tBasic sound support added to text-mode client. - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
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       ---
 (DIR) commit 8a1e8e646ed67ef51d33792f96274b7667f9e054
 (DIR) parent f3f5059e5e96862af2fb43e803bea8a3fd465840
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Sat,  4 May 2002 17:48:49 +0000
       
       Basic sound support added to text-mode client.
       
       
       Diffstat:
         M src/curses_client/curses_client.c   |       4 ++++
       
       1 file changed, 4 insertions(+), 0 deletions(-)
       ---
 (DIR) diff --git a/src/curses_client/curses_client.c b/src/curses_client/curses_client.c
       t@@ -40,6 +40,7 @@
        #include "message.h"
        #include "nls.h"
        #include "serverside.h"
       +#include "sound.h"
        #include "tstring.h"
        
        static void PrepareHighScoreScreen(void);
       t@@ -1042,6 +1043,7 @@ void HandleClientMessage(char *Message, Player *Play)
              tmp = (Player *)list->data;
              tmp->Flags &= ~FIGHTING;
            }
       +    SoundPlay(Sounds.Jet);
            for (i = 0; i < 4; i++) {
              print_location(_("S U B W A Y"));
              refresh();
       t@@ -2404,6 +2406,8 @@ void CursesLoop(void)
                            LogMask() | G_LOG_LEVEL_MESSAGE | G_LOG_LEVEL_WARNING,
                            LogMessage, NULL);
        
       +  SoundOpen(NULL);
       +
          display_intro();
        
          Play = g_new(Player, 1);