4-28-18 Making a simple multiplayer game on Racket for my intermediate computer science class. It's easy enough, but one thing is a bit nerve-wracking. When a client connects to the server using this library, all that it can provide is the IP-Address of the client. The problem with that in this game, is that I would like the client to immediately provide the coordinates of the ships upon connecting to the server. Of course, I could always take the time to program an alternative method for the client, in which it connects first, then provides the information. But for now, it's fine. First things first, I have to get the connection to work in the first place! Cheers!