Recently I became fascinated by reading old journalism from Tycho Brahe, starting from his perspective on artificial intelligences. Tycho and Gabriel are the comic personas of an author and artist doing comparatively gonzo game journalism for the last three decades. While I know about their comic from before I knew about computers - when I thought my Warcraft 3 NE 1v1 ranking was a serious part of who I was decades ago, I think it is now interesting to ask why Tycho Brahe - a clear orphan of Netscape - seems on the wrong side of some picket lines. If you can imagine objecting to anything that has ever been done in satire, do not look at the comics. One comes to mind (well, I can't forget it) about the characters bonding over the guilt they feel about visiting aquariums for their sexual attraction to jellyfish. While gratuitously violent, in my opinion they are not misogynistic at all. Tycho Brahe in particular, the author character, cannily scratch-builds and maintains custom gaming rigs, and has a deep passion for computer hardware old and new. I don't have a citation, but I believe I came across writing about the imperative of open source in gaming once. The pair struggled in their early decades of game journalism compared to other game reviewers due to their strong principles, needing to find ways to make their daily bread other than taking money from the companies they were reviewing the performance of. All this said Tycho Brahe bashfully uses Windows, Microsoft Edge Browser and has written pro-DRM. It's hard for me to review this reviewer because I can't conceive of knowingly touching a closed-source operating system or software, or hence ever interfacing with digital restrictions management. I feel guilty and morally compromised adding an @binary-redistributable exception for proprietary wifi drivers and do not own a phone. I have never played and will never play any of the games under review. I've buried the lede. Brahe writes extensively about the corporate evils of freemium and DownLoadable Content business models, especially those targetting children gambling and has no illusions as to whether the video game corporations are amoral or immoral morels growing on the decaying body of his life-long love of gaming. He is scathing about games that increasingly play themselves, fostering a passive feeling of player involvement to shepherd their carriers towards the micropayment business model. Brahe, like our own smoler anthonyg spoke out against Wizard of the Coast's water-testing a new Open Gaming License for the Dungeons and Dragons game rule setting they own, which was controversial for whether they would be legally allowed to exercise the dark powers granted them thereby. Brahe pioneered and leads the field of tabletop roleplaying podcasts, which he did for and in coordination with Wizards of the Coast to popularise their Dungeons and Dragons. He and his team did this without pay, being allowed to sell D&D t-shirts to help cover their costs until a published novel tie-in paid their podcasters. Their other income appears to be contributing writing and art to small-time proprietary game companies, and then promoting the games they have a stake in. I would like to identify with, then morally improve Tycho Brahe as a role model. He writes thoughtful 500 word pieces prolifically on his own website - should be geminispace or the gopher. He reviews popular megacorporate proprietary video games for proprietary operating systems, albeit scathingly. It is a moral imperative to participate only with freedom-respecting licenses. Except- it's hard to name a freedom-respecting game at all. The dwarf fortress alpha, years ago? And even that's kind of a smol reference point. But this brings us to He should be writing (collectively, providing art to, promoting, radio-showing) freedom-respecting game initiatives (including businesses). But- but- these joyous freedom-embracing gaming forests, fjords, skies, oceans and badlands are a wholly virgin expanse and there is the tinge of melancholia that corporate reality must die in a train crash to get there (without Susan). https://linkerror.com:11175/Eternal/Eternal