8 Subdirectories:
 (DIR) agt
 (DIR) basic
 (DIR) gags
 (DIR) hugo
 (DIR) inform
 (DIR) sintac
 (DIR) tads
 (DIR) twine
       
       
       74 items:
 (BIN) Adventure2.5.tar.gz
       [29-Jan-1996]
 (HTM) IFDB entry
       generic C source code of Adventure 2.5 (430 points
       version of Colossal Cave) by Donald R. Woods (1995)
       (a DOS executable is in games/pc/advent25.zip)
       
 (BIN) AdventurePascal500.zip
       [24-Apr-2017]
       Adventure in Pascal, by George H. Richmond and
       Mike Preston, March 1979. Source code to a (very)
       approximate re-implementation of the original
       Crowther and Woods Adventure in Pascal.
       
 (HEX) Dungeon_source.sit
       [21-Dec-1992]
 (HTM) IFDB entry
       C source code for Dungeon (the more or less public
       domain version of the original MIT Zork) for the
       Macintosh.
       
 (BIN) DunnetPredecessor.zip
       [18-Nov-2018]
       MacLisp source code for the predecessor to Dunnet,
       the text adventure game that is built-in to the Emacs
       text editor. Written by Ron Schnell in 1982.
       
 (BIN) Hobbit_redux_dircut.zip
       [30-Dec-2001]
       Hobbit - The True Story - redux, Director's Cut
       A small adventure written entirely in MS-DOS 5.0
       batch procedures, by Fredrik Ramsberg and
       Johan Berntsson.
       [file is linked to games/pc/Hobbit_redux_dircut.zip]
       
 (BIN) IOCCC-1994-dodsond2.zip
       [8-Mar-2003]
 (HTM) IFDB entry
       Winner of "Most Obfuscated Packaging" in the
       11th International Obfuscated C Code Contest.
       A version of Hunt the Wumpus, by Don Dodson.
       
 (BIN) IOCCC-1994-westley.zip
       [6-Feb-2003]
 (HTM) IFDB entry
       Winner of "Worst Abuse of the C Preprocessor" in the
       11th International Obfuscated C Code Contest.
       A simple adventure implemented through the C
       preprocessor, written by Brian Westley.
       
 (BIN) IOCCC-2001-jason.zip
       [6-Feb-2003]
 (HTM) IFDB entry
       Winner of "Best Of Show" in the 16th International
       Obfuscated C Code Contest.
       An implementation of a simple maze in the style of
       Colossal Cave, written by Jason Orendorff.
       
 (BIN) WindowsAdventure7.zip
       [25-Aug-2014]
       Source code for Windows Adventure 7, with a maximum
       of 560 points. Re-written in standard Fortran 2008
       from Adventure 6 with corrections and the addition of
       sounds, colour, a basilisk, a mermaid and a ruby
       yacht, by Neal Van Eck.
       (a Windows executable is in games/pc/WindowsAdventure7.exe)
       
 (BIN) World_Adventure.zip
       [5-Oct-2014]
       Python source code for World Adventure,
       by Brendan Ryan.
       
 (BIN) abermud2.tar.gz
       [18-May-2008]
 (HTM) IFDB entry
       AberMUD II (Unix 1.12), a text based multi-user
       dungeon game. Written by Alan Cox, Richard Acott and
       Jim Finnis. This version was repaired from an
       incomplete archive and updated for modern Unixes
       by David Kinder.
       
 (BIN) adv350-pdp10.tar.gz
       [28-Dec-2000]
 (HTM) IFDB entry
       The original Crowther and Woods PDP-10 FORTRAN source
       code of the Colossal Cave Adventure (350 points).
       (There is another version of the original source in
       advent-original.tar.gz)
       
 (BIN) adv350-php.zip
       [8-Apr-2003]
 (HTM) IFDB entry
       The original 350 points version of Colossal Cave,
       converted to the web scripting language PHP by
       Matt Cox. Requires PHP and a MySQL database.
       
 (BIN) adv350de.zip
       [12-Nov-1992]
       FORTRAN source code, DOS executable, and a walkthrough
       of the 350 points version of Colossal Cave by Don Ekman
       [file is linked to games/pc/adv350de.zip]
       
 (BIN) adv350jg.zip
       [13-Nov-1996]
 (HTM) IFDB entry
       BSD Unix C source code of the 350 point version of
       Colossal Cave, written by Jim Gillogly.
       
 (BIN) adv350kb-src.zip
       [5-Mar-1997]
 (HTM) IFDB entry
       FORTRAN source code of the 350 points version of Colossal
       Cave by Bob Supnik, ported to DOS by Kevin Black (both of
       whom originally ported Adventure to the PDP-11 at DEC).
       (The DOS executable of this version is in
       games/pc/adv350kb.zip)
       
 (BIN) adv350kp.zip
       [11-Oct-1994]
       PDP-11 FORTRAN source code (DECUS 11-340),
       modified source code for MS FORTRAN by Kenneth Plotkin,
       and a DOS executable of the original 350 points version
       of Colossal Cave.
       [file is linked to games/pc/adv350kp.zip]
       
 (BIN) adv350r4.tar.gz
       [12-Dec-1996]
 (HTM) IFDB entry
       FORTRAN source code of the 350 point version of Colossal
       Cave. DECUS release 4 (February 1994), by Kent Blackett
       and Bob Supnik.
       
 (BIN) adv350r4_f77.tar.gz
       [1-Nov-2002]
 (HTM) IFDB entry
       FORTRAN source code of the 350 point version of Colossal
       Cave. DECUS release 4 (February 1994), converted to
       Fortran-77 by Linards Ticmanis.
       
 (BIN) adv350win.zip
       [14-Feb-2007]
       Windows console mode executable of the 350 points version
       of Colossal Cave. Version 1.0.04 of the port, converted
       to Microsoft Visual C 6.0 by Al Whinery. Also includes
       source code.
       [file is linked to games/pc/adv350win.zip]
       
 (BIN) adv370s.zip
       [16-Sep-1996]
 (HTM) IFDB entry
       FORTRAN source code of a 370 points version of
       Colossal Cave, version 16sep96.
       Ported from Honeywell FORTRAN 77 to DOS PDS FORTRAN
       by Paul Munoz-Colman; a DOS executable is in
       games/source/adv370.zip
       
 (BIN) adv440.tgz
       [7-Nov-2013]
 (HTM) IFDB entry
       Source code of the 440 point version of
       Colossal Cave by Jack Pike and Peter Luckett,
       31 December 1978.
       Archive includes Fortran-77 source code created
       from the original source by Mike Arnautov,
       Jack Pike, Volker Blasius and Dave Picton.
       Also included is the original Fortran-IV source
       as well as various related programs and notes.
       (a DOS executable is in games/pc/adv440.zip, and
       a Linux executable is in games/linux/adv440-linux.tgz)
       
 (BIN) adv550s.zip
       [25-Mar-1993]
 (HTM) IFDB entry
       C source code of 550 points version of Colossal Cave by
       Ken C. Wellsch, August 1985, ported from the FORTRAN 
       version of David Platt.
       (a combined DOS/Windows executable of this version is in
       games/pc/winadv21.zip)
       
 (BIN) adv660.tar.Z
       [29-Nov-1995]
 (HTM) IFDB entry
       C source code of 660 points version of Colossal Cave:
       Adventure4+ version 10.06 (26jul95), by Mike Arnautov.
       This version merges Adventure II by Peter Luckett and
       Jack Pike with Adventure 3 (aka Adventure 550) by
       Dave Platt.
       (a compiled DOS version is in games/pc/adv660.zip)
       
 (BIN) adv770-2.07-C-src.tgz
       [20-May-2013]
       C source code of 770 points version of Colossal Cave:
       Version 2.07 (25mar2013), by Mike Arnautov.
       This is an extension of Mike's Adventure 4+.
       (a DOS executable is in
       adv770-2.07-dos.zip,
       a Windows executable is in
       adv770-2.07-win.exe, and
       a Linux executable is in
       games/linux/adv770-2.07-linux.tgz)
       
 (BIN) adv_crowther.zip
       [14-Aug-2007]
       The original (pre Don Woods) version of Colossal Cave
       Adventure, written by Will Crowther. Long believed lost,
       this was found from a backup of Don Wood's student
       account thanks to the efforts of Dennis Jerz.
       Included are three versions of the Fortran-IV source
       code, along with two versions of the data file.
       Also included are Fortran-77 versions of the source
       code, converted to Fortran-77 by Matthew Russotto.
       (Windows executables are in games/pc/adv_crowther_win.zip)
       
 (BIN) advbds.zip
       [16-Jun-1996]
       C source code and DOS executable of the BDS C version
       of Adventure, ported to DOS by Bob Withers.
       [file is linked to games/pc/advbds.zip]
       
 (BIN) advent-5.2.2-5.tar.gz
       [18-Mar-2003]
 (HTM) IFDB entry
       FORTRAN source code of 501 points version of
       Colossal Cave by David Long, version 5.2/2,
       October 1979, converted to FORTRAN 77 by
       Johann Gunnar Oskarsson.
       
 (BIN) advent-orig-nelson.tar.gz
       [3-Feb-2016]
       The original Crowther and Woods PDP-10 FORTRAN source
       code of the Colossal Cave Adventure (350 points).
       Ported to Unix Fortran 77 by Dan Nelson with no
       unnecessary omissions, additions, or modernizations.
       
 (BIN) advent-orig550.tar.gz
       [19-Mar-2003]
 (HTM) IFDB entry
       The original source code for the 550 points version
       of Colossal Cave by David Platt, written for the
       Honeywell CP-6. Includes the A-Code game data as
       well as PL-6 and FORTRAN source code, reconstructed
       by Mike Arnautov.
       
 (BIN) advent-original.tar.gz
       [18-Mar-1996]
 (HTM) IFDB entry
       The original Crowther and Woods PDP-10 FORTRAN source
       code of the Colossal Cave Adventure (350 points).
       Every other version can be tracked down to this one.
       (There is another version of the original source in
       adv350-pdp10.tar.gz)
       
 (BIN) advent.tar.Z
       [21-Dec-1992]
 (HTM) IFDB entry
       FORTRAN-IV source code of 501 points version of
       Colossal Cave by David Long, version 5.2/2,
       October 1979.
       
 (BIN) advent_acode.tar.gz
       [4-Jan-2002]
 (HTM) IFDB entry
       A-code sources of two versions of Colossal Cave:
       David Platt's 550 point version (David's PL-6 release
       of 9/18/84, which contains text and formatting missing
       from Ken Wellsch's more widely available C version),
       and Mike Arnautov's 660 point version (Adventure4+
       10.07, 5/9/2001, which merges Luckett and Pike's
       adv440 with Platt's adv550). Also included are C
       sources of all the components of Mike Arnautov's
       A-code system, required to build plain or Glk
       executables and (unencrypted) databases from the
       A-code sources.
       (compiled Windows Glk executables are in
       games/pc/adv550_glk.zip and games/pc/adv660_glk.zip,
       compiled Linux Glk executables are in
       games/linux/adv550_glk_linux.tar.gz and
       games/linux/adv660_glk_linux.tar.gz,
       and David Platt's original 550 point version is in
       adventure-cp-6.tar.gz)
       
 (BIN) advent_bhavnani.tar.gz
       [29-Jun-2016]
       Source code of two versions of Colossal Cave Adventure,
       by Ravi Bhavnani. The first is his and Marc Chardon's
       VMS port and expansion of Mike Goetz's 550-point
       "Adventure B01" for CP/M. The second is Bhavnani's port
       of the VMS version to Windows (console mode).
       
 (BIN) advent_forth.zip
       [20-Aug-2003]
 (HTM) IFDB entry
       The 350 point version of Colossal Cave Adventure,
       translated to Forth by Leo Wong.
       Runs under Gforth, Win32Forth, bigFORTH, VFX Forth,
       Swiftforth and PFE.
       
 (BIN) advent_unisys2200.zip
       [30-Sep-2002]
 (HTM) IFDB entry
       A version of Colossal Cave Adventure converted to run
       on the Mapper database on a Unisys 2200 mainframe.
       
 (BIN) advos2s.zip
       [29-Apr-1994]
 (HTM) IFDB entry
       OS/2 2.x source code of Colossal Cave, by John W. Kennedy
       based on Jerry D. Pohl's version giving separate values
       for treasures, survival, and score.
       (an OS/2 executable compiled from this version is in
       games/os2/advos2.zip)
       
 (BIN) advqnx.tar.gz
       [16-Feb-1994]
 (HTM) IFDB entry
       a Unix C version (?) of the source code in advtc2.zip
       
 (BIN) advsrc.zip
       [16-Dec-1992]
 (HTM) IFDB entry
       portable FORTRAN source code for an extended 551
       points version of Colossal Cave by Doug McDonald
       Version 6.6 August 1990
       (a compiled DOS executable is in games/pc/pcadvent.zip,
       another one with support for multiple save files added
       by Magnus Olsson is in games/pc/adv551.zip)
       
 (BIN) advtc2.zip
       [25-Mar-1993]
       DOS executable and Turbo C 2.0 source code for a version
       of Colossal Cave by Jerry D. Pohl, which gives separate
       values for treasures, survival, and score.
       The "missing" header file (ADVTEXT.H, length 0) is 
       created by running ADVENT0.EXE on the text files.
       [file is linked to games/pc/advtc2.zip]
       (Jerry D. Pohl's original is in games/pc/adv.arc)
       
 (BIN) atomia.zoo
       [21-Dec-1992]
       Atomia Akorny, Magnus Olsson's first adventure game for
       the Acorn Atom; C source code and DOS executable
       [file is linked to games/pc/atomia.zoo]
       
 (BIN) batlstar.zip
       [1-Jun-1996]
       Battlestar 4.2, fall 1984, written the honorable
       Admiral D.W. Riggle and ported to MS-DOS by
       Brian Douglas Smith. DOS executable and C source
       [file is linked to games/pc/batlstar.zip]
       
 (BIN) battlestar.tar.Z
       [11-Oct-1993]
       Battlestar version 1.2, a stellar-tropical adventure game
       C source code and man page from BSD Unix
       
 (BIN) beyond-the-titanic.tar.gz
       [13-Sep-2014]
       Pascal source code for Beyond the Titanic, written by
       Scott Miller. It was originally released as shareware
       by Apogee Software, who later released the source code
       under the GPL. This archive includes the source as
       modified by Jason Self to compile on most systems with
       the Free Pascal compiler.
       
 (BIN) brainsca.zip
       [24-Jul-1995]
       BRAINSCAPE! An Adventure in Neuroanatomy, version 1.2
       by W. Jeffrey Wilson and Lynne Ostergren.
       Pascal source code and DOS executable
       (an AGT port of the source code is in
       programming/agt/agtmastr.zip)
       [file is linked to games/pc/education/brainsca.zip]
       
 (BIN) cave.zoo
       [3-Feb-1993]
       Cave Adventure by Russell Wallace
       C source code and DOS executable
       [file is linked to games/pc/cave.zoo]
       
 (BIN) chimaera.tar.gz
       [19-Mar-2003]
 (HTM) IFDB entry
       Chimaera, version C1.001, by Chris Newall.
       A re-implementation in C of an early FORTRAN
       adventure game, by the game's original author.
       Chimaera is inspired by Colossal Cave, but differs in
       that the game and text are generated algorithmically,
       so that no two games are the same. C source code.
       (an MS-DOS executable is in games/pc/chimaera.zip)
       
 (BIN) cpm-advent.zip
       [21-Oct-2020]
       CP/M ports of Colossal Cave Adventure, ported by
       Mike Goetz. Included are version A02 (350 points)
       with Fortran source, versions B00 and B01 (both
       550 points), B02 and B03 (580 points), and tools
       to extract some approximation to A-code source
       from the version B games.
       [file is linked to games/cpm/cpm-advent.zip]
       
 (BIN) crystal.tar.gz
       [16-Mar-2007]
       C source code for Crystal Cave adventure, converted
       from the original Fortran by Kevin O'Gorman, ported to
       Linux and packaged by Glenn Hutchings.
       (a Mac executable, though not compiled from this version,
       is in games/mac/crystalcave2.2.sit.hqx)
       
 (BIN) dinkum-2.14.tar.gz
       [7-Dec-1995]
 (HTM) IFDB entry
       Dinkum, the Australian Adventure Game version 2.14
       C source code by Gary A. Allen, Jr.
       (a DOS executable is in games/pc/dinkm214.zip)
       
 (BIN) dungeon-2.5.6.tar.gz
       [21-Apr-2003]
 (HTM) IFDB entry
       FORTRAN source code of Dungeon, the more or less
       public domain version of the original MIT Zork,
       version 2.5A, 30-Aug-90. This version is Robert M.
       Supnik's DECUS version 2.5A (18-Jul-80), ported to
       Linux with f2c.
       
 (BIN) dungeon-3.2A.tar.Z
       [5-Oct-1994]
 (HTM) IFDB entry
       Dungeon version 3.2A, 1-Oct-94; contains all the rooms
       and puzzles of the original MIT Zork.
       DEC FORTRAN source code by Robert M. Supnik; see
       dungn32b.zip for a port to DOS.
       
 (TXT) dungeon-3.2B.patch
       [4-Nov-1994]
 (HTM) IFDB entry
       Source code patch by Robert M. Supnik to upgrade Dungeon
       version 3.2A to version 3.2B.
       
 (TXT) dungeon-3.2B.unidiff
       [23-Aug-1997]
 (HTM) IFDB entry
       Same patch, converted to Larry Wall's 'patch' utility
       format (unified diff) by David Bristow.
       
 (BIN) dungeon-gdt-glk.tar.gz
       [25-Nov-2009]
       Dungeon, the more or less public domain version of the
       original MIT Zork, version 3.2B. Andrew Plotkin ported
       this version to C and added the Glk interface, and
       Paul Goyette added support for the GDT debugger and
       fixes for 64-bit compilation.
       
 (BIN) dungeon-glk.tar.Z
       [19-Oct-1998]
 (HTM) IFDB entry
       Dungeon, the more or less public domain version of the
       original MIT Zork, version 3.2B. Andrew Plotkin ported
       this version to C and added the Glk interface.
       
 (BIN) dungn26b-src.zip
       [5-Mar-1997]
 (HTM) IFDB entry
       FORTRAN source code of Dungeon, the more or less
       public domain version of the original MIT Zork,
       version 2.6B, 07-Apr-88. This version is Robert M.
       Supnik's DECUS version 2.6A (18-Oct-80), ported to
       MS-DOS by Kevin Black.
       (an MS-DOS executable of this version is in
       games/pc/dungn26b.zip)
       
 (BIN) dungn27s.zip
       [21-Apr-2003]
 (HTM) IFDB entry
       C source code of Dungeon, the more or less public
       domain version of the original MIT Zork, version
       2.7A, 11-Mar-91.
       (an MS-DOS executable of this version is in
       games/pc/dungn27a.zip)
       
 (BIN) dungn32b.zip
       [29-Oct-2003]
       Dungeon, the more or less public domain version of the
       original MIT Zork, version 3.2B, 1-Oct-94.
       DOS executable for 386+ only and FORTRAN source code,
       ported from DEC FORTRAN to GNU G77 FORTRAN by
       Volker Blasius and David Kinder.
       The original source code is in dungeon-32A.tar.Z
       [file is linked to games/pc/dungn32b.zip]
       
 (TXT) haunt.ops5
       [3-Oct-1998]
 (HTM) IFDB entry
       OPS5 source code of HAUNT, by John Laird.
       This is an unfinished port of the game from OPS4 to OPS5,
       but it is the only version that is available.
       Archived here with the author's permission.
       For more information on this game, see Adventureland:
 (HTM) http://www.if-legends.org/~adventure/Mainframe_adventures.html#HAUNT
       
 (BIN) island26.zip
       [10-Aug-1995]
       Island, version 2.6; a small textual adventure
       C source code and DOS executable by CyberDaemon
       [file is linked to games/pc/island26.zip]
       
 (BIN) mansion-19.2.tar.gz
       [20-Feb-2000]
       Mystery Mansion, a murder mystery text adventure.
       Written originally by Bill Wolpert around 1980 (or even
       earlier) for the HP1000 and later the HP3000 in
       Fortran-IV, now rewritten in C by James Garnett.
       Version 19.2. Windows executable plus C and
       Fortran source code.
       [file is linked to games/pc/mansion-19.2.tar.gz]
       
 (BIN) mansion-fortran.zip
       [17-Aug-2018]
       Mystery Mansion, revision 16, by Bill Wolpert.
       Windows 16 and 32 bit executables, compiled by
       Ken Cortenet. Includes original FORTRAN source,
       along with C files translated via Bellcore's F2C program.
       [file is linked to games/pc/mansion-fortran.tar.gz]
       
 (BIN) mecha.zip
       [23-Feb-1994]
       The Terror of Mecha Godzilla - The True Story!
       a small adventure written entirely in MS-DOS 5.0 batch
       procedures by Fredrik Ramsberg
       [file is linked to games/pc/mecha.zip]
       
 (TXT) mercycomp.txt
       [4-Sep-1997]
 (HTM) IFDB entry
       the code for the computer in Mercy, by Christopher Klimas
       (the game is in games/zcode/Mercy.z5)
       
 (BIN) napoleon-1.02.tar.gz
       [6-Dec-1995]
 (HTM) IFDB entry
       Napoleon version 1.02, by Pete Chown.
       C source code; needs yacc or bison.
       
 (TXT) newfore.pas
       [22-Sep-1993]
 (HTM) IFDB entry
       ForePlay, for both sexes.  Pascal port of a REXX program.
       Looks like an adolescent form of IF.
       
 (BIN) rcg-1.0.tar.gz
       [2-Jan-2003]
 (HTM) IFDB entry
       Religious Computer Game 1.0, by the Servants of Wisdom.
       
 (BIN) softporp.zip
       [2-Apr-1996]
       Chuck Benton's Apple II SoftPorn Adventure (which
       later became Leisure Suit Larry I), rewritten by
       Paul Schlyter in Turbo Pascal 3.0 for CP/M and DOS.
       DOS executable and Pascal source code.
       (The original is in games/appleII/softporn.zip)
       [file is linked to games/pc/softporp.zip]
       
 (BIN) tess.tar.gz
       [15-Dec-2003]
 (HTM) IFDB entry
       Beyond the Tesseract version 2.0p, by David Lo.
       (an Atari ST executable is in games/atari-ST/tess.arc,
       and an MS-DOS executable is in games/pc/tess.zip)
       
 (BIN) the-bookshop-poisoning.zip
       [24-Jul-2018]
       The Bookshop Poisoning, by Daniel Winterstein.
       PHP web source code.
       
 (BIN) thuria.zip
       [15-Dec-2001]
       The Dungeons of Thuria, version 1.0, by Brian Lingard.
       Old style adventure using a simple parser. Archive
       includes a console mode Windows executable as well as
       Unix and Windows source code and cheat files.
       [file is linked to games/pc/thuria.zip]
       
 (BIN) wander.zip
       [24-Apr-2015]
       Wander, by Peter Langston. Started in 1974, with four
       games included that were written at different times
       (castle, a3, library, tut). Unix source in C from the
       Usenix 1980 conference.
       
 (BIN) worldsrc.zip
       [4-Aug-1993]
 (HTM) IFDB entry
       C source code for World version 1.07, by J. Doug McDonald
       (A DOS executable compiled from this source is in
       games/pc/world107.zip;
       a Macintosh executable is in
       games/mac/World107.sit)
       
       
       The IF Archive is a public service of the
       Interactive Fiction Technology Foundation.
 (HTM) http://iftechfoundation.org/
       
       This mirror is a public service of 661.org.
 (HTM) http://661.org/