Apply ATTR_REVERSE after ATTR_FAINT - st - Personal fork of st
 (HTM) git clone git://git.drkhsh.at/st.git
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       ---
 (DIR) commit e829e13bb1a830e0cdce749ea0865cd93af1846c
 (DIR) parent c1d23afa9c44cc29818c538126790ae90a64a3c5
 (HTM) Author: Benno Fünfstück <benno.fuenfstueck@gmail.com>
       Date:   Tue, 26 Dec 2017 16:38:27 +0100
       
       Apply ATTR_REVERSE after ATTR_FAINT
       
       An example where the new behaviour makes more sense:
       
       Suppose some text is formatted with ATTR_FAINT for red for the foreground, so it
       is rendered in a dark red. In that case, when selected with the mouse, the
       intended behaviour is that foreground and background color are swapped: so the
       selection should be rendered in dark red and the text in the default background
       color.
       
       Before this patch, what happened was that the selection would be in normal red
       and the text in the darkened background color, making it almost unreadable.
       
       For an example application that uses the FAINT attribute, try dmesg from
       util-linux with color support, it uses FAINT for segfault messages.
       
       Diffstat:
         M x.c                                 |      13 +++++++------
       
       1 file changed, 7 insertions(+), 6 deletions(-)
       ---
 (DIR) diff --git a/x.c b/x.c
       @@ -1189,12 +1189,6 @@ xdrawglyphfontspecs(const XftGlyphFontSpec *specs, Glyph base, int len, int x, i
                        }
                }
        
       -        if (base.mode & ATTR_REVERSE) {
       -                temp = fg;
       -                fg = bg;
       -                bg = temp;
       -        }
       -
                if ((base.mode & ATTR_BOLD_FAINT) == ATTR_FAINT) {
                        colfg.red = fg->color.red / 2;
                        colfg.green = fg->color.green / 2;
       @@ -1203,6 +1197,13 @@ xdrawglyphfontspecs(const XftGlyphFontSpec *specs, Glyph base, int len, int x, i
                        fg = &revfg;
                }
        
       +
       +        if (base.mode & ATTR_REVERSE) {
       +                temp = fg;
       +                fg = bg;
       +                bg = temp;
       +        }
       +
                if (base.mode & ATTR_BLINK && term.mode & MODE_BLINK)
                        fg = bg;