tAll integer configuration file variables now have a minimum value; NumLocation and NumDrug can no longer be set to anything less than 1. - vaccinewars - be a doctor and try to vaccinate the world
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       ---
 (DIR) commit 2aa302aa4c27973a0cfb782c1c1ff5c5b37f0f73
 (DIR) parent ebbf53c779d9c989c286a27e1cf4daab3b731642
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sat,  6 Apr 2002 19:51:22 +0000
       
       All integer configuration file variables now have a minimum value; NumLocation
       and NumDrug can no longer be set to anything less than 1.
       
       
       Diffstat:
         M src/dopewars.c                      |     228 ++++++++++++++++---------------
         M src/dopewars.h                      |       1 +
       
       2 files changed, 119 insertions(+), 110 deletions(-)
       ---
 (DIR) diff --git a/src/dopewars.c b/src/dopewars.c
       t@@ -221,357 +221,358 @@ struct GLOBALS Globals[] = {
           * be set in a dopewars configuration file, or in the server. See
           * doc/configfile.html for more detailed explanations. */
          {&Port, NULL, NULL, NULL, NULL, "Port", N_("Network port to connect to"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &HiScoreFile, NULL, "HiScoreFile",
       -   N_("Name of the high score file"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Name of the high score file"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &ServerName, NULL, "Server",
           N_("Name of the server to connect to"), NULL, NULL, 0, "", NULL,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &ServerMOTD, NULL, "ServerMOTD",
           N_("Server's welcome message of the day"), NULL, NULL, 0, "", NULL,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
        #ifdef NETWORKING
          {NULL, &UseSocks, NULL, NULL, NULL, "Socks.Active",
           N_("TRUE if a SOCKS server should be used for networking"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
        #ifndef CYGWIN
          {NULL, &Socks.numuid, NULL, NULL, NULL, "Socks.NumUID",
           N_("TRUE if numeric user IDs should be used for SOCKS4"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
        #endif
          {NULL, NULL, NULL, &Socks.user, NULL, "Socks.User",
           N_("If not blank, the username to use for SOCKS4"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Socks.name, NULL, "Socks.Name",
           N_("The hostname of a SOCKS server to use"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&Socks.port, NULL, NULL, NULL, NULL, "Socks.Port",
           N_("The port number of a SOCKS server to use"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&Socks.version, NULL, NULL, NULL, NULL, "Socks.Version",
           N_("The version of the SOCKS protocol to use (4 or 5)"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 4},
          {NULL, NULL, NULL, &Socks.authuser, NULL, "Socks.Auth.User",
           N_("Username for SOCKS5 authentication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Socks.authpassword, NULL, "Socks.Auth.Password",
           N_("Password for SOCKS5 authentication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, &MetaServer.Active, NULL, NULL, NULL, "MetaServer.Active",
           N_("TRUE if server should report to a metaserver"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.Name, NULL, "MetaServer.Name",
           N_("Metaserver name to report/get server details to/from"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&MetaServer.Port, NULL, NULL, NULL, NULL, "MetaServer.Port",
           N_("Port for metaserver communication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.ProxyName, NULL, "MetaServer.ProxyName",
           N_("Name of a proxy for metaserver communication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&MetaServer.ProxyPort, NULL, NULL, NULL, NULL, "MetaServer.ProxyPort",
           N_("Port for communicating with the proxy server"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.Path, NULL, "MetaServer.Path",
           N_("Path of the script on the metaserver"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.LocalName, NULL, "MetaServer.LocalName",
           N_("Preferred hostname of your server machine"), NULL, NULL, 0, "",
       -   NULL, NULL, FALSE},
       +   NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.Password, NULL, "MetaServer.Password",
           N_("Authentication for LocalName with the metaserver"), NULL, NULL, 0,
       -   "", NULL, NULL, FALSE},
       +   "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.Comment, NULL, "MetaServer.Comment",
           N_("Server description, reported to the metaserver"), NULL, NULL, 0, "",
       -   NULL, NULL, FALSE},
       +   NULL, NULL, FALSE, 0},
          {NULL, &MetaServer.UseSocks, NULL, NULL, NULL, "MetaServer.UseSocks",
           N_("If TRUE, use SOCKS for metaserver communication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.authuser, NULL, "MetaServer.Auth.User",
           N_("Username for HTTP Basic authentication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.authpassword, NULL,
           "MetaServer.Auth.Password",
           N_("Password for HTTP Basic authentication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.proxyuser, NULL, "MetaServer.Proxy.User",
           N_("Username for HTTP Basic proxy authentication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &MetaServer.proxypassword, NULL,
           "MetaServer.Proxy.Password",
           N_("Password for HTTP Basic proxy authentication"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
        #endif /* NETWORKING */
        #ifdef CYGWIN
          {NULL, &MinToSysTray, NULL, NULL, NULL, "MinToSysTray",
           N_("If TRUE, the server minimizes to the System Tray"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
        #else
          {NULL, &Daemonize, NULL, NULL, NULL, "Daemonize",
           N_("If TRUE, the server runs in the background"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &WebBrowser, NULL, "WebBrowser",
           N_("The command used to start your web browser"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
        #endif
          {&NumTurns, NULL, NULL, NULL, NULL, "NumTurns",
           N_("No. of game turns (if 0, game never ends)"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Currency.Symbol, NULL, "Currency.Symbol",
           N_("The currency symbol (e.g. $)"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, &Currency.Prefix, NULL, NULL, NULL, "Currency.Prefix",
           N_("If TRUE, the currency symbol precedes prices"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Log.File, NULL, "Log.File",
           N_("File to write log messages to"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&Log.Level, NULL, NULL, NULL, NULL, "Log.Level",
           N_("Controls the number of log messages produced"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Log.Timestamp, NULL, "Log.Timestamp",
           N_("strftime() format string for log timestamps"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, &Sanitized, NULL, NULL, NULL, "Sanitized",
       -   N_("Random events are sanitized"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Random events are sanitized"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, &DrugValue, NULL, NULL, NULL, "DrugValue",
           N_("TRUE if the value of bought drugs should be saved"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, &ConfigVerbose, NULL, NULL, NULL, "ConfigVerbose",
           N_("Be verbose in processing config file"), NULL, NULL, 0, "", NULL,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&NumLocation, NULL, NULL, NULL, NULL, "NumLocation",
           N_("Number of locations in the game"),
           (void **)(&Location), NULL, sizeof(struct LOCATION), "", NULL,
       -   ResizeLocations, FALSE},
       +   ResizeLocations, FALSE, 1},
          {&NumCop, NULL, NULL, NULL, NULL, "NumCop",
           N_("Number of types of cop in the game"),
       -   (void **)(&Cop), NULL, sizeof(struct COP), "", NULL, ResizeCops, FALSE},
       +   (void **)(&Cop), NULL, sizeof(struct COP), "", NULL, ResizeCops, FALSE, 0},
          {&NumGun, NULL, NULL, NULL, NULL, "NumGun",
           N_("Number of guns in the game"),
       -   (void **)(&Gun), NULL, sizeof(struct GUN), "", NULL, ResizeGuns, FALSE},
       +   (void **)(&Gun), NULL, sizeof(struct GUN), "", NULL, ResizeGuns, FALSE, 0},
          {&NumDrug, NULL, NULL, NULL, NULL, "NumDrug",
           N_("Number of drugs in the game"),
       -   (void **)(&Drug), NULL, sizeof(struct DRUG), "", NULL, ResizeDrugs, FALSE},
       +   (void **)(&Drug), NULL, sizeof(struct DRUG), "", NULL, ResizeDrugs,
       +   FALSE, 1},
          {&LoanSharkLoc, NULL, NULL, NULL, NULL, "LoanShark",
       -   N_("Location of the Loan Shark"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Location of the Loan Shark"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&BankLoc, NULL, NULL, NULL, NULL, "Bank", N_("Location of the bank"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&GunShopLoc, NULL, NULL, NULL, NULL, "GunShop",
           N_("Location of the gun shop"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&RoughPubLoc, NULL, NULL, NULL, NULL, "RoughPub",
           N_("Location of the pub"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.LoanSharkName, NULL, "LoanSharkName",
       -   N_("Name of the loan shark"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Name of the loan shark"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.BankName, NULL, "BankName",
       -   N_("Name of the bank"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Name of the bank"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.GunShopName, NULL, "GunShopName",
       -   N_("Name of the gun shop"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Name of the gun shop"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.RoughPubName, NULL, "RoughPubName",
       -   N_("Name of the pub"), NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   N_("Name of the pub"), NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&DrugSortMethod, NULL, NULL, NULL, NULL, "DrugSortMethod",
           N_("Sort key for listing available drugs"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&FightTimeout, NULL, NULL, NULL, NULL, "FightTimeout",
           N_("No. of seconds in which to return fire"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&IdleTimeout, NULL, NULL, NULL, NULL, "IdleTimeout",
           N_("Players are disconnected after this many seconds"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&ConnectTimeout, NULL, NULL, NULL, NULL, "ConnectTimeout",
           N_("Time in seconds for connections to be made or broken"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&MaxClients, NULL, NULL, NULL, NULL, "MaxClients",
           N_("Maximum number of TCP/IP connections"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&AITurnPause, NULL, NULL, NULL, NULL, "AITurnPause",
           N_("Seconds between turns of AI players"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, &StartCash, NULL, NULL, "StartCash",
           N_("Amount of cash that each player starts with"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, &StartDebt, NULL, NULL, "StartDebt",
           N_("Amount of debt that each player starts with"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &StaticLocation.Name, NULL, "Name",
           N_("Name of each location"), (void **)(&Location), &StaticLocation,
       -   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE},
       +   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE, 0},
          {&(StaticLocation.PolicePresence), NULL, NULL, NULL, NULL,
           "PolicePresence",
           N_("Police presence at each location (%)"),
           (void **)(&Location), &StaticLocation,
       -   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE},
       +   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE, 0},
          {&(StaticLocation.MinDrug), NULL, NULL, NULL, NULL, "MinDrug",
           N_("Minimum number of drugs at each location"),
           (void **)(&Location), &StaticLocation,
       -   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE},
       +   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE, 1},
          {&(StaticLocation.MaxDrug), NULL, NULL, NULL, NULL, "MaxDrug",
           N_("Maximum number of drugs at each location"),
           (void **)(&Location), &StaticLocation,
       -   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE},
       +   sizeof(struct LOCATION), "Location", &NumLocation, NULL, FALSE, 1},
          {&PlayerArmour, NULL, NULL, NULL, NULL, "PlayerArmour",
           N_("% resistance to gunshots of each player"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&BitchArmour, NULL, NULL, NULL, NULL, "BitchArmour",
           N_("% resistance to gunshots of each bitch"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 1},
          {NULL, NULL, NULL, &StaticCop.Name, NULL, "Name",
           N_("Name of each cop"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &StaticCop.DeputyName, NULL, "DeputyName",
           N_("Name of each cop's deputy"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &StaticCop.DeputiesName, NULL, "DeputiesName",
           N_("Name of each cop's deputies"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.Armour, NULL, NULL, NULL, NULL, "Armour",
           N_("% resistance to gunshots of each cop"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 1},
          {&StaticCop.DeputyArmour, NULL, NULL, NULL, NULL, "DeputyArmour",
           N_("% resistance to gunshots of each deputy"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 1},
          {&StaticCop.AttackPenalty, NULL, NULL, NULL, NULL, "AttackPenalty",
           N_("Attack penalty relative to a player"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.DefendPenalty, NULL, NULL, NULL, NULL, "DefendPenalty",
           N_("Defend penalty relative to a player"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.MinDeputies, NULL, NULL, NULL, NULL, "MinDeputies",
           N_("Minimum number of accompanying deputies"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.MaxDeputies, NULL, NULL, NULL, NULL, "MaxDeputies",
           N_("Maximum number of accompanying deputies"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.GunIndex, NULL, NULL, NULL, NULL, "GunIndex",
           N_("Zero-based index of the gun that cops are armed with"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.CopGun, NULL, NULL, NULL, NULL, "CopGun",
           N_("Number of guns that each cop carries"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {&StaticCop.DeputyGun, NULL, NULL, NULL, NULL, "DeputyGun",
           N_("Number of guns that each deputy carries"),
           (void **)(&Cop), &StaticCop, sizeof(struct COP), "Cop", &NumCop,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &StaticDrug.Name, NULL, "Name",
           N_("Name of each drug"),
           (void **)(&Drug), &StaticDrug,
       -   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE},
       +   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE, 0},
          {NULL, NULL, &(StaticDrug.MinPrice), NULL, NULL, "MinPrice",
           N_("Minimum normal price of each drug"),
           (void **)(&Drug), &StaticDrug,
       -   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE},
       +   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE, 1},
          {NULL, NULL, &(StaticDrug.MaxPrice), NULL, NULL, "MaxPrice",
           N_("Maximum normal price of each drug"),
           (void **)(&Drug), &StaticDrug,
       -   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE},
       +   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE, 1},
          {NULL, &(StaticDrug.Cheap), NULL, NULL, NULL, "Cheap",
           N_("TRUE if this drug can be specially cheap"),
           (void **)(&Drug), &StaticDrug,
       -   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE},
       +   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE, 0},
          {NULL, &(StaticDrug.Expensive), NULL, NULL, NULL, "Expensive",
           N_("TRUE if this drug can be specially expensive"),
           (void **)(&Drug), &StaticDrug,
       -   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE},
       +   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE, 0},
          {NULL, NULL, NULL, &StaticDrug.CheapStr, NULL, "CheapStr",
           N_("Message displayed when this drug is specially cheap"),
           (void **)(&Drug), &StaticDrug,
       -   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE},
       +   sizeof(struct DRUG), "Drug", &NumDrug, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Drugs.ExpensiveStr1, NULL, "Drugs.ExpensiveStr1",
           N_("Format string used for expensive drugs 50% of time"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Drugs.ExpensiveStr2, NULL, "Drugs.ExpensiveStr2",
           N_("Format string used for expensive drugs 50% of time"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {&(Drugs.CheapDivide), NULL, NULL, NULL, NULL, "Drugs.CheapDivide",
           N_("Divider for drug price when it's specially cheap"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 1},
          {&(Drugs.ExpensiveMultiply), NULL, NULL, NULL, NULL,
           "Drugs.ExpensiveMultiply",
           N_("Multiplier for specially expensive drug prices"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 1},
          {NULL, NULL, NULL, &StaticGun.Name, NULL, "Name",
           N_("Name of each gun"),
           (void **)(&Gun), &StaticGun,
       -   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE},
       +   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE, 0},
          {NULL, NULL, &(StaticGun.Price), NULL, NULL, "Price",
           N_("Price of each gun"),
           (void **)(&Gun), &StaticGun,
       -   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE},
       +   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE, 0},
          {&(StaticGun.Space), NULL, NULL, NULL, NULL, "Space",
           N_("Space taken by each gun"),
           (void **)(&Gun), &StaticGun,
       -   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE},
       +   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE, 0},
          {&(StaticGun.Damage), NULL, NULL, NULL, NULL, "Damage",
           N_("Damage done by each gun"),
           (void **)(&Gun), &StaticGun,
       -   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE},
       +   sizeof(struct GUN), "Gun", &NumGun, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Bitch, NULL, "Names.Bitch",
           N_("Word used to denote a single \"bitch\""), NULL, NULL, 0, "", NULL,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Bitches, NULL, "Names.Bitches",
           N_("Word used to denote two or more \"bitches\""),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Gun, NULL, "Names.Gun",
           N_("Word used to denote a single gun or equivalent"), NULL, NULL, 0, "",
       -   NULL, NULL, FALSE},
       +   NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Guns, NULL, "Names.Guns",
           N_("Word used to denote two or more guns"), NULL, NULL, 0, "", NULL,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Drug, NULL, "Names.Drug",
           N_("Word used to denote a single drug or equivalent"), NULL, NULL, 0,
       -   "", NULL, NULL, FALSE},
       +   "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Drugs, NULL, "Names.Drugs",
           N_("Word used to denote two or more drugs"), NULL, NULL, 0, "", NULL,
       -   NULL, FALSE},
       +   NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Month, NULL, "Names.Month",
           N_("Text prefixed to the turn number (i.e. the month)"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, &Names.Year, NULL, "Names.Year",
           N_("Text appended to the turn number (i.e. the year)"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, &Prices.Spy, NULL, NULL, "Prices.Spy",
           N_("Cost for a bitch to spy on the enemy"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, &Prices.Tipoff, NULL, NULL, "Prices.Tipoff",
           N_("Cost for a bitch to tipoff the cops to an enemy"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, &Bitch.MinPrice, NULL, NULL, "Bitch.MinPrice",
           N_("Minimum price to hire a bitch"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, &Bitch.MaxPrice, NULL, NULL, "Bitch.MaxPrice",
           N_("Maximum price to hire a bitch"),
       -   NULL, NULL, 0, "", NULL, NULL, FALSE},
       +   NULL, NULL, 0, "", NULL, NULL, FALSE, 0},
          {NULL, NULL, NULL, NULL, &SubwaySaying, "SubwaySaying",
           N_("List of things which you overhear on the subway"),
       -   NULL, NULL, 0, "", &NumSubway, ResizeSubway, FALSE},
       +   NULL, NULL, 0, "", &NumSubway, ResizeSubway, FALSE, 0},
          {&NumSubway, NULL, NULL, NULL, NULL, "NumSubwaySaying",
           N_("Number of subway sayings"),
       -   NULL, NULL, 0, "", NULL, ResizeSubway, FALSE},
       +   NULL, NULL, 0, "", NULL, ResizeSubway, FALSE, 0},
          {NULL, NULL, NULL, NULL, &Playing, "Playing",
           N_("List of songs which you can hear playing"),
       -   NULL, NULL, 0, "", &NumPlaying, ResizePlaying, FALSE},
       +   NULL, NULL, 0, "", &NumPlaying, ResizePlaying, FALSE, 0},
          {&NumPlaying, NULL, NULL, NULL, NULL, "NumPlaying",
           N_("Number of playing songs"),
       -   NULL, NULL, 0, "", NULL, ResizePlaying, FALSE},
       +   NULL, NULL, 0, "", NULL, ResizePlaying, FALSE, 0},
          {NULL, NULL, NULL, NULL, &StoppedTo, "StoppedTo",
           N_("List of things which you can stop to do"),
       -   NULL, NULL, 0, "", &NumStoppedTo, ResizeStoppedTo, FALSE},
       +   NULL, NULL, 0, "", &NumStoppedTo, ResizeStoppedTo, FALSE, 0},
          {&NumStoppedTo, NULL, NULL, NULL, NULL, "NumStoppedTo",
           N_("Number of things which you can stop to do"),
       -   NULL, NULL, 0, "", NULL, ResizeStoppedTo, FALSE}
       +   NULL, NULL, 0, "", NULL, ResizeStoppedTo, FALSE, 0}
        };
        const int NUMGLOB = sizeof(Globals) / sizeof(Globals[0]);
        
       t@@ -2165,17 +2166,24 @@ gboolean SetConfigValue(int GlobalIndex, int StructIndex,
            GlobalName =
                g_strdup_printf("%s[%d].%s", Globals[GlobalIndex].NameStruct,
                                StructIndex, Globals[GlobalIndex].Name);
       -  } else
       +  } else {
            GlobalName = Globals[GlobalIndex].Name;
       +  }
          if (Globals[GlobalIndex].IntVal) {
            token = g_scanner_get_next_token(scanner);
            if (token == G_TOKEN_INT) {
              IntVal = (int)scanner->value.v_int;
       +      if (IntVal < Globals[GlobalIndex].MinVal) {
       +        g_scanner_warn(scanner, _("%s can be no smaller than %d - ignoring!"),
       +                       GlobalName, Globals[GlobalIndex].MinVal);
       +        return FALSE;
       +      }
              if (Globals[GlobalIndex].ResizeFunc) {
                (*(Globals[GlobalIndex].ResizeFunc)) (IntVal);
                /* Displayed, for example, when you set NumDrug=10 to allow
                 * Drug[10].Name etc. to be set */
       -        g_print(_("Resized structure list to %d elements\n"), IntVal);
       +        if (ConfigVerbose)
       +          g_print(_("Resized structure list to %d elements\n"), IntVal);
                for (list = FirstClient; list; list = g_slist_next(list)) {
                  tmp = (Player *)list->data;
                  UpdatePlayer(tmp);
 (DIR) diff --git a/src/dopewars.h b/src/dopewars.h
       t@@ -328,6 +328,7 @@ struct GLOBALS {
          int *MaxIndex;
          void (*ResizeFunc) (int NewNum);
          gboolean Modified;
       +  int MinVal;
        };
        
        extern const int NUMGLOB;