[HN Gopher] Cortex A57, Nintendo Switch's CPU
       ___________________________________________________________________
        
       Cortex A57, Nintendo Switch's CPU
        
       Author : rbanffy
       Score  : 165 points
       Date   : 2023-12-13 15:11 UTC (7 hours ago)
        
 (HTM) web link (chipsandcheese.com)
 (TXT) w3m dump (chipsandcheese.com)
        
       | tiahura wrote:
       | As my 6 year old makes his way through Fortnite Season 5, I'm
       | impressed that his Switch still handles his no-scope sniper
       | odyssey on these 8 year old Tegra X1s.
        
         | gjsman-1000 wrote:
         | It's impressive, but it's also somewhat amazing to consider
         | that the Tegra X1 is still about 3.5-4x as powerful as the GPU
         | in the Raspberry Pi 5 - even if any iPhone chip since the A11
         | Bionic would beat the X1.
        
           | MBCook wrote:
           | We'll never see it, but I've wondered what a Switch would
           | look like with an Apple chip.
           | 
           | Take something relatively modern but no longer too expensive,
           | say an A15 like the Apple TV has, bump the screen to 1080p,
           | and I bet it would scream. Possibly with better battery life.
           | 
           | Nintendo would never do that. I doubt Apple would either. But
           | it would be a very interesting test.
        
         | drewzero1 wrote:
         | I've been playing Skyrim and Portal 2 on the Switch Lite and it
         | keeps amazing me that games that my PS3 struggled with are now
         | perfectly playable on a handheld device that has pretty good
         | battery life and doesn't burn my hand. A device like this would
         | have blown my mind 10 or 15 years ago (even more than the
         | original PSP did the first time I saw one).
        
           | fishtacos wrote:
           | The PSP was amazing. The PS Vita - on a whole 'nother level,
           | both performance-wise and controller improvement. It wasn't
           | until the Switch came around in 2017 (purchased in 2018) that
           | we realized HD (720p) gaming on a handheld machine. The fact
           | that so many AAA games have been ported down to it is a
           | testimony to its capabilities. Not a fan of nVIDIA in
           | general, but they did an amazing job with this unit. If one
           | wants real PC gameplay without porting down, the Steam Deck
           | starts at $400, add a MicroSD card for more storage.
        
             | hypercube33 wrote:
             | What really blows me away is stuff like the z1 extreme and
             | a laptop I have that is two generations behind that but has
             | a 130w power envelope pushing 60-100fps AAA titles at 1440p
             | - runs super hot but in a few years we may have handhelds
             | doing something similar which I'm super excited for.
        
               | fishtacos wrote:
               | There is nothing that can be encompassed by a 220-300+
               | power envelope into a handheld for the next several
               | years. Still, downgrading visual FX is one doable. Steam
               | Deck 2 and Switch 2 are in the horizon. AMD v. Intel, as
               | far as I'm concerned.
        
               | zeusk wrote:
               | Wait till you see what Apple's Vision group has in store.
        
             | graphe wrote:
             | The vita sucked with no homebrew and the switch is another
             | psp. You could run games off the pro duo or a microsd
             | adapter but vita was locked down, slow and a bunch of lame
             | remakes and psp titles. The PSP emulated up to the PS1.
             | 
             | By the time the switch was around people had been emulating
             | on Android for a long time. They can do better graphics but
             | there hasn't been a game that made me feel like I needed 4K
             | on handheld. The switch really is another golden age for
             | gaming with the switch being hacked so quickly and having
             | such good homebrew.
        
               | fishtacos wrote:
               | The PS Vita predated the Switch by 6+ years... by the
               | time emulation and CPU speed to match its requirements,
               | it was already discontinued by Sony. It fulfilled its
               | purpose.
        
               | graphe wrote:
               | The vita was a direct downgrade from a PSP if you valued
               | fast loading times, emulation, homebrew and piracy. Even
               | if you didn't pirate you gained the ability to rebuy your
               | PSP games, and new expensive games with an OLED that had
               | less battery life.
        
               | fishtacos wrote:
               | A downgrade from UMDs? Perhaps you're referring to the
               | density of textures and newer, more demanding game
               | engines, because the UMDs were such a pain. Trying hard
               | not to get hyperbolic here.
        
               | danhor wrote:
               | At least regarding the homebrew, I disagree completely.
               | While it took a while for the vita to be thoroughly
               | hacked, it has been thoroughly hacked. And the benefits
               | are numerous: Using normal SD cards, expanding the the
               | integrated psp hardware into a virtual psp, reformatting
               | of the internal storage, extending it by replacing the 3G
               | modem.
               | 
               | Meanwhile the switch had the big bootrom usb stack
               | exploit, but everything apart from the original SoC
               | doesn't have a publicly known easy exploit (there are mod
               | chips, but nothing like the 3DS/PS3/Wii U/Vita/PSP/...).
               | There also wasn't that as much "cool" stuff to do as on
               | older consoles with homebrew due to the hardware simply
               | being an android tablet with controllers (which doesn't
               | make a difference as a console, but makes it more boring
               | homebrew wise). So there is the usual stuff (savegames,
               | different controllers, piracy, themes, overclocking), but
               | nothing unique to the switch.
        
               | graphe wrote:
               | By the time it was thoroughly hacked, it was too late.
               | Much better hardware was around. People could do most of
               | what the vita was eventually able to do with a phone.
               | 
               | Besides piracy what do you expect from the switch? The
               | PSP had an ebook reader, movie player and could play mp3s
               | as well as other cool old games very early in it's
               | release. It could play media and play games up to the
               | ps1. Modding a PSP vita today is like maxing out a citron
               | 2cv instead of buying an e scooter. When the PSP came out
               | it was amazing. Now it's yesterday's news. I'm impressed
               | by the hackers that did it but the vita just doesn't
               | impress even with hombrew today for the capabilities.
               | 
               | The PSP had amazing battery life and felt like a better
               | Gameboy advance at the time.
        
               | fishtacos wrote:
               | I wish the person I sold my fully-loaded 1/2 TB MicroSD
               | Vita to a grand adventure with a pocketable
               | gaming/homebrew/emulation/piracy machine. Nothing matches
               | it in tis market given its capibilities. The Switch lite
               | tried, but I ain't touching that crap without HDMI output
               | and no mods available.
        
               | goosedragons wrote:
               | The Vita had a ton of amazing JRPGs, niche weeb stuff,
               | visual novels and indie games. Bit of a weird lineup but
               | for many years it was my most used system. These days the
               | Vita has been cracked wide open and there's loads of
               | homebrew.
               | 
               | Right now it's only the early Switch units that are
               | hackable.
        
               | graphe wrote:
               | Did you have a PSP? The vita was such a downgrade from it
               | and the vita like the PSP mostly had remakes, except the
               | vita had psp remakes too. It had no killer game or
               | multimedia capabilities by the time it released. I can't
               | name an exclusive on there at all, I don't even know if
               | it had one.
        
               | goosedragons wrote:
               | Yes lol. I had a PSP shortly after launch. I still have
               | one. And yes, the Vita had games and exclusives. Most of
               | its launch lineup was exclusives, Uncharted Golden Abyss,
               | Wipeout 2048, Hot Shots Golf World Invitational, etc.
               | Even for just playing PSP games, the Vita is better. OLED
               | display+ the ability to remap the right stick to the
               | D-pad or buttons. Makes games like MH: Freedom Unite
               | waaay better.
               | 
               | And a lot of indie games, JRPGs, Visual Novels just fit
               | the handheld form factor better than PC or PS4 even if
               | they weren't exclusive.
        
             | Grazester wrote:
             | Those games ported to the switch are severely downgraded
             | graphically compared to their other consoles counter parts.
        
               | fishtacos wrote:
               | My laptop runs Kbby Lake and Intel HD 620 and can't match
               | the Switch's 30 fps perf. It's incredible what it can do.
               | The 3070 that runs 220+W on my desktop is hard to replace
               | ore minituarize.
        
               | Grazester wrote:
               | Ehh one is a gaming machine the other a general purpose
               | machine with a really weak GPU.
        
             | bigstrat2003 wrote:
             | Frankly, we still have nothing providing HD gaming on a
             | handheld. The switch is way too big to be considered a
             | handheld. I can't slip one into my pocket and go, like I
             | could with a DS or 3DS. It's frustrating, because I love my
             | 3DS for gaming on the go but there is still nothing which
             | can replace it. Nintendo just gave up on the handheld
             | market.
        
               | glhaynes wrote:
               | A Switch Micro would be pretty cool.
        
               | fishtacos wrote:
               | HD at 720p is more than enough for a 6" screen. The
               | Switch is literally the only capable handheld that could
               | do that and still does. It doesn't offer excellence, but
               | it offers good enough. As already written, the Steam Deck
               | replaced it a half a decade later. Not sure what your
               | point is. Everything grows generatially in capability and
               | capacity, including handhelds. I would not compare the
               | Gameboy to the Gameboy Advance under such limitations.
        
               | Teever wrote:
               | > The switch is way too big to be considered a handheld.
               | 
               | This seems like a pretty subjective judgment. Was the
               | Sega Game Gear not a handheld console?
        
           | hbn wrote:
           | The true testament to what can be handled on a mobile device
           | these days is showcased on iOS devices. The iPhone 15 Pros
           | can run a port of Resident Evil 7 at supposedly a pretty
           | stable 30fps.
           | 
           | Unfortunately all of Apple's chips are stuck in Apple
           | devices, where they're still struggling to incentivize
           | developers to do ports as standard. So they're pumping out
           | beautiful graphics to beautiful displays for games with
           | shitty touch screen controls that are riddled with ads and/or
           | are just glorified virtual casinos.
        
             | sp332 wrote:
             | Sure but the iPhone 15 Pro costs 3x as much and came out
             | years later.
        
         | BD103 wrote:
         | Other AAA games like Tears of the Kingdom also having stunning
         | graphics. It's quite impressive, though only rendered in 720p.
        
           | MBCook wrote:
           | Isn't it 1080p when docked?
        
             | monocasa wrote:
             | It's a dynamic resolution in both docked and undocked modes
             | since it appears to be mainly memory bandwidth limited. It
             | does max out at 900p when docked though.
        
       | DeathArrow wrote:
       | > I wonder if similar optimization efforts could be carried out
       | to make modern games accessible to a wider audience.
       | 
       | I wonder, too.
        
       | monocasa wrote:
       | > The SoC also contains a cluster of four A53 cores for power
       | efficient processing, but Nintendo has chosen not to use them.
       | 
       | The rumor I've heard is that there's a bug in the system crossbar
       | which makes which core CCX you enable after reset the only choice
       | you can make until the system is fully reset. That is, if you
       | enable the A57 CCX, later enabling the A53 CCX triggers the bug
       | and vis versa, even with the first CCX disabled when enabling the
       | second.
        
         | moffkalast wrote:
         | Really weird for Nintendo to have picked such a completely
         | broken SoC.
        
           | monocasa wrote:
           | Probably got a really good deal on it.
        
             | gjsman-1000 wrote:
             | The Tegra X1 was also originally, rumoredly, not meant for
             | Nintendo.
             | 
             | https://nvidianews.nvidia.com/news/nvidia-launches-
             | tegra-x1-...
             | 
             | It was going to be for "Deep Learning," "Computer Vision
             | Applications," "NVIDIA DRIVE car computers," and robots. As
             | we know, outside of some Tesla models, that didn't really
             | happen.
             | 
             | Rumoredly, according to people who have read the leaked
             | Nintendo documents (Modern Vintage Gamer has implied it in
             | replies to comments on his videos), NVIDIA had found the
             | bug with the recovery mode before the Switch's launch; but
             | Nintendo couldn't just move the announced Switch launch
             | date to wait for a chip revision, especially after the Wii
             | U financial performance. So, off it went and they just had
             | to cross fingers and hope nobody found it. Nintendo
             | probably got a good discount for that mistake too.
        
               | parl_match wrote:
               | > As we know, outside of some Tesla models, that didn't
               | really happen.
               | 
               | As YOU know.
               | 
               | The Tegra X1 (which the switch used) was never used in
               | any production automotive application, correct. But you
               | mentioned Tesla, so let's talk about other Tegra
               | generations.
               | 
               | Other Tegra generations were used in Teslas in varying
               | quantities (Tegra 2, 3, and K1). Mercedes has been
               | shipping Tegra in their "MBUX" cars for a few years now
               | as well. A couple of Chinese companies are shipping Tegra
               | via NVD. Volvo, Land Rover, and Jaguar are also going to
               | be shipping it shortly as well.
        
               | gjsman-1000 wrote:
               | I don't know why you accuse me as though I said something
               | wrong, and then immediately admit that, yes, the Tegra X1
               | was never used in any production automotive application.
               | That's what I was talking about - not Tegra as a whole.
               | The only mistake I made was that the Tegra X1 wasn't used
               | in any Tesla models.
        
               | mbf1 wrote:
               | This is news for nerds. Precision is important! So they
               | fixed your statement. I found it interesting.
        
             | extraduder_ire wrote:
             | A whole lot of the switch's design was about driving down
             | costs as much as they could. That's why it has no mic,
             | camera, and didn't get bluetooth headphone support for
             | years after launch. Plus chipmakers _really_ want those
             | console contracts, even if they make a loss on the first
             | few hundred thousand sold, they 're assured sales as long
             | as the console sticks around. AMD made out like bandits
             | with the ps4/xbone.
        
               | m-p-3 wrote:
               | And they're likely making a killing with the Steam Deck.
        
               | entropicdrifter wrote:
               | and soon will be with the PS5 and XBS(S/X) as well, if
               | they aren't already
        
               | Rapzid wrote:
               | Bluetooth audio is kinda ass for gaming anyway unless you
               | have low latency codec support on your source and
               | consumer which is almost never the case.
               | 
               | Sony has their own such codec which is why the audio jack
               | on the PS controllers works so well..
        
           | rkangel wrote:
           | They were probably in on it when it was pre-production. This
           | is something that you often want to do as a large customer so
           | that you are as close to the state-of-the-art as possible,
           | but it comes with downsides! I am doing a similar thing on a
           | project at work at the moment.
        
             | phonon wrote:
             | The chip shipped 2 years earlier than the Switch in the
             | https://en.wikipedia.org/wiki/Nvidia_Shield_TV
             | 
             | More likely Nintendo got a really good deal on it.
        
               | rkangel wrote:
               | Yeah, but how long was the Nintendo Switch in
               | development? And bear in mind that we're comparing it to
               | a much simpler bit of Nvidia electronics.
               | 
               | It is entirely possible that it was just price based and
               | they didn't care about the chip bug, but given the
               | timings I still think they would have selected the chip
               | before it was complete and in consumer products.
        
               | gjsman-1000 wrote:
               | Well, I think it's important to consider the competition
               | in 2017 was not great.
               | 
               | The comparable competitive Android chip, also launched in
               | late 2015, was the Qualcomm Snapdragon 820. That chip was
               | widely known as being one of the worst Qualcomm chips
               | ever made; for mediocre power efficiency, lots of heat
               | generation, thermal throttling, and a buggy first attempt
               | at 64-bit instructions. All that for a GPU that is, on
               | paper, significantly weaker [1] (though, maybe the
               | Switch's cooling could've helped close that gap a bit).
               | But even then, you're dealing with Qualcomm, and everyone
               | knows they are just the worst.
               | 
               | First, because Qualcomm loves royalties based on the
               | device's MSRP, rather than a flat charge per chip.
               | Nintendo probably wouldn't like that. Secondly, while
               | NVIDIA GPU drivers are a proprietary blob, that's of
               | little concern to Nintendo, and that blob can be easily
               | adapted to run on any OS under the sun, including their
               | own. Qualcomm - enjoy a hackneyed Linux fork, that's the
               | best you'll get. From our perspective they're both pretty
               | bad, but from Nintendo's perspective trying to add
               | support to their custom microkernel Switch OS, one's
               | clearly garbage.
               | 
               | Outside of Qualcomm... what else do you have for 2017?
               | Exynos and MediaTek? I think it goes without saying...
               | there are no upsides to passing on the Tegra X1 for a
               | MediaTek from that era.
               | 
               | [1] Edit: I previously said 50% and 100% weaker, but
               | that's very grammatically ambiguous; and FLOPs are a very
               | bad metric of performance, because there are 3 different
               | kinds of FLOP metrics floating around that aren't
               | comparable (due to different levels of precision).
               | Combined with the Tegra being designed for cooling and
               | the Qualcomm designed for no cooling, it's hard to tell
               | specifically how large the gap is, even though a gap is
               | almost certainly there. I think my point still stands.
        
               | my123 wrote:
               | That was the SD810. The SD820 was a lot better
        
               | my123 wrote:
               | By 2014, the Tegra X1 was already picked as the Switch
               | SoC.
               | 
               | From digging at history threads: The alternative SoC
               | option they had was a quad-A53 SoC with Decaf (a Wii U
               | GPU cut in half with Wii backwards compat gone) co-
               | designed with STMicro.
        
               | IntelMiner wrote:
               | Is there anywhere one can read about those in more
               | detail?
        
               | monocasa wrote:
               | I'm not sure about reading, but this was an interesting
               | video on the topic linked elsewhere in this thread.
               | 
               | https://www.youtube.com/watch?v=MZzXidHVvJU
        
               | CopperWing wrote:
               | Nintendo chose Nvidia Tegra X1 when its previous design
               | based on another custom ARM-based SoC failed:
               | https://www.youtube.com/watch?v=MZzXidHVvJU
        
           | hypercube33 wrote:
           | Rumor was nVidia was selling them at a discounted price since
           | the only other thing (I am aware of) is the Nvidia shield
           | using these chips so they went with them on that factor.
        
           | polpo wrote:
           | Gunpei Yokoi's ethos of "lateral thinking with withered
           | technology" [1] has been an guiding principle within Nintendo
           | since the Game & Watch days: to use "seasoned" or otherwise
           | imperfect technology in creative ways. Using a broken SoC
           | that they probably got a great deal on that still fits their
           | needs fits perfectly in that mindset.
           | 
           | [1] https://medium.com/@adamagb/nintendo-s-little-known-
           | product-...
        
         | gjsman-1000 wrote:
         | This is additionally odd because according to Wikipedia, citing
         | the Technical manual (wherever you can find that), the A53
         | cores were so borked that later versions of the manual removed
         | all references of their existence. The Tegra X1+ shipping in
         | all Switches since 2018-2019 might, possibly, not even have the
         | cores.
        
         | colejohnson66 wrote:
         | Does anyone know what this "bug" manifests as? Your first
         | sentence implies it's a lockout created at reset, but your
         | second implies it manifests post-reset through user/programmer
         | action.
        
           | toast0 wrote:
           | I think they're saying you get to run one CCX at a time;
           | either the A57 cores or the A53 cores and you can only change
           | that once after a reset. Presumably the boot time CCX is
           | selected by selection pins. Depending on exactly what reset
           | means, this might be something like the i286 that couldn't
           | leave protected mode without a reset, so systems were built
           | for OSes that entered protected mode where they could set up
           | a reset vector and then cause a reset and jump back to their
           | real mode kernel. Or, it might be a very intrusive reset that
           | results in memory contents being reset --- that's not going
           | to be something worth engineering around. Either way, it's
           | easier to just only use the A57 cores to begin with, and
           | especially if switching between the two is problematic.
        
             | colejohnson66 wrote:
             | _Assuming_ it is some  "at reset" selection, Nvidia
             | advertising it as an eight-core chip would be deceptive, so
             | I'm reluctant to believe such a theory. I wouldn't put it
             | past marketing to do such a thing, but later revisions of
             | the manual don't mention the A53 cores, so I'm inclined to
             | believe it's a hardware bug.
             | 
             | Unfortunately, without someone from inside Nvidia telling
             | us, all we have are rumors and no evidence.
        
               | toast0 wrote:
               | ARM big.LITTLE systems started out as use one or the
               | other, but not both simultaneously. Advertising those as
               | 8 core when it's really big 4 or LITTLE 4, or later
               | incantations where you could use the big or LITTLE of
               | each of the four paired processors, is sketchy, but was
               | common.
               | 
               | If the plan was to allow big 4 or LITTLE 4, and then a
               | hardware bug became apparent that you could switch to
               | LITTLE cores but not back to big cores, well you notify
               | customers and stop advertising the LITTLE cores.
               | archive.org has them mentioned Jun 1 2016 [1], and then
               | removed Jun 14, 2016 [2]; the A53 cores aren't mentioned
               | but are shown in the die map on the current page [3].
               | 
               | [1] https://web.archive.org/web/20160601063237/http://www
               | .nvidia...
               | 
               | [2] https://web.archive.org/web/20160614200203/http://www
               | .nvidia...
               | 
               | [3] https://developer.nvidia.com/content/tegra-x1
        
             | monocasa wrote:
             | Yeah, I'm saying that I've heard that there's some bug
             | that's only hit by running one CCX after you've run the
             | other one.
             | 
             | > Presumably the boot time CCX is selected by selection
             | pins.
             | 
             | There's actually another core, an ARM 7 referred to as the
             | BPMP (Bootstrap and Power Management Processor IIRC), that
             | handles main CCX bring up.
        
       | SillyUsername wrote:
       | Can anybody answer why the author wrote "indirect branches tend
       | to show up in object oriented languages"?
       | 
       | Given that branches are, well, just branches in any language,
       | what makes OO so special?
       | 
       | Also further down the author states "while FP registers have to
       | be wider to handle vector execution"
       | 
       | Again I'm pretty certain FP registers are larger owing to the
       | greater precision they have, not specifically because they're
       | designed for vector ops... please somebody explain why my
       | understanding is wrong?
        
         | NovemberWhiskey wrote:
         | > _Given that branches are, well, just branches in any
         | language, what makes OO so special?_
         | 
         | I suppose the assumption is that you get lots of virtual
         | functions.
        
         | dwaite wrote:
         | > Can anybody answer why the author wrote "indirect branches
         | tend to show up in object oriented languages"?
         | 
         | While useful for function pointers and jump tables, I suspect
         | they are speaking to polymorphism and vtables/witness tables.
        
         | kevingadd wrote:
         | Indirect branches are different from regular branches. A
         | regular branch is 'goto label', while an indirect branch is
         | like calling a function pointer or calling a virtual method
        
         | jchw wrote:
         | > Given that branches are, well, just branches in any language,
         | what makes OO so special?
         | 
         |  _Indirect_ branches. This is a result of vtable indirections.
         | 
         | You are much more likely to encounter vtables in an object
         | oriented language. Obviously, you can still have the same basic
         | thing in a C program, e.g. SDL RWops, but in C++ for example,
         | it's going to show up all over the place.
        
         | llm_nerd wrote:
         | Virtual functions yield a lot of indirect branches. Virtual
         | functions are a foundational part of object oriented designs.
         | 
         | FP registers have gotten much larger than the normal types that
         | people store. e.g. 128, 256, 512-bit registers. A normal double
         | floating point (pretty much the largest normally used floating
         | point representation) occupies 64-bits, while a normal int64
         | occupies, unsurprisingly, the same 64-bits. But we're getting
         | the mega registers specifically because there are a lot of
         | multiple-four-singles at once, and so on, SIMD functions.
        
         | monocasa wrote:
         | > Also further down the author states "while FP registers have
         | to be wider to handle vector execution"
         | 
         | > Again I'm pretty certain FP registers are larger owing to the
         | greater precision they have, not specifically because they're
         | designed for vector ops... please somebody explain why my
         | understanding is wrong?
         | 
         | ARM Neon is both 128bit SIMD and the FPU for the system.
         | There's not a separate FPU from the SIMD.
        
         | fulafel wrote:
         | Indirect branches are common in many OO languages because
         | calling object.method(arg) essentially does
         | object.class.method(object, arg) or
         | object.prototype.method(object, arg) - the address of method is
         | loaded indirectly through the object's "class" field as it may
         | be inherited or not.
         | 
         | (In some cases the compiler may statically know the class of an
         | object, if it's not allowing for subclassing and a potentially
         | overridden method)
        
       | crtified wrote:
       | It's interesting that, on long running and well regarded (but
       | obviously, not authoritative) site "HG101's Top 47k Games of All
       | Time" [0], the top 50 ranked titles includes virtually no games -
       | 1? 2? 3? arguably - of a technically more advanced pedigree (than
       | the Switch's capabilities), in terms of applied processing grunt,
       | 'graphical fidelity', etc.
       | 
       | Expand that analysis further, to the top 100, and it remains
       | true.
       | 
       | 'Regard accumulated over time' would clearly be a factor in that
       | bias, but not a definitive one. Relatively modest processors like
       | the A57, and (vastly) weaker, are still the home of the majority
       | of human video gaming enjoyment.
       | 
       | [0] http://www.hardcoregaming101.net/hg101s-top-47k-games-of-
       | all...
        
         | danbolt wrote:
         | Broad acclaim requires a broad minspec.
        
       | sylware wrote:
       | Next nintendo console on RISC-V!!!
        
         | MBCook wrote:
         | That would toss away any shot of backwards compatibility
         | without a second processor or translation layer.
         | 
         | I can't see how that would be beneficial.
        
           | paoda wrote:
           | A second processor isn't that crazy of an idea for Nintendo
           | given the 3DS had an ARM11, ARM9, and an ARM7!
           | 
           | Famously, the 3DS has complete GBA hardware inside of it that
           | never got used outside of the Ambassador Program.
        
         | Rapzid wrote:
         | It's a well known "secret" at this point what the next chip
         | will be and it's a new Tegra. Nintendo is all in on DLSS 3.5
        
       | 29athrowaway wrote:
       | Just a reminder you can take a Nintendo Switch Pro controller and
       | pair it to Linux via Bluetooth.
        
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       (page generated 2023-12-13 23:00 UTC)