Busy busy busy. Tonight I worked on an updated sdl2 C org-mode template, In other news, i2pd still works. which I think has gone very well. Better than ever on arm64 obsd (it Classic games on a raspberry pi must was tempermental before). I am going be getting heavily advertised right to put something up there and link now since people are crazy for this to it from here this week. I also stuff (I know raspberry pi have want to use it for game networking always had that example prebuilt in order to not try and assume retro game version). bizarre cryptographic responsibilities. This week I will get back into the rhythm here. In truth, I feel like Viz tcp I am going to swallow some the paranoid android from h2g2 with crow and just use usocket's clunky people qeueuing up to hear my views ECL compatibility layer for porting on just like making game. Maybe I sb-bsd-sockets to ECL whence to C on should be a little more sanguine and my obsd. If you are not familiar Beeblebrox. Game making has a high with these acronyms, I think two of degree of virtuousity I do think- the letters in tcp/ip stand for like cooking does. You can tell the protocol and the rest stand for difference between chefs and game transmission control and internet. authors. One reason I am feeling The biggest common lisp is called sought after is that I think some Steel Bank, who did a polished TCP game making enthusiasts overpromised sockets. usocket is a compatibility and underdelivered - like the MIT layer to borrow Steel Bank Common web scratch javascript activity and Lisp's BSD-sockets in other lisps. its local hangers-on. I think Kay ECL is embeddable common lisp, which was involved in Scratch some time compiles to C linking against an ECL and some where so I think it must C lib. I think I've covered most of have been good, but you know what my acronyms. O stood for open they say (Alan Kay has been fired somewhere. Berkley Software from every job he's ever had). Distribution. Tying ECL back to sdl2, I think I will do a version just tangling that C code inside ECL's ffi:c-lines and ffi:c-inline to do lispy multimedia. ! If you are not on obsd, one line of my orgdoc needs to change. the include would just be not my kludge of "/usr/local/include/SDL2/SDL.h". I will add that more general version (I can't quite figure out why sdl2-config disagrees with me so). Rich media is generally useful, I swear. I should make another lisp IDE with it.