tChanged fight arrival message for cops, to more closely match the original - vaccinewars - be a doctor and try to vaccinate the world
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       ---
 (DIR) commit 465a428ba85ded0d990b43f54e12df35c4e44971
 (DIR) parent c31fa3d09f2d3758cb7f5544bdb3fb3f92534ce3
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sun,  7 Jan 2001 16:02:47 +0000
       
       Changed fight arrival message for cops, to more closely match the original
       
       
       Diffstat:
         M src/message.c                       |      17 ++++++++++++++---
       
       1 file changed, 14 insertions(+), 3 deletions(-)
       ---
 (DIR) diff --git a/src/message.c b/src/message.c
       t@@ -1153,8 +1153,19 @@ void FormatFightMessage(Player *To,GString *text,Player *Attacker,
                           ArmPercent<80 ? _("heavily armed")         :
                                           _("armed to the teeth");
                 if (DefendName[0]) {
       -            dpg_string_sprintfa(text,_("%s arrives with %d %tde, %s!"),
       -                                DefendName,Bitches,BitchesName,Armament);
       +            if (IsCop(Defender)) {
       +               if (Bitches==0) {
       +                  dpg_string_sprintfa(text,_("%s, %s, is chasing you, man!"),
       +                                      DefendName,Armament);
       +               } else {
       +                  dpg_string_sprintfa(text,
       +                              _("%s and %d %tde, %s, are chasing you, man!"),
       +                                      DefendName,Bitches,BitchesName,Armament);
       +               }
       +            } else {
       +               dpg_string_sprintfa(text,_("%s arrives with %d %tde, %s!"),
       +                                   DefendName,Bitches,BitchesName,Armament);
       +            }
                 }
                 break;
              case F_STAND:
       t@@ -1225,7 +1236,7 @@ void FormatFightMessage(Player *To,GString *text,Player *Attacker,
                       g_string_append(text,_(" You loot the body!"));
                    }
                 }
       -         if (Health>0) g_string_sprintfa(text,_(" (Health: %d)"),Health);
       +/*       if (Health>0) g_string_sprintfa(text,_(" (Health: %d)"),Health);*/
                 break;
           }
        }