============================================================================== __ __ ____ _ ____ __ _ _ /__|__\| \ _| |_ | \|__\| | | |__ | _ | | | | |_ _| | | | | _ |- -| |___|___|_|_|_| |_| |_|_|_|___|_|_| _ _ _ _ _ _ | | |_| | | | | | | | | | _| |_ | |_| | __ __ __ __ | | | \| | | | | \ /_ | / _|/ |__\ / | | | | | --| | --| | | __| | | | | | _ | | | |_|_|_|\__| \__|_|_|___| |_| |___|___|___| ============================================================================== Sam & Max Hit the Road by Spatvark (spatfaqs@hotmail.co.uk) ============================================================================== / =============================== \ < [01] Introduction > \ =============================== / Welcome, Crimestompers! Before we hit the road with Sam & Max in pursuit of hyperthyroid thugs and sinister Sasquatch-nappers, you need a few facts on the case from the files of the Freelance Police: It started simply enough with a call from the Commissioner. Soon Sam & Max were screaming down the highway (they have to scream since their siren broke) to the Kushman Bros. Carnival, where they learned that Bruno the Bigfoot and Trixie the Giraffe-Necked Girl had disappeared. They soon discovered this was part of a larger pattern of bigfoot disappearances, and all the clues would take them on a meandering romp across tacky U.S. tourist traps. Solving this case is up to you! You direct the actions of Sam & Max, tearing down the road with mayhem on their minds and Corn Duds on their breath, on a peril-fraught mission to make the world safe for Sasquatches and sentient mammals everywhere! ----- The ninth game to use Lucasart's SCUMM engine, Sam & Max Hit the Road is a classic example of the genre. Based on the hit comic series by Steve Purcell, / =============================== \ < [02] Disclaimer > \ =============================== / Listen up you mangy lot, this bit is important. You are free to use this FAQ for personal reference but if you plagirize any sections, well... I'll have to come up with something evil to do to you... The only place allowed to host this FAQ is: GameFAQs - http://www.gamefaqs.com If you see it anywhere else, please contact me at: spatfaqs@hotmail.co.uk You can also contact me with any questions that pertain to Sam & Max Hit the Road that AREN'T answered in this FAQ, or any corrections to mistakes I've made (this does not include typographical errors; I'm not THAT anal retentive about my work). Also, do not bother to email me and ask whether you can host this FAQ on your site, the answer is no. GameFAQs is the only place I particularly feel like trusting, while sites that have to go soliciting for FAQs strike me as desperate to get a reputation even a tenth of that GameFAQs has. So don't bother, I won't even reply to your emails. / =============================== \ < [03] Version History > \ =============================== / v1.05 - Updated the Copyright. [09/01/09] v1.00 - And it's done! Removed the Locations section, since I realised I had nothing particularly funny to say. Ah well. [07/03/08] v0.80 - Didn't really add anything to the walkthrough, though the Mini-Games section was added. [06/03/08] v0.75 - Walkthrough complete up to the Savage Jungle Inn, Locations section added, FAQ section fleshed out, and finger still hurts, but I'm toughing through it. Just for you. Honest. I'm not bored senseless here at work, and playing these old games via SSH-ing into my home computer. [05/03/08] v0.10 - Just the formatting. Had a shopping trolley incident and the index finger on my right hand got kinda mangled, so I'm trying not to type with it, which is just causing a ton of problems XD [04/03/08] / =============================== \ < [04] Contents > \ =============================== / **>Introduction -------------------------------------- [01] **>Disclaimer ---------------------------------------- [02] **>Version History ----------------------------------- [03] **>Contents ------------------------------------------ [04] **>Characters ---------------------------------------- [05] **>Walkthrough --------------------------------------- [06] ==>The Scene of the Crime ----------------------------- [06a] ==>The Search for Shuv-Oohl --------------------------- [06b] ==>Bumpus Ain't Worth Bubkes!-------------------------- [06c] ==>Gate-Crashers -------------------------------------- [06d] ==>Sasquatch Shindig ---------------------------------- [06e] **>Mini-Games ---------------------------------------- [07] ==>Hiway Surfin' -------------------------------------- [07a] ==>Wak-A-Rat ------------------------------------------ [07b] ==>Gator Golf ----------------------------------------- [07c] ==>Car Bomb ------------------------------------------- [07d] ==>Sam & Max Dress-Up Book ---------------------------- [07e] ==>Max's Wax Paint-By-Numbers Book -------------------- [07f] **>FAQ ----------------------------------------------- [08] **>Thanks -------------------------------------------- [09] **>Legal Stuff --------------------------------------- [10] **>Next Version -------------------------------------- [11] **>Working On... ------------------------------------- [12] **>Goodbye! ------------------------------------------ [13] / =============================== \ < [05] Characters > \ =============================== / Sam: One half of our intrepid duo, Sam is an anthromorphic dog, though his breed is somewhat unspecific. The sensible one of the pair, he does the thinking and problem solving (usually), while letting his partner handle the fisticuffs. While he's quite happy to indiscriminately use Max, quite literally, he does rather care for his lagomorphic companion, looking out for him a lot. He's quite verbose, a fact his partner hates, and likes to tell stories. Max: A hyperkinetic rabbity thing, Max is a psychopathic amoral thug, without even the slightest semblance of a conscience. But that's okay, 'cause he's cute and marketable. Really though, Max is more like a little child than a serial killer, he just doesn't know any better than to behave the way he does. Bruno the Bigfoot: Encased in ice at the Kushman Brothers Carnival, Bruno spent many a year as their star attraction. One night though, he somehow managed to escape, kidnapping the Carnival's second largest attraction, Trixie the Giraffe-Necked Girl. In reality though, she helped free him, and the pair are in love, and heading around the United States, freeing all the other imprisoned Sasquatches, so they can attend the Bigfoot Party. Trixie the Giraffe-Necked Girl: Hailing from Scranton, Trixie is one of the abominations of nature at the Kushman Brothers Carnival. However, unlike the others, her disfiguration is self-inflicted, leaving one to wonder about her state of mind. She's otherwise a fairly simple girl, who likes to bake, sing Scrantonese folk songs (which are utterly execrable), and tends to like "tall and dense" fellows. I should note that it is never specified WHICH Scranton, since there's one in Arkansas, another in Iowa, a third in Kansas, the fourth is in North Dakota, the next one is in Pennsylvania, and the last one is in South Carolina; and being Welsh, I can't tell the difference too well from her accent. Conroy Bumpus: An internationally reknowned Country and Western singer, Conroy Bumpus is in actual fact a short, bald, Liverpudlian egomaniac. So, not all that different from most real C&W stars. He is currently seeking a Bigfoot to purchase, with the intent of enslaving it into his singing menagerie. Lee-Harvey: Conroy Bumpus' lackey, he was recently freed from the Pensacola Camp for Problem Children by his employer. While rather dim-witted, he has very large hands, and is extremely skilled at fighting, managing to take on both Sam & Max at the same time, and actually won, multiple times! Shuv-Oohl: One of the reclusive Mole Men, Shuv-Oohl is a bit of a conspiracy nut, or so it seems at first. While distinctly new-agey and hippyish, Shuv-Oohl seems to actually be right on the money when it comes to the weird and the wonderful. Able to use karmic powers and glow many bright colours, he's / =============================== \ < [06] Walkthrough > \ =============================== / Sam & Max Hit the Road's user interface is somewhat different from the earlier Lucasarts SCUMM games. Gone is the sentence parser, replaced by a cycling cursor that contains the different actions: Fingers - Walk To Eye - Look At Hand - Pick Up Mouth - Talk To Stress Doll - Use The bottom-left corner contains the Inventory box; click on it to access whatever Sam's holding, and you can then either try to combine items, examine them, or grab one. Clicking on the Stop button (the miniature Inventory box) will take you back to the main screen, with the selected Object as the sixth position on the cursor's cycle. Here's a table with the control shortcuts on, they'll make your life a lot easier whilst traversing the world in Sam & Max Hit the Road: \=============================================/ | Controls | /=============================================\ | W | Walk To | L | Look At | P | Pick Up | |---|-----------|---|-----------|---|-----------| | T | Talk To | U | Use | O | Object | |---|---------------------------|---|-----------| | E | Eyeball Object | I | Inventory | \=============================================/ When talking to someone, you'll initially have four options: ? - Question ! - Declaration Duck - Non-Sequitur Hand - End Conversation (Or click elsewhere on the screen) After initiating a conversation with one of the first three options, other icons often appear after the Hand, subjects you can discuss with the person whom you're talking to. <--[06a] The Scene of the Crime---------------------------------> \========================================/ | Items | # | Description | /==========================================================================\ | Max | 1 | Sam: It's my lil' buddy, ready for action. | |----------------------|---|-------------------------------------------------| | Cash | 1 | Sam: It's more money than we'll ever need. | |----------------------|---|-------------------------------------------------| | Black Light | 1 | Sam: It's a black light. | |----------------------|---|-------------------------------------------------| | Orders | 1 | Sam: It's our orders from the Commissioner, | | | | telling us to high-tail it down to the | | | | carnival. | |----------------------|---|-------------------------------------------------| | Free Pass* | 1a| Sam: Hey! This means we can ride free all day! | | | | Max: Does it say anything about corndogs, Sam? | | | | Sam: Sorry, little buddy. | | | | Max: WHY YOU DIRTY LINT-SNIFFING MAMA'S TWINS!! | | | | I OUGHT TO STRETCH YOUR LEGS AROUND YOUR | | | | HEAD AND MAKE YOU DO THE LAMBADA! | | | | Sam: Gee, maybe you shouldn't be eating | | | | corndogs anyway. | | | | Max: Yeah, I guess you're right. I don't need | | | | the cholesterol! Forgive me for my | | | | senseless reasoning, Sam. | | |---|-------------------------------------------------| | | 1b| Sam: Hey! This means we can ride free all day! | | | | Max: Does it say anything about corndogs, Sam? | | | | Sam: Sorry, little buddy. | | |---|-------------------------------------------------| | | 2 | Sam: Hey! This means we can ride free all day! | |----------------------|---|-------------------------------------------------| | Sasquatch Hair | 1 | Sam: It's a mange-ridden tuft of Bruno's | | | | sasquatch hair. | | | | Max: I think it would make a swell toupee for | | | | balding computer programmers. | | | | Sam: Don't be stupid, Max. | | |---|-------------------------------------------------| | | 2 | Sam: It's a swatch of Bruno's fur and mange. | |----------------------|---|-------------------------------------------------| | Hand in Jar | 1 | Sam: Jesse James' severed hand... and it's | | | | stilltwitching. | |----------------------|---|-------------------------------------------------| | Claim Ticket | 1 | Sam: It's a Lost and Found Claim Ticket. | |----------------------|---|-------------------------------------------------| | Lens | 1 | Sam: It's a fishbowl magnifying lens. | | | | Max: My head's already shaped like a fishbowl. | | |---|-------------------------------------------------| | | 2 | Sam: It's a furshlugginer magnifying lens. | |----------------------|---|-------------------------------------------------| | Flashlight | 1 | Sam: Hey, this crummy prize doesn't come with | | | | any lightbulb! | | |---|-------------------------------------------------| | | 2 | Sam: It's a crummy flashlight with no | | | | lightbulb. | |----------------------|---|-------------------------------------------------| | Black Flashlight | 1 | Sam: It's a nifty flashlight equipped with a | | | | black light. | |----------------------|---|-------------------------------------------------| | Fish Magnet | 1 | Sam: It's a powerful refrigerator magnet that | | | | says "World of Fish" on its side. I wonder | | | | how that got in there? | | |---|-------------------------------------------------| | | 2 | Sam: It's a powerful refrigerator magnet that | | | | says "World of Fish" on its side. | |----------------------|---|-------------------------------------------------| | Snuckey's Cup | 1 | Sam: It's one of those jumbo size | | | | all-you-can-drink Snuckey's cups. | | | | Max: It's almost as big as my head. | | |---|-------------------------------------------------| | | 2 | Sam: It's a large, sturdy, Snuckey's cup. | |----------------------|---|-------------------------------------------------| | Candy | 1 | Sam: It's a box of pecan-flavoured candy. | |----------------------|---|-------------------------------------------------| | Carbomb | 1 | Sam: It's the portable carbomb game. | |----------------------|---|-------------------------------------------------| | Paint-By-Numbers | 1 | Sam: It's the Official Bootleg Sam and Max | | | | Paint-By-Number Book. | |----------------------|---|-------------------------------------------------| | Dress-Up Book | 1 | Sam: It's the Sam and Max Dress-Up Book. | |----------------------|---|-------------------------------------------------| | Severed Hand | 1 | Sam: Jesse James' severed hand... and it's | | | | still twitching. | |----------------------|---|-------------------------------------------------| | Rasp | 1 | Sam: It's a rasp. | |----------------------|---|-------------------------------------------------| | Crowbar | 1 | Sam: It's a key's key. | | | | Max: No Sam, that's a crowbar. Let's pummel | | | | someone. | | | | Sam: You're such a cute, misguided little | | | | bunny. | | |---|-------------------------------------------------| | | 2 | Sam: It's a key's key. | |----------------------|---|-------------------------------------------------| | Costume | 1 | Sam: It's a stiltwalker's costume. | |----------------------|---|-------------------------------------------------| | Score Card | 1 | Sam: It's a score card from the Gator Golf | | | | Emporium in Rheumy Eyes, Florida. | \==========================================================================/ * = Depends upon your location. If in the Hall of Oddities, it's 1a, elsewhere it's 1b. Fresh from their victory over the robotic mad scientist, Sam & Max return to their office. After disposing of the time bomb, their phone rings. Winning the tussle to answer it, Sam is given a new mission by the Commissioner; they're to meet a bonded city courier out on the street to get the details. First though, let's raid their office for whatever we can grab. Move over to the right and Pick Up the Black Light in the closet. Look At the Tuna Sandwich and Max feeds it to his Roach Colony. If the light on the Answering Machine is flashing, you can Use it to check the message; there's generally a new one every time you return to the office. Finally, Look At the Rat Hole, and note what Sam says. There a lot of hints throughout the game like this, so try to Look At everything there is on each screen. Use the Rat Hole to pull out all of the Cash the pair have. With that done, let's leave the office. Out in the hallway, head downstairs, but as you go, you're interrupted by a flying goon bursting through the glass in the door of Flint Paper's office. As gun shots ring out, Sam & Max look on aghast, until the final two shots ring out, completing the smiley face. What DON'T smiley faces make right? Use the Goon and Max will poke him (*poit*) off the balcony. Continue on down the stairs and outside. On the street, Look At the disfigured Kitten, and then Talk To it. Turns out that it's the bonded courier sent by the Commissioner. However, it swallowed the Orders for safekeeping, and now can't cough it back up. Use Max on it, to retrieve them in a somewhat grotesque, yet awesome, scene. Apparently, bizarre(r) things have been happening at the Carnival, so you're to get down there on the double. Head to the right and enter Bosco's for another fun scene, and then Use the Car to head out onto the highway. On the Map, there are currently six locations; three Snuckey's, the Hiway Surfin' mini-game (See section [07a] for more details), Sam & Max's office, and the Carnival. As they get deeper into the case, more locations will be discovered and added to the map. Anyway, we want to head for the Carnival next. After the brief cutscene introducing some more characters, talk to the Fire-Breather, and he'll refuse you entry to the Carnival. Give him the Orders, and after he accidentally incinerates them, he decides to let you in. Inside the Hall of Oddities, you find Shep and Burl Kushman, conjoined twins who own the Carnival. They tell you about Bruno the Bigfoot, their main attraction, who has now somehow escaped, kidnapping another of their attractions, Trixie the Giraffe-Necked Girl from Scranton. They'll also give you a Free Pass, allowing you access to all areas of the Carnival. Talk To the brothers and ask them about Trixie and the short guy, who they'll explain is Conroy Bumpus, a famous Country & Western singer, who's also after Bruno and Trixie. Check out the Sasquatch Hair by the exhibit, and pocket it for later. Over by the entrance you came in is a jar; look at it, and then Pick Up the Hand in Jar. Leave by the entrance. Talk to the Fire-Breather again, and ask him about Trixie; his answer is somewhat suspicious... Head down the path to the right of the Hall of Oddities and you'll spot Trixie's Trailer, but the padlock on the door prevents you from getting in. Go over to the left and Talk To the Cone of Tragedy Operator, asking about Bruno, who apparently has a friend who hangs out in the Tunnel of Love, and the Cone of Tragedy ride, to have a turn on it. After the ride ends, Sam comments that he feels something is missing; check the Inventory to find that he's literaly right! Talk To the Cone of Tragedy Operator again, and this time ask him about your Inventory; he'll give you a Claim Ticket to get your stuff back from the Lost and Found tent. First though, Pick Up the Lens in the games tent, and then Use the Wak-a-Rat machine (See section [07b] for more details). Hit twenty or higher to win, and a Flashlight will pop out of the prize slot. Pick Up the Flashlight and Look At it to find it's missing a lightbulb. Use the Black Light with it to make it operational. Head back to the entrance, and go into the Lost and Found tent to the far-right. After getting all of your stuff back, check your Inventory and Look At the Fish Magnet, to note another location on the map, the World of Fish. Let's hunt for Bruno's friend in the Tunnel of Love next. Walk down the path to the left of the Hall of Oddities, and Use the Swan Carriage to take a ride. However, there's nothing particularly obvious within, except for that crackling area. Ride the Tunnel of Love again, and this time, Use the Black Flashlight to illuminate the dark areas between the displays, and note the Fuse Box. With the Black Flashlight activated, you can switch to a different item, so Use Max with the Fuse Box to shut down the ride. If you're having difficulty getting the timing right, you can successfully do it when Sam is level with the fake palm tree in the swamp monster display. In the Henry the VIII display, Look At his Beard to trigger a small sequence, opening the Door at the back. Go through, and you'll find a strange looking fellow sat in front of a TV. Talk To him, and he'll introduce himself as Doug, the Mole Man. Ask him about Bruno, and he'll launch into a rather lengthy spiel about the two of them. Eventually, he'll mention that he doesn't know where Bruno is at the moment, but that they should ask his uncle, Shuv-Oohl, last seen at the World's Largest Ball of Twine. He also says that if you give him some pecan-flavoured Candy, he'll give you his key to Trixie's trailer, and some more info on Bruno's escape. Use the Reset Switch by the Door, and leave, making your way out of the Head to the nearest Snuckey's and Pick Up the Snuckey's Cup outside. Inside, Pick Up the Carbomb Game (See Section [07d] for more information) that's on the carousel, and the Candy on top of the second aisle. Wait for Max to mention he needs to go to the bathroom, and then Talk To the cashier. Ask him the Question, and he'll tell you about his training at Snuckey U., including the course on Pickle Jar Opening, giving him the mighty ability to open any jar in the country. Ask him about the Hand in Jar and he'll liberate it for you. Next, the Carbomb Game or the Candy, and he'll sell them to you. Ask about the Toilet, and he'll hand the key with the rather large Rasp attached to it to Max, who promptly scurries off to evacuate his bowels. Yum. Ask about Bruno and then leave the Snuckey's before Max gets back. Outside, Talk To Max and tell him to keep the Rasp. At this point, you might as well visit the other two Snuckey's and buy the Dress-Up Book (See Section [07e] for more information) (West Snuckey's) and the Paint-By-Numbers (See Section [07f] for more information) (South Snuckey's). Return to the Carnival and the Tunnel of Love. Give Doug the Candy, and he'll give you the Crowbar in return, and tell you the truth of Bruno's escape. Apparently, Trixie had fallen in love with the Sasquatch, and had begged Flambé, the Fire-Breather, to free him from his icy prison. Huh. Funny, he said that he'd never talked to her, ever. Leave Doug and outside, continue on towards the back of the Carnival. Use the Crowbar with Trixie's Trailer to gain access. Open the Hope Chest to find the Costume, and Open the Closet to discover the Score Card, adding the Gator Golf Emporium to the map. Go back to the front of the Carnival, and talk to Flambé once more, asking about both Bruno and Trixie. With that done, we're finished with the Carnival, so let's hit the road! <--[06b] The Search for Shuv-Oohl-------------------------------> \========================================/ | Items | # | Description | /==========================================================================\ | Bent Spanner | 1 | Sam: It's a perfectly good metric left-handed | | | | spanner that's been bent out of shape. | |----------------------|---|-------------------------------------------------| | Bucket of Fish | 1 | Sam: It's a bucket of fish. | | | | Max: Actually, Sam, it's a slimy bucket of | | | | fish. I wonder if this will in any way | | | | shape our thoughts on today's lunch. | |----------------------|---|-------------------------------------------------| | Twine | 1 | Sam: It's 91 yards of twine. | |----------------------|---|-------------------------------------------------| | Golf Ball Retriever* | 1 | Sam: It's a broken golf ball retriever. | | |---|-------------------------------------------------| | | 2 | Sam: It's a broken golf ball retriever with a | | | | severed hand attached to it. | | |---|-------------------------------------------------| | | 3 | Sam: It's a broken golf ball retriever with a | | | | magnet attached to it. | | |---|-------------------------------------------------| | | 4 | Sam: It's a broken golf ball retriever with a | | | | cup attached to it. | |----------------------|---|-------------------------------------------------| | Bucket of Golf Balls | 1 | Sam: It's a bucket of golf balls. | |----------------------|---|-------------------------------------------------| | Sasquatch Hair | 1 | Sam: It's a hunk of bleached blonde sasquatch | | | | fur mange. | | | | Max: Suitable for framing. | | |---|-------------------------------------------------| | | 2 | Sam: It's the fur and mange from the Gator Golf | | | | sasquatch. | |----------------------|---|-------------------------------------------------| | Sno Globe | 1 | Sam: It's an empty sno globe without a stopper. | |----------------------|---|-------------------------------------------------| | Sasquatch Hair | 1 | Sam: It's another tuft of sasquatch hair and | | | | mange. | | | | Max: My rabbity instincts tell me that this is | | | | NOT Bruno's hair and mange. Or maybe I'm | | | | in love. | | |---|-------------------------------------------------| | | 2 | Sam: This fur and mange must've belonged to the | | | | sasquatch at the Mystery Vortex. | |----------------------|---|-------------------------------------------------| | Mood Ring | 1 | Sam: I must be happy. | |----------------------|---|-------------------------------------------------| | Mole Man Powder | 1 | Sam: It's a charming decanter filled with vile | | | | and mysterious liquids. | | | | Max: It could be my long lost twin brother, | | | | Sam. | | |---|-------------------------------------------------| | | 2 | Sam: We're supposed to spill this stuff on Frog | | | | Rock, God knows why. | \==========================================================================/ * = With various differnt items attached to it. 2 is with the Severed Hand, 3 is with the Severed Hand and the Fish Magnet, and 4 is with the Severed Hand and the Snuckey's Cup. To find Bruno, we need to find Shuv-Oohl, who was last seen at the World's Largest Ball of Twine, so let's check that out first. Head to the small building at the ball's base, and Look At the Fish Guts raining down past the window. Talk To the Docent and ask him about Bruno. Apparently, he, and several other Bigfoots, helped build the Ball of Twine back in '56, but the Docent hasn't seen Bruno sine. Next, ask about the Fish Guts, and you'll be told that the Restaurant on top of the ball gets deliveries of fresh fish several times a day from the World of Fish. Leave the Museum, and ride the Tram up to the Restaurant. As they reach the top, Max spots the end of the Ball of Twine hanging loose. Unfortunately, they can't reach it from the side of the deck they're, on, needing to be on the same side as the Chef and his fish deliveries. Go into the Restaurant (by clicking on the building itself, inbetween the two sides), and talk to the man to the right. Ask him about the tools, and he'll give you a Bent Spanner. There's a set of Mounted Binoculars to the right, but we've no use for them at the moment. Use the Elevator to get back down to the Tram. Next stop is the World of Fish, since it was mentioned by the Docent. Move anywhere on the screen, and a Helicopter will come along and pick up the next delivery of fish for the Restaurant at the World's Largest Ball of Twine. Pick Up the Bucket of Fish by the Fish Feed Stand, and then talk to the Fisherman. Ask about the Helicopter, and anything else you want to. Look At the Fish Net and then Use it; unfortunately, Sam doesn't climb inside - we need some other scheme to get taken by the Helicopter. Look at the Fiberglass Fish to the left of the Fisherman, and then at the (hard-to-reach) Bolt beneath it. Use the Bent Spanner with the Bolt to loosen it, and then Use the Fiberglass Fish. Once Sam's inside, Use Max on it too, to get him to leap inside. After a scuffle, the Fiberglass Fish falls free from it's post, floating downstream towards the Fisherman. Max snatches the fishing line, pulling it into the fish's mouth, at which point, the Fisherman hauls it into the Fish Net. Picked up at last by the Helicopter, you're taken to the Restaurant at the World's Largest Ball of Twine, dropped atop the pile of fish in the Chef's area, who goes inside to get a bigger knife. With the Max icon still on screen, Use it on the Twine below you to get Sam to lower his lagomorphic pal over the side, snapping it off with his teeth. Unfortunately, the Chef picks this moment to return, wielding a knife twice the size of his own head! After tumbling all the way down the side, we now have a large piece of Twine in our Inventory. Get back into the Car once it's been dropped off. We only have one main location left unvisited: The Gator Golf Emporium. Pick Up the weird green item (Golf Ball Retriever) in the trashcan, and then Talk To the Emporium Owner. As about the green thing, and then Bruno; it turns out that this guy had a Bigfoot as his main attraction as well! However, he was set free with someone's help, though the Owner has no idea whose. Head over to the driving range, and there's a cutscene of Conroy Bumpus, and his assistant Lee-Harvey. Apparently the short Country and Western star came here looking to purchase the Gator Golf Emporium's Bigfoot, after failing to get Bruno from the Kushman Brothers. When Sam & Max arrive, the lagomorph makes several jokes at the expense of Bumpus' hairpiece, finally instigating a brawl between Lee-Harvey, Sam & Max. The big-handed assistant wins, and Max is hit with a five-iron, sent sailing into the "Dunk the Beast!" booth. After they leave, Sam needs to work out some way to rescue Max from the booth, without getting chomped on by the Alligators. Use the Bucket of Fish with the Bucket of Golf Balls, and then Use the Golf Clubs to start the next mini-game, Gator Golf (See section [07c] for more details). The trick is to set the flag in the general direction you want each Alligator to go. Numbering them 1 through to 5, 1 being the closest and 5 the furthest, here's how to sort it out: A) Aim to the right of Gator 1. B) Aim to the left of Gator 1. C) Aim to the left of Gator 2. D) Aim to the right of Gator 2. E) Aim to the right of Gator 4. F) Aim to the left of Gator 4. G) Aim to the left of Gator 5. H) Aim to the right of Gator 5. On the "Dunk the Beast!" Booth island, you can Use the Target to dunk Max as many times as you want. Once you're bored of that, Use the Door on the plastic cell to get Max free. He'll give Sam another hunk of Sasquatch Hair, from the booth. Open the door in the booth's base and Pick Up the Sno Globe within; it was given to Elmo the Bigfoot, presumably the booth's previous inhabitant, by Shuv-Oohl, who we're still searching for. Maybe he's at this Mystery Vortex that was just added to the map... The place is pretty darn weird looking, as we arrive. Head on indoors, where it gets stranger still. Try to use any of the doors, and you'll find that you're the wrong size to get into any of them. Bah. Go through the curtain at the back to yet another bizarre room. Talk to the woman and ask her about Bruno; she too (as if we hadn't already noticed) had a Bigfoot in a large block of ice, but he escaped while she was out having her spine recompressed. Next, ask her about Conroy Bumpus, and she'll tell you that he was here already. Finally, ask about the Sno Globe, and she'll tell you about how they kept absorbing the magical, mystical, mysterious power of the vortex, and so she doesn't sell them anymore. Grab the third hunk of Sasquatch Hair from the exhibit, and then return to the previous room. We know Shuv-Oohl must be in the Mystery Vortex somewhere since there isn't anywhere else we can go, so he must be behind one of the four doors in this room. We just need to work out how to get into them. Look At the Mirror for a vaguely creepy scene somewhat reminiscent of scenes in Stargate and Donnie Darko, and then Use it to clamber inside. The secret of the vortex revealed, Use the Lever on the first Magnet to activate it, casting the room in a red colour. The second Magnet is Blue, and the one to the far-right is Yellow. Make sure only the Red Magnet is on, and leave the underground chamber. Try all of the doors, and you'll find that you can now enter the Red Doors, but not the Orange ones. Return to the Magnets, and turn the Yellow Magnet on as well, to create an Orange hue. Back in the main room, enter the left Orange Door to find Shuv-Oohl! After introductions all round, ask Shuv-Oohl about Bruno; after he "karmically aligns" himself with his old Sasquatch friend. In his vision, he sees Frog Rock, located between the Enchanted Argyle Forest and the Inexplicable Valley of Lights, and picks up that Bruno's in some kind of trouble. However, he can't get a clear read on the Bigfoot without his Mood Ring, which he lost way back when he helped build the World's Largest Ball of Twine. Guess where we're headed next? Head to the Museum at the base of the Ball of Twine. Use the Severed Hand on the Golf Ball Retriever, and then Use it on the Ball of Twine. A miniature cutscene shows we're just short of grabbing the Mood Ring. Use the Fish Magnet on the Golf Ball Retriever, and then use it on the Ball of Twine, to finally get the pesky little accessory. Return to the Shuv-Oohl at the Mystery Vortex, and give him the Mood Ring. In return, he'll give you some Mole Man Powder to sprinkle on Frog Rock, after you smear the three samples of Sasquatch Hair on it. Now we just need to find Frog Rock. Back at the World's Largest Ball of Twine, take the Tram up to the top and enter the Restaurant. Grab the Wires and hook them up to the Mounted Binoculars, to now be able to control the movement of the Restaurant. However, everything still looks too small through them. Use the Lens on the Mounted Binoculars, and then take a look. Control the movement by left or right clicking on the lever below the viewing thingamybobs, and exit by pressing both together at the same time. The locations you can spot are as follows: Enchanted Inexplicable Mount Largest Eternal Argyle <==> Valley of <==> Badrich <==> Stump in <==> Plane of Forest || Lights the World Acid Rain || Frog Rock (The Eternal Plane of Acid Rain and the Enchanted Argyle Forest link to each other) Look at the Rock between the Enchanted Argyle Forest and the Inexplicable Valley of Lights, and Frog Rock will be added onto your map. After leaving the World's Largest Ball of Twine, head to Frog Rock. Use each piece of Sasquatch Hair on the Rock, and then Use the Mole Man Powder on top of all of that, to see "something wonderful," in Shuv-Oohl's words. We now have another location on the map, Bumpusville! <--[06c] Bumpus Ain't Worth Bubkes!-----------------------------> \========================================/ | Items | # | Description | /==========================================================================\ | Soiled Pillow | 1 | Sam: It's a pillow, and... Ewww, it's got | | | | Miracle Grow Hair Tonic all over it. | | |---|-------------------------------------------------| | | 2 | Sam: It's a pillow with hair tonic all over it. | |----------------------|---|-------------------------------------------------| | Droid Manual | 1 | Sam: It's a guide to the operation of Macrohard | | | | Maintenance Droids. | |----------------------|---|-------------------------------------------------| | Sword | 1 | Sam: It's a cheesily-polygonned sword. | |----------------------|---|-------------------------------------------------| | Heart | 1 | Sam: It's a chunky, hovering dragon's heart. | | | | Just like the one I have at home! | |----------------------|---|-------------------------------------------------| | Key | 1 | Sam: It's a cheesily-polygonned key. | |----------------------|---|-------------------------------------------------| | Portrait | 1 | Sam: It's a stunning portrait of John Muir, | | | | famous naturalist. | \==========================================================================/ At our new destination, Sam & Max look on in a mixture of awe and horror at the ostentatious extravagance that is Conroy Bumpus' mansion. You can toss some Cash into the Well for a few laughs, and then head inside. Head to the left, and through the doorway with the animal heads around it. Inside, you find Conroy Bumpus, performing with... Bruno and Trixie!? Once that god awful song is over, Conroy exits, leaving Bruno and Trixie behind. Try to walk over to them and you'll set off the alarm, which draws Lee-Harvey's attention. After he's thrown you out, go back inside, and this time, go right and through the greenish doorway. Look At the weird helmet thing hanging from the ceiling, and then Talk To Lee-Harvey. Ask him about the VR Helmet and he'll explain that it's somehow linked up to the mansion's security system. Hmm... Leave the room, and enter the door with the bullhorns above it. Ride the escalator up to the bed, and Pick Up the Pillow. Move to the left side of the bed and Look At the large blue book in the book shelf; it's a manual for the cleaning droid. Use the Golf Ball Retriever to Pick Up the Droid Manual. After having read the entire thing, when the Droid enters the room, Use it and access its mainframe. Pull out all of the wires, and then connect up the blue one. This will send the Droid into the stage room, and through the tripwire, thus taking Lee-Harvey away from the VR machine. Once he's gone, hurry into the room he just came from and Use the VR Helmet. Pick Up the Sword (nearly decapitating Max in the process) and then approach the Cave. When the Dragon comes out, use the Sword on it (aim for the chest, inbetween the arms), to slice it wide open, killing it instantly. If you miss or take too long, you get eaten by the Dragon, and you have to repeat the entire process from changing the Droid's orders. Once you pull it off, nothing will be left of the Dragon, except for it's still beating Heart. Pick Up said Heart and Sam will plunge his fist inside, pulling out a Key. Back in the real world, Sam pockets the Key (wait, what?) and then removes the VR Helmet. Lee-Harvey arrives and kicks them out of the room. Head to the left, to the trophy room. Look At the Portrait on the back wall for a surreal scene, and then Pick Up the Portrait. Continue on into the stage room and Use the Key on the Alarm's Keyhole, thus freeing Bruno and Trixie! While Max wants to haul them both off back to the Kushman Brother's Carnival, Sam is feeling a little conflicted. The skyscraping pair take this opportunity to flee, but only after telling Sam & Max the location of the Bigfoot Party: Evelyn Morrison's Savage Jungle Inn. Guess where we're headed next? <--[06d] Gate-Crashers------------------------------------------> \========================================/ | Items | # | Description | /==========================================================================\ | Pamphlets | 1 | Sam: Hmmm... | | | | Max: I hate it when you hum, Sam. It sounds | | | | like a high voltage tower. | | | | Sam: These are pamphlets for the Mount Rushmore | | | | Dinosaur Tarpit and Bungee Jumping | | | | National Park, in North Dakota, and | | | | someplace called the "Celebrity Vegetable | | | | Museum", in Goatliver, Texas. | | | | Max: I think I liked the humming better. | | |---|-------------------------------------------------| | | 2 | Sam: These are pamphlets for the Mount Rushmore | | | | Dinosaur Tarpit and Bungee Jumping | | | | National Park, and someplace called the | | | | "Celebrity Vegetable Museum". | |----------------------|---|-------------------------------------------------| | Mammoth Hair | 1 | Sam: It's more faux woolly mammoth hair than | | | | we'll ever need. | |----------------------|---|-------------------------------------------------| | Tar | 1 | Sam: It's a bunch of tar. | |----------------------|---|-------------------------------------------------| | Tar-Covered Costume | 1 | Sam: It's a stiltwalker's costume covered with | | | | tar. | |----------------------|---|-------------------------------------------------| | Hairy Costume | 1 | Sam: It's a stiltwalker's costume covered with | | | | tar and faux woolly mammoth hair. | |----------------------|---|-------------------------------------------------| | Bumpus Eggplant | 1 | Sam: It's an eggplant that looks somewhat like | | | | Conroy Bumpus. | |----------------------|---|-------------------------------------------------| | Toupee | 1 | Sam: It's Conroy's toupee. | |----------------------|---|-------------------------------------------------| | Bigfoot Costume | 1 | Sam: It's a stiltwalker's costume covered with | | | | tar, faux woolly mammoth hair, and a | | | | toupee. | \==========================================================================/ At Evelyn Morrison's Savage Jungle Inn, talk to the lady herself, asking her about Conroy Bumpus. Apparently, he beat you there, but was already thrown out for interfering with the guests. Once you end the conversation with her, Ms. Morrison gives you the Pamphlets. Look At them to add the Mount Rushmore Dinosaur Tarpit and Bungee Jumping National Park, and the Celebrity Vegetable Museum to the map. Try to go through the doorway at the back, and the bigfoot will turn you away. Huh. We need to find some way to get inside... Leave the Inn, and out on the Highway, head to Mount Rushmore. Take a Look At each of the Presidents for a laugh, and then move to the first exhibit, the T-Rex and Wooly Mammoth. Look At the Wooly Mammoth, and Sam comments on how the fur strongly resembles Sasquatch Hair. Suddenly, I have a really bad idea. Use Max on the Wooly Mammoth, to get yourself a bumper crop of Mammoth Hair. Next, head to the Tarpit, at the back of the Park. Walk to the right and use the Elevator to ride up to the inside of George Washington's head. Talk to the Bungee Instructor if you want; she's ever so slightly creepy, "I'm partial to dog and bunny teams," and then Use the Screen to change into the safety suit. Fully attired for the situation, use the Bungee Cord to take a leap over the side. Hey, you can do stuff to the Tarpit! Try to Pick Up the Tar, and Sam says he can't reach it. Use the Snuckey's Cup on the Golfball Retriever, and then use it on the Tar for Max to scoop up a cupful of the stuff. Back up top, Use the Screen to change back, and then it's time to leave Mount Rushmore. Return to the Savage Jungle Inn, and go inside; Use the Tar on the Costume. Use the Mammoth Hair on the Tar-Covered Costume, and then Use the Hairy Costume, to try it on in the Phone Booth. The bigfoot just laughs though as he sees our disguise. I guess we're missing something. This time, let's head to the Celebrity Vegetable Museum. Talk To the Curator and ask her about Conroy Bumpus; she'll mention the Conroy Bumpus Eggplants she's been trying to get rid of. Pick Up a Bumpus Eggplant and take our leave from the Celebrity Vegetable Museum. Return to Bumpusville, and in Conroy's bedroom, Use the Bumpus Eggplant with the Toupee, for one of the best cutscenes in the game. After being ejected from the building by Lee-Harvey, Use the Toupee on the Hairy Costume. Return to Evelyn Morrison's Savage Jungle Inn, and Use the Bigfoot Costume once more. This time, the bigfoot bouncer says that he likes your costume, but since he doesn't like Sam & Max, he won't let them in. Talk To the bigfoot, and ask him a question; he'll mention how his feet hurt. Give the Rasp to him, and after the slightly gross scene, Use the Bigfoot Costume again. This time you're allowed into the party! <--[06e] Sasquatch Shindig--------------------------------------> \========================================/ | Items | # | Description | /==========================================================================\ | Wine Bottle | 1 | Sam: Chateau Sasquatch '92. A very bad year. | |----------------------|---|-------------------------------------------------| | Ice Pick | 1 | Sam: It's an ice pick. | |----------------------|---|-------------------------------------------------| | Twisted Ice Pick | 1 | Sam: It's an icepick that's been horribly | | | | twisted. | |----------------------|---|-------------------------------------------------| | Cork | 1 | Sam: Cork. | |----------------------|---|-------------------------------------------------| | Sno Globe | 1 | Sam: It's an empty sno globe with a cork | | | | stopper. | |----------------------|---|-------------------------------------------------| | Vortex Globe | 1 | Sam: It's a sno globe full of swirling | | | | pseudo-mystical energies. | |----------------------|---|-------------------------------------------------| | Dinosaur Tooth | 1 | Sam: It's a somewhat authentic dinosaur tooth. | |----------------------|---|-------------------------------------------------| | John Muir Zucchini | 1 | Sam: It's a gourd that looks just like John | | | | Muir, naturalist. | \==========================================================================/ Inside, listen to the Chief's speech about the encroaching extinction of the Yeti people. Afterwards, Talk To any of the three Bigfoots you can in here if you want, and then Pick Up the Wine Bottle on the large table. There's not much of anything to be done in this room, so try to head through the doorway by the female bigfoot (an image I really could have done without seeing...). She'll stop you, saying that only Yeti elders are allowed through to the pool area. Take the other doorway instead, on the other side of the stage. Inside the Kitchen, Pick Up the Ice Pick. Use the Door at the back of the room, and you're suddenly assailed by Conroy Bumpus and Lee-Harvey. Whoops. Conroy pulls out a particularly nasty looking cattle prod, while telling his subordinate to go fetch the net from the Bus. You can try to Talk To Conroy, but you won't get anything constructive done (though, if you were to only do "constructive" stuff in this game, you'd miss out on most of the things that make it fun!). Use the Bigfoot Costume once more, this time removing it, and Lee-Harvey will return just in time. Our villains grab the disguise, and go into the Freezer to change. Use Max with the Freezer to get him to shut them inside, and promptly crank down (heh, funny wording) the temperature. The Yeti Chief walks in, on the hunt for shrimp balls, and asks Sam & Max who they are. As the lagomorphic one tells him they just saved the Bigfoots, the Chief decides he'll make them Honorary Bigfoot Chiefs. After the announcement, the Yeti Chief then leads our intrepid duo to the pool area, where four Great Totem Poles stand. Once Bruno arrives, the Yeti Chief explains that the Great Totem Poles hide the secret of the Sasquatch's Salvation, but none of them know exactly what they mean. Once the Yeti Chief leaves, Look At each of the Great Totem Poles, and then head to the Hot Tub at the back of the screen. The trick to actually getting there is to click on the patch of grass above Bruno's head. Talk To the Yeti Chief and ask him about each of the Great Totem Poles; his answers can be summed up by the following phrases: 1 - Whirlwind 2 - Longevity 3 - Harmony 4 - Rapid Growth For the first Great Totem Pole, head to the Mystery Vortex. Use the Mini Vortex, and while inside, Use the Sno Globe. It sucks up the pseudo-mystical energies of the Mystery Vortex, but without a stopper, it just leaves once again. We need to find something to plug it with. Go to the World's Largest Ball of Twine, and head up to the Restaurant. Give the Ice Pick to the Mystic Mechanic, and he'll twist it up like crazy. Use the Twisted Ice Pick on the Wine Bottle, to get the Cork from it. Return to the Mystery Vortex and Use the Cork with the Sno Globe. Use the Mini Vortex once more, and when you use the Sno Globe this time, Sam seals it with the Cork to trap the pseudo-mystical energies inside. The second of the Great Totem Poles showed what looked like Dinosaur Dentistry, and the only place we've been to with such fearsome lizards is the Mount Rushmore Dinosaur Tarpit and Bungee Jumping National Park, which is now our next destination. Head to the Dinosaur Exhibit and Look At the Tyrannosaurus Rex's Mouth. Note that it's a seperate object, from the rest of the T-Rex. Use the Mini-Speaker to start the speech, and while it's Mouth is wide open, perform some other command to stop the Mini-Speaker, and the Tyrannosaurus Rex's Mouth. Use the Twine on the Mouth to lasso a Dinosaur Tooth. However, Sam says he hasn't got enough leverage to pull it out... Use Max on the Twine, and Sam will tie the loose end around the rabbit's neck, tossing him at their Car up at the top of the hill. With the Twine then tied around the Car door, Sam shuts it, yanking the tooth clear. The third Great Totem Pole was Harmony, and showed the naturalist, John Muir, carved upon it. It so happens that we have a Portrait of the man. Go to the Celebrity Vegetable Museum and Give the Portrait to the Curator, and she'll tell you that it'll take a short while for her to create a John Muir Zucchini. Use the Car, and then immediately go back to the Celebrity Vegetable Museum. Talk To the Curator, and ask her about the squash; she'll promptly hand over the John Muir Zucchini! The fourth and final Great Totem Pole was Rapid Growth, and showed two heads, one bald, and the other sporting vast locks of hair. However, we already have the solution to this Great Totem Pole within our inventory, the Soiled Pillow we snatched from Conroy Bumpus' bedroom, the one with the Miracle Grow Hair Tonic upon it! Return to Evelyn Morrison's Savage Jungle Inn, and head for the Hot Tub area. Give the Vortex Globe, the Dinosaur Tooth, the John Muir Zucchini and the Soiled Pillow to the Yeti Chief (in any order), and he'll place each into the Hot Tub, their respective Great Totem Pole disappearing. With all four added to the mix, the Yeti Chief realises that a living Bigfoot sacrifice must be included, the fifth and final ingredient. Max though, has a brilliant idea, and offeres up the frozen Conroy Bumpus and Lee-Harvey, partially dressed in the Bigfoot Costume. As the spell reaches its zenith, giant Redwood trees start to sprout all over the western half of the United States, laying waste to vast tracts of property. Excellent. With the spell completed and the Yeti people saved, the characters start to go their own seperate way. Bruno and Trixie head off to Vegas, to get married and settle down, while the Yeti Chief gives Max his tribal medallion (gold foil-covered chocolatey goodness!) and then disappears into the forested half of the United States. Max realises that they haven't been paid, but Sam has a plan to get around that, giving the Kushman Brothers the frozen Conroy Bumpus and Lee-Harvey, which they (somehow) mistake for Bruno, in exchange for three thousand Skee-Ball tickets. As the credits roll, feel free to black the hell out of the various items on the conveyor belt! / =============================== \ < [07] Mini-Games > \ =============================== / Throughout Sam & Max Hit the Road, there are various mini-games that can be played. Some are vital for the progression of the story, while others are included just for fun. All games can be exited by pressing Q. <--[07a] Hiway Surfin'------------------------------------------> Located in the South-West of the United States map, Hiway Surfin' is the first mini-game that you can access in Sam & Max Hit the Road. While its gameplay is simple, it is fiendishly difficult. Max rides on top of the Car as Sam drives down the Highway. The pair have to reach the end of each level before time runs out. Use the Right Mouse Button to switch lanes, and the Left Mouse Button to make Max jump. Every time he hits a Highway Sign, he loses some time. You can gain time back by succesfully jumping over or onto the Highway signs; a jump over nets five points, and a jump onto nets twenty points. If Max managed to jump on multiple Highway Signs in a row, the score per Highway Sign increases by twenty (i.e. the second is forty points, the third is sixty, etc.). <--[07b] Wak-A-Rat----------------------------------------------> Located at the Kushman Brothers Circus, Wak-A-Rat is a lot of fun. Simply enough, you need to click on the Rats as they pop up to whack them with the hammer. You need a score of twenty or higher to win; the first prize is a Flashlight, needed to continue with the game, but successive wins will gain you nothing, except possible bragging rights. A perfect score is to hit the Rats on all forty possible occasions. <--[07c] Gator Golf---------------------------------------------> Found at the Gator Golf Emporium, in the South-East corner of the United States map, the Gator Golf is highly simplistic, and fairly boring. You can play using either the Bucket of Golf Balls, or the Bucket of Fish (from the World of Fish). To play, use the Left Mouse Button to set a flag where you want Sam to aim for, and then use the Right Mouse Button to take the shot. The various features on the driving range all react differently when hit in the correct spot. Alternatively, you can use the Bucket of Fish, and aim into the water, drawing the Alligators that inhabit the driving range hither and thither. This is necessary the first time to free Max from the "Dunk the Beast!" Booth, but after that, there is little point. <--[07d] Carbomb------------------------------------------------> Bought at the North-Eastern Snuckey's, Carbomb is a slightly modified version of the classic Battleships. You play as Sam, against Max, and can place five Vehicles, from one square to five squares in length on the board, using the Right Mouse Button to rotate them. You can also place two Trampolines of one square each upon the board. When the game proper starts, you and Max take turns picking a square to drop a Bomb upon. If either of you land one upon your opponent's Vehicle, they will call it a "Hit!", otherwise calling it a "Miss!" If a Bomb lands upon a Trampoline, it is fired back to the otherside, landing on the same square. There are also two types of Bombs; the normal, default type, and the two Nukes in the bottom-right corner; these take out a three-by-three square around the square you click upon. The game ends when one of you has had all of their Vehicles destroyed. <--[07e] Sam & Max Dress-Up Book--------------------------------> Okay, Sam's loincloth is just plain disturbing. Bought at the Western Snuckey's, it's a simple time-waster. Click on the arrow above either character to get to their respective Clothing page. Click on however many items you want, and then use the correct arrow to return to the main page, showing the character(s) in their new costumes. On the floppy-disk version of Sam & Max Hit the Road, this was used as a copy-protection device, forcing the player to create the right costumes to be able to continue playing the game, hence the various outfits shown throughout the manual. <--[07f] Max's Wax Paint-By-Numbers Book------------------------> The last of the mini-games, this can be bought at the Southern Snuckey's. There are two different scenes that Max can colour; Sam & Max driving under the sea, and Sam & Max mixing it up with some snakes and swords. Click the Crayon Box cursor anywhere, to set it down and open it up. Pick the colour you want to use and apply it to a section of the page. If you want to move the Crayon Box, click upon the lower half of the Crayon Box, and it will return to its cursor form. Clicking on the lid will end the mini-game. / =============================== \ < [08] FAQ > \ =============================== / ==Q. What are all the messages on the Answering Machine?====================== A. I've managed to get five messages; see below: ANS: Sam, it's your mother calling to wish you a good morning. ANS: Be careful honey and try not to get shot today, okay? Sam: Doesn't she know I'm old enough to make my own decisions about getting shot? ----- ANS: Hey! You're the one who cut me off on highway 364! ANS: You're a jerk! ANS: ...Um... ANS: ...so there! ----- ANS: Hi, I'm calling about your upcoming auction of confiscated automatic weapons. ANS: Do you sell to convicted felons? Sam: Hey, who are we to discriminate? ----- ANS: Hey! You're the jerk who sideswiped me on the Queensborough Bridge! ANS: Don't think I didn't get a good look at your long fluffy ears! ANS: See you in court! Sam: We may have to go over there and terrify the righteous indignity out of that little fellow. ----- ANS: Hello? Is this the Saint Francis Pie Shop? ANS: I'd like to order 200 lemon meringue pies and a small diet cola. Sam: I wonder if the pie shop gets calls reporting machete-wielding intruders? I'm not 100% certain these are all of them, but I've had no luck getting any more. If you've gotten some, email me at spatfaqs@hotmail.co.uk about them! ==Q. What the hell does the Mole Man/Alien thing at Frog Rock say?============ A. It goes a little something like this: "Erk, yib yib Doug! Yib yib, erk, Shuv-Oohl yib!!" Yeah, I have no idea either. ==Q. Hey, I want the lyrics to the song Conroy sings in Bumpusville!========== A. Man, you have no taste in music whatsoever, do you? Well, if you insist: "Childhood in Brighton" Written and Performed by Conroy Bumpus I remember my childhood in Brighton When dear ol' dad would bounce me on his knee, He'd say, "Son, there ain't nothing as exciting... As exposing beasts to inhumanity..." ...That's... ...Why... ...I'm... Happy being King of the Creatures I'm proud to be the Lord of the Odd I love collecting things with grotesque features, It makes me feel like some Chaldean god I trapped my first tiger before I could speak... Kilt me a bear when I was three... And now with this bigfoot and giraffe-necked freak, I finally have a full menagerie. ...That's... ...Why... ...He's... ...Happy being Feared by the Fauna... ...Jazzed just being Czar of the Bizarre... ...None of us can leave though we all wanna... It's tough to be a country western star. ==Q. Why not throw in the John Muir song too?================================= A. *sigh* There once was a man named Jon Muir... ...A naturalist noble and pure... ...His love for all beasties... ...The most and the leasties... ...Has never been equalled... ...uh... Fer sure! ==Q. Are there any sequels to Sam & Max Hit the Road?========================= A. Yeah there are. Telltale Games, formed by several ex-Lucasarts members, teamed up with Sam & Max's creator, Steve Purcell, to make episodic series based upon the characters. So far, the first season has been completed, and as of the time of writing this, the fourth episode of the second series is due to be released in six days (March 13th, 2008). However, the Telltale Games sequels are in actual fact the second attempt to produce a sequel to Sam & Max Hit the Road. First up came "Sam & Max: Freelance Police," which was being produced by Lucasarts. Screenshots and a teaser trailer had been released for the game, but on March 3rd, 2004, the game was cancelled to the outcry of the fans, as Lucasarts slammed the door shut on the chances of them ever creating any more adventure games. ==Q. What else is there that features Sam & Max?============================== A. Well, there are the comic books that Steve Purcell wrote and drew, starting from before Sam & Max Hit the Road came out. Most of them are together in "The Collected Sam & Max: Surfin' the Highway," originally released in 1995, though Telltale Games released an updated version for sale from their site recently. Telltale Games also hosts a Sam & Max webcomic, again written and drawn by Steve Purcell (http://www.telltalegames.com/comics/samandmax), which is well worth checking out. There is also the animated series, "The Adventures of Sam & Max: Freelance Police," that ran for one season, from October 1997 to April 1998. Sixteen of the episodes have been released on VHS, though a DVD collection is to be released, again at the time of writing this, in four days (March 11th, 2008). Also, all but one episode is free to watch online at the Gametap site, (http://www.gametap.com). And while you're at it, go and check out Max for President (http://www.maxforpresident.org/) ==Q. Help! I own a copy of Sam & Max Hit the Road, but I can't get it to run!= A. Chances are, your computer is just too good to run Sam & Max Hit the Road. However, there is a solution to this; the wonderful folk over at ScummVM (http://www.scummvm.org) have created a nifty program to allow many old point-and-click games to be run on todays more technologically advanced computers. ==Q. Do you know where I can find a copy of Sam & Max Hit the Road? I can't seem to find it in the shops, nor *ahem*online*ahem*===================== A. All of the Lucasarts Point-and-Click Adventure games are on the IDSA's hitlist, so there are very few places online that would pirate the games. Add the fact that despite being very old, it's not so long ago that they were still being sold, you should be able to get a hold of a copy via eBay. It's a shame though, the games are no longer sold by LucasArts, but have not been declared as Abandonware. ==Q. What's Abandonware when it's at home?==================================== A. Abandonware is software that has been abandoned. No, really. What it actually means is that it is no longer sold or produced, and has been released into the public domain. ==Q. Well, what's in it for Lucasarts?======================================== A. Apart from respect from the old-school gamers, nothing really. In the case of Sam & Max Hit the Road though, it gets somewhat complicated. The licence for the games was sold to Telltale Games, but does that include Sam & Max Hit the Road or not? I have absolutely no idea. And really, it doesn't matter which one owns it, since with the Season 1 and Season 2 games doing so well, Hit the Road can still make money, so it's unlikely it'll ever be released as Abandonware. / =============================== \ < [09] Thanks > \ =============================== / This list is gonna be pretty short methinks =P My Brother - for getting me into the Lucasarts games in the first place, and doing most of the puzzle solving for me (I used to be a hideous example of back-seat gaming) DJellybean - for clueing me in for the basics of FAQ presentation. Phoenix 1911 - I stole the copyright stuff from him coz' it sounded all professional and stuff XD GameFAQS - for hosting this FAQ. / =============================== \ < [10] Legal Stuff > \ =============================== / This unofficial document is protected by the international Copyright law. All content within is created and owned by Peter Carter. Absolutely no profit must be made from this work; it may not be reproduced, in part or in whole, and/or altered in any way or under any circumstances without the prior consent from the author, except for personal and private use. All copyrights and trademarks contained within are owned by their respective holders. No copyright infringement was intended during the creation of this document. Copyright 2005-2009 Peter Carter. / =============================== \ < [11] Next Version > \ =============================== / There probably won't be a next version to be honest. What can be added to this? / =============================== \ < [12] Working On... > \ =============================== / Fallout 1. / =============================== \ < [13] Goodbye! > \ =============================== / GOODBYE! And that's all for now folks!