Even though my next proximal real cyberspace goal is to So I have about two weeks. launch my ai show in which The focus will be on a we all marvel at pizzapal's playable game from pca, I am here now planning asdf:make-build (asdf's the followup show to my explicit support for first hpr contribution. ecl-style c-compiler-invoking To recap the episode that compilation). will air on the 9th, hpr3789 (you can hear it from the I'm basically /just/ going future), I laid out an asdf3 to use applicative recursive common lisp project, in functions on lists to lay which one module contains out nodes, as already done, applicative game logic but I am going to tack on separated from side effect side effects: modules, and a lisp-empty module with a makefile that (1) sdl2 display of the certifies two acl2 books out nodes and robots moving of the asdf modules and between them, and invokes acl2 on the books to click-painted roads. sdl2 is prove a silly theorem (a 1x3 supported everywhere so this grid of nodes has 3 nodes). is a multiplatform game. Good form on hpr is to (2) Eternal game engine contribute at most primitive cubes appearing fortnightly to an available and vanishing, for the slot, so I will do that for behaviour like (1). a sequel, as I said, keeping the topic closed around (1) gritty common lisp multiplatform games and (2) acl2. ---page--- Assuming one or both of those works in the next fortnight, my next angle is going to be starting to /package/ the games. openbsd doesn't have recent enough opengl for Eternal, so the guarunteed outcome is the sdl2 demo on openbsd, linux and maybe-followup Eternal on FreeBSD and linux.