tUpdated ChangeLog and TODO for Abilities fix - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) README
 (DIR) LICENSE
       ---
 (DIR) commit 7c4e6f7ff7f2f5037902c603ec35e60915d2b5d6
 (DIR) parent df873c76ff76b9249578fcbf17703924b54797ff
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Tue, 12 Sep 2000 00:26:05 +0000
       
       Updated ChangeLog and TODO for Abilities fix
       
       
       Diffstat:
         M ChangeLog                           |       3 ++-
         M TODO                                |       9 ++++-----
       
       2 files changed, 6 insertions(+), 6 deletions(-)
       ---
 (DIR) diff --git a/ChangeLog b/ChangeLog
       t@@ -2,7 +2,8 @@
            - Internationalization (i18n) support
            - Networking revamped - now uses nonblocking sockets to improve server
              responsiveness and to remove deadlocks (previously, any client could
       -      halt server by sending an unterminated message)
       +      halt server by sending an unterminated message); Abilities added to
       +      allow backwards-compatible protocol extensions
            - Longer T>alk and P>age messages allowed in curses client
            - Minor bug fixes to configure options
            - Client-side code moved out of clientside.c and dopewars.c;
 (DIR) diff --git a/TODO b/TODO
       t@@ -1,5 +1,5 @@
       -- Register abilities of both client and server to allow backwards-compatible
       -  protocol extensions
       +- Ignore "To" message field in client, and "From" field in server; use
       +  A_PLAYERID ability to replace player names in protocol with player IDs
        - Fix GTK+ modal dialog behaviour (mouse grabbing during fighting)
        - Revamp player-player fighting
        - Display purchase price of drugs?
       t@@ -11,9 +11,8 @@
        - Fix spying in server (currently you can spy on other players _before_ they
          accept your bitch!)
        - Graphical mode server? (would avoid select() problems under Win32)
       -- Revamp protocol - e.g. remove From/To names from messages - without breaking
       -  backwards compatibility (tricky!)
       -- Problems reported with display of large prices and health - must fix
       +- Problems reported with display of large prices and health - "seems" to be
       +  OK now... (i.e. I can't see anything wrong with it!)
        - Introduce minimum/maximum players options - AI players automatically
          spawned/killed to "fill the gaps" when humans leave/enter
        - "Deal" option when meeting players?