[HN Gopher] Fantasy Map Brushes ___________________________________________________________________ Fantasy Map Brushes Author : starkparker Score : 330 points Date : 2023-12-21 13:56 UTC (9 hours ago) (HTM) web link (kmalexander.com) (TXT) w3m dump (kmalexander.com) | livrem wrote: | Looks like five new sets added since last time I visited that | site a few years ago. Thanks for the reminder! Should get back to | using a RSS reader to not miss updates from sites like that. | | Last time I tried it seemed to work quite well to import the | Photoshop-brushes into Krita. I do not remember if it had built- | in support for that or if there were extra steps, but a quick | search shows there are several tutorials available on how to do | it anyway. On the other hand the terrain images extracted from | those maps are quite useful also as just images to copy-paste | without setting up fancy brushes. | mock-possum wrote: | Feedly's fine for RSS btw | gnatolf wrote: | I mostly agree. | | Every time they add a new feature (none of those have ever | been useful to me) I am afraid they're going to take it | further from what I use it for. Which is only RSS feed | reader. | | To their credit - if you ignore all the little additions, the | base functionality is remarkably identical over the last | decade or so. | perforator wrote: | Looks amazing! What would be the best way for someone to start | making maps with these with no prior experience? | sgbeal wrote: | > with no prior experience? | | Grab the PNG bundles and copy/paste those into your graphics | editor of choice. | VikingCoder wrote: | Oh that I had time... I really wish I had the time to make a | web-based map-drawing tool that would already know how to | access all of these amazing CC0 and Public Domain assets... | | Seriously, honestly, if I were a billionaire, I'd be a patron | of the arts like this, all the time, hiring people who want | to make tools like this. | | /sigh/ | johngossman wrote: | I have this bookmarked. I'm not sure if any of them meet | your criteria, but... | | https://blog.reedsy.com/fantasy-map-generators/ | | 15-year old me would probably fail out of school playing | with these | catapart wrote: | Real question: What features do you think would be | necessary for an MVP of what you're wanting built? | VikingCoder wrote: | It's hard to not take the M in MVP too seriously... | | But I have to take it seriously... | | I've broken into MVP 1, MVP 2, etc.. | | * I suspect HTML5 Canvas is the easiest tool that would | get the job done - I mention this because in my mind, I | know the limitations of Canvas, and I think they line up | quite while with what I'm imagining. It's possible | something else could be easier to start with, but might | not be able to easily implement ALL of these features | I've laid out... But I think it's possible to get started | with just CSS. [1] | | * An open source and easily appended list of tile | families and their descriptors (size of tiles, positions | of them, etc.) and the link to their licensing | | * Let you pick a tile family | | * Let you select a tile as your current brush - every | click places a tile | | --- | | * Select an eraser that deletes tiles that you click | within | | * Pick the background to use (such as parchment [respect | their licensing, too], or just solid colors) | | * Select a tool to move existing tiles by clicking within | them, dragging them | | --- | | * A way to filter tile families (and backgrounds) by | licensing ("show me only CC0", "show CC0 or CCBY3.0 | etc.") | | * change the size of your image map | | * image map can be bigger than your browser window (with | scrolling) | | --- | | * Change the size of the tiles you are about to paint | | * Change the color of the tiles you are about to paint | | * Change the opacity of the tiles you are about to paint | | * Change the rotation of the tiles you are about to paint | | --- | | * Pick a font, size, color, bold, italic | | * Type text | | * The Eraser can delete text | | * The Mover can move text | | --- | | * The Eraser can also drag through things to erase them | | * Turn on and off a grid to snap tiles to | | * Save as JSON button (x, y, tile id) | | * Load from JSON button | | * Save as Image button (otherwise people can use a screen | scraper themselves) | | * The image is a PNG which has the JSON encoded in it as | EXIF so it's easy to restore and continue | | [1] : https://stackoverflow.com/questions/13526712/make- | div-dragga... | anigbrowl wrote: | Or you could stop tooling and optimizing, have some fun | with a nice thing someone already made. | catapart wrote: | Right on. So it seems like you want a tilemap editor that | includes a lot of assets from permissively licensed | content? | | That's a bit of a taller order than the first glance | because you would necessarily need to split the free | packages into tiles. Feels like the better move would be | for someone to just make tilesets of these brushes, and | then just use an already-existing tilemap editor for the | rest of the functionality. | | But if it's worth anything, I agree that both a simple | map editor using the brushes for blitting onto a canvas, | and a tilemap editor that defaults to these permissively | licensed assets should be pretty easy to put together. | The former is more aligned with things I'm already | working on, which is why I asked. | ChrisMarshallNY wrote: | I remember reading Paul Kidby's intro, to one of his Terry | Pratchett graphic novels, where he talked about working with | Sir Terry, in developing Discworld maps. | | Pratchett was a geologist, by training. That meant he was | pretty demanding, as to the realism of the maps _(of a giant | disc, on the back of four elephants, on the back of a giant | turtle)_. | | He mentioned being corrected for not having rain shadows, for | example. | | Making realistic fantasy maps is a bit more involved than one | might think. | mbork_pl wrote: | Related: https://www.tor.com/2017/08/01/tolkiens-map-and-the- | messed-u... | digging wrote: | God, yes. I remember when I had a lot more free time in high | school and college and was doing a lot of world building for | D&D campaigns I had not the skill to actually run. I learned | so much about geology, geography, hydrology... just to make a | map I wouldn't even finish, let alone use. Extremely fun | though! | whartung wrote: | There are lots of examples on YouTube. Naturally, they make | this all look easy! And, it seems to me, that it can be, | indeed, "simple", but I wouldn't call it "easy". | | It's just a bunch of techniques. Follow some of those, make | some throw away maps, and I bet you can get the hang of it. | starkparker wrote: | The linked #NoBadMaps blog post describes some of this, but | ultimately there's very little to it: | https://kmalexander.com/2019/02/27/nobadmaps/ | | > Using my brushes is easy: you load them in Photoshop, create | a document, and place what you want where you want it with a | few mouse clicks. Point-and-click. There's very little drawing, | no scanning, nothing complicated. In fact using any of my brush | sets you can make super cool maps in minutes. That's | intentional. | | The best way to get started is to just grab a piece of paper, | scribble a weird shape on it, and sketch on it where you think | certain features go. Everything after that is an implementation | detail that tools like these brushes help to solve. | | If you've never made maps in any tool that applies symbols or | uses "brushes" like this, play around with something like | Inkarnate[1] or Wonderdraft[2] first. It's a web tool for | fantasy mapping with a basic free version and similar palette | of brush-like features that you can paint onto maps, but strips | down a lot of the non-mapping tooling and interface that you'd | wade through in something like Photoshop or GIMP. | | Inkarnate should help give you a hands-on idea of what's | possible, and it might be all you want or need out of the | process (in which case its "pro" subscription is about | $25/year). If you want more flexibility or power after playing | around with it, then it's a matter of learning related features | in the tool you have or want to use - looking up tutorials on | Photoshop brushes, custom brushes in GIMP, brushes and bundles | in Krita, etc. | | They all work just differently enough to not have a blanket | recommendation. These brush packs are in the somewhat well- | supported ABR format, but each tool that supports them also has | different features for configuring how they're applied. The | packs are also available as piles of PNG images that you can | place manually or make into brushes yourself, if you're so | motivated. | | Once you get a feel for "painting" symbols as brushes, it's | mostly up to you how you apply them. You might like to draw the | outlines of landmasses and bodies of water on paper, scan them, | and then apply the features with the brushes. For instance, | when I was starting out with mapping I followed Jonathan | Roberts's blog[3], which steps through and explains a lot of | his process for different types of maps and mapping features | from a very basic level of understanding. Each brush set here | also includes an "in use" section that links to other brushes | the artist used to apply certain effects, like watercolors and | textures, in the sample maps. | | Maybe you prefer to draw the landmasses in the same tool that | you're using the brushes, or maybe you're more comfortable in a | different drawing tool. (Some people even use GIS tools to draw | maps in a data format transformable to different projections, | but that's not a great starting point.) Maybe you'd even prefer | to use a random landmass generator to skip the drawing step | entirely. | | The brushes ultimately exist to save you the tedium of filling | in those spaces with repetitive shapes like mountains, tress, | buildings, etc., that are all slightly different each time | while also maintaining a consistent aesthetic style across the | map. | | [1]: https://inkarnate.com/ | | [2]: https://www.wonderdraft.net/ | | [3]: http://www.fantasticmaps.com/ | g5095 wrote: | DMs rejoice | breakfastduck wrote: | Guilty pleasure. | | Whenever I DM a campaign I spend a significantly high | percentage of my time preparing on making maps when I should be | planning encounters... | | Map making and world building are fun. | johngossman wrote: | Amidst so much dreck on the Internet, I like to cherish such | gems. | account-5 wrote: | This is excellent. I love(d) fantasy books maps. I loved trying | to track where the characters were in the world's I was reading | about. I used to draw my own for the books I was going to write, | unfortunately my talents lay with drawing rather than writing... | JackFr wrote: | > darwing rather than writing... | | Indeed! :-) | account-5 wrote: | Unfortunately my phone only corrects properly spelled words | and leaves obviously incorrect words as is. But certainly an | ironic and suitable mistake! | nonethewiser wrote: | How would one use these brush sets? | whartung wrote: | I have not looked at these specifically, but can give a simple | example. | | You're probably familiar with how the maps look in Lord of the | Rings. | | If you notice, the mountains have a look to them, a schematic | representation of essentially triangles, perhaps done with a | fine brush. It's not just two straight lines in a corner. | | So, anyway, one of the brushes in these sets might be those | mountain icons. | | Then, when making your mountain range on your map, you select | the "mountain top brush", and then "stamp" mountains in an area | using the glyph. So, in that sense, it's not a "brush" per se, | something that you actually use for brush strokes. Rather, its | an iconography that you can place on your map. | | That's a trivial example of how these can be used. They may | well be more sophisticated than that. | ornornor wrote: | So it's really more like a physical rubber stamp of sorts | that you can scale up or down but that will otherwise always | look the same? | | I also know very little about this and the "brush" | denomination really confuses me. | nonethewiser wrote: | Reading a bit more, I think "brush" is being used in the | context of photoshop. Sounds like its a specific feature | there. | crtified wrote: | In traditional painting, since hundreds or thousands of | years ago, many drawing techniques relied heavily upon | using different physical brushes. The properties of each | different brush would make certain tasks easier for the | painter. | | In more modern times, as computer-based drawing evolved, | that same principle became a basic feature of drawing | applications - that is, the ability to change between | different (virtual) 'brushes', each with different | characteristics, such as shape, but also intensity and | other factors which make the artist's job both easier and | more nuanced. | | In a way, your reduction of the idea to "a set of rubber | stamps of sorts" is true, in the same way that a physical | brush is equally "a stamp of sorts", if the artist chooses | to use that brush in a suitably monotonous stamping action. | But in digital art (as in physical art) the total picture | is more about the skilful wielding of myriad tools and | techniques, through multiple steps and recombinations. | | To bring in another analogy - every wood worker uses | basically the same tools, the basic claw hammer shape | hasn't changed in a long time, the basic screw drivers, | drill bits, etc. The same set of rubber stamps, in a way. | Is that a constraint upon creativity and uniqueness? | Perhaps, but not meaningfully. | kyleyeats wrote: | GIMP or Photoshop. The "brush" here refers to the brush tool. | Basically vector icons meant for painting. | genezeta wrote: | Adding to the other answers, there are also -besides Photoshop, | Gimp, etc- specialized tools to draw fantasy maps. The site | mentions Wonderdraft [0], but there are a bunch of others | though not all of them support using external brushes. | | Some other tools in this space may be Watabou's tools [1], | Azgaar's tools [2], Inkarnate [3], Mapforge [4], or quite a few | more which you can find links to in this list [5]. Again: you | could use these brushes with _some_ of these; not all support | external brushes. | | [0] https://www.wonderdraft.net/ | | [1] https://watabou.github.io/ | | [2] https://azgaar.github.io/Fantasy-Map-Generator/ | | [3] https://inkarnate.com/ | | [4] https://www.mapforge-software.com/ | | [5] https://www.mapforge-software.com/links-to-map-making-apps/ | aaroninsf wrote: | TIL in the context of tools for image editors like gimp, "brush | set" is the term of art for "glyph set." | | I suppose you could "paint" with these but the intended use is | "single-click stamping." | | Lovely work, reflective of both craft care and affection--but boy | I do wish another term had been adopted :P | takk309 wrote: | I am kinda excited to integrate some of these sets into a real | location map built in ArcGIS! It may not result in a spatially | perfect map, but it will be way more fun to build and look at. I | can see a good use case for public engagement type maps. | xipho wrote: | Here Dragons Abound is another hidden gem in this vein: | https://heredragonsabound.blogspot.com/ | programd wrote: | Indeed. The Here Dragons Abound author's blog post on the | overhead of maintaining this very cool open source project for | the benefit of others [0] is rather eye opening. This is a | blueprint for what it takes to do it correctly, often for very | little reward. | | Also, apparently he is a contributor to Nethack. | | [0] https://heredragonsabound.blogspot.com/2022/06/map- | compasses... | fingerlocks wrote: | K.M. is probably the best designer I've ever had the pleasure of | working with in 20 years. Great to see this on HN! | noxa wrote: | beautiful - also recommend his novels: | https://kmalexander.com/home/ | mhd wrote: | Yeah, I read the first one a while ago and really enjoyed the | world building. Guess someone who's really into mapping won't | disappoint on that front. | dylan604 wrote: | I've seen this headline most of the day, but just now properly | looked at the link. These are very nice, and not really sure what | I was expecting, but they are much better than I anticipated. The | internet still has pockets of cool things if you're willing to | take off your floaties of siloed social platforms and venture | into the deeper waters ___________________________________________________________________ (page generated 2023-12-21 23:00 UTC)