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        Complexity
        2020.01.04 15:44:01 CET
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        I was navigating around the gophersphere and clicking on links to
        read later and once of the links I created was a blog post by Nikita
        Prokopov: "Good times create weak men" [0]
       
        -- EDIT --
       
        When I first posted this entry, I did have the phlog post at
        hand to include a link. Sean point me in the right direction, so I
        am including it now: "Net of Cards" [3]
       
        -- ORIGINAL TEXT --
        
        (I'm sorry for who posted this link, I forgot to save the phlog
        post. I even tried retracing my steps, but I could not find the post
        with the link).
       
        -- END OF EDIT --
       
        I really liked Nikita's previous post about complexity: "Software
        Disenchantment" [1]. I enjoyed this new one as well, but what I
        really enjoyed was Jonathan Blow's talk "Preventing the Collapse of
        Civilization" [2].
       
        One of my favorites quote about the topic is by Ellen Ullman:
           "We build our computer (systems) the way we build our cities:
           over time, without a plan, on top of ruins."
       
        But we can't blame the people writing the software entirely. The
        incentives are misaligned - rewards come from short-term impact and
        value production, even if cost is long term complexity.
       
        Unfortunately I don't see this trend changing unless the whole
        context is renewed. Maybe in a context of scarcity - scarcity of the
        type of resources taken for granted today (processing power,
        storage, memory, bandwidth, professionals). But do I want to live in
        such a world? Is it worth the cost?
       
       
        [0] https://tonsky.me/blog/good-times-weak-men/
        [1] https://tonsky.me/blog/disenchantment/
        [2] https://www.youtube.com/watch?v=pW-SOdj4Kkk
        [3] gopher://gopher.conman.org/0Phlog:2020/01/02.1