-------------------------------------------- Complexity 2020.01.04 15:44:01 CET -------------------------------------------- I was navigating around the gophersphere and clicking on links to read later and once of the links I created was a blog post by Niki Prokopov: "Good times create weak men" [0] -- EDIT -- When I first posted this entry, I did have the phlog post at hand to include a link. Sean point me in the right direction, so I am including it now: "Net of Cards" [3] -- ORIGINAL TEXT -- (I'm sorry for who posted this link, I forgot to save the phlog post. I even tried retracing my steps, but I could not find the po with the link). -- END OF EDIT -- I really liked Nikita's previous post about complexity: "Software Disenchantment" [1]. I enjoyed this new one as well, but what I really enjoyed was Jonathan Blow's talk "Preventing the Collapse o Civilization" [2]. One of my favorites quote about the topic is by Ellen Ullman: "We build our computer (systems) the way we build our cities: over time, without a plan, on top of ruins." But we can't blame the people writing the software entirely. The incentives are misaligned - rewards come from short-term impact an value production, even if cost is long term complexity. Unfortunately I don't see this trend changing unless the whole context is renewed. Maybe in a context of scarcity - scarcity of t type of resources taken for granted today (processing power, storage, memory, bandwidth, professionals). But do I want to live such a world? Is it worth the cost? [0] https://tonsky.me/blog/good-times-weak-men/ [1] https://tonsky.me/blog/disenchantment/ [2] https://www.youtube.com/watch?v=pW-SOdj4Kkk [3] gopher://gopher.conman.org/0Phlog:2020/01/02.1