TABLE OF CONTENTS console.device/CD_ASKDEFAULTKEYMAP console.device/CD_ASKKEYMAP console.device/CD_SETDEFAULTKEYMAP console.device/CD_SETKEYMAP console.device/CDInputHandler console.device/CMD_CLEAR console.device/CMD_READ console.device/CMD_WRITE console.device/OpenDevice console.device/RawKeyConvert console.device/CD_ASKDEFAULTKEYMAP console.device/CD_ASKDEFAULTKEYMAP NAME CD_ASKDEFAULTKEYMAP -- get the current default keymap FUNCTION Fill the io_Data buffer with the current console device default keymap, which is used to initialize console unit keymaps when opened, and by RawKeyConvert with a null keyMap parameter. IO REQUEST io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CD_ASKDEFAULTKEYMAP io_Flags IOF_QUICK if quick I/O possible, else zero io_Length sizeof(*keyMap) io_Data struct KeyMap *keyMap pointer to a structure that describes the raw keycode to byte stream conversion. RESULTS This function sets the io_Error field in the IOStdReq, and fills the structure pointed to by io_Data with the current device default key map. BUGS SEE ALSO exec/io.h, devices/keymap.h, devices/console.h console.device/CD_ASKKEYMAP console.device/CD_ASKKEYMAP NAME CD_ASKKEYMAP -- Get the current key map structure for this console. FUNCTION Fill the io_Data buffer with the current KeyMap structure in use by this console unit. IO REQUEST INPUT io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CD_ASKKEYMAP io_Flags IOF_QUICK if quick I/O possible, else zero io_Length sizeof(*keyMap) io_Data struct KeyMap *keyMap pointer to a structure that describes the raw keycode to byte stream conversion. IO REQUEST RESULT This function sets the io_Error field in the IOStdReq, and fills the structure the structure pointed to by io_Data with the current key map. SEE ALSO exec/io.h, devices/keymap.h, devices/console.h console.device/CD_SETDEFAULTKEYMAP console.device/CD_SETDEFAULTKEYMAP NAME CD_SETDEFAULTKEYMAP -- set the current default keymap FUNCTION This console command copies/uses the keyMap structure pointed to by io_Data to the console device default keymap, which is used to initialize console units when opened, and by RawKeyConvert with a null keyMap parameter. IO REQUEST io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CD_SETDEFAULTKEYMAP io_Flags IOF_QUICK if quick I/O possible, else zero io_Length sizeof(*keyMap) io_Data struct KeyMap *keyMap pointer to a structure that describes the raw keycode to byte stream conversion. RESULTS This function sets the io_Error field in the IOStdReq, and fills the current device default key map from the structure pointed to by io_Data. BUGS As of V36, this command no longer copies the keymap structure, and the keymap must remain in memory until the default key map is changed. In general there is no reason for applications to use this command. The default key map will generally be set by the user using a system provided command/tool. SEE ALSO exec/io.h, devices/keymap.h, devices/console.h console.device/CD_SETKEYMAP console.device/CD_SETKEYMAP NAME CD_SETKEYMAP -- set the current key map structure for this console FUNCTION Set the current KeyMap structure used by this console unit to the structure pointed to by io_Data. IO REQUEST io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CD_SETKEYMAP io_Flags IOF_QUICK if quick I/O possible, else zero io_Length sizeof(*keyMap) io_Data struct KeyMap *keyMap pointer to a structure that describes the raw keycode to byte stream conversion. RESULTS This function sets the io_Error field in the IOStdReq, and fills the current key map from the structure pointed to by io_Data. BUGS SEE ALSO exec/io.h, devices/keymap.h, devices/console.h console.device/CDInputHandler console.device/CDInputHandler NAME CDInputHandler -- handle an input event for the console device SYNOPSIS events = CDInputHandler(events, consoleDevice) a0 a1 FUNCTION Accept input events from the producer, which is usually the rom input.task. INPUTS events - a pointer to a list of input events. consoleDevice - a pointer to the library base address of the console device. This has the same value as ConsoleDevice described below. RESULTS events - a pointer to a list of input events not used by this handler. NOTES This function is available for historical reasons. It is preferred that input events be fed to the system via the WriteEvent command of the input.device. This function is different from standard device commands in that it is a function in the console device library vectors. In order to obtain a valid library base pointer for the console device (a.k.a. ConsoleDevice) call OpenDevice("console.device", -1, IOStdReq, 0), and then grab the io_Device pointer field out of the IOStdReq and use as ConsoleDevice. BUGS SEE ALSO input.device console.device/CMD_CLEAR console.device/CMD_CLEAR NAME CMD_CLEAR -- Clear console input buffer. FUNCTION Remove from the console input buffer any reports waiting to satisfy read requests. IO REQUEST INPUT io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CMD_CLEAR io_Flags IOB_QUICK set if quick I/O is possible, else 0 SEE ALSO exec/io.h, devices/console.h console.device/CMD_READ console.device/CMD_READ NAME CMD_READ -- return the next input from the keyboard FUNCTION Read the next input, generally from the keyboard. The form of this input is as an ANSI byte stream: i.e. either ASCII text or control sequences. Raw input events received by the console device can be selectively filtered via the aSRE and aRRE control sequences (see the write command). Keys are converted via the keymap associated with the unit, which is modified with AskKeyMap and SetKeyMap If, for example, raw keycodes had been enabled by writing 1{ to the console (where is $9B or Esc[), keys would return raw keycode reports with the information from the input event itself, in the form: 1;0;;;0;0;;q If there is no pending input, this command will not be satisfied, but if there is some input, but not as much as can fill io_Length, the request will be satisfied with the input currently available. IO REQUEST io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CMD_READ io_Flags IOF_QUICK if quick I/O possible, else zero io_Length sizeof(*buffer) io_Data char buffer[] a pointer to the destination for the characters to read from the keyboard. RESULTS This function sets the error field in the IOStdReq, and fills in the io_Data area with the next input, and io_Actual with the number of bytes read. BUGS SEE ALSO exec/io.h, devices/console.h console.device/CMD_WRITE console.device/CMD_WRITE NAME CMD_WRITE -- Write ANSI text to the console display. FUNCTION Write a text record to the display. Interpret the ANSI control characters in the data as described below. Note that the RPort of the console window is in use while this write command is pending. IO REQUEST INPUT io_Message mn_ReplyPort set if quick I/O is not possible io_Device preset by the call to OpenDevice io_Unit preset by the call to OpenDevice io_Command CMD_WRITE io_Flags IOF_QUICK if quick I/O possible, else zero io_Length sizeof(*buffer), or -1 if io_Data is null terminated io_Data a pointer to a buffer containing the ANSI text to write to the console device. IO REQUEST RESULTS io_Error the error result (no errors are reported as of V36) io_Actual the number of bytes written from io_Data io_Length zero io_Data original io_Data plus io_Actual ANSI CODES SUPPORTED Codes are specified in the standard fashion for ANSI documents, as the two 4 bit nibbles that comprise the character code, high nibble first, separated by a slash. Thus 01/11 (ESC) is a character with the hex value 1B (or the decimal value 27). A character on the Amiga falls into one of the following four ranges: 00/ 0-01/15 C0: ASCII control characters. See below. 02/ 0-07/15 G0: ASCII graphic characters. These characters have an image that is displayed. Note that the DEL character is displayed by the Console Device: it is not treated as control character here. 08/ 0-09/15 C1: ANSI 3.41 control characters. See below. 10/ 0-15/15 G1: ECMA 94 Latin 1 graphic characters. Independent Control Functions (no introducer) -- Code Name Definition ----- --- ---------------------------------------------- 00/ 7 BEL BELL: actually an Intuition DisplayBeep() 00/ 8 BS BACKSPACE 00/ 9 HT HORIZONTAL TAB 00/10 LF LINE FEED 00/11 VT VERTICAL TAB 00/12 FF FORM FEED 00/13 CR CARRIAGE RETURN 00/14 SO SHIFT OUT: causes all subsequent G0 (ASCII) characters to be shifted to G1 (ECMA 94/1) characters. 00/15 SI SHIFT IN: cancels the effect of SHIFT OUT. 01/11 ESC ESCAPE Code or Esc Name Definition ----- --- ---- --------------------------------------------- 08/ 4 D IND INDEX: move the active position down one line. 08/ 5 E NEL NEXT LINE 08/ 8 H HTS HORIZONTAL TABULATION SET 08/13 M RI REVERSE INDEX 09/11 [ CSI CONTROL SEQUENCE INTRODUCER: see next list ISO Compatible Escape Sequences (introduced by Esc) -- Esc Name Definition ----- ---- --------------------------------------------------- c RIS RESET TO INITIAL STATE: reset the console display. Control Sequences, with the number of indicated parameters. i.e. . Note the last entries consist of a space and a letter. CSI is either 9B or Esc[. A minus after the number of parameters (#p) indicates less is valid. Parameters are separated by semicolons, e.g. Esc[14;80H sets the cursor position to row 14, column 80. CSI #p Name Definition --- --- ---- ------------------------------------------------- @ 1- ICH INSERT CHARACTER A 1- CUU CURSOR UP B 1- CUD CURSOR DOWN C 1- CUF CURSOR FORWARD D 1- CUB CURSOR BACKWARD E 1- CNL CURSOR NEXT LINE F 1- CPL CURSOR PRECEDING LINE H 2- CUP CURSOR POSITION I 1- CHT CURSOR HORIZONTAL TABULATION J 1- ED ERASE IN DISPLAY (only to end of display) K 1- EL ERASE IN LINE (only to end of line) L 1- IL INSERT LINE M 1- DL DELETE LINE P 1- DCH DELETE CHARACTER R 2 CPR CURSOR POSITION REPORT (in Read stream only) S 1- SU SCROLL UP T 1- SD SCROLL DOWN W n CTC CURSOR TABULATION CONTROL Z 1- CBT CURSOR BACKWARD TABULATION f 2- HVP HORIZONTAL AND VERTICAL POSITION g 1- TBC TABULATION CLEAR h n SM SET MODE: see modes below. l n RM RESET MODE: see modes below. m n SGR SELECT GRAPHIC RENDITION n 1- DSR DEVICE STATUS REPORT t 1- aSLPP SET PAGE LENGTH (private Amiga sequence) u 1- aSLL SET LINE LENGTH (private Amiga sequence) x 1- aSLO SET LEFT OFFSET (private Amiga sequence) y 1- aSTO SET TOP OFFSET (private Amiga sequence) { n aSRE SET RAW EVENTS (private Amiga sequence) | 8 aIER INPUT EVENT REPORT (private Amiga Read sequence) } n aRRE RESET RAW EVENTS (private Amiga sequence) ~ 1 aSKR SPECIAL KEY REPORT (private Amiga Read sequence) p 1- aSCR SET CURSOR RENDITION (private Amiga sequence) q 0 aWSR WINDOW STATUS REQUEST (private Amiga sequence) r 4 aWBR WINDOW BOUNDS REPORT (private Amiga Read sequence) s 0 aSDSS SET DEFAULT SGR SETTINGS (private Amiga sequence-V39) v 1 aRAV RIGHT AMIGA V PRESS (private Amiga Read sequence-V37) Modes, set with h, and cleared with l, where the mode-list is one or more of the following parameters, separated by semicolons -- Mode Name Definition ------- ---- ------------------------------------------------- 20 LNM LINEFEED NEWLINE MODE: if a linefeed is a newline >1 ASM AUTO SCROLL MODE: if scroll at bottom of window ?7 AWM AUTO WRAP MODE: if wrap at right edge of window NOTES The console.device recognizes these SGR sequences. Note that some of these are new to V36. SGR (SELECT GRAPHICS RENDITION) Selects colors, and other display characteristics for text. Syntax: [graphic-rendition...m Example: [1;7m (sets bold, and reversed text) Parameters: 0 - Normal colors, and attributes 1 - Set bold 2 - Set faint (secondary color) 3 - Set italic 4 - Set underscore 7 - Set reversed character/cell colors 8 - Set concealed mode. 22 - Set normal color, not bold (V36) 23 - Italic off (V36) 24 - Underscore off (V36) 27 - Reversed off (V36) 28 - Concealed off (V36) 30-37 - Set character color 39 - Reset to default character color 40-47 - Set character cell color 49 - Reset to default character cell color >0-7 - Set background color (V36) Used to set the background color before any text is written. The numeric parameter is prefixed by ">". This also means that if you issue an SGR command with more than one parameter, you must issue the digit only parameters first, followed by any prefixed parameters. V39 console.device takes advantage of the ability to mask bitplanes for faster scrolling, clearing, and rendering. The actual number of bitplanes scrolled depends on which colors you set via the SGR sequences. For those using the defaults of PEN color 1, and cell color 0, console.device only needs to scroll 1 bitplane. The actual number of bitplanes scrolled is reset when ESCc is sent, and when the console window is entirely cleared (e.g., FF). In general this should cause no compatability problems, unless you are mixing console rendering with graphic.library calls in the same portions of your window. Console.device considers the number of bitplanes it must scroll, and the screen display depth so that interleaved bitplane scrolling can be taken advantage of in cases where performance is not significantly affected (interleaved scrolling, and masking are mutually exclusive). The determination of how many planes to scroll is undefined, and may change in the future. V39 console.device supports a new private sequence (aSDSS) intended for use by users who prefer to change their default SGR settings. When this private Amiga sequence is sent to the console, the current Pen color, Cell color, Text style, and Reverse mode (on or off), are set as defaults. When ESC[0m is issued, the settings are restored to the preferred settings. ESC[39m, and ESC[49m are likewise affected. In general applications should not make use of this private sequence as it is intended for users who would normally include it as part of their shell startup script. The normal defaults are reset when ESCc is issued. BUGS Does not correctly display cursor in SuperBitMap layers for versions prior to V36. Concealed mode should not be used prior to V39 console.device. Prior to V39 concealed mode masked all rastport output, the effect of which varied. As of V39, text output is simply hidden by setting the pen colors. Scrolling, clearing, cursor rendering, etc., are unaffected. For maximum compatability it is recommended you simply set the colors yourself, and not used concealed mode. V36-V37 character mapped mode console.device windows could crash, or behave erratically if you scroll text DOWN more than a full window's worth of text. This bug has been fixed in V39 console. The only work-around is to avoid sending scroll down, or cursor up commands which exceed the window rows (this is not a problem for unit 0 console windows). SEE ALSO ROM Kernel Manual (Volume 1), exec/io.h console.device/OpenDevice console.device/OpenDevice NAME OpenDevice -- a request to open a Console device SYNOPSIS error = OpenDevice("console.device", unit, IOStdReq, flags ) d0 a0 d0 a1 d1 FUNCTION The open routine grants access to a device. There are two fields in the IOStdReq block that will be filled in: the io_Device field and possibly the io_Unit field. As of (V37) the flags field may also be filled in with a value described below (see conunit.h or conunit.i). This open command differs from most other device open commands in that it requires some information to be supplied in the io_Data field of the IOStdReq block. This initialization information supplies the window that is used by the console device for output. The unit number that is a standard parameter for an open call is used specially by this device. See conunit.h, or conunit.i for defined valid unit numbers. unit number: -1 (CONU_LIBRARY) Used to get a pointer to the device library vector which is returned in the io_Device field of the IOStdReq block. No actual console is opened. You must still close the device when you are done with it. unit number: 0 (CONU_STANDARD) A unit number of zero binds the supplied window to a unique console. Sharing a console must be done at a level higher than the device. unit number: 1 (CONU_CHARMAP) (V36) A unit number of one is similar to a unit number of zero, but a console map is also created, and maintained by the console.device. The character map is used by the console device to restore obscured portions of windows which are revealed, and to redraw a window after a resize. Character mapped console.device windows must be opened as SIMPLE REFRESH windows. The character map is currently for internal use only, and is not accessible by the programmer. The character map stores characters, attributes, and style information for each character written with the CMD_WRITE command. unit number: 3 (CONU_SNIPMAP) (V36) A unit number of three is similar to a unit number of one, but also gives the user the ability to highlight text with the mouse which can be copied by pressing RIGHT AMIGA C. See NOTES below. flags: 0 (CONFLAG_DEFAULT) The flags field should be set to 0 under V34, or less. flags: 1 (CONFLAG_NODRAW_ON_NEWSIZE) (V37) The flags field can be set to 0, or 1 as of V37. The flags field is ignored under V36, so can be set, though it will have no effect. When set to 1, it means that you don't want the console.device to redraw the window when the window size is changed (assuming you have opened the console.device with a character map - unit numbers 1, or 3). This flag is ignored if you have opened a console.device with a unit number of 0. Typically you would use this flag when you want to perform your own window refresh on a newsize, and you want the benefits of a character mapped console. IO REQUEST io_Data struct Window *window This is the window that will be used for this console. It must be supplied if the unit in the OpenDevice call is 0 (see above). The RPort of this window is potentially in use by the console whenever there is an outstanding write command. INPUTS "console.device" - a pointer to the name of the device to be opened. unit - the unit number to open on that device. IOStdReq - a pointer to a standard request block 0 - a flag field of zero (CONFLAG_DEFAULT) 1 - a flag field of one (CONFLAG_NODRAW_ON_NEWSIZE) (V37) RESULTS error - zero if successful, else an error is returned. NOTES As noted above, opening the console.device with a unit number of 3 allows the user to drag select text, and copy the selection with RIGHT AMIGA C. The snip is copied to a private buffered managed by the console.device (as of V36). The snip can be copied to any console.device window unless you are running a console to clipboard utility such as that provided with V37. The user pastes text into console.device windows by pressing RIGHT AMIGA V. Both RIGHT AMIGA V, and RIGHT AMIGA C are swallowed by the console.device (unless you have asked for key presses as RAW INPUT EVENTS). Text pasted in this way appears in the console read stream as if the user had typed all of the characters manually. Additional input (e.g., user input, RAW INPUT EVENTS) are queued up after pastes. Pastes can theoretically be quite large, though they are no larger than the amount of text which is visible in a console.device window. When running the console to clipboard utility, text snips are copied to the clipboard.device, and RIGHT AMIGA V key presses are broadcast as an escape sequence as part of the console.device read stream ("0 v" - $9B,$30,$20,$76). It is left up to the application to decide what to do when this escape sequence is received. Ideally the application will read the contents of the clipboard, and paste the text by using successive writes to the console.device. Because the contents of the clipboard.device can be quite large, your program should limit the size of writes to something reasonable (e.g., no more than 1K characters per CMD_WRITE, and ideally no more than 256 characters per write). Your program should continue to read events from the console.device looking for user input, and possibly RAW INPUT EVENTS. How you decide to deal with these events is left up to the application. If you are using a character mapped console you should receive Intuition events as RAW INPUT EVENTS from the console.device. By doing this you will hear about these events after the console device does. This allows the console.device to deal with events such as window resizing, and refresh before your application. BUGS SEE ALSO exec/io.h, intuition/intuition.h console.device/RawKeyConvert console.device/RawKeyConvert NAME RawKeyConvert -- decode raw input classes SYNOPSIS actual = RawKeyConvert(event, buffer, length, keyMap) D0 A0 A1 D1 A2 ConsoleDevice in A6 if called from Assembly Language. FUNCTION This console function converts input events of type IECLASS_RAWKEY to ANSI bytes, based on the keyMap, and places the result into the buffer. INPUTS event - an InputEvent structure pointer. buffer - a byte buffer large enough to hold all anticipated characters generated by this conversion. length - maximum anticipation, i.e. the buffer size in bytes. keyMap - a KeyMap structure pointer, or null if the default console device key map is to be used. RESULTS actual - the number of characters in the buffer, or -1 if a buffer overflow was about to occur. ERRORS if actual is -1, a buffer overflow condition was detected. Not all of the characters in the buffer are valid. NOTES This function is different from standard device commands in that it is a function in the console device library vectors. In order to obtain a valid library base pointer for the console device (a.k.a. ConsoleDevice) call OpenDevice("console.device", -1, IOStdReq, 0), and then grab the io_Device pointer field out of the IOStdReq and use as ConsoleDevice. BUGS SEE ALSO exec/io.h, devices/inputevent.h, devices/keymap.h .