tAdded a help file listing ways users can contribute to dopewars. - vaccinewars - be a doctor and try to vaccinate the world (HTM) git clone git://src.adamsgaard.dk/vaccinewars (DIR) Log (DIR) Files (DIR) Refs (DIR) README (DIR) LICENSE --- (DIR) commit 96cf0691f76b33e00cb3e37aa267333b70212d99 (DIR) parent c9f3b5eaa56091d2eb425086ab2f5992711f4ff8 (HTM) Author: Ben Webb <ben@salilab.org> Date: Mon, 15 Jul 2002 19:10:02 +0000 Added a help file listing ways users can contribute to dopewars. Diffstat: A doc/contribute.html | 70 +++++++++++++++++++++++++++++++ M doc/index.html | 1 + M dopewars.spec | 8 ++++---- M win32/filelist | 1 + 4 files changed, 76 insertions(+), 4 deletions(-) --- (DIR) diff --git a/doc/contribute.html b/doc/contribute.html t@@ -0,0 +1,70 @@ +<?xml version="1.0" encoding="UTF-8"?> + +<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" + "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> + +<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> + +<head> +<title>How to contribute</title> +</head> + +<body> +<h1>How to contribute</h1> + +<p>dopewars is open-source software, meaning that it is free for anybody to +use. However, this also means that the quality of the software is dependent +in part on <b>you</b> the user. You <b>don't</b> have to be a programmer to +help out - in fact, dopewars currently needs people to produce sounds and +graphics rather than to write code.</p> + +<ul> +<li><b>Sounds</b> are urgently needed right now. dopewars-1.5.7 and later +support sounds, but at the moment users must supply their own sound files, +as none are included. If <b>you</b> can provide copyright-free sounds, +then short files are needed for various effects in the game. For example, +gunshots, bullet hits, ricochets and subway trains are obvious candidates +for sound effects, although pretty much any event in the game that you can +think of can conceivably have a sound (e.g. when players join or leave the +game). These sounds should be in WAV format, and should probably be no more +than a second or two in length. Later versions of dopewars may also be able +to play longer repeating sounds (i.e. music) if you're interested in +contributing this. +<p /></li> + +<li><b>Suggestions</b> for future improvements are always welcomed at the +<a href="http://sourceforge.net/forum/forum.php?forum_id=34874">SourceForge +Open Discussion forum</a>. These can be anything from "the game interface +is confusing" through "more game locations are needed" to "what about a +hospital". (I can't guarantee that such suggestions will ever make it +into dopewars, but it's a lot easier if I know they exist! Also, it's +far more likely to happen if you write the code - see the +<a href="developer.html">tips for developers</a> page.)<p /></li> + +<li><b>Bug reports</b> are always useful. Register them with the +<a href="http://sourceforge.net/tracker/?group_id=11128&atid=111128">SourceForge +bug tracker</a>. If I don't know the problem exists, I can't fix it... +The more information you can give here, the better. In particular, I need +to know your operating system - e.g. Linux or Windows. For Linux, gdb stack +traces of the core file are most useful.<p /></li> + +<li><b>Configuration files</b> can be included in future distributions. If +you run a customised game, and think others might want to play with your +configuration, or at least use it as an example, then send it in...<p /></li> + +<li><b>Translation</b> of dopewars into your language will enable you to +play the game in your native tongue, and will also help others that speak +the same language. It's pretty easy, too - all you have to do is edit a +simple text file! See the <a href="i18n.html">i18n pages</a>.<p /></li> +</ul> + +<hr /> +<ul> +<li><a href="index.html">Main index</a></li> +</ul> +<p> + Last update: <b>15-07-2002</b><br /> + Valid <a href="http://validator.w3.org/check/referer">XHTML 1.1</a> +</p> +</body> +</html> (DIR) diff --git a/doc/index.html b/doc/index.html t@@ -33,6 +33,7 @@ td.linklist { vertical-align: top } <a href="metaserver.html">The dopewars metaserver</a><br /> <a href="i18n.html">Internationalization (i18n)</a><br /> <a href="windows.html">dopewars and Microsoft Windows</a><br /> +<a href="contribute.html">How to contribute</a><br /> <a href="developer.html">Notes for developers</a><br /> <a href="credits.html">Credits and acknowledgements</a><br /> </td> (DIR) diff --git a/dopewars.spec b/dopewars.spec t@@ -56,10 +56,10 @@ test "$RPM_BUILD_ROOT" != "/" && rm -rf ${RPM_BUILD_ROOT} %files -f %{name}.lang %defattr(-,root,root) %doc ChangeLog LICENCE README doc/aiplayer.html doc/clientplay.html -%doc doc/configfile.html doc/credits.html doc/developer.html -%doc doc/example-cfg doc/i18n.html doc/index.html doc/installation.html -%doc doc/metaserver.html doc/server.html doc/servercommands.html -%doc doc/protocol.html doc/windows.html +%doc doc/configfile.html doc/contribute.html doc/credits.html +%doc doc/developer.html doc/example-cfg doc/i18n.html doc/index.html +%doc doc/installation.html doc/metaserver.html doc/server.html +%doc doc/servercommands.html doc/protocol.html doc/windows.html %attr(2755,root,games) %{_bindir}/dopewars %attr(0660,root,games) %config %{_datadir}/dopewars.sco %{_mandir}/man6/dopewars.6.gz (DIR) diff --git a/win32/filelist b/win32/filelist t@@ -16,6 +16,7 @@ uninstall.exe ../doc/aiplayer.html -> aiplayer.html ../doc/clientplay.html -> clientplay.html ../doc/commandline.html -> commandline.html +../doc/contribute.html -> contribute.html configfile.html ../doc/credits.html -> credits.html developer.html