2019-10-31 - There goes October ------------------------------------------------------------------- Aw jeez, tomorrow will be the first day of November already. Everything is going so fast, and i know i typically experience these coming two months as the fastest months of the year. But these months are also quite enjoyable for me. I like November's and December's, because it's dark and cold outside, and i have some focus to do things behind my computer. The past days i've been recompiling and writing makefiles for some of this 2d platformer game i wrote about earlier. To make it easy for myself, i started with recompiling some little tools i made, such as a level editor and a sprite animation editor. These tools compiled without too much hassle. Although, because i wrote them originally in XCode on a Mac, i had to change a couple of things to solve some minor errors and compiler warnings. When playing around with the Sprite animation editor, 10 years later, i thought it is actually quite a cool little program. While the code is written like a horrible bunch of stuff whacked together to make something work quickly, the program functions quite neatly, considering it was a tool intended only for myself. What the tool does, is that you can load a spritesheet with a bunch of sprites as a png image. And then you can assign animation frame information to parts of the spritesheet, and save this frame information as a textfile. This way the 2d platformer game can load these spritesheet png's and figure out which parts of the image to show for certain animations. It's nice to be surprised sometimes by your own programs. Even if the code is not neat... You know, i might even clean up the code a bit, and make this silly tool available for others... Anyway, now it's pretty much time for bed. As i'm tired, and not allowed to program after 10 in the evening :) Moooh!