doing business globally is hard to do.
        
           | atemerev wrote:
           | The regular Steam Deck is also not available. And no other
           | Valve hardware.
        
         | eloisant wrote:
         | Maybe join the EU, that would make it easier for them because
         | the regulations would be the same!
        
       | 999900000999 wrote:
       | Lost me when I realized the resolution is the same.
       | 
       | 1080p is a minimum in 2023
        
         | NovemberWhiskey wrote:
         | Based on what assumptions? The Deck struggles enough to get
         | decent FPS on many titles without careful tweaking - how do you
         | think it's going to do if it has to push _twice_ the number of
         | pixels.
        
         | csdreamer7 wrote:
         | Not for a small screen like the steam deck. LTT complained
         | 1080p made things way too small on Asus ROG Ally handheld while
         | also hurting performance.
        
         | nottorp wrote:
         | If you want bigger numbers i believe there are windows
         | handhelds available now.
         | 
         | The rest of us who want something that just works might get a
         | steam deck.
         | 
         | Interesting... how come Linux just works and Windows is iffy in
         | the handheld gaming space?
        
         | troupe wrote:
         | Yes. That is why no one has purchased a Switch since the
         | beginning of the year.
        
           | metadat wrote:
           | I just bought a switch last week. T he switch and steam deck
           | are fundamentally very different, despite ultimately both
           | being for playing games.
           | 
           | The switch is great for party, co-op, and social games, while
           | the steam deck is a decent approximation of a desktop PC..
           | sans keyboard and mouse.
        
       | maxglute wrote:
       | Looks fantastic. I wish Valve would take another go at steam
       | controller and steam link.
        
         | dpc_01234 wrote:
         | I have a Steam Deck, Steam Link and the Steam Controller (it
         | does work) among other controllers. The ability to use any
         | controller is awesome (Wireless DualSense is my fav RN). Steam
         | Controller itself wasn't all that great, and I like the . And
         | Steam Controller with a Dock acts as Link (unless I'm missing
         | some other functionality).
        
       | joshstrange wrote:
       | I'm super tempted by it but I just bought my Steam Deck this
       | year. I love it and have played almost daily (all handhold) and
       | I've got a vast backlog of games to play (that will play well on
       | the deck).
       | 
       | Resolution not changing is both a pro and a con but more-so a pro
       | I think. OLED would be really nice as would the battery life but
       | I don't need it.... OTOH that special edition looks really
       | cool...
        
       | cowboyscott wrote:
       | I'm a first gen deck owner and am constantly impressed by the
       | quality of the product. The hardware is good, more than good
       | enough, but the fact that it is running windows games mostly
       | seemlessly is incredible. Yes, I know wine has been around
       | forever, but with the deck you barely even notice that you're
       | running through a compatibility layer. Performance and battery
       | life in all but the last few years of AAA games is also great.
       | The improvements here are marginal, but it's great to see them
       | making smart, incremental updates.
       | 
       | I'd love to see how the market would react to a deck in a console
       | form factor, with similar input options to the deck (pad plus
       | touchpads) and an APU comparable to modern consoles.
        
         | all2 wrote:
         | There was Steambox, which was their bid to get into the console
         | PC gaming tower market. We got SteamOS out of that, but the
         | product launch itself didn't go so great.
        
           | jwells89 wrote:
           | To my recollection the problems with the Steam Box were
           | reliance on third party hardware manufacturers, weak
           | hardware, and trouble with game compatibility.
           | 
           | If they were to do a reboot of that product line today I
           | think it'd go quite differently. They have the chops to
           | manufacture the hardware themselves this time around, and the
           | game compatibility factor has improved dramatically
           | (partially of their own doing). I think there could be a real
           | market for a console with an APU somewhere in the ballpark of
           | the PS5's, but running SteamOS and embracing upgrades and
           | modding like the Deck has, especially if they can price it
           | aggressively.
        
         | opan wrote:
         | The Steam Controller was killed off, and IIRC there was a
         | patent infringement issue with the paddles on the back. I'd
         | love to see a redesigned Steam Controller based on the Deck's
         | controls. I play my Deck almost exclusively docked, but your
         | average controller packs less functionality than the Deck's
         | built-in controls, so it would be neat to not have to
         | compromise.
        
         | avtar wrote:
         | > I'd love to see how the market would react to a deck in a
         | console form factor,
         | 
         | They already tried this with Steam Machines and that didn't end
         | well.
         | 
         | > with similar input options to the deck (pad plus touchpads)
         | and an APU comparable to modern consoles.
         | 
         | There's the Steam Controller, but maybe they'll try something
         | new with analog sticks.
        
           | eduflm wrote:
           | > They already tried this with Steam Machines and that didn't
           | end well.
           | 
           | They tried this in 2014 when Steam OS was immature and Proton
           | didn't even exist (Steam Machines were relying on Linux Ports
           | at time). Also, if I record well, we didn't had a Steam
           | Machine 100% done by valve, only third-parties.
           | 
           | I bet that the market reaction would be very different today
           | with first-party steam machines running Proton,
        
       | msh wrote:
       | Damn I just purchased a 256 GB steam deck a month ago :(
        
         | _flux wrote:
         | You should consider asking the support for partial refund.
         | 
         | Though a month might be stretching it.
        
       | diwcoder wrote:
       | I was about to cancel my order for a Playstation Portal after
       | seeing this. Considering a bit further though, I really think
       | remote play is the future as long as you aren't concerned with
       | using the device on the go. My PS5 can handle games way better
       | than a Steam Deck, the device is lighter, and the battery lasts
       | significantly longer. Still a bit torn though, the Steam Deck
       | appeals to the side of me that loves gadgets. It's a tough call.
        
         | gordon_freeman wrote:
         | why don't have both? SD for indie games such as
         | Factorio/Stardew Valley etc. and PSPo for AAA Sony exclusive
         | games!
        
         | smith7018 wrote:
         | The Portal can only stream games over your local network,
         | though, right? I think the SD would be a better use of money
         | because it offers the ability to play outside for the home but
         | it's definitely personal preference.
        
           | diwcoder wrote:
           | I believe you can stream to the Portal from anywhere with a
           | solid WIFI connection. Does not necessarily need to be the
           | same local network.
        
           | sylens wrote:
           | While the different capabilities definitely account for this,
           | there is a big price gap with the Portal only being $200
        
         | theshrike79 wrote:
         | You can use Chiaki[0] to stream PS5 games to your Deck, best of
         | both worlds =)
         | 
         | [0] https://sr.ht/~thestr4ng3r/chiaki/
        
           | ThatPlayer wrote:
           | The Portal still has advantages of having all the fancy
           | Dualsense controller features like adaptive triggers and
           | better rumble.
           | 
           | Also 1080p screen compared to the Deck's 720p. OLED is
           | definitely gonna be nicer though.
        
         | superconduct123 wrote:
         | Have you tried playstation remote play?
         | 
         | I found it still feels too laggy to be acceptable even at home
         | with the console on ethernet
         | 
         | Like trying to play a multiplayer FPS is so much harder with
         | the latency
        
       | gordon_freeman wrote:
       | Wow! This seems like a really good upgrade just for that screen
       | and longer battery life. Time to finally buy the SD to play that
       | ever-increasing backlog of games in my Steam catalog.
        
       | micromacrofoot wrote:
       | I think this might be an early step into the concept of people
       | building portable devices like they build custom PCs and I love
       | it.
        
       | pawelduda wrote:
       | US and Canada only.. guess it's more wait time for me.
       | 
       | > Why isn't the Limited Edition Steam Deck OLED available in my
       | region? > Steam Deck Limited Edition is an experiment for our
       | team, and we were only able to make a small quantity. That said,
       | we hope this is a successful experiment and customers are excited
       | - if we see there is a large demand for this kind of product, we
       | will definitely continue to explore more colorways in the future.
       | 
       | Please continue Valve
        
         | all2 wrote:
         | I can ship one out to you if you'd like.
        
           | pawelduda wrote:
           | Thank you. I will be reaching out if I decide to go for one.
           | BUT I think the limitation actually applies only to the 1TB
           | limited edition (with different colorway). So the 512GB OLED
           | should be normally available as I've seen some people point
           | out!
        
         | mananaysiempre wrote:
         | As far as I can tell, there's a "normal" OLED Deck, which is
         | (or will shortly be) available in the full complement of
         | countries (not including my current place of residence...), and
         | the limited edition with a transparent case, which is NA only.
         | So if you only want the electronics upgrade, you can probably
         | get one.
        
           | pawelduda wrote:
           | Yes, just came to the same conclusion after reading more!
        
       | thih9 wrote:
       | What's the weight of the new models?
       | 
       | The increased battery capacity sounds good, but I wonder how does
       | it affect the handheld's weight - which is perhaps just as
       | important for comfort.
        
         | cricalix wrote:
         | Lighter by a few tens of grams.
        
         | nfriedly wrote:
         | It's actually ~20g lighter.
        
         | maxioatic wrote:
         | ~640 grams, compared to ~669 grams for the previous model
        
       | bmitc wrote:
       | As a related aside: does anyone know of any companies or
       | processes by which one can get low volume (think prototyping
       | volume, i.e., single digit quantity orders) custom OLED screens?
       | Bonus points if the OLEDs are able to be custom laser cut (the
       | same process as the "hole punches" that are in smartphone
       | screens).
        
       | Dayshine wrote:
       | How does OLED make sense for the steam deck when to my knowledge
       | Linux does not support HDR?
       | 
       | I wish I could install Linux on my laptop, but without HDR what's
       | the point!
        
         | yjftsjthsd-h wrote:
         | Valve has that side, too: https://www.phoronix.com/news/Valve-
         | HDR-Linux-Gaming-Begins
        
         | iuafhiuah wrote:
         | SteamOS supports HDR, VRR and Raytracing.
         | 
         | Joshua Ashton (Valve Developer) gave a talk called "Rainbow
         | Frogs: HDR + Color Management in Gamescope/SteamOS" at XDC this
         | year where he explained how they improved colour management on
         | Linux when other people have so far failed.
         | 
         | https://www.youtube.com/live/Gg4eSAP1uc4?feature=shared&t=40...
         | 
         | Melissa Wen (Igalia) talked more about how they're gonna try
         | and upstream the work, but there are lots of moving upstream
         | parts and they all move very slowly in "The rainbow treasure
         | map: advanced color management on Linux with AMD/Steam Deck"
         | 
         | https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=4010s
         | 
         | There is also a talk by Friedrich Vock called "Improving the
         | World's Slowest Raytracer" about how they're slowly making RT
         | viable on Linux.
         | 
         | https://www.youtube.com/watch?v=Gg4eSAP1uc4&t=27361s
         | 
         | Overall, a very interesting set of talks for anybody interested
         | in Linux gaming.
        
         | badsectoracula wrote:
         | It is not as a simple as "Linux does not support HDR".
         | 
         | The kernel's graphics API does expose functionality to use HDR.
         | What is not there (yet) is Xorg and Wayland compositors using
         | that functionality as well as programs written to target those
         | being able to use whatever HDR Xorg/Wayland functionality would
         | expose. For gaming Wine also lacks HDR support.
         | 
         | Valve is bypassing the above by using their own Wayland
         | compositor (gamescope) which is designed to run X11
         | applications (mainly Wine/Proton) via XWayland and -IIRC- they
         | hacked in a way to take over XWayland's output to force HDR so
         | that Windows games running under Proton using Windows' HDR APIs
         | will work under gamescope.
         | 
         | The reason they can do that is because they can modify and ship
         | the entire stack, but it its otherwise a very gaming-oriented
         | gamescope-specific hack (you can't use the same functionality
         | to get a window with HDR content under an otherwise "SDR"
         | desktop).
         | 
         | FWIW if you do have an HDR monitor (and perhaps an AMD GPU, not
         | sure if this is a requirement) you should be able to use it on
         | your own PC to run Windows games with HDR support - you'll just
         | be limited to running them in fullscreen mode in a separate
         | virtual terminal (i mean those you switch with the
         | Ctrl+Alt+F<n> keys). I haven't tried it myself though because
         | i'm using my own gamescope fork with some modifications i made
         | and my code is a couple of years behind (long before the HDR
         | stuff were added). Also while i technically have an HDR
         | monitor, it isn't basically a somewhat brighter SDR monitor,
         | not true HDR.
        
         | Hamuko wrote:
         | Considering how Valve has managed to turn the Linux gaming
         | world upside down with Proton, I imagine they can figure out
         | HDR too.
        
       | intull wrote:
       | HN folks, I feel a FOMO for this OLED version because it's just
       | so cool, but I already own a Deck. Would you say there would be
       | an OLED version again, even if limited in stock, in the future?
        
         | bpye wrote:
         | It looks like the OLED version is replacing the LCD one for the
         | 512/1TB models. It's just the specific colourway that's
         | limited.
         | 
         | I'm in a similar boat - I'm gonna keep my LCD 512GB Steam Deck.
        
       | jauntywundrkind wrote:
       | DDR speed bump, from 5500MHz to 6400MHz. Some games are
       | definitely gonna run faster.
        
       | beebeepka wrote:
       | Good, good. I have two gaming desktops and don't need it. What I
       | need is something like the Legion Go. Not for gaming, mind you.
       | Reading. A laptop is too big, a phone too small. I think it hits
       | the spot real nice and people managed to get Linux working on it
       | right away, which was to be expected. I wonder how much it weighs
       | without the joypads
        
       | Karawebnetwork wrote:
       | How important is storage space on this device? Is 512GB or 1TB
       | worth waiting for?
        
         | ThatMedicIsASpy wrote:
         | Depends on what you do, play, consider doing. I'm using it as
         | my PC and love more storage. Once I finally buy a NAS I would
         | care less.
         | 
         | 256G+512G SD card and both are around 90% full.
        
         | sphars wrote:
         | I think it just depends on the games you play. Check to see how
         | much space they'll use. Personally, I don't play a lot of "AAA"
         | type games, I play more indie games, so 256GB has more than
         | enough space for me. You can always upgrade the SSD or use a
         | microSD card.
        
         | timw4mail wrote:
         | Between SD cards and M.2 drive upgrades being pretty painless,
         | you can start small and upgrade.
        
         | Pathogen-David wrote:
         | Space 100% comes down to the games you expect to play.
         | 
         | Also the 256 GB model isn't the new OLED model being
         | highlighted by this post. You can still get the now-
         | discontinued LCD 512 GB model at a discount if you're concerned
         | about space and don't care about OLED.
        
       | hospitalJail wrote:
       | FYI 2023 is the year of the linux desktop. Its going to be about
       | 4 years before anyone noticed that was it:
       | 
       | >Microsoft flops on Win 11, anti-consumer features force a few
       | casual users to try Linux Desktop again. They find Linux Desktop
       | is robust AF, way less downtime than Windows their constant
       | updates and their pestering. They shout the news from the roof:
       | "The future is here"
       | 
       | >Steam Deck making it mainstream. More resources, more users,
       | high quality linux rather than cheap chromebooks/raspi. (Love my
       | raspi thou)
       | 
       | >Linux desktop being so solid. Fedora take my breath away. I
       | cannot believe this is Linux. I can't believe Linux is literally
       | better than Windows.
        
       | mhh__ wrote:
       | It'll never happen but I'd love if Valve could wack an M1 /
       | similar apple chip on one of these
        
         | teach wrote:
         | Why? The AMD chip they're using has comparable performance-per-
         | watt to the M1, and I'm not sure Proton knows how to run games
         | on an ARM processor.
        
           | boppo1 wrote:
           | Good luck porting all the DX12 to Metal as well.
        
             | filterfiber wrote:
             | IIRC apple is actually going this same route as proton -
             | wine + dx12/11 to metal
        
           | mhh__ wrote:
           | With Zen 2?
        
         | sva_ wrote:
         | Doubt an ARM chip would work well with Valve's approach of
         | using Proton (Wine) to run the x86 binaries. And also not sure
         | if the iGPU really measures up to RDNA (since Apple doesn't
         | build their chips for gaming.)
        
           | mhh__ wrote:
           | It's mostly going to be bound by the GPU, which would be a
           | wildcard, but i reckon you could match the existing
           | performance for the same power draw, but then you also have a
           | properly fast computer to plug into a monitor in your bag.
        
       | tunnuz wrote:
       | That's sexy. Too bad I bought one this year. And it's an amazing
       | device.
        
       | phartenfeller wrote:
       | Interestingly, the processors changed slightly. Slightly smaller
       | dies and GPU efficiency cores. But it seems like there are no
       | real performance gains.
       | 
       | OLED version: 6 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up to
       | 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.6GHz (1.6 TFlops FP32) APU
       | power: 4-15W
       | 
       | LCD (old) version: 7 nm AMD APU CPU: Zen 2 4c/8t, 2.4-3.5GHz (up
       | to 448 GFlops FP32) GPU: 8 RDNA 2 CUs, 1.0-1.6GHz (up to 1.6
       | TFlops FP32) APU power: 4-15W
        
         | apatheticonion wrote:
         | Any changes to battery life? Perhaps they are more interested
         | in the improved efficiency
        
           | goosedragons wrote:
           | Yes, but they also added a larger battery.
        
           | Zekio wrote:
           | near double battery life if I remember what I read correct,
           | due to bigger battery and more efficient apu and the display
           | using less power as well
        
         | jeffparsons wrote:
         | I would guess it has more to do with current and anticipated
         | future availability than anything else.
         | 
         | I don't work in hardware, but I've read some wild anecdotes
         | about the extreme difficulty of establishing a stable supply
         | chain if you want to keep manufacturing exactly the same
         | product for N years. I guess this won't be any surprise to the
         | HN crowd, but often when you buy an X, it will have some
         | different parts to the X (identical SKU) from last year and the
         | year before.
        
         | hiisukun wrote:
         | I think this is important to prevent fragmentation -- it's too
         | early in the steam deck product cycle for games to only run on
         | "Steam deck OLED" if there was 10% extra performance.
        
       | m00x wrote:
       | Strange to be using Wifi 6 when Wifi 7 is right at the door. They
       | could've waited a bit more and made something that has 4x the
       | bandwidth over Wifi 6E.
        
       | littlecosmic wrote:
       | Neither this nor the original is available in Australia from
       | Valve. They make it hard to be a fan.
        
       | foxandmouse wrote:
       | Disappointing APU upgrade, I've been waiting for them to refresh
       | the device but this new version is significantly slower than the
       | already available Asus ROG Ally.
        
       | kraig911 wrote:
       | I have the current 512. I won't be upgrading as I can't afford
       | right before Christmas (got to get the kids things) But I will
       | say I love love love my steam deck and I've bought so many more
       | games because of it. Esp indie games. I think it's been great for
       | everyone involved the gamer, the small developer and Valve. I
       | really hope we see them continue to innovate. They're killing it.
       | I honestly think they could make a tablet with SteamOS that just
       | lets you use Bluetooth controls my kids and I would freak out.
        
       | deergomoo wrote:
       | Looks cool, gives me a slight pang of regret given the model I
       | purchased 3 months ago is now the entry level and PS120 cheaper
       | than what I paid. But I guess I knew I was playing with fire a
       | bit.
       | 
       | It's good to see Valve is staying committed to the platform
       | though, it's an excellent machine and very cool to see active
       | changes towards increased repairability.
        
       | WithinReason wrote:
       | Up to 90 Hz screen? That must mean it's variable refresh rate!
        
       | xlayn wrote:
       | There is a performance improvement as per [0][1] the memory speed
       | went up from 5500MT/s to 6400.
       | 
       | [0] https://www.steamdeck.com/en/tech [1]
       | https://www.steamdeck.com/en/tech/deck
        
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