I'm coming up on the annual Extra Life marathon, where I livestream myself and whoever else I can wrangle into helping me for 24-ish hours, and we play games with the pretense of helping raise money for sick kids. It's a good cause, and a good excuse for me to play some video games, which is something that I still enjoy, but is tougher to find time to do. This will be my seventh year doing that, and it's a lot of fun. But I do sometimes think that I could try to do more with this streaming setup. It seems silly to do things one weekend a year, and then leave it mostly idle for the rest of the time. I've tried putting stuff on YouTube, including doing Let's Plays and variations on 'two guys sitting on a couch playing a game and making comments about them', but those went nowhere, really, and these days I just occasionally put up low effort stuff that nobody watches anyway under the assumption that if nobody is looking at it, then it doesn't really matter what I put there. But, since it's almost marathon time again, I started thinking to myself that I could maybe try a little bit harder. I could try making something that someone else might actually want to watch, and who knows what might happen? I'll admit that part of what brought this line of thinking on is that I'm getting older in a field that values youth and inexperience (because they're cheaper), that values globalization of the workforce (because it's cheaper), that has, as a result, nearly eliminated all paths between being an underpaid beginner and an underpaid expert. That's another article for another time, but the gist is that I'm at the point in my career where I need to have either spent the last ten years learning about and becoming an expert in the correct areas, or I need to spend the next ten years learning whatever I think will still be around and in demand in the next ten years, which will put me that much closer to just plain being too old for consideration. So, I decided that I needed to come up with some kind of plan. I won't be giving up on IT completely because that still butters my bread, and I'll always be an IT tinkerer, but I have an imagination good enough that I can envision a scenario where my job and jobs like it could be phased out (or at least be made unrecognizable), and I need to have a 'Plan B', and maybe Plans C-Z, just in case. Making videos about video games seems to be a logical choice for one of these Plans since I already have all the equipment that I need and the barrier to entry is low enough that there's essentially nothing for me to lose by giving it a try. Except. Except I tried a lot of times, and I failed. On the Internet I tried a traditional website and failed. I tried a blog with no plan and failed. I tried a blog with a plan and a regular update schedule and failed. And so on. Failure, for me, is always an option, it seems. And I've read reams of advice of people who have 'made it', and when you ask someone who has been successful in something like content creation, you get the same boilerplate responses. They say that you have to be consistent. I read some article by some guy who said that all you needed to have a successful blog was to blog every day for a year. I blogged every day for two years (twice!) and proved that that is not true. Consistency is important, sure, but it's no good if you're spending your time creating something that nobody wants to look at. They say to do what you're passionate about, and that passion will shine through, and people will come because they can sense your passion and et cetera. That's also not strictly true. I have created videos and blog entries and websites and all kinds of things that I was passionate about at the time. Things that I'm still passionate about, but I reached a point where I was constantly telling people about the thing I was passionate about, and I was constantly getting nothing back (no interest, no feedback, no nothing), and I decided that I would instead create things for myself and not publish them, because clearly the things I was passionate about are not the same things that other people are passionate about. So this is also partly false. I won't dive into the nuances of all the advice I've ever gotten on the subject, but all of this conflicting information has led me to conclude that nobody knows what it takes to be a success in a creative endeavor. Anyone who is trying to coach other people into being successes are looking back at their own success and trying to pick out the things that they *think* they did that contributed to their success. Did they work hard? Definitely. Did they work consistently? Almost certainly. Did they work hard and consistently for years with no recognition before 'coming out of nowhere'? Most likely. But there are a few factors that aren't considered as much. One is that it's not enough to just create 'content', you need to create 'great content'. What's 'great content'? It's unclear. As far as I can tell, 'great content' is content that someone wants to consume. You can't get any more specific than that, though, because if your potential audience is anyone and everyone, what qualifies as 'great content' will vary so widely that it's not quantifiable. You can emulate what others have done, but then you're derivative. You can do something that absolutely nobody has done before, but then nobody can find your stuff because it's so different that they don't know how to look for it, and if they do find it, they won't understand it because they've never seen anything like it before. I know this because I've encountered both. If you're making videos, you also have to have a personality that someone will want to watch. You can be a great editor, you can have amazing ideas, you can have the best gear in the world, and so on. But if you don't have a personality that people want to watch, you're sunk. If you work hard, you might be able to tease out a personality that will resonate with people and get some viewers. But then you're not 'you' any more. You're a character putting on a show for an audience. Not that there's anything wrong with that, lots of actors do that every day. But you need charisma. You need that 'it' factor that can't be taught and can't be defined. You can develop it and improve it, sure, but if you don't have 'it' to start with, you might be sunk before you've begun. I think one video I watched on the subject accidentally hit this nail right on the head when he was giving advice. He didn't linger on it, but he said that, "All you have to do is create great content, and people will find you." (paraphrased). The trouble is, though, that 'great content' is so vague and undefinable that it's *really hard* to come up with something great once, much less repeatedly, and even less so on a regular basis, with the added wrinkle of stuff that I think is great someone else (or most someone elses) might think is worthless. Not to mention that if I start using a platform like Twitch.tv, which is the biggest video game streaming site as of this writing, then I will join 2.2 million other streamers who are competing for the same 15 million pairs of eyeballs. Those numbers will only grow as time goes on. I don't see video games declining in popularity much over the next few years, and YouTube, Twitch, and other video sharing sites are the new Television, and I don't think those are going away any time soon, either. But, I might have better luck hitting the lottery. So why do it? I came up with three reasons. 1. It gives me an incentive to play through the mountain of games that I have under the pretense of making videos. I have enough video games and consoles to last me for the rest of my life, possibly twice over, and I keep buying more for some reason. The problem is, though, that I keep doing other things rather than playing through them, and convincing myself that I just don't have the time to play them like I used to. This is a way that I can make time for something that I'm pretty sure that I still like to do. 2. Even if I don't become a streaming megastar, I'll get some valuable experience in production, and, assuming that I don't absolutely hate it, I'll have something that I can do well into my retirement, if it comes to that. 3. Making things is awesome. Being creative and making things is something that not enough people do. And, yes, I fully expect that this venture will not be The Thing(tm) that makes me a whole bunch of money and makes me Internet Famous(tm), but I can't let that stop me. I may give up trying to make money off of my creations, but I won't stop creating things. Because, if I keep creating things, if I keep making connections in my brain, there's a chance that those connections might end up inspring me to create something that's actually amazing, and if my skillset is deep enough in the right areas, I can make whatever that might be into a reality. And the best way I can think of to get my skillset there, is to practice. So that's what I'm going to do. Last updated 30 Sep 2019