[HN Gopher] Sopwith - a classic bi-plane shoot 'em up from 1984 ... ___________________________________________________________________ Sopwith - a classic bi-plane shoot 'em up from 1984 in the browser src: https://github.com/midzer/sdl-sopwith via: https://fragglet.github.io/sdl-sopwith/ Author : midzer Score : 112 points Date : 2023-11-25 16:32 UTC (6 hours ago) (HTM) web link (midzer.de) (TXT) w3m dump (midzer.de) | tonetheman wrote: | This is lovely. Thanks for sharing. I used to play this game a | LOT. | dgritsko wrote: | Same here, what a nostalgia hit! Immediately got a huge grin on | my face the first time I blew myself up by dropping a bomb | while upside down - a classic mistake I've done hundreds of | times. | acemarke wrote: | Oh wow! I remember playing this as a kid! Thanks for posting | this! | floodfx wrote: | Me too! On my Tandy 1000 iirc. | sparrish wrote: | So many hours on my IBM PC jr playing this. Thanks for the rush | of nostalgia. | hyperpl wrote: | Me too on my 286! | toomim wrote: | I still have the phrase: Mission | Completeorcycle | | ...burned into my subconscious. | Modified3019 wrote: | The intro song blaring from from the "PC speaker" (any volume | you want, as long as it's MAX) is what's burned into mine. | This was on a pair of old computers running DOS at a Boys and | Girls Club summer program I went to in the late 90's. | vl wrote: | Great! I wanted to play it for a long time. Searched online a | bit ago, there was nothing. Thought it's lost to time already. | | I hope I'll do better than when I was a kid | yodon wrote: | Exception thrown trying to launch on iOS | sgt wrote: | Works for me on iOS 17.2, but I don't have an external keyboard | connected so I can imagine steering will be impossible. | speps wrote: | This just looks like someone compiled someone else's SDL project | using Emscripten and uploaded it. | | Most of work was already done there: | https://fragglet.github.io/sdl-sopwith/ | | Not even any commits in the fork, it's behind by 7 commits! | midzer wrote: | I did not realize there IS an Emscripten port already, sorry. | | Nevertheless, I put build instructions in my fork here | https://github.com/midzer/sdl-sopwith/tree/emscripten | speps wrote: | There wasn't one, but just build instructions don't make a | Show HN. | rendx wrote: | What makes you think that? I don't see that reflected in | the rules. "Show" rules say nothing about how much effort | one perceives someone put into something. | | To quote what I think are relevant rules for this | discussion: | | "Show HN is for something you've made that other people can | play with." - check | | "The project must be something you've worked on personally | and which you're around to discuss." - check | pvg wrote: | Show HN is for original work other people can try out and | provide feedback. The bar to 'original' is pretty low (a | non-trivial port meets it, a Learner's First Project | usually meets it, etc) but a straight fork-and-recompile | stretches the meaning of 'worked on' to the point of | meaninglessness. | | You can't really respond to feedback if you didn't make | the thing you're showhning. | ricardobeat wrote: | "something you've worked on personally" pretty clearly | does not cover pubolishing a completed project from | someone else on a new platform. | speps wrote: | My point was that it could have been a PR on the original | repository, hosted by the original author, and that would | have been a nice Show HN even if posted by the person who | helped build it for the web. Contribute positively to a | good project. | ricardobeat wrote: | Would have been nice to share your emscripten build with the | original project. | dang wrote: | Ok, I've added "via https://fragglet.github.io/sdl-sopwith/" to | the top text. I'm sure readers will appreciate looking at both. | Thanks! | BeetleB wrote: | This was also sold as "The Red Baron". I've looked online to see | why it had two names, but haven't found a reason. Anyone know | why? | opencl wrote: | The "Red Baron" version was just from a company that sold | freeware games and changed all the names presumably hoping that | nobody would notice. | | http://www.thealmightyguru.com/Wiki/index.php?title=Strike_F... | bbarn wrote: | Wow, that's wild. I feel like you could sue for damages now, | but I can't be sure if that was possible then. | BeetleB wrote: | Interesting. So the Sopwith code was always out there? | | The site mentions Striker. I assume it is this Striker? https | ://www.mobygames.com/game/33720/striker/screenshots/dos... I | also had that game. It claims Striker is a copy of Scramble | but the Scramble game I find online is significantly | different. | | I also recognize Flightmare. | | Thanks for the memories! | xeckr wrote: | This is fun! I didn't know that it was possible to play games | over IP in 1984. | mrweasel wrote: | Oh no, the pull down key isn't available on my keyboard, I have | to loop to go down. | livrem wrote: | For some reason that I can not remember there was no pull down | key available in the first version of Sopwith I remember | playing. Possibly something with the layout of the (Swedish) | keyboard I played on. But a later copy I got from some friend | had a key to pull down, making the game far easier. But I want | to remember I managed to get quite far even when only being | able to pull up. | peteforde wrote: | I was a regular player when this was released. Thanks for the | nostalgia! | hypertexthero wrote: | One of my favorite childhood games! | | Me and my friend would wake up a couple of hours early before | going to school in order to play a few sessions! | | Tips when playing against the computer: Try to make the enemy | planes crash into each other or into the ground. | | More info: http://sopwith.org/ | | There seems to be a lot of video game content on HN lately, and I | like this very much :) | earthboundkid wrote: | I loved this as a kid. Not sure it has a lot of attraction | outside of nostalgia though. It's not like Mario or something | where it's timeless. | continuational wrote: | Reminds me of this DOS jewel, Triplane Turmoil, which must have | been inspired by Sopwith: | https://www.mobygames.com/game/23228/triplane-turmoil/ | Sharlin wrote: | Yeah, the first thing that came to mind. One of the gems of the | 90s Finnish shareware gamedev scene. | | Edit: Huh, I had no idea it has a sequel, released by 2006: | https://www.mobygames.com/game/30613/triplane-turmoil-ii/ | esafak wrote: | Blast from the past! Looking at its author David Clark's profile | on LinkedIn, I see he went back to school ten years ago to get a | PhD in geophysics! | contingencies wrote: | From the CGA era that brought you Alleycat... with far better | sound... https://rawgit.valky.eu/gabonator/Work-in- | progress/master/Do... | rzzzt wrote: | Alley Cat has a remake called the "Remeow Edition", which looks | pretty good and also has some levels that weren't in the PC | version. However the executable is flagged by online scanners | and I'm afraid to run it: https://www.joflof.com/alley.html | eesmith wrote: | This plays rather faster than I remember on my 8088. | | My favorite was to launch the bomb while making a vertical climb. | It goes off-screen but eventually comes back. | rzzzt wrote: | Is there any connection to the level in DuckTales where you are | traveling between locations on the map with the help of Launchpad | McQuack? The flight mechanics are very similar. | kmill wrote: | I remember playing this game on an old DOS laptop, even in the | early 2000s. | | This version is demonstrating an interesting gotcha with | emulating sound. The old PC speaker hardware ran at over 1 MHz, | and it would generate square waves at integer divisors of this | rate. This version of the game is sampling these square waves at | 48 KHz, and the jitter from the waves not lining up perfectly | adds a bunch of noise known as aliasing artifacts. It's what's | giving the music a sort of DTMF (touch tone) quality to it. | | I recompiled the game locally with a mitigation for this effect, | just by oversampling and taking an average, and it sounds a lot | better. | | Game Boys also have audio hardware that runs at such high | frequencies. I wonder how many emulators run at that rate and | downsample properly? High-quality square waves are tricky! | lizknope wrote: | I remember playing this on my roommate's 386 DX 33 in 1992. It | was way too fast so we had to hit the turbo button to slow the | CPU down to 16 MHz in order to not immediately crash because it | was too fast to control | soup10 wrote: | Altitude is a very nice multiplayer game inspired by biplanes | https://store.steampowered.com/app/41300/Altitude/ | holoduke wrote: | I played this game many hours as a 6 year old kid on my dads | philips 8088 pc. It even had multiplayer, but never managed to | get that working. I did manage making a giant hole with bombs in | the void below. | spacecadet wrote: | Sky Kid 8D ___________________________________________________________________ (page generated 2023-11-25 23:00 UTC)