tSpelling error "via." -> "via" corrected. - vaccinewars - be a doctor and try to vaccinate the world
 (HTM) git clone git://src.adamsgaard.dk/vaccinewars
 (DIR) Log
 (DIR) Files
 (DIR) Refs
 (DIR) README
 (DIR) LICENSE
       ---
 (DIR) commit a87c8d02c3c9251e2b38515344add2b01b7df011
 (DIR) parent fe945a8d224e3644afbd7e697c6ef58fe29cf796
 (HTM) Author: Ben Webb <ben@salilab.org>
       Date:   Fri, 20 Dec 2002 13:17:22 +0000
       
       Spelling error "via." -> "via" corrected.
       
       
       Diffstat:
         M ChangeLog                           |      12 ++++++------
         M README                              |       4 ++--
         M doc/clientplay.html                 |       2 +-
         M doc/configfile.html                 |      10 +++++-----
         M doc/credits.html                    |       2 +-
         M doc/metaserver.html                 |       6 +++---
         M doc/protocol.html                   |       2 +-
         M doc/server.html                     |       2 +-
       
       8 files changed, 20 insertions(+), 20 deletions(-)
       ---
 (DIR) diff --git a/ChangeLog b/ChangeLog
       t@@ -29,7 +29,7 @@
              removed - only an old client connecting to a new server will
              trigger them)
            - Bug fix: when the buttons in the Fight dialog are not visible to a
       -      mouse user, previously you were able to access them via. the keyboard
       +      mouse user, previously you were able to access them via the keyboard
              shortcuts; now fixed.
            - configure should now work properly if GLib 2.0 is installed but
              GTK2.0 is not
       t@@ -113,7 +113,7 @@
            - Simple installer now in place for Win32 systems
        
        1.5.1   19-06-2001
       -    - Improved logging in server via. LogLevel and LogTimestamp variables
       +    - Improved logging in server via LogLevel and LogTimestamp variables
            - Metaserver (both client and server) moved to SourceForge
            - Icons (courtesy of Ocelot Mantis) and GNOME desktop entry added
        
       t@@ -139,7 +139,7 @@
        1.5.0beta1 08-04-2001
            - Completely rewritten fighting code
            - Internationalization (i18n) support
       -    - Tense and case-sensitive translated strings handled via. dpg_ analogues
       +    - Tense and case-sensitive translated strings handled via dpg_ analogues
              to glib's g_ string handling functions %P = price,
              %Txx or %txx = tense-sensitive string, %/.../ = comment (ignored)
            - Networking revamped - now uses nonblocking sockets to improve server
       t@@ -159,7 +159,7 @@
              client-specific code now placed in <xxx>_client.c, while generic code is
              in message.c
            - GTK+ client added
       -    - Native "pointy-clicky" Win32 graphical client added (via. GTK+ emulation)
       +    - Native "pointy-clicky" Win32 graphical client added (via GTK+ emulation)
            - GLib dependency introduced; string and list handling is taken care of
              now by GLib routines
            - Configuration files now handled by GLib's GScanner; "string lists"
       t@@ -210,7 +210,7 @@
            - Option to allow the "local" server name to be specified when registering
              with the metaserver - MetaServer.LocalName variable. Useful when the
              metaserver refuses to resolve your IP address to your "preferred" domain
       -      name or when connecting via. an enforced web proxy. Email the metaserver
       +      name or when connecting via an enforced web proxy. Email the metaserver
              maintainer, for an authentication password (MetaServer.Password) linked to
              your chosen domain name, to use this option successfully.
        
       t@@ -243,7 +243,7 @@
              client to list the servers, prompt the user for a server, or play
              in single-player mode, rather than connecting immediately to a server
            - "MetaServer.Port" variable added to facilitate connection to the
       -      metaserver via. a proxy server (with thanks to Tony Brown)
       +      metaserver via a proxy server (with thanks to Tony Brown)
            - Signal handling cleaned up
            - Buffer overflow problem with ExtractWord() fixed (hopefully) (with thanks
              to Lamagra)
 (DIR) diff --git a/README b/README
       t@@ -18,7 +18,7 @@ Either...
        Or...
        
        2. Get the tarball dopewars-1.5.8.tar.gz from the same URL
       -   Extract it via. tar -xvzf dopewars-1.5.8.tar.gz
       +   Extract it via tar -xvzf dopewars-1.5.8.tar.gz
           Follow the instructions in the INSTALL file in the newly-created
              dopewars-1.5.8 directory
        
       t@@ -76,7 +76,7 @@ settings in ~/.dopewars. All of the settings here can also be set on the command
        line of an interactive dopewars server when no players are logged on. See the
        file "example-cfg" for an example configuration file, and for a brief
        explanation of each option, type "help" in an interactive server. A subset of
       -the configuration options can also be tweaked via. the "Options" menu item
       +the configuration options can also be tweaked via the "Options" menu item
        in the GTK+/Win32 client.
        
        PLAYING
 (DIR) diff --git a/doc/clientplay.html b/doc/clientplay.html
       t@@ -187,7 +187,7 @@ or if you attack other players.</p>
        players, either human or computer-controlled. When joining a game which
        already contains other players, they will be listed to you. Other players
        which join or leave the game once you are playing will announce their
       -presence to you automatically via. the "Messages" window.</p>
       +presence to you automatically via the "Messages" window.</p>
        
        <p>When in multiplayer mode, you can send a message to all current players by
        pressing the "T" key from the main drug prices screen, and then typing in
 (DIR) diff --git a/doc/configfile.html b/doc/configfile.html
       t@@ -111,7 +111,7 @@ accept connections coming in on any valid network interface.
        <dt><b>Socks.Active=<i>FALSE</i></b></dt>
        <dd>Instructs the dopewars client to connect directly to the given server,
        without using an intermediate SOCKS server. If this is set to TRUE, all
       -connections go via. the SOCKS server. By default, SOCKS is not used for
       +connections go via the SOCKS server. By default, SOCKS is not used for
        metaserver communications - see the MetaServer.UseSocks variable. N.B. You
        cannot run a dopewars server behind a SOCKS server, due to limitations in
        the SOCKS protocol.</dd>
       t@@ -199,15 +199,15 @@ This setting, if set to TRUE, can be overridden by the -S
        <dd>Tells dopewars that the metaserver is located at
        <i>dopewars.sourceforge.net</i>. See the
        <a href="metaserver.html">metaserver</a> page, and below, for information
       -about connecting to the dopewars metaserver via. a proxy web server.</dd>
       +about connecting to the dopewars metaserver via a proxy web server.</dd>
        
        <dt><b>MetaServer.Port=<i>80</i></b></dt>
        <dd>Instructs dopewars that the metaserver can be found on TCP port
        <i>80</i>. This is the standard HTTP port for Web access. (You shouldn't need
       -to change this, even if you connect via. a proxy.)</dd>
       +to change this, even if you connect via a proxy.)</dd>
        
        <dt><b>MetaServer.ProxyName=<i>"proxy.com"</i></b></dt>
       -<dd>Sends all requests to the metaserver via. the web proxy at <i>proxy.com</i>.
       +<dd>Sends all requests to the metaserver via the web proxy at <i>proxy.com</i>.
        If this is set to a blank string (the default) then the connection to the
        metaserver is made directly.</dd>
        
       t@@ -229,7 +229,7 @@ maintained by the metaserver, to <i>dopewars server</i>.</dd>
        <dt><b>MetaServer.LocalName=<i>"dope-serv.com"</i></b></dt>
        <dd>Tells the metaserver that the preferred hostname of your dopewars server
        machine is <i>dope-serv.com</i>. By default, the metaserver tries to ascertain
       -your domain name from the connection, and this can fail if you connect via.
       +your domain name from the connection, and this can fail if you connect via
        a proxy server, or if DNS does not properly translate your IP address to your
        domain name. You must also set MetaServer.Password to the password given to
        you by the <a href="mailto:ben@bellatrix.pcl.ox.ac.uk">metaserver
 (DIR) diff --git a/doc/credits.html b/doc/credits.html
       t@@ -46,7 +46,7 @@ as well as spotting many of his own and my bugs...</p>
        
        <p><b>Matt Higgins</b> for a couple of patches to version 1.4.4.</p>
        
       -<p><b>Tony Brown</b> for assistance with using dopewars via. enforced web
       +<p><b>Tony Brown</b> for assistance with using dopewars via enforced web
        proxies.</p>
        
        <p><b>Leon Breedt</b> for writing a manpage, and creating a Debian package.</p>
 (DIR) diff --git a/doc/metaserver.html b/doc/metaserver.html
       t@@ -34,7 +34,7 @@ pick the game that most suits them. This is the function of the dopewars
        <h2><a id="location">Metaserver location</a></h2>
        <p>The metaserver is a <a href="http://www.php.net/">PHP</a> script which lives
        at <a href="http://sourceforge.net/">SourceForge</a>. It is accessed by both
       -dopewars servers and clients via. TCP connection to port 80, by standard
       +dopewars servers and clients via TCP connection to port 80, by standard
        HTTP.</p>
        
        <h2><a id="oldmeta">The "old" metaserver</a></h2>
       t@@ -56,9 +56,9 @@ be working.</p>
        
        <p>The metaserver, being an ordinary web page, should work happily on
        most machines which have web access. A problem occurs, however, if your
       -connection to the Web is via. an enforced proxy server (i.e. traffic on
       +connection to the Web is via an enforced proxy server (i.e. traffic on
        port 80 from your machine is blocked by firewall). dopewars can be
       -configured to connect via. a proxy server without too much difficulty; if
       +configured to connect via a proxy server without too much difficulty; if
        your proxy server is at <i>proxy.com</i> on port <i>8080</i> then you should
        add the following lines to your dopewars <a href="configfile.html">
        configuration file</a>:-<br />
 (DIR) diff --git a/doc/protocol.html b/doc/protocol.html
       t@@ -456,7 +456,7 @@ e.g. "^^Ar1010000" (N.B. the double ^ is a feature of the "old" protocol)</dd>
        <h2><a id="refclient">Client to server message reference</a></h2>
        
        <p>The messages are below are typically sent from the client to the server. Note
       -that players do not communicate directly between each other, but always via.
       +that players do not communicate directly between each other, but always via
        the server. Note also that some of these messages are also valid when sent
        from the server to the client.</p>
        
 (DIR) diff --git a/doc/server.html b/doc/server.html
       t@@ -67,7 +67,7 @@ only run while you are logged on. As soon as you log out, the server is
        killed. To get around this limitation, dopewars supports being run as an
        "NT Service" under Windows NT and later systems (e.g. 2000, XP). The install
        program should set up the service; users with suitable access rights can then
       -start or stop the service via. the Control Panel. The disadvantage of the
       +start or stop the service via the Control Panel. The disadvantage of the
        server in this configuration is that server commands cannot be issued once
        the server is running. This limitation should be fixed in a future release
        of dopewars.</p>