I've spent the last couple of days working on one particular aspect of my PhreakNet Asterisk Switch -- revertive pulse singalling for the simulation I have of the Number 2 Crossbar switch which was prototyped but never put into production. I love the sound and concept of the revertive pulse signalling protocol. It's just a thing of auditory beauty, and I certainly wanted my XB2 to use the protocol for incoming calls: Since 3 of my other simulated switches are of the ITT Pentaconta design, which actually supported RP Signalling (surprising since the switch was not only not a Bell System design but was in fact European in origin -- not sure on the use of RP there but I would imagine it was uncommon) so this isn't entirely illogical of a setup. Now, Asterisk has had a script for calculating RP for a while, and that has actually been turned into a proper Asterisk module by InterLinked. Be it the AGI script or the module, they work the same way -- sound files are played in specific orders after the number of RP ticks to reach the desired number are caluclated. Default audio is provided, but this audio is, quite simply, too noisy for me. It just isn't the way I would imagine RP to this particular switch sounding, given it is simulated to be in a suburban area, as opposed to something like NYC where the original audio samples originated. Long story short I used the timings in the original audio (that is, kept the audio files the same length) and placed the audible ticks appropriately to attempt to match the particular cadence of 1XB RP... and it worked fine first try! I did have to reduce the volume on the audio to make it more how I want it to be but otherwise I nailed it. Add in a proper "end" sound based on the real cut-to-ringing sound made by the 1XB at the connections museum and it's damn near perfect. I'm pretty proud of it all. The officec is 353 for those who decide to call into PhreakNet and check it out. I know, I didn't actually explain anything here, but there are resources out there that do a far better job explaining the principle than I can -- I just wanted to share my joy in creating custom audio that actually works out and sounds accurate compared to the real phenomina, which is something that most people would have never heard anything quite like these days -- it's a nuance of the past that's lost in modernity, but sounds absolutely badass. Right, enough rambling, time to publish and continue with my day. ~Chris