############################################################################# # Game Name: Gunboat # # Genre of Game: Action # # Game Created by: NEC # # Gaming System: Turbo Grafx 16 # # Written by: Randy Lilley (RLilley) # # Contact Us: carpainter[at]gmail[dot]com # # Current Version: 1.1 # # Percent Completed: 100% (As much as it is going to be! # # Date Created: December 29th, 2003 # # Completed: December 29th, 2003 # # Updated: June 1st, 2007 # ############################################################################# -----------------------/----------------------------------------------------- 0. Table of Contents -/------------------------------------------------------ ----------------------\ Everything in this FAQ/Walkthrough is listed here! -- -----------------------\----------------------------------------------------- 0. Table of Contents 1. What's New? 2. Introduction to Gunboat 3. Controls 4. Choosing Your Options 5. Report For Duty 6. What's On Screen 7. Combat Operations 8. Enemy Identification 9. Your Weapons 10. Gunnery Positions 11. Tips from the Manual 12. How to Contact Me 13. Special Thanks -----------------------/----------------------------------------------------- 1. What's New? -------/------------------------------------------------------ ----------------------\ All Version Updates are listed here. Wooo! --------- -----------------------\----------------------------------------------------- VERSION 1.1, June 1st, 2007 - Updated Contributor Name and E-Mail due to e-mails being sent to old addresses. VERSION 1.0, December 29th, 2003 - Completed FAQ/Walkthrough and uploaded to GameFAQs database. -----------------------/----------------------------------------------------- 2. Introduction to ---/------------------------------------------------------ Gunboat --------------\ You've probably never heard of this game ... -------- -----------------------\----------------------------------------------------- This introduction is taken in its entirely from the official Gunboat instruction manual! --- They're still out there, from the jungles of Vietnam to the waterways of South America. Only your Navy River Patrol Boat (PBR) has the agility and firepower to free our P.O.W.s from renegade Viet Cong. Battle the forces of the Colombian drug cartel. And root out the fanatic rebel army of a deposed Panamanian dictator. First you'll train as a sharpshooting machine gunner, a deadly artillery expert, and a crackerjack navigator able to steer through the twists and turns of riverine warfare. Then get your orders, choose your arsenal, and shove off for combat. You think it's hot in the jungle? Just wait! -----------------------/----------------------------------------------------- 3. Controls ----------/------------------------------------------------------ ----------------------\ What do all the buttons do?! ------------------------ -----------------------\----------------------------------------------------- UP: Throttle Forward DOWN: Throttle Back LEFT: Turn Left RIGHT: Turn Right UP/DOWN/LEFT/RIGHT: Aim in two modes. SELECT: View map when in any practice mode BUTTON II: Fire BUTTON I: Depends on the situation. Read farther into the guide. TURBOSWITCHES: Different for every option. See next section! -----------------------/----------------------------------------------------- 4. Choosing Your -----/------------------------------------------------------ Options --------------\ There are practice modes that you can choose from. -- -----------------------\----------------------------------------------------- There are four modes. One is REPORT FOR DUTY, which gets its own section. The other three are: GUNNERY PRACTICE, GRENADE PRACTICE, or PILOT PRACTICE. **************** GUNNERY PRACTICE **************** You're the Bow (forward) Gunner firing at all enemy targets. Use the direction key to aim. (Up, Down, Left, or Right!) Set Turbo Switch II as shown here: TOP POSITION: Rapid Fire MIDDLE POSITION: Burst BOTTOM POSITION: Single Shot Hold Button II to shoot! **************** GRENADE PRACTICE **************** You're the Midship (centre) Gunner launching M129 grenades at enemy targets. Use the direction key (Up, Down, Left, or Right) to aim and press Button II to fire. This may be similar to GUNNERY PRACTICE, but the skill required is greatly different. ************** PILOT PRACTICE ************** You're at the helm practicing your navigation skills as you maneuver down a twisting river course. Use the direction key as shown in the Controls section to control your PBR. When you Throttle Forward or Back, the RPM Gauges keep track of engine power (speed) and the yellow arrows indicate forward and reverse. Look to section 6 in this guide for details! -----------------------/----------------------------------------------------- 5. Report For Duty ---/------------------------------------------------------ ----------------------\ You must be ready to play. Pay attention! ---------- -----------------------\----------------------------------------------------- When you choose this option, you have a lot of stuff to do. ***************** Identify Yourself ***************** You report for duty on the bridge of your unit's LST, a large ship thats erves as your base. Use the direction key as described on the screen to enter your name and identify yourself to the Admiral. Press SELECT for the battlefront assignment. If you have just completed a mission, your name will already be entered on the bridge. You can press SELECT for your assignment or press RUN to examine your Personnel File. *************************** Updating the PBR Commanders *************************** If this is your first action, you'll need to add yourself to the PBR Commander's Roster. Use the direction key to move the pencil cursor to ADD and press SELECT to enter your name and rank. To remove a name to put a new name in its place, choose REPLACE and then press SELECT. Then move the cursor to the name you want to delete and press SELECT again. *********************** Viewing Personnel Files *********************** If you've finished a mission, your name, rank, battle stats, and commendations will be your file. All other current Gunboat commanders will also be on file. Press the direction key left or right to view their records. ****************************** Choosing an Existing Commander ****************************** If you'd like to resume the career of another existing commander, press RUN when the file of that commander is on the screen. His name will appear on the bridge. Press SELECT for your assignment. As you complete missions and rise in rank, you will be allowed to choose assignments in COlombia and then the Panama Canal Zone. *************** Region Briefing *************** A summary of the military situation and enemy capabilities in your assigned battlefront will appear. Press any button to advance though it and view your mission choices. ****************** Choosing a Mission ****************** You will be offered between 2 and 8 missions, depending on your experience. Press the direction key left or right to see a description of each one. Press RUN to see an overhead map of the mission area with the primary target flashing. Press any button to return to your mission choices. Press SELECT to accept a mission. ******************* Outfitting Your PBR ******************* Equip your boat with the best arsenal and engine for the mission. Before making your choices, you can check the specs on the hardware available. Press RUN and then press the direction key right or left to see a rundown and photo of each item. Press RUN to return the Outfitting Screen. Use the direction key to make one choice in each category, then press SELECT to enter it. After each selection, the pencil will automatically move to the next category. When all selections are made, a final message will appear. Press any button to shove off for combat! -----------------------/----------------------------------------------------- 6. What's on Screen --/------------------------------------------------------ ----------------------\ You have to know what everything is, correct? ------- -----------------------\----------------------------------------------------- I am having difficulty drawing this out, so here is the best description I can do. Apologies! MESSAGE AREA: At the very top of the screen, where there are words. This sends you information on target IDs, damage inflicted, damage received, and casualties. DIRECTION INDICATOR: Near the middle of the screen, there are dots, and a small triangle/arrow. When going forward, the boat travels left or right in the same direction as the red dial. In reverse, the boat travels in the opposite direction of the dial. FORWARD/REVERSE ARROWS: To the left of the direction indicator. The ywllow arrows. An arrow will light up in the direction you are heading. CLOCK: Bottom left. Displays the time of day during your mission. RPM Gauges: The two "RPM" circles. These measure power output to both engines. Maximum speed (full throttle) is indicated by the neels in the far right position. Straight up is half-throttle, and far-left is slowest. COMPASS: Bottom right. This charts your course. North is 0 degrees, east is 90 degrees, south is 180 degrees, and west is 270 degrees. -----------------------/----------------------------------------------------- 7. Combat Operations -/------------------------------------------------------ ----------------------\ How to engage warfare! Interesting stuff, sort of. - -----------------------\----------------------------------------------------- **************************** Choosing Your Battle Station **************************** You will begin each mission under fire in the Pilot's Station. To go from the Pilot's Station to one of the Gunnery Stations, set TurboSwitch I as shown below to select a station and press Button I. TOP: Stern Gunner MIDDLE: Midship Gunner BOTTOM: Forward (Bow) Gunner Use this same procedure to move from one Gunnery Station to another. To go from a Gunnery Station back to the Pilot's Station, press Button I without moving the TurboSwitch. ******************** Maneuvering Your PBR ******************** You control the boat from the Pilot's Station. Use the direction key just as you do in PILOT PRACTICE. Watch the gauges for direction and speed. ******************* Identifying Targets ******************* When you spot a possible target, centre it in front of the boat to mke sure it's an enemy. A target ID will appear in the Message Area. ******************************* Firing from the Pilot's Station ******************************* You can order your Bow Gunner to shoot without going to his battle station. Set TurboSwitch II for the type of fire you want, then press Button II to open fire. He is not as accurate as he would be if you were using the Gunnery Station. ***************************** Firing from a Gunnery Station ***************************** Move to the station with the clearest shot at a target and best weapon to destroy it. Then aim, select your type of fire, and shoot just as you would in GUNNERY PRACTICE. ******************* Completing a Mision ******************* At the end of a mission, you will return to the bridge of your LST. The Admiral will evaluate your performance and give you a summary of your career. You will then go back to the main menu. Now fire up for your next mission! -----------------------/----------------------------------------------------- 8. Enemy -------------/------------------------------------------------------ Identification -------\ Everything you need to know about the opposition ...- -----------------------\----------------------------------------------------- Know what you're up against. It'll help you choose the best weapons against each enemy and the best way to take 'em out! ******* VIETNAM ******* PT 76 Tank Light, thinly armoured, with 76mm guns. Often used to transport infantry. P55 Tank A WWII relic with think armour and huge 100mm guns. If you see it coming, duck or good luck! You don't have the armament to deal with it. BTR 60/BTR 70 Fast, light-armour infantry carrier packing .50cal machine gun and 30mm granade launcher. Kiss it goodbye with .50 caliber rounds. RPG7 Missle Shoot down the missile, then nail the launcher! Launcher Machine Gun Nests Use .50 caliber guns or grenades to root out these sandbaggers. Bridges A job for your mortar launcher. Sampans Make sure these native boats are enemies before you shoot. Infantry ID them and then dust 'em! Docks Make sure they're the enemy's, then launch your mortar. ******** COLOMBIA ******** These drug runners can afford the best. That includes black market American-made weapons you won't face against anyone else. M48 Tank American WWII Patton tank. Lob your mortars or just get away! Huey Gunship Big U.S. battle chopper with .30 and .50cal guns and, sometimes, TOW-2 wire-guided missiles. Down it with your .50 caliber guns. Pickup Truck Could be hauling TOW-2 launchers and machine guns. Fire your .50cal gun or grenade launcher. PT 76 Tank Same as Vietnam BTR 60/BTR 70 Power Boats Fast and loaded with small arms, but not armoured. They are prey for your .50cal guns or grenade launcher. Huts Good targets for your grenades. Machine Gun Nests Go for your .50cal gun or grenade launcher. Mortar Nests They;re stronger, so use your mortar. Enemy Fortification Solid brick with heavyduty armament. See if you can spot a shelling pattern and maneuver through it one piece! Mercenaries Take 'em out like any other infantry. ****** PANAMA ****** T62A Heavy armour and heavier guns. Don't even think about it! PT 76 Tank Same as Vietnam and Colombia. BTR 60/BTR 70 Radar Installations A sitting duck for your .50cal guns if you can get in range. Anti-Ship Missiles Slow down and shoot it out of the sky with your .50 caliber gun. then get the launcher before it fires again. Mi-24 Hind Fires AT-6 Spiral Missiles but not very maneuverable. Helicopter Once again, go for your .50 caliber machine guns. Power Boats Whatever you used in Vietnam, Colombia, it'll most likely Trucks work here as well! Buildings Infantry -----------------------/----------------------------------------------------- 9. Your Weapons ------/------------------------------------------------------ ----------------------\ Here is your arsenal ... ---------------------------- -----------------------\----------------------------------------------------- When arming your PBR, take into account the types of targets you're likely to encounter and the range, firepower, and accuracy you'll need. ******************************************* M2HB Browning .50 Caliber Heavy Machine Gun ******************************************* Fire Rate: 600 Rounds per minute Effective Range: 1996 Yards Ammo: .50 cal. armour-piercing incendiary rounds Description: Best for stopping on-shore light armour and unarmoured boats. Slow rate of fire less effective against infantry. (This would be "overkill" against them anyway. *************** GE M134 Minigun *************** Fire Rate: 2000 to 6000 rounds per minute Effective Range: 1250 Yards Ammo: .30 cal. bullets Description: Rapid fire Gatling most effective at cutting down infantry with a blizzard of bullets. ************************************* M60D 7.62 General Purpose Machine Gun ************************************* Fire Rate: 550 rounds per minute Effective Range: 984 Yards Ammo: .30 cal. bullets Description: Effective against infantry, light boats, and unarmoured targets. Too lightweight for bunkers or houses. ******************************* MI29 Automatic Grenade Launcher ******************************* Fire Rate: 230 to 450 rounds per minute Effective Range: 1875 yards if you're not moving. 400 if you are. Ammo: 40mm Grenades Description: A single grenade can neutralize small boats, unfortified buildings, unarmoured vehicles, and anyone wandering within 30 feet. However, it is hard to aim and ineffective against concrete bridges and bunkers. ************************* M224 60mm Mortal Launcher ************************* Fire Rate: One HE bomb at a time Effective Range: About 1900 yards Ammo: M720 HE (high explosive) bombs Description: Your heaviest artillery and only real choice against bridges, docks, concrete fortifications, and on-shore armour. Be sure to aim carefully and slow down as much as possible before firing. Extremely slow rate of fire ineffective against ambushes or moving infantry. -----------------------/----------------------------------------------------- 10. Gunnery Positions /------------------------------------------------------ ----------------------\ There are 3 Gunnery positions. Explanations here! -- -----------------------\----------------------------------------------------- The three Gunnery Positions are: Bow Gunner, Midship Gunner, and Stern Gunner. ********** Bow Gunner ********** The front gun turret officers the best view on the PBR. It's the only station equipped with two machine guns and it rotates 270 degrees so you can fire on just about anything. ************** Midship Gunner ************** Your choice of a grenade launcher or machine gun rotates 270 degrees to cover the sides and rear of the boat. ************ Stern Gunner ************ You're located in back, low and close to the water, and rotate 270 degrees to cover the sides and rear of the boat. You can choose a machine gun or mortar launcher. -----------------------/----------------------------------------------------- 11. Tips from the ----/------------------------------------------------------ Manual ---------------\ NEC has some pretty neat tips for you, my friend! --- -----------------------\----------------------------------------------------- Here are the tips! Full-Throttle is the way to go if you're trying to get somewhere or get out of trouble fast. Otherwise, this makes a lot of noise and makes you easy to spot. Go slow, half throttle or less, to sneak up on a target. When you approach a target head-on, only your Bow Gunner will have clear aim. Try to angle in to give the other guys a shot! It's easier to shoot when the boat is stopped or moving slowly. Firing in shorts bursts gives you time between bursts to see if you're hitting the target. It's important to look at the map often to keep track of your direction. It's easy to get lost when going to a target. -----------------------/----------------------------------------------------- 12. How to Contact Me /------------------------------------------------------ ----------------------\ Everyone wants to talk to me ... -------------------- -----------------------\----------------------------------------------------- Want to ask a question or just get ahold of me? Want to just send an e-mail just for the heck of it? Here's my contact information: E-Mail or MSN Messenger: --> carpainter [at] gmail.com <-- AOL Instant Messaging: --> World Warfare <-- That's it for now. -----------------------/----------------------------------------------------- 13. Special Thanks ---/------------------------------------------------------ ----------------------\ I'd like to thank the Academy ... ------------------- -----------------------\----------------------------------------------------- Jeff "CJayC" Veasey - For creating the site that is GameFAQs! World Wrestling Entertainment - Keeping me company while I wrote this FAQ! NEC - Creating this game, and for their tremendous work with the Tg16 system.