[HN Gopher] Don't waste money on a math coprocessor they said
       ___________________________________________________________________
        
       Don't waste money on a math coprocessor they said
        
       Author : jandeboevrie
       Score  : 246 points
       Date   : 2023-11-13 07:51 UTC (15 hours ago)
        
 (HTM) web link (virtuallyfun.com)
 (TXT) w3m dump (virtuallyfun.com)
        
       | enriquto wrote:
       | Those were the gpus of the day. At some point, everything got
       | integrated into the cpu. Will we see a similar reintegration any
       | soon?
        
         | wenyuanyu wrote:
         | Possible... The recent Intel Xeon Max with the "brand-new" AMX
         | instructions and 64GB on-chip HBM memory could be an
         | example[0]...
         | 
         | [0]
         | https://www.intel.com/content/www/us/en/products/details/pro...
        
         | mytailorisrich wrote:
         | A whole range of CPUs have integrated GPUs, but nothing on the
         | high end.
         | 
         | I think there are technical limitations re. die size and heat
         | dissipation if we wanted to integrate a high end CPU and a high
         | end GPU in the same package.
        
           | Aromasin wrote:
           | Precisely this. Most modern CPUs would be better called SoCs,
           | with CPU/GPU/XPU cores all on a single package. If you want
           | any sort of stopping power in terms of the number of cores or
           | the clocking speed of said cores, you need massive amounts of
           | cooling, hence why GPUs are sold as bulky PCIe cards.
        
           | eru wrote:
           | I think the Apple chips are the highest end integrated
           | CPU/GPU chips? Especially on the mobile site, and if measured
           | in terms of price.
           | 
           | They are far from the best performers, of course. They are
           | meant to run on low-ish power, especially compared to a
           | desktop or server chip.
        
             | hyperionplays wrote:
             | the top spec RyzenG Chip is no slouch.
        
         | antupis wrote:
         | Is the Apple Mx series about that?
        
           | MBCook wrote:
           | Yep. GPU is built into the same die as the CPU. Not the same
           | package, the same die.
           | 
           | You can see a (small) annotated die shot of the M1 here:
           | 
           | https://www.tomshardware.com/news/apple-m1-vs-
           | apple-m14-floo...
        
         | bonton89 wrote:
         | I've often thought Intel kind of ignored the discrete GPU
         | market for so long because they just assumed they would
         | eventually absorb those functions into the CPU like they did
         | with everything else.
        
         | devit wrote:
         | Current CPU vector instruction sets are as good as the ones on
         | GPUs and they also have tensor/matrix instructions comparable
         | to the ones on GPUs.
         | 
         | However, usually CPUs don't have enough cores and execution
         | units to compete with GPUs, because they spend the transistors
         | on out-of-order execution, cache and other features instead.
         | 
         | Intel Larrabee was the only attempt to actually make a CPU with
         | a GPU-sized vector unit and they dropped it.
        
         | justsomehnguy wrote:
         | we are on the another iteration: wifi cards are integreted now
        
         | smegsicle wrote:
         | http://catb.org/jargon/html/W/wheel-of-reincarnation.html
        
       | rob74 wrote:
       | I was actually hoping that by the end of the blog post, the
       | mystery of why the game didn't run would be cleared up, but sadly
       | it wasn't. Looks like it had trouble accessing the HDD - but why
       | should HDD access for a DOS game running under OS/2 require a
       | math coprocessor?!
       | 
       | I have my own story of living happily without a math coprocessor
       | for quite some time: from 1992 to 1997, I had an IBM PS/1000 with
       | a "Blue Lightning" CPU which can be best described as a "486SX3"
       | (25 MHz bus clock, 75MHz internal). Then I tried to run the Quake
       | demo and found out that "real" 3D games need an FPU :(
        
         | mobilio wrote:
         | I have similar experience DX4 overclocked to 120 MHz vs.
         | Pentium running on 75 MHz
         | 
         | Hint: Pentium FPU was faster
        
           | consp wrote:
           | My Retro-socket3-toy-unit with a P83@100 MHz is fast (40MHz
           | bus), but the DX5x86@150mhz (50MHz bus) beats everything
           | except in quake. Timings aren't that great for the memory but
           | the synchronous PCI bus (and working PCI VGA card at that
           | speed) beats everything you throw at it.
        
             | mobilio wrote:
             | Same here - all DOS games was faster on DX4, but Pentium
             | was so smooth on Quake.
        
               | TerrifiedMouse wrote:
               | Carmack and Abrash optimized the heck out of Quake making
               | use of a "quirk" in the Pentium where you can overlap
               | integer operations and floating point DIV to eke out
               | every last drop of performance.
               | 
               | Unfortunately the trick doesn't work on early AMD K5/6
               | nor Cyrix CPUs - although Cyrix CPUs probably had other
               | more serious problems.
               | 
               | https://youtu.be/DWVhIvZlytc?si=DBE9zpTLj_16-GAt
        
               | Sharlin wrote:
               | Yeah. Their perspective correct texture mapping did a
               | perspective div only every 16 pixels drawn - in itself a
               | considerable optimization with almost imperceptible loss
               | in quality - but the big deal was that on the Pentium
               | _specifically_ , the integer pipeline could be almost
               | perfectly cycle-optimized to process sixteen pixels in
               | the time the FPU executed the next perspective division
               | in parallel so the result was ready just as it was
               | needed!
        
               | touisteur wrote:
               | More on this in the Black Book graphic
               | shttps://news.ycombinator.com/item?id=35738709 .
               | Programming on Pentium is towards the end.
        
           | _the_inflator wrote:
           | Pentium was very significant in comparison to predecessors.
           | In the beginning Intel shipped a Pentium 66 and it smoked the
           | 486 DX 100 easily.
           | 
           | We kind of marveled back then because MHz meant speed.
        
             | vikingerik wrote:
             | Part of that was the bus and memory speed as well. The 486
             | bus ran at 33 MHz (the "DX4" is actually only clock-
             | _tripled_ to 100), while the Pentium bus and memory ran at
             | 66.
        
               | _the_inflator wrote:
               | Yes, I know. Setting the jumpers for the right bus speed
               | for the multiplication was key. This was the time of the
               | fine tuning and over clocking. Asus boards were the best
               | for this job back then.
               | 
               | Some Pentium ran at 60, not 66.
        
           | hurryer wrote:
           | Pentium was the first CPU which could run two integer
           | operations per cycle.
        
             | mobilio wrote:
             | I remember that - U pipe and V pipe.
             | 
             | And that's why it's first x86 that was superscalar.
        
             | johnklos wrote:
             | It wasn't the first CPU that was superscalar by far, but it
             | was the first x86 CPU that was superscalar.
        
           | pak9rabid wrote:
           | Yep. The P5 arch (original Pentium) superscalar design,
           | combined with its much faster FPU and separation of data and
           | code caches meant it could run circles around a 486-based
           | CPU, even if it was running up to twice the speed of a 486
           | contender.
        
             | mrlonglong wrote:
             | I had a dual Pentium Pro 166Mhz w/512kb caches running on a
             | Tyan mobo. That thing was fast under Linux.
             | 
             | EDIT: Present day, rocking a thread ripper with 48 logical
             | cores. Still running Linux.
        
         | glimshe wrote:
         | I got a math coprocessor relatively early for my 386SX20 - I
         | wanted to use 3D Studio, the killer app for math processors
         | back in the day! The vast majority of games simply used integer
         | math and didn't require, or could take an advantage from a
         | coprocessor, but I have no idea what was going on in the
         | article. In the early 90s, the only games I can remember that
         | could optionally leverage a coprocessor were the Falcon 3.0
         | family of simulators.
        
           | Loic wrote:
           | 20+ floppy disks to get 3D Studio and of course you always
           | had a bad one and not the first.
        
             | tacone wrote:
             | Reminds me of Monkey Island 2 asking to insert floppy 3bis.
             | Good times :)
        
             | sillywalk wrote:
             | I can still imagine the floppy drive making the "chug-chug-
             | chug" sound when you knew that the disk was bad.
        
           | tecleandor wrote:
           | Ah, I also had a 386SX, and some games (not a lot, maybe
           | three or four) never run properly on my machine. :(
           | 
           | Edit: I just remembered one of them was "Eye of the Beholder
           | III"
        
             | danparsonson wrote:
             | > Edit: I just remembered one of them was "Eye of the
             | Beholder III"
             | 
             | If it's any consolation, you didn't miss much - III was a
             | wet rag compared to the majesty of the first two games!
        
           | marhee wrote:
           | I remember "Dune 2" (1992) could use a co-processor? Not
           | sure, we never had a machine with a co-processor but a friend
           | had and he said that at start-up the game said something like
           | "Co-processor found - let's use it!" and then game could run
           | faster I believe (not sure).
           | 
           | Edit- Dune 2, not Dune 2000
        
           | wigster wrote:
           | i remember a friend of mine had falcon for the amiga 500. i
           | don't think he EVER managed to take off without some "cheat"
           | being activated.
           | 
           | a rather difficult game.
           | 
           | f16 however was a joy. happy days
        
           | rwmj wrote:
           | For me the killer app was POVRAY. Ran so much faster with a
           | 387 (I seem to recall something like 100x faster but it was a
           | long long time ago).
        
             | weinzierl wrote:
             | You lucky. I always dreamt of one, that and a TARGA
             | graphics card. The last one not only for the looks but
             | speed as well. Converting a *.TGA to a indexed color took a
             | considerable amount of time.
        
             | russh wrote:
             | I remember being tired all day long after waking up many
             | time during the night to check the progress of my renders
             | or to tweak it and restart. And then I got a math
             | coprocessor so I could wake up more often in the night to
             | check my renders.
        
         | ggambetta wrote:
         | My parents were architects and they used AutoCAD. A very early
         | version, maybe 3? So our PC had a math coprocessor... on a
         | 286!!! Yes, the 80287 was a thing.
        
           | NikkiA wrote:
           | In the 286 era there were even different types of co-
           | processor, the Weitek implementation (2167) absolutely
           | trounced the official 80287 (and it's second source versions)
           | at CAD, that's most likely what your parents had.
        
             | saltcured wrote:
             | I searched the comments page to find you were the only one
             | who mentioned them. I think we had a 20 MHz 286 with a
             | Weitek coprocessor when I was a kid.
             | 
             | It seems Weitek also had a coprocessor to go with 386.
        
           | selcuka wrote:
           | I had an 8086 PS/2 clone (Multitech, then rebranded
           | themselves as Acer) with a coprocessor, so yeah, even 8087
           | was a thing.
        
         | benj111 wrote:
         | I wondered if it was a hardware fault, and the fpu is allowing
         | enough electrons to flow where they need to be.
         | 
         | Although the infocom 'boot' step suggests a race condition
         | somewhere? Or some register not being properly set by the os.
        
           | wzdd wrote:
           | Or installing the coprocessor reseated a slightly-loose cable
           | or created a better connection on a broken trace. The "boot
           | step" could simply result in the system being warmer, which
           | would make marginal connections like this behave differently.
           | 
           | To be sure, the author should remove and reinstall the
           | coprocessor 10 times, testing after each. :)
        
         | consp wrote:
         | > I was actually hoping that by the end of the blog post, the
         | mystery of why the game didn't run would be cleared up, but
         | sadly it wasn't.
         | 
         | My best guess would be something of the following: The software
         | tries to determine if the CPU has a 80(2/3)87 device some way.
         | Thinks it does have it and then tries a FPU instruction to get
         | the error signal firing and getting the eventual INT02 to blow
         | up in it's face. But I'm not limited by any actual knowledge
         | here so this might just as well be something completely
         | different.
        
           | bcoates wrote:
           | My guess is that the Infocom game was setting up some sort of
           | FP emulation TSR and not cleaning it up, and BattleTech was
           | coincidentally using it. Or whatever the equivalent of a
           | windows 3.x VxD is for OS/2, if that exists. Or just
           | otherwise messing with the interrupt tables involved in the
           | arcane x87 protocol in a way that un-breaks things.
           | 
           | Also it looks like there may be some issues with FP/FP
           | emulation on the OS/2 DOS extender host:
           | https://www.os2museum.com/wp/floating-point-exceptions-
           | and-d...
        
             | consp wrote:
             | That sounds quite more plausible than my idea. FP emulation
             | is always _interesting_ if performed by multiple programs
             | /companies messing with each other's implementation. Lots
             | of fun with layers of interrupts, real/virtual/protected
             | mode switches and all the other magic the original 87 was
             | not designed for.
        
           | mst wrote:
           | "I'm not limited by any actual knowledge here" is an
           | excellent way of putting it and I shall endeavour to remember
           | it next time I'm in such a situation.
           | 
           | Poor though my memory is, it happens often enough that I have
           | a decent chance.
        
         | scruffyherder wrote:
         | I just got a newer cpu today I just wanted to write something
         | out as I wasn't expecting this kind of response.
         | 
         | There is no problem with the drive on dos, windows or os/2 1.2
         | so it's something about it being an early 2.0 beta and probably
         | an older 386 cpu.
        
         | Narishma wrote:
         | You didn't actually miss much because even with an FPU, Quake
         | wasn't really playable on a 486. It was optimized for the
         | Pentium.
        
         | Projectiboga wrote:
         | Might have a been copy protection code requiring the
         | coprocessor?
        
         | jandrese wrote:
         | The suggestion in the article was simply that his 386 was a
         | crappy early one that may also be slightly defective seems
         | plausible. IIRC the 387 was a full 386 plus the floating point
         | logic, and when you installed it the coprocessor took over most
         | of the processing and the 386 was reduced to being a data
         | broker.
        
           | _ihaque wrote:
           | I believe the 387 was an actual coprocessor; the _487_ may be
           | what you're thinking of -- the 487SX contained a whole 486DX
           | inside and just disabled the host processor [1].
           | 
           | [1] https://en.wikipedia.org/wiki/X87#80487
        
       | sshagent wrote:
       | I still go back and play crescent hawks inception every few
       | years. Love the game
        
         | scruffyherder wrote:
         | I should do a tutorial on stealing the urban mech, and saving
         | the chameleon!!
         | 
         | It's so much better with those 2 mechs
        
       | ekianjo wrote:
       | I had Battletech on the Amiga (showcased in the video) and it ran
       | much faster even though the Amiga only has a 7Mhz CPU...
        
         | simonh wrote:
         | That was probably down to having a Blitter, rather than
         | mathematical performance. This was a memory copy function in
         | one of the support chips (Agnes), that massiveky speeded up
         | things like sprite and window movement and line drawing.
        
           | galangalalgol wrote:
           | Did the a1000 have hard floating point? I know it had a great
           | f18 flight sim that seems like it would have been difficult
           | with integer math, but people do amazing things with integer
           | math.
        
             | kstrauser wrote:
             | No, it didn't. My first Amiga with an FPU was a 2000 with
             | an A2630 accelerator card.
        
         | wmil wrote:
         | The early VGA chipsets were very slow. They also didn't have
         | any of the sprite & tile features that Amigas had.
         | 
         | On a generic 286 you could swap out the stock ISA VGA video
         | card for a Diamond SpeedStar and the improvement was crazy.
        
           | LargoLasskhyfv wrote:
           | That was still true with VLB(VESA Local Bus) and later
           | revisions of the Tseng ET4000 chipset. Which was what made
           | the SpeedStars fly. (At 50Mhz! Harr!)
        
           | bombcar wrote:
           | carmack and friends getting sprites to work on DOS machines
           | was a technical feat. I think they used it for commander
           | keen.
        
       | 0x0 wrote:
       | Strange error, why does it say "illegal instruction at ffffffff"
       | but then the dump shows CS:EIP as 71a3:000056e5? Shouldn't the
       | EIP part be :ffffffff or what am I missing?
        
         | bcoates wrote:
         | Yeah. Looks like the processor is in virtual x86 mode from the
         | dump, maybe that causes weirdness in the OS/2 BSOD?
        
       | Probiotic6081 wrote:
       | hjjjjjj
        
       | CapitalistCartr wrote:
       | AutoCAD on a 386. With 8 meg of ram. No coprocessor, no AutoCAD.
       | At least none of his trying to figure it out; it was cut & dried.
        
         | achairapart wrote:
         | AutoCAD for DOS shipped at some point with a cool NASA Space
         | Shuttle demo, I remember seeing it render (can't remember if on
         | a 286 or 386) without a co-processor and it took several
         | minutes, as each line slowly rendered on screen.
         | 
         | The same demo with the same machine now equipped with a co-
         | processor, it took just a few seconds.
         | 
         | As a kid, I knew nothing about FPU nor math co-processors but
         | that incredible speed bump had a long lasting impression on me.
        
           | Animats wrote:
           | AutoCAD was supposed to require a math co-processor, but
           | there were software co-processor emulators available which
           | could, slowly, do floating point. That's probably what you
           | saw.
           | 
           | AutoCAD was 64-bit floating point (and sometimes 80-bit
           | internally). Trying to do 80-bit floating point computations
           | on a 16-bit CPU was painfully slow. Previous low-end CAD
           | systems were 32-bit, and large drawings would have errors.
           | That's why the Golden Gate Bridge drawing was a common
           | AutoCAD demo. Zoomed out, you could see the whole bridge, and
           | you could zoom in on the details. Big selling point.
           | 
           | (I did some of the early AutoCAD ports. Not all DOS machines
           | were fully compatible with the IBM PC. There were many 80286
           | machines which were _mostly_ -compatible. Each needed its own
           | software. Every display, mouse, and plotter needed its own
           | driver. Autodesk had a big room in Sausalito with one each of
           | everything they supported. For a while, it looked like the
           | Texas Instruments TI-Pro was going to win, because it had a
           | color display good enough for text. But it was an awful
           | computer. No memory parity and bad parts. I had to compile
           | everything twice and compare the results.)
        
       | andyferris wrote:
       | Oh man I used to love BattleTech on the '286! (Yes we had a
       | coprocessor, doubt it mattered).
       | 
       | I kinda wondered why no one made RPG games in the BattleTech
       | universe? The MechWarrior series was fine, but there's so much
       | plot and intrigue that could be explored in this universe, and
       | just _existing_ as a human around all these big machines could be
       | pretty intense.
        
         | andyferris wrote:
         | Another fun fact - I cut my teeth as a little kid hacking my
         | BattleTech (Cresent Hawk Inception) save games in XTree-Gold. I
         | can still remember the ASCII symbols and the rough layout of
         | the save files. I'd max out my teams stats and skills, stick
         | extra weapons on our mechs (they even programmed in powerful
         | ones that weren't actually in the game) and mark the map as
         | explored. EDIT: I even got so much money it would accidentally
         | wrap around when you got some interest from the bank or
         | whatever (it was some small signed integer type) and then you
         | couldn't spend anything, lol.
        
       | kebman wrote:
       | This sure brought me back. <3
        
       | h2odragon wrote:
       | I'd suspect PS/2 compatibility problems, or "old machine"
       | problems like dust in the empty socket that no longer makes
       | contact when the socket has been filled with the FPU chip.
       | 
       | PS/2 systems weren't fully "PC compatible", there was lots of
       | stuff they would have trouble with. They had different port
       | ranges and the BIOS had some infelicities as i recall.
        
         | scruffyherder wrote:
         | I used a lot of compressed air on the socket and it made no
         | difference.
         | 
         | Old DOS 5 ran fine along with OS/2 1.21. The upgrade to 6.123
         | went fine, it's just something else weird .
         | 
         | Sadly I don't know if any other 386 fans to give this a shot
        
       | freedomben wrote:
       | This is tangential to the article and somewhat meta, but as I
       | remember old video game cover art and ads (and seeing the
       | pictures in the article), it occurred to me that we're finally at
       | the point where (sometimes) the actual game looks as good as the
       | cover art. That's a pretty remarkable achievement!
        
       | patwolf wrote:
       | I had the Maxis game El-fish, and the part of the game where
       | you'd breed fish was almost unplayable on a 486SX because the SX
       | lacked a math coprocessor. I wanted a math coprocessor, but as a
       | kid in pre-internet times, I had no clue how to get one.
       | 
       | Maybe I'll try playing in dosbox and see what I was missing out
       | on.
        
         | h2odragon wrote:
         | Technically, you _had_ one on the 486SX, it was just disabled.
         | Probably*
         | 
         | As I recall the "co-processor" slot on those boards was another
         | CPU slot, with an extra pin; and when filled it took over and
         | disabled the original CPU.
         | 
         | Edit: later 486SX may not have had FPU:
         | https://retrocomputing.stackexchange.com/questions/12109/wer...
        
           | achairapart wrote:
           | I read many times that 486SXs were rebranded 486DXs with a
           | defective co-processor unit, don't really know if it was
           | rumors or just plain fiction.
        
             | Sohcahtoa82 wrote:
             | Seems perfectly plausible. CPU binning has been being done
             | for years. Made an 8-core chip, but one core is faulty?
             | Disable some cores and sell it as a 6- or 4-core chip. Chip
             | won't run at the frequency expected? Sell it as a lower-
             | spec CPU.
             | 
             | https://en.wikipedia.org/wiki/Product_binning#Semiconductor
             | _...
        
             | acdha wrote:
             | There is some discussion here:
             | 
             | http://www.os2museum.com/wp/lies-damn-lies-and-wikipedia/
             | 
             | My guess is that if there's any truth to it that was early
             | on before the process was fine-tuned. It's hard to believe
             | Intel would have tolerated a process producing that many
             | errors since they could use the same die space to make more
             | smaller chips.
        
         | MBCook wrote:
         | I loved that game.
         | 
         | But you should have tried breeding on a 33 MHz _386_ SX. I
         | think I had to let it run overnight.
         | 
         | My next computer was a Pentium 133. The difference in fish
         | breeding was mind blowing.
        
       | zitsarethecure wrote:
       | I remember the day I got my AMD 287 co-processor for my old
       | Samsung 286. IIRC I ordered it from an ad I saw in Compute!
       | magazine. At the time I had this book about writing fractals in C
       | and I went back and recompiled all my code to use the co-
       | processor instead of the emulation library that came with Turbo
       | C, what a revelation. These days I only buy CPU's with math
       | coprocessors.
        
         | yjftsjthsd-h wrote:
         | > These days I only buy CPU's with math coprocessors.
         | 
         | ...is there any other kind anymore? Unless you work with
         | microcontrollers, at least.
        
           | foxyv wrote:
           | That's a bit of a joke. It's like saying, "I only buy cars
           | with an electric starter now!"
        
             | yjftsjthsd-h wrote:
             | Okay, thanks, I wondered if that was the case but I wasn't
             | sure I was reading it right
        
       | rbanffy wrote:
       | I could never find x86 AIX anywhere. Does it work well with
       | emulators?
        
       | uptown wrote:
       | Good memories. I had a Quantex 386 DX 40 with a math coprocessor.
       | I used to churn out 3D Studio images one rendered block at a time
       | over hours and hours and hours.
        
         | lacrimacida wrote:
         | And I remember downloading 3D rendered images from BBSes back
         | when I couldn't produce them myself, was a kid at the time and
         | 3D Studio was way above my abilities or computer power, had an
         | XT then an 286 AT. Good times
        
       | johnklos wrote:
       | While playing around with modern NetBSD on a system with just 10
       | megabytes of memory, I ended up getting and adding an m68881 just
       | so that I could remove the floating point emulation code from the
       | kernel to save a few kilobytes.
       | 
       | OTOH, who doesn't like to toy around with the power to do 100,000
       | floating point operations a second? ;)
       | 
       | I do hope the author figures out the cause. The issue is an
       | interesting one.
        
       | 1970-01-01 wrote:
       | The best 386 was the 486DX because it actually ran everything the
       | 386 was supposed to run :)
       | 
       | https://en.wikipedia.org/wiki/I486#Improvements
        
       | neilv wrote:
       | At the time, you could also get a math coprocessor for the Apple
       | Macintosh:
       | 
       | https://ncsa30.ncsa.illinois.edu/wp-content/uploads/2016/02/...
        
         | johnklos wrote:
         | The person in that photo has a very Moss-esque esthetic ;)
         | 
         | The m68881 and m68882 are very good FPUs, and m68882s have
         | continued to be made all the way through at least 2012,
         | apparently. I recently bought one that was made in 2012 with
         | Motorola, not Freescale, markings.
        
         | gopher_space wrote:
         | I remember running a software fpu on a Mac, I think to play a
         | neat little game called Avara.
        
       | mrighele wrote:
       | My father wanted a computer for doing CAD, so of course he needed
       | a 387 beside the 386.
       | 
       | From what I remember, unlike the 386, for which both Intel and
       | AMD models were available, the 387 was produced only by Intel,
       | which meant that the cheaper and more performant 40MHz AMD
       | processor had not a corresponding FPU, so if you needed floating
       | point operations you had to spend more money for a slower CPU.
       | 
       | What he ended up doing instead, was to get a relative to assemble
       | him a PC with a 40MHz AMD 386 and a 20MHz Intel 387. Surprisingly
       | it did work, as long as one would remember to press the "Turbo"
       | button to slow the 386 to 20MHz before using the CAD software
       | otherwise it would crash.
       | 
       | The rest of the software would happily work at 40MHz
        
         | Narishma wrote:
         | IIRC you could have a 386 with a 287 co-processor.
        
         | oaktowner wrote:
         | OMG I had forgotten all about the "Turbo" button. Great story,
         | and thanks for the trip down memory lane.
        
           | enobrev wrote:
           | I remember them well enough. But this is the first time I've
           | ever heard of an actual use for it.
        
             | plasticchris wrote:
             | It was useful for some old games where the frame rate was
             | tied to the cpu frequency.
        
         | ChrisClark wrote:
         | That's interesting. I specifically remember buying a math
         | coprocessor for my AMD 386DX-40. My motherboard definitely had
         | the slot for a dedicated co-processor though, maybe that was
         | the difference.
        
         | NiloCK wrote:
         | Low value comment, but I'm astounded some 30 years later to
         | learn there's such a thing as a 387 processor.
         | 
         | ... one more!
        
       | vondur wrote:
       | I remember my first Mac lacked a math coprocessor. It was the
       | Motorola LC68040, and it came with Quadra 604. I seem to remember
       | it making Excel slow at doing some calculations. My next Mac was
       | a PowerPC, I don't remember any of those lacking math
       | coprocessors.
        
         | krylon wrote:
         | I think PowerPC had the FPU builtin from the beginning.
        
       | HankB99 wrote:
       | > Well it's been no secret, but OS/2 6.123 on my PS/2 model 80,
       | is insanely unstable running simple MS-DOS based games (large
       | EXE's)
       | 
       | Lost me here. I developed several systems based on OS/2 (both 16
       | and 32 bit) and don't recall this kind of stability issue.
       | Different use case, I guess. I was using IBM's C/C++ tool chain
       | and did some scripting in REXX, no big DOS games.
        
         | Narishma wrote:
         | The 6.123 version they're using is a pre-release version,
         | either a beta or an alpha. It's not surprising that it isn't
         | stable.
        
       | neilv wrote:
       | It's not surprising that the PS/2 model 80 would have MS-DOS
       | games compatibility problems, even if running PC-DOS or MS-DOS
       | rather than OS/2.
       | 
       | The Model 80 was one of the first-gen PS/2 systems (which tried
       | to replace the original IBM PC's fairly open industry standard
       | architecture with things like MCA).
       | 
       | IIRC the Model 80 was also IBM's first '386 PC, though IBM had
       | been beaten to the '386 PC (first by Compaq and Advanced Logic
       | Research, IIRC).
       | 
       | Also, for a long time, MS-DOS games didn't necessarily work out
       | of the box even on more conventional PCs, and you might have to
       | mess with drivers, IRQs, etc.
        
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       (page generated 2023-11-13 23:00 UTC)