tBasic sound support added to text-mode client. - vaccinewars - be a doctor and try to vaccinate the world (HTM) git clone git://src.adamsgaard.dk/vaccinewars (DIR) Log (DIR) Files (DIR) Refs (DIR) README (DIR) LICENSE --- (DIR) commit 8a1e8e646ed67ef51d33792f96274b7667f9e054 (DIR) parent f3f5059e5e96862af2fb43e803bea8a3fd465840 (HTM) Author: Ben Webb <ben@salilab.org> Date: Sat, 4 May 2002 17:48:49 +0000 Basic sound support added to text-mode client. Diffstat: M src/curses_client/curses_client.c | 4 ++++ 1 file changed, 4 insertions(+), 0 deletions(-) --- (DIR) diff --git a/src/curses_client/curses_client.c b/src/curses_client/curses_client.c t@@ -40,6 +40,7 @@ #include "message.h" #include "nls.h" #include "serverside.h" +#include "sound.h" #include "tstring.h" static void PrepareHighScoreScreen(void); t@@ -1042,6 +1043,7 @@ void HandleClientMessage(char *Message, Player *Play) tmp = (Player *)list->data; tmp->Flags &= ~FIGHTING; } + SoundPlay(Sounds.Jet); for (i = 0; i < 4; i++) { print_location(_("S U B W A Y")); refresh(); t@@ -2404,6 +2406,8 @@ void CursesLoop(void) LogMask() | G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_WARNING, LogMessage, NULL); + SoundOpen(NULL); + display_intro(); Play = g_new(Player, 1);