Auto save when menu is shown - crossword.koplugin - Unnamed repository; edit this file 'description' to name the repository. (DIR) Log (DIR) Files (DIR) Refs (DIR) Submodules (DIR) README (DIR) LICENSE --- (DIR) commit 1165a742ef81e4a19b93e9d7873ca67135aeff50 (DIR) parent 651d9cf6df2523425a80c66e40b7fcf293dc1e5d (HTM) Author: Scarlett <social@scarlettmcallister.com> Date: Sun, 7 May 2023 11:27:52 -0300 Auto save when menu is shown Diffstat: M gameview.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) --- (DIR) diff --git a/gameview.lua b/gameview.lua @@ -223,6 +223,7 @@ function GameView:onSwipe(arg, ges_ev) local direction = BD.flipDirectionIfMirroredUILayout(ges_ev.direction) if direction == "south" then -- See readerhighlight.lua for more ideas about how to use ButtonDialog. + self.puzzle:save() self:showGameMenu() elseif direction == "east" then self:leftChar() @@ -291,16 +292,15 @@ function GameView:showGameMenu() }, { { - text = _("Save"), + text = _("Saved!"), + enabled = false, callback = function() - self.puzzle:save() - UIManager:close(game_dialog) + -- Nothing to show end, }, { text = _("Exit"), callback = function() - self.puzzle:save() UIManager:close(game_dialog) UIManager:close(game_view) end,