/** loadmap.c **/ #include /* see Fractint.c for a description of the "include" hierarchy */ #include "port.h" #include "prototyp.h" /***************************************************************************/ #define dac ((Palettetype *)dacbox) void SetTgaColors() { unsigned r, g, b, index; if (tga16 != NULL) for( index = 0; index < 256; index++ ) { r = dac[index].red << 2; g = dac[index].green << 2; b = dac[index].blue << 2; tga16[index] = ((r&248)<<7) | ((g&248)<<2) | (b>>3); tga32[index] = ((long)r<<16) | (g<<8) | b; } } int ValidateLuts( char * fn ) { FILE * f; unsigned r, g, b, index; char line[160]; char temp[FILE_MAX_PATH+1]; char temp_fn[FILE_MAX_PATH]; strcpy(temp,MAP_name); strcpy(temp_fn,fn); merge_pathnames(temp,temp_fn,0); if (has_ext(temp) == NULL) /* Did name have an extension? */ strcat(temp,".map"); /* No? Then add .map */ findpath( temp, line); /* search the dos path */ f = fopen( line, "r" ); if (f == NULL) { sprintf(line,"Could not load color map %s",fn); stopmsg(0,line); return 1; } for( index = 0; index < 256; index++ ) { if (fgets(line,100,f) == NULL) break; sscanf( line, "%u %u %u", &r, &g, &b ); /** load global dac values **/ dac[index].red = (BYTE)((r%256) >> 2);/* maps default to 8 bits */ dac[index].green = (BYTE)((g%256) >> 2);/* DAC wants 6 bits */ dac[index].blue = (BYTE)((b%256) >> 2); } fclose( f ); while (index < 256) { /* zap unset entries */ dac[index].red = dac[index].blue = dac[index].green = 40; ++index; } SetTgaColors(); colorstate = 2; strcpy(colorfile,fn); return 0; } /***************************************************************************/ int SetColorPaletteName( char * fn ) { if( ValidateLuts( fn ) != 0) return 1; if( mapdacbox == NULL && (mapdacbox = farmemalloc(768L)) == NULL) { static FCODE o_msg[]={"Insufficient memory for color map."}; char msg[sizeof(o_msg)]; far_strcpy(msg,o_msg); stopmsg(0,msg); return 1; } far_memcpy((char far *)mapdacbox,(char far *)dacbox,768); /* PB, 900829, removed atexit(RestoreMap) stuff, goodbye covers it */ return 0; }