It all started out so simply: I went to a random domain name generator and set it for four-letter domains. I iterated until I found one that looked okay, even though it was meaningless. I set up a couple of pages where I could track my NES game collection and my collection of Amiibos because I bought a duplicate one too many times when I found a good deal. I decided to use XML because I remembered it being interesting when I learned about it in the dark days of the dawn of the new millenium. Then I kept playing around with the domain name generator, and I found a four-letter domain that was an actual word (wyrm.org. It isn't a great word, but it's a real word, which is probably worth something), so I moved everything over. I also decided to expand the lists to encompass my whole game collection (which is just reusing the same template). Then I added a feature to let me put updates on the main page. Then I made a template for writing articles. Before I knew it, I had written the bones of an actual website, instead of just a few pages to keep track of my growing game collection. Of course, now that I've gotten the skeleton up, I have a few ideas for more things to add, and I'll probably slowly add them over time. And, since I'm using XML and XSLT (which everyone (apparently) dislikes, and it stuck at version 1.0 in web browsers (even though version 3 is a thing now (see aforementioned dislikes), and support will probably be removed entirely from browsers, which will make the pages inaccessible at some point in the future. But, like gopher, I want to keep the idea of using XML in a website alive, and I have an actual project to help do that, even though it didn't start out that way. But that's how a lot of hobbies get started, right? Do a thing to scratch an itch, then that thing turns into something you work on in the spaces between when you're supposed to be doing real work, which eventually turns into something so far removed from where you started that it's unrecognizable, but the journey was so fun that it doesn't matter? That's where I am now, and it's been long enough since I've had a project like this, that I realize now how much I'd missed it.