Godot ~detritus ------------------------------------------------------------------ I recently got myself a new computer. I haven't had one like this for a long while now. All I've really used for the past many years has been a little old netbook I got on a pawn shop over 6 years ago. For reasons I have used for the most part the command line in all this time. Yes I've used X and web browsers on it, and Emacs, and say, ghostscript and the like. But I've done most of what I do on the command line, and it's very unfamiliar to me suddenly using "modern" GUI applications. I installed Godot and Gimp, and I have been reading the docs and tutorials, but I feel quite out of my element. I am sure all these tabs and menus and buttons have very useful information throughout, but I get easily overwhelmed with all this new information in my eyes. I guess it alwasys takes time to get to know a new technology. Back when I was a teen I used Game Maker to make games. It was pretty simple and straightforward, back then OOP and finite-state actors were the kinds of things you needed learn, now the intro to Godot points me to the Model View Controller architecture! Good thing I've kept up on computer science, if only just a little bit! Anyway I just wanted to say that fancy GUIs that I expect would be easy to use for anyone from my generation are a mystery for me, as if I had stopped using computers in the 90s but still had to deal with systemd! ~bartender, I'd like some earl gray, please.