tUpdated ChangeLog and TODO for Abilities fix - vaccinewars - be a doctor and try to vaccinate the world (HTM) git clone git://src.adamsgaard.dk/vaccinewars (DIR) Log (DIR) Files (DIR) Refs (DIR) README (DIR) LICENSE --- (DIR) commit 7c4e6f7ff7f2f5037902c603ec35e60915d2b5d6 (DIR) parent df873c76ff76b9249578fcbf17703924b54797ff (HTM) Author: Ben Webb <ben@salilab.org> Date: Tue, 12 Sep 2000 00:26:05 +0000 Updated ChangeLog and TODO for Abilities fix Diffstat: M ChangeLog | 3 ++- M TODO | 9 ++++----- 2 files changed, 6 insertions(+), 6 deletions(-) --- (DIR) diff --git a/ChangeLog b/ChangeLog t@@ -2,7 +2,8 @@ - Internationalization (i18n) support - Networking revamped - now uses nonblocking sockets to improve server responsiveness and to remove deadlocks (previously, any client could - halt server by sending an unterminated message) + halt server by sending an unterminated message); Abilities added to + allow backwards-compatible protocol extensions - Longer T>alk and P>age messages allowed in curses client - Minor bug fixes to configure options - Client-side code moved out of clientside.c and dopewars.c; (DIR) diff --git a/TODO b/TODO t@@ -1,5 +1,5 @@ -- Register abilities of both client and server to allow backwards-compatible - protocol extensions +- Ignore "To" message field in client, and "From" field in server; use + A_PLAYERID ability to replace player names in protocol with player IDs - Fix GTK+ modal dialog behaviour (mouse grabbing during fighting) - Revamp player-player fighting - Display purchase price of drugs? t@@ -11,9 +11,8 @@ - Fix spying in server (currently you can spy on other players _before_ they accept your bitch!) - Graphical mode server? (would avoid select() problems under Win32) -- Revamp protocol - e.g. remove From/To names from messages - without breaking - backwards compatibility (tricky!) -- Problems reported with display of large prices and health - must fix +- Problems reported with display of large prices and health - "seems" to be + OK now... (i.e. I can't see anything wrong with it!) - Introduce minimum/maximum players options - AI players automatically spawned/killed to "fill the gaps" when humans leave/enter - "Deal" option when meeting players?